[10/25] Sarth 25m 3D 4 tank Strat (with taunts for breaths!)

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[10/25] Sarth 25m 3D 4 tank Strat (with taunts for breaths!)

Postby Candiru » Wed Feb 04, 2009 10:44 am

On tankspot there is a video of a guild doing3D sarth with a tank taunting Sarth and running out of range (45yards) to avoid the "death" breaths.

Sounds like a pro plan, now you cannot dance the twilight torment anymore.

http://www.tankspot.com/forums/f206/449 ... rakes.html

Possibly useful in 10m, but you probably can't spare a tank to do it. Maybe a paladin healer?
Last edited by Candiru on Wed Feb 04, 2009 2:11 pm, edited 1 time in total.
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Postby Jasari » Wed Feb 04, 2009 1:35 pm

Yeah, I saw that strat was couldn't believe I hadn't thought of it earlier. It's a lot simpler to coordinate taunting between the MT and someone else than all the damage mitigation cooldowns that were needed.
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Postby Candiru » Wed Feb 04, 2009 1:50 pm

Well, before the latest patch you needed a paladin tank to do the taunting. Now everyone has a 30yard range taunt so its easier.

Or you could have used a well-timed distracting shot from a hunter, and that doesn't even need a taunt back again afterwards!
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Postby kram » Wed Feb 04, 2009 2:01 pm

sounds pretty unintended
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Postby Worldie » Wed Feb 04, 2009 2:03 pm

Why would you need something like that anyway Oo
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

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Postby Candiru » Wed Feb 04, 2009 2:10 pm

Well, if you have no DK tank, then keeping the MT up through the shardon + vesp adds debuffs is hard now that you cannot dance the twlight torment off anymore.

This Strat means you can have a tank on dedicated taunt duty rather than having a huge amount of CDs to use, which you might run out of.
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Postby kram » Wed Feb 04, 2009 2:35 pm

Candiru wrote:Well, if you have no DK tank, then keeping the MT up through the shardon + vesp adds debuffs is hard now that you cannot dance the twlight torment off anymore.

This Strat means you can have a tank on dedicated taunt duty rather than having a huge amount of CDs to use, which you might run out of.


Even after 3.0.8 you should only be going through around 3 cool downs including the tanks.
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Postby Worldie » Wed Feb 04, 2009 7:17 pm

Btw, 500g it will be fixed on next patch and put breat at 100 yd range (hello Brutallus?)
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Postby kram » Wed Feb 11, 2009 3:44 am

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Postby Arkhen » Wed Feb 11, 2009 7:54 am

kram wrote:Glad to see this was fixed
http://forums.worldofwarcraft.com/threa ... 90653403#3


Anyone can copy what is said in there? Some of us are at work and cant access WoW forum, Thx
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Postby Rasmfrackn » Wed Feb 11, 2009 9:28 am

Ciderhelm wrote:Just to raise awareness, the Taunt strategy no longer works in 3.0.9. With an extra tank, taunting will increase stability and safety of the encounter, but only so long as the taunting tank can survive an incoming breath. The breath can no longer be outranged.

In other words, your Death Knight can tank Sartharion, or your Death Knight cant Taunt Sartharion and it'll be even safer. Take your pick.
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