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[10] Noth without decurse

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[10] Noth without decurse

Postby Alanyor » Mon Feb 09, 2009 10:00 pm

Back in Naxx40 the curse wiped the raid because it spread to other players when not decursed.
Some weeks ago, our mage was too dumb to decurse, but there wasn't that much damage on the raid.
So I need to know what happens with the curse, because we will have no decurse in one of the next runs ... :p
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Postby fuzzygeek » Mon Feb 09, 2009 10:04 pm

Noth's Curse, wot?

http://www.wowhead.com/?npc=15954

Curse of the Plaguebringer - Places a curse on 3 party members. After 10 seconds, every cursed target will cast Wrath of the Plaguebringer, which will hit everybody in 30 yards range for 3,700 to 4,300 Shadow damage and additional 1,313 to 1687 Shadow damage every 2 seconds, for 10 seconds.
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Postby Alanyor » Mon Feb 09, 2009 10:21 pm

Yeah I know that, but do I get more stacks of this if nobody is decursed?
And is it's only me or is the damage taken extremely low? I mean... 10k... 1 heal, AFTER all damage was dealt and even a mage in full greens would have survived it.
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Postby Conaan! » Mon Feb 09, 2009 10:22 pm

strat for no decursing (havent tried, just an idea)

tank noth in right hand corner as you enter the room, all cursed players run to other end of the room

should probally test it, but it should work fine
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Postby Invisusira » Mon Feb 09, 2009 10:26 pm

The less people you decurse, the more damage everyone takes.

Just friggin decurse.
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Postby Alanyor » Mon Feb 09, 2009 10:28 pm

Yip, friggin decurse with 10 paladins.
U can do that?
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Postby Invisusira » Mon Feb 09, 2009 10:32 pm

Sorry, my psychic link to you must be broken or something. I didn't get the telepathic thought-note about the raid being 10 paladins.
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Re: [10] Noth without decurse

Postby Alanyor » Mon Feb 09, 2009 10:32 pm

Alanyor wrote:So I need to know what happens with the curse, because we will have no decurse in one of the next runs
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Postby Invisusira » Mon Feb 09, 2009 10:33 pm

Invisusira wrote:Sorry, my psychic link to you must be broken or something. I didn't get the telepathic thought-note about the raid being 10 paladins.
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Postby Alanyor » Mon Feb 09, 2009 10:34 pm

I know why you have 5k posts. :D
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Postby Levantine » Tue Feb 10, 2009 1:26 am

Invis is a lazy slacker, but raises a valid point. At no point did you say you were running with 10 paladins.

Also, if your healers are having trouble healing through it on 10man... yeah... get better healers. We don't care if it stays up or not since our healers are bored on that fight anyway.
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Postby majiben » Tue Feb 10, 2009 2:17 am

Well the funny thing is that because they had no decurses (even if they were using other classes) that would make all their healers holy paladins (can priests decurse using mass dispell? Or am I crazy?) which makes them poor at healing AoE damage. Though mass sacred shields would mitigate a chunk of the damage. If you really are using all paladins they each have one DP use, maybe a DS use if the fight drags on but that would be undesirable.
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Postby elfjorc » Tue Feb 10, 2009 2:52 am

Mass Dispels still only apply to Magic effects.
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Postby alayire » Tue Feb 10, 2009 3:07 am

druids shamans and mages.
well the only option i see right now is have a dk use Anti Magic Zone. but .. you must see if the CD on it maches the curse CD(somehow i doubth it) hence you might need more then 1. also they might need to spec for it? i'm so clueless about dks.

other then that .. i don't really think the running away strat will help because well you can have your healers and/or tanks cursed and then you are in a bit of trouble.

ofcourse this does nothing for a 10 pally run.
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Postby majiben » Tue Feb 10, 2009 3:17 am

Healers and ranged dps should be able to outrage a curse on the tank. You could also have the melee dps go kill adds if the tank gets cursed, I normally hold the adds on my own until noth teleports away.
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