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PoJ Discussion (Split from the 3.09 Patch Thread)

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Postby Belarkan » Mon Feb 09, 2009 8:17 am

moduspwnens wrote:Ick, I just realized that if it is viable, I'll probably have to spec into Seals of the Pure, which will likely mean I'll have to drop PoJ. /cry


Any reason why you need PoJ ?
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Postby Passionario » Mon Feb 09, 2009 8:23 am

Belarkan wrote:Any reason why you need PoJ ?

Not everyone has an Unholy DK in their raidgroup.
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Postby Obrimos » Mon Feb 09, 2009 8:26 am

Passionario wrote:
Belarkan wrote:Any reason why you need PoJ ?

Not everyone has an Unholy DK in their raidgroup.


It also [is/was] extra spell damage mitigation.
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Postby Serjero » Mon Feb 09, 2009 8:29 am

Belarkan wrote:Any reason why you need PoJ ?


Enhanced movement speed is always fun?

Anyways if SoR does indeed become the TPS seal of choice I'll probably spec something like this:

http://www.wowhead.com/?talent=sVZ0xVA0ugteIRGoxob
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Postby Belarkan » Mon Feb 09, 2009 8:33 am

Passionario wrote:
Belarkan wrote:Any reason why you need PoJ ?

Not everyone has an Unholy DK in their raidgroup.


What sort of buff does PoJ has that is somewhat needed ?

Speed increase is fun, but nowhere near important yet.
Disarm can be worked around with the chain and very very few mobs do disarm, can't remember I have even been disarmed in LK raids yet.
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Postby uke » Mon Feb 09, 2009 8:36 am

Serjero wrote:
Belarkan wrote:Any reason why you need PoJ ?


Enhanced movement speed is always fun?

Anyways if SoR does indeed become the TPS seal of choice I'll probably spec something like this:

http://www.wowhead.com/?talent=sVZ0xVA0ugteIRGoxob


While it is indeed fun, I can't see reason why it's remotely needed in the current raiding environment. No fight really require that extra bit of run speed, and if you're running somewhere as a group, and you get to the boss first, you still have to wait for everyone else to catch up.

While fun, it has no real use in PVE raiding at the expense of more necessary talents (especially threat talents)
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Postby moduspwnens » Mon Feb 09, 2009 8:44 am

Well, it's fun. It's not super necessary, but I like to have it. This is a game, after all, and I haven't had any problems with threat yet.
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Postby Invisusira » Mon Feb 09, 2009 8:46 am

uke wrote:While fun, it has no real use in PVE raiding at the expense of more necessary talents (especially threat talents)


http://www.wowarmory.com/character-tale ... Invisusira
This is my build. There are many like it, but this one is mine.

It includes full PoJ, and I'm really interested to see where you think those points would be better spent. SotP maybe?

Saying that a tank with additional mobility has no real use in PvE is a bit silly.
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Postby Barathorn » Mon Feb 09, 2009 9:04 am

Invisusira wrote:Saying that a tank with additional mobility has no real use in PvE is a bit silly.


Mobile tank wins if you have no speed boost from a DK.

I don't have any points in Holy in my talent spec and I have 2 in improved judgements and 1 in conviction, it works for me. I also have full PoJ. If I can get to the mob 1st that extra second of threat may even be worth more than 5/5 in SotP?

I dunno, I just feel mobility is something that sets me apart from other tanks.
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Postby Passionario » Mon Feb 09, 2009 9:15 am

PoJ is a mitigation talent. It reduced damage taken from STANDING IN FIRE (or, more precisely, damage taken while RUNNING OUT OF FIRE) by 15%.
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Postby lusisia » Mon Feb 09, 2009 9:16 am

Obrimos wrote:
Passionario wrote:
Belarkan wrote:Any reason why you need PoJ ?

Not everyone has an Unholy DK in their raidgroup.


It also [is/was] extra spell damage mitigation.


Was extra mitigation and was entirely debatable as to which spells could "miss" from boss mobs. PoJ was always primarily a PvP talent with a small bit of PvE use as a second though.
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Postby Belarkan » Mon Feb 09, 2009 9:21 am

Passionario wrote:PoJ is a mitigation talent. It reduced damage taken from STANDING IN FIRE (or, more precisely, damage taken while RUNNING OUT OF FIRE) by 15%.


Well, Seal of the pure is mitigation talent because it helps you kill your target faster ?
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Postby uke » Mon Feb 09, 2009 9:23 am

Invisusira wrote:
uke wrote:While fun, it has no real use in PVE raiding at the expense of more necessary talents (especially threat talents)


http://www.wowarmory.com/character-tale ... Invisusira
This is my build. There are many like it, but this one is mine.

It includes full PoJ, and I'm really interested to see where you think those points would be better spent. SotP maybe?

Saying that a tank with additional mobility has no real use in PvE is a bit silly.


I haven't seen a fight yet in wotlk where that 15% run speed was make/break.

Anyway, I'd say that if you don't need the threat boost from SotP, then by all means go with PoJ. I feel slow without it.

My main point was that it didn't make sense from a pure min/max perspective. But then again, I keep engineering instead of dropping both my professions just to pick up 2 more expensive ones in order to gain a few hitpoints, so maybe it's a jab at the ridiculously hardcore min/max-ers here (of which isn't even necessary at this point of time :wink: )
Pally's been relegated to AH duties.

RAWR'ing it up as a bear now, with a side of boomkin.
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Postby fuzzygeek » Mon Feb 09, 2009 9:38 am

Belarkan wrote:Well, Seal of the pure is mitigation talent because it helps you kill your target faster ?


Ah, but not 15% faster, so point-for-point, PoJ obviously wins ...

/silly
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Postby Belarkan » Mon Feb 09, 2009 9:39 am

fuzzygeek wrote:
Belarkan wrote:Well, Seal of the pure is mitigation talent because it helps you kill your target faster ?


Ah, but not 15% faster, so point-for-point, PoJ obviously wins ...

/silly


Not unless you get 100% of your damages from standing in the fire in which case you're doing something wrong.
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