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[25]OS-Hard Mode

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Postby Cakes » Wed Jan 21, 2009 2:19 pm

Joanadark wrote:i hear the patch made onyxia deep breath more. confirm/deny


Apparently the patch made Ony drop less money for people soloing her...much needed change.
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Postby Jellypop » Wed Jan 21, 2009 5:52 pm

Cakes wrote:
Joanadark wrote:i hear the patch made onyxia deep breath more. confirm/deny


Apparently the patch made Ony drop less money for people soloing her...much needed change.


she dropped 50g last night and definitely deepbreathed more

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Postby sfrog » Wed Jan 21, 2009 7:15 pm

Cakes wrote:The Lava strikes always did damage...



It did, but the damage was pretty meh for us and not much of an issue. All of a sudden it is, with it seemingly hitting harder then before.
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Postby Joanadark » Wed Jan 21, 2009 10:14 pm

It did, but the damage was pretty meh for us and not much of an issue. All of a sudden it is, with it seemingly hitting harder then before.


You are no longer able to reset your Twilight Torment, meaning that everyone is always taking 75% more fire damage, on top of the 100% more from Shadron's aura, when Vesperon's Acolyte is up. Before, the DPS would hit off their TT, and not take that extra multiplier.
That should explain the seeming increase in damage.

A few updates from post-patch.

Twilight Residue is NOT implemented. Presumably this was to prevent some kind of weird Kalecgos-esque tanking rotation on sarth where you keep taking and coming back up the portal. Yes, this was something we'd considered experimenting with lol, just for kicks.
But it means you need to still watch coming back up portals or killing the last acolyte if theres a wall passing.

Drake hitboxes are significantly improved.

Twilight Torment does not reset upon attacking. It remains up all the time, though you will only proc the shadow damage to yourself with about the same frequency as before. The significant of this is that blazes and Lava Strikes will really own people if you arent careful. Be mindful as well of the CoH and WG nerfs.

Despite the changes, it was not nearly as more difficult as i had expected. With a few strat modifications it was an easy and flawless kill today.
What we changed:
-put our feral druid on sarth and had the DK tank dps.
-nuked tenebron down before shadron landed.
-when shadron acolyte spawned we sent non-ret paladin melee dps down the portal with one holy priest to heal them. They stayed down the portal the entire time until after Shadron died just alternating killing acolytes.
-ranged dps stayed upstairs and killed shadron with heroism up.
-we still chained cooldowns on the sarth tank, but our druid was able to survive a full breath with no cooldown running since the melee below kept both acolytes from being active at once.
-when shadron died, melee killed his acolyte, and came back out and we nuked vesperon down the rest of the way.
-proceed on to kill.

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http://wowwebstats.com/gfq3k6axuoeh5?s=273064-345830
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Postby Scrawn » Mon Feb 02, 2009 9:54 am

Does anyone have the HP values of:

Whelps
Fire elementals
Acolytes.

I wanted to split some DPS but wanted to be able to calculate number/time taken for certain mobs to drop.

Thanks
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Postby Worldie » Mon Feb 02, 2009 10:24 am

Whelps have ~120k hp, flames around 62k hp, 150k enraged, Acolytes about 325k
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Postby Scrawn » Mon Feb 02, 2009 10:30 am

Thanks Worldie your a star
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