[10] Malygos - Minimum DPS - Post 3.0.8 Patch

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[10] Malygos - Minimum DPS - Post 3.0.8 Patch

Postby Ocin » Tue Jan 27, 2009 11:22 am

My guild is just starting a serious attempt at [10] Malygos, and I was wondering what the minimum DPS requirements are, especially since they've changed the spark mechanics in the last patch.

Also, with less spark buffage, is the fight easier for the tank in terms of threat?
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Postby kram » Tue Jan 27, 2009 11:42 am

there isnt really less spark stacks unless you were rooting them before the patch (which isnt really how you should have been doing a progression kill imo)

Try and get the spark to a good spot and dead asap the faster you kill it the more time in the buff you have. You can skip every other magic shield in phase two so you spend less time moving around and more time DPSing (make sure you get in the most recent bubble before the breath).
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Postby Ocin » Tue Jan 27, 2009 12:48 pm

anyone have rough numbers? our last [H] naxx run the DPS range was 2k-4.5k, with higher spikes for certain fights.
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Postby fafhrd » Tue Jan 27, 2009 2:15 pm

No rough numbers, the 2k dpsers seems a bit low unless you mean tanks or something. But enough 4.5ks though and you'll be fine. Kill will depend more on people staying alive and not dropping stacks of DoTs in p3 than on p1/2 DPS, so long as you get some spark buffs working.
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Postby Ocin » Tue Jan 27, 2009 2:36 pm

fafhrd wrote:No rough numbers, the 2k dpsers seems a bit low unless you mean tanks or something. But enough 4.5ks though and you'll be fine. Kill will depend more on people staying alive and not dropping stacks of DoTs in p3 than on p1/2 DPS, so long as you get some spark buffs working.


thanks :)
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Postby majiben » Tue Jan 27, 2009 2:54 pm

I would say the requirements are about the same as 25 man thadius. Need good dps and for no one to die.
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Postby Jasari » Tue Jan 27, 2009 6:27 pm

If everyone is averaging about 2.3k on the fight you'll be fine.
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Postby Mex » Wed Jan 28, 2009 12:31 am

Honestly, it depends completely on how good your P3 DPS is. P3 DPS is 100% unaffected by gear, and relies completely on the ability of your raid members to control their drake and maximise the use of its abilities.

When P3 starts, he should have ~3.5m health at the very most (likely slightly less). If you use 2 healers and 8 DPS doing max DPS rotation, that's just under 7.5k DPS for each DPSer. This is quite easily attainable within 90 seconds. If it takes you longer, you're not maximising your DPS. If you factor in RP during phase changes, that leaves 8 minutes for P1 and P2. P2 tends to be faster than P1, so 5/3 isn't a bad split. That's around ~2000 DPS each if you have 6 DPSers, not including tank DPS. If you can get to ~2500 DPS each, then you buy yourself an extra minute for P2 / P3.

Honestly, it's not a particularly tight encounter DPS-wise if you can handle P3 well. It's the guilds that take 3+ minutes on P3 due to people letting stacks fall off / dying that struggle.
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Postby majiben » Wed Jan 28, 2009 4:42 am

Oi tell me about it! I swear i'm the only one in my guild that can stack a debuff!
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Postby avatar8481 » Mon Feb 02, 2009 1:00 pm

Does Maly have some ridiculously high armor or something? We tried him last week in ten man for the first time with a group that can generally do about 13000-14000+ dps in Naxx but on Maly they were getting only about 7700 (i.e. we got to phase 2 just as he enraged).

Here's the WMO parse: http://www.wowmeteronline.com/combat/1452280#damageout

And yes, I understand that we didn't manage to stack the sparks well, given the uptimes, but that can't be the only reason the dps is so lacking. Thoughts?
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Postby majiben » Mon Feb 02, 2009 3:47 pm

Well your parse won't let me look at it but what was your composition? How many tanks? How many healers? Were you stacking sparks as you best could? Taking 10 minutes to get through phase 2 speaks of something terribly wrong.
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Postby Jasari » Tue Feb 03, 2009 7:36 am

avatar8481 wrote:Does Maly have some ridiculously high armor or something? We tried him last week in ten man for the first time with a group that can generally do about 13000-14000+ dps in Naxx but on Maly they were getting only about 7700 (i.e. we got to phase 2 just as he enraged).

Here's the WMO parse: http://www.wowmeteronline.com/combat/1452280#damageout

And yes, I understand that we didn't manage to stack the sparks well, given the uptimes, but that can't be the only reason the dps is so lacking. Thoughts?


I can't look at your parse, but I can tell you that not stacking sparks effectively can be the ONLY reason for your DPS lacking. If you consistently have 2 sparks in the middle that's 4x your raids DPS. All that matters in P1 is surviving vortexes and making sure you're stacking every spark that lands. If you do that it's hard to not have enough raid DPS.
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Postby avatar8481 » Tue Feb 03, 2009 8:02 am

Yeah, I'm not sure why the parse disappeared from the website.

But if I'm understanding correctly you're saying that if you have a group that's doing 14,000 dps in Naxx 10, and you bring them to Maly, the only way to get the same 14,000 dps (i.e to do phase 1 in 5 minutes) is to stack sparks? That says to me that Maly has what 50% (give or take) more mitigation than a Naxx 10 boss?
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Postby Jasari » Tue Feb 03, 2009 11:28 am

avatar8481 wrote:Yeah, I'm not sure why the parse disappeared from the website.

But if I'm understanding correctly you're saying that if you have a group that's doing 14,000 dps in Naxx 10, and you bring them to Maly, the only way to get the same 14,000 dps (i.e to do phase 1 in 5 minutes) is to stack sparks? That says to me that Maly has what 50% (give or take) more mitigation than a Naxx 10 boss?


Think about it...

Malygos does this thing called "Vortex" where you fly around in the air and (virtually) can't do any DPS at all for 10 seconds. I'd assume that doing almost no DPS for 1/4th of the phase might hurt your overall DPS. It has nothing to do with his armor, it has to do with the fact that he's not a tank/spank like Patchwerk.
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Postby avatar8481 » Tue Feb 03, 2009 11:44 am

I agree that obviously has an impact, but even for time on target dps our numbers were dramatically lower (i.e. damage done not over total fight time but while actively dps'ing).

If I recall though isn't vortex like 10 seconds once a minute? so 1/6 of the fight or a 16% reduction in dps? (which wouldn't reflect in time on target anyway), but even if it did we were doing something wrong.

In any event, we're going to try him again tonight hopefully and I expect we'll have better results.
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