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[10/25] How To: Naxxramas

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Postby Neroth » Fri Dec 12, 2008 7:48 am

I didn't see it mentioned anywhere that a DK is awesome on 10 man Faerlina.

I just grabbed the 4 adds and had my shaman burn the skull down to about 5-10%. The DK stood right by the MT and when she enraged the DK just yanked the skull over to Faerlina and the skull was dead in about half a second.

Rinse/repeat for the rest of the enrages.
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Postby Panzerdin » Fri Dec 12, 2008 9:38 am

Or you could just stand next to her while you tank them?
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Postby Epimer » Fri Dec 12, 2008 9:43 am

Panzerdin wrote:Or you could just stand next to her while you tank them?


I had our feral tank throw on his DPS gear and just kept the adds in consecrate while tanking Faerlina. One ended up slightly out of consecrate range, so just had it as the sacrifice for the first enrage. Job done, 9-manned.
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Postby Panzerdin » Fri Dec 12, 2008 9:47 am

I wouldn't, you'll be hitting them with all your abilities all the time, which may well kill the last couple.
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Postby Epimer » Fri Dec 12, 2008 11:17 am

Was easy enough to kite slightly away so HotR wouldn't hit any who were low on health (monitoring their health anyway to change nuke targets on the fly), or switch to just shield smackin' and judgement given that I had enough of a threat lead anyway.

Not saying it should be a recommended strategy, but it's an alternative if you find yourself short on DPS but with an OT who's capable of dishing some out.
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Postby Panzerdin » Fri Dec 12, 2008 11:30 am

Their health is so low, you'll run out of them before she dies if you can't kill them.
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Postby Kelaan » Fri Dec 12, 2008 1:44 pm

Neroth wrote:The DK stood right by the MT and when she enraged the DK just yanked the skull over to Faerlina and the skull was dead in about half a second.


Oh ho ho ho! Do they not dispel her enrage unless they are close enough? That might be why we killed her without dispelling the enrage at all. We thought it was bugged. :)
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Postby Panzerdin » Fri Dec 12, 2008 1:47 pm

They do not dispel her enrage unless you are close enough.
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Postby Anubisknight » Tue Dec 16, 2008 8:08 am

In the Grand Widow Faerlina fight, is there a "safe" place for the worshipper tank? A place where he/she won't get hit by rain of fire?

Edit: Also, can anyone confirm the worshippers' hp please?
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Postby Panzerdin » Tue Dec 16, 2008 9:32 am

If there was a safe spot, it would be abused. Thusly, there is not. The adds's HP is so low that it is irrelevant.
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Postby Anubisknight » Tue Dec 16, 2008 9:37 am

Panzerdin wrote:If there was a safe spot, it would be abused. Thusly, there is not. The adds's HP is so low that it is irrelevant.


Thanks.

Planning to make our first foray into Naxx 10 and wanted confirm this.
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Postby Senador » Tue Dec 16, 2008 10:36 am

The worshipers have about 80k health in 10 man. And just as a note, since they all cast, you might have better luck moving Faerlina to the add thats about to die, as opposed to bringing the add over to her.
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Postby daemonym » Tue Dec 16, 2008 1:25 pm

the adds on the widow, exactly how close is close enough? i figure it doesn't need to be right on top of her, but i always mess up when i'm in the grey area of positioning so i like to get as specific as possible jic. it seems that it is about 8 yards or so, sound right? (or w/e the range of judgment is for a non holy pally)
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Postby Panzerdin » Tue Dec 16, 2008 2:38 pm

I don't know, and am in no position to find out. Just stand on top of her.
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Postby Fayelyn » Tue Dec 16, 2008 6:44 pm

Sorry for the rather basic question, but what is the group layout like for Naxx 10?

Is it still 2 healers, 2 tanks, 6 DPS, or is it now 3 healers and 1 tank?

I remember reading a while back that 10s were intended to be tanked with 1 prot spec tank and say a retribution pally or fury warrior offtank.
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