The List: What can I solo as a level 80 prot pally?

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The List: What can I solo as a level 80 prot pally?

Postby phaqueue » Fri Dec 12, 2008 9:37 pm

So - there's a lot of talk about what people are soloing... I thought it might be beneficial to get a list together of everything that's been soloed... maybe even input links to the guides/threads about soloing these, if there's a good one available...

so I'll start the list, I'll try to keep it updated as much as possible...

Level 60 Instances/Raids:

Level 60 Instances
All instances
those of note:
- Stratholme UD side: Baron Mount
- Upper Blackrock Spire: "Jenkins" Title
- Stratholme Live side: Righteous Orbs (for crusader enchant)

Level 60 Raids:

-Raptor (has mount) -
-Tiger (has mount - has healer) -
-Panther (bring an extra shield)
-Fish (Polymorph:Turtle Book - requires mats/fishing to summon)







Molten Core:

Magmadar - ... hp?t=18444

Garr (1/2 of Thunderfury) - ... hp?t=10033

Geddon (1/2 of Thunderfury) - ... hp?t=14063

Shazzrah - ... hp?t=18607

Golemagg (Sulfuron Ingots for Sulfuras) - ... hp?t=17860

Sulfuron - ... hp?t=18605

Ragnaros - ... hp?t=17869

Trash Pulls before 1st boss (chance to drop all 4 colored mounts)-
*note on the 4 pulls, if you kill 3 then zone out - they will reset - allowing you to farm this
indefinitely for the mounts - should you choose to do so

Prophet Skeram - (strat posted later in this thread)

World Bosses

Azuregos (bring so FrR to make the fight a bit easier)

Level 70 Instances/Raids:

Level 70 Instances:
Blood Furnace
Slave Pens
Auchenai Crypts
Mana Tombs
Sethekk Halls
Shadow Labrynth
Shattered Halls
Magister's Terrace

Level 70 Heroics:
Blood Furnace
Slave Pens
Auchenai Crypts
Mana Tombs
Sethekk Halls (Bring druid for mount boss if desired)
Shadow Labrynth
Shattered Halls
Magister's Terrace

Level 70 Raids:

Karazhan: ... hp?t=17755

Attumen (Mount)
Moroes (Enchant: Mongoose)
Shade of Aran
Terestrian Illhoof



level 70 Outdoor Bosses

Doomwalker: (2-man with healer) ~250g per person
(Also doable solo - just bring plenty of block - see posts later in this thread)

Level 80 Instances

Level 80 Normal Instances

The Nexus

Grand Magus Telestra: (drops winter hat during winter veil)

Pit of Sarun
Garfrost/Ick ( ... =viewtopic)

This is what I have so far...please post as a reply and let me know if you have soloed something

that I missed, was just going mostly from memory, and what I've seen people post here - so any

help with stuff I've missed would be greatly appreciated!

(last updated: 1/17/10)
Last edited by phaqueue on Sun Jan 17, 2010 4:52 am, edited 12 times in total.
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Postby Elsie » Fri Dec 12, 2008 9:43 pm

Someone did the polymorph: turtle tome boss in ZG a while back. Or is that Jin'Do?

Level 70 instances I did Underbog, Slave Pens, and ramparts solo pre-wotlk.
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Postby Sarutankah » Sat Dec 13, 2008 12:48 pm

Sometimes get sick of ramps cash runs and have found BF easy as Holy/Ret/Prot.

Prefer holy as with sacred shield absorbing a lot I have less repairs although ret is fun for just plain old smashing.

Soloed a Pustulant giant as holy too, holy just can't do too many mobs at once as once sacred shield gets eaten.. I'm at 400 defense and in cloth lol.

I'm working on Normal MagT as well - have made it to first 4 pull :D

trying as ret for the first time since 80 tonight - should go pretty smoothly til vex :S
Last edited by Sarutankah on Sat Dec 13, 2008 6:17 pm, edited 1 time in total.
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Postby Valsh » Sat Dec 13, 2008 2:07 pm

I have personally done Heroic Slave pens and Heroic steam vaults. Done normal Botanica, mechanar and shattered halls. Azuregos is pretty easy too, and hakkar can be done with the bat boss alive.
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Postby Soulslider » Mon Dec 15, 2008 7:40 am

Heroic Sethekk Halls, Heroic Shadow Labyrint
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Postby Belloc » Mon Dec 15, 2008 9:08 am

I did Kurinnaxx in AQ20 and got Ossirian to ... 70k or less. A speed enchant would be sweet :)

Moam shouldn't be very hard, either.

I was very disappointed when The Prophet Skeram split and started chain-casting Earth Shocks at me since I couldn't be close enough to both of them at once.
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Postby Tropicana » Mon Dec 15, 2008 1:43 pm

What I've accomplished, and the spec's I've used:


ZG: All
Snake - Ret/Prot/Holy
Raptor - Ret/Prot/Holy
Panther - Ret/Prot/Holy
Jin'do - Ret/Prot/Holy
Spider - Ret/Prot/Holy
Bat - Ret/Prot
Hakkar - Ret/Prot
Tiger - Ret/Prot
Fish - Ret/Prot/Holy

Kurinaxx - Ret/Prot
Rajax - Ret/Prot
Moam - Ret/Prot
Buru - Ret/Prot
Ossirian - Ret/Prot

MC: All
Lucifron - Ret/Prot
Magmadar - Ret/Prot
Garr - Ret/Prot
Geddon - Ret/Prot
Shazz - Ret/Prot
Golemagg - Ret/Prot
Sulfuron - Ret/Prot
Gehennas - Ret/Prot
Majordomo - Ret/Prot
Ragnaros - Ret/Prot

Broodlord Lashlayer - Ret/Prot
Flamegor - Prot
Ebonroc - Prot
Firemaw - Prot
Chromaggus - Prot

Prophet Skeram - Prot
Battleguard Sartura - Ret/Prot
Ouro - Prot
Fankriss - Prot

Azuregos - Ret/Prot
Ysondre - Prot

Attumen - Ret/Prot
Moroes - Prot
Maiden - Prot
Nightbane - Prot
Prince - Prot
Chess - Warlock Piece
Opera (all)

All dungeons - Ret/Prot
All heroics - Ret/Prot

Nexus - Ret/Prot
Utgarde Keep - Ret/Prot
Pit of Saron - Ick
Last edited by Tropicana on Thu May 27, 2010 7:08 pm, edited 22 times in total.
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Postby Losbullitt » Tue Dec 16, 2008 5:33 am

I can solo Ramps.
I had a healer for Blood Furnace as I was running two DKs.
I can solo heroic VC. :shock:
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Postby Utero » Thu Dec 18, 2008 3:40 am

Azuregos can be soloed easily as prot and its alot of money(160ish) ,lots of BoE blue/greens and gems, even rare recipes.

To make sure the fight is "easy" you would have to do the following things:

1 - wear at last a bit of frost resist, the 3 carfted pieces from BS and aura are more than enough.

2 - take solid aggro(they will reset otherwise if you are unlucky with teleports) on 4-5mobs (giants and enraged stags are excellents for mana returing)

3)Pull azuregos and keep JoL and SoL up. Your dps is all SotR and judgements. If you use aoe abilities your adds will die and so your mana aswell, leaving you with no good dps or healing ( not casting spells = not seal of light or judgement procs) .

Posting this because i didnt see azuregos on the list but maybe someone else posted this already somewhere where i couldnt find it, in this case sorry :P
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Postby Brudar » Thu Dec 18, 2008 11:35 am

Just did Shattered Halls and Crypts very easy on my way to Mana Tombs

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Postby fuzzygeek » Thu Dec 18, 2008 12:26 pm

Brudar wrote:Just did Shattered Halls and Crypts very easy on my way to Mana Tombs

2nd Boss on MT is a bastard. He stuns and hits for close to 2k, three times in a row.

I've killed Lucifron, who is irritating. Double mana cost is painful.
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Postby Tunnis » Fri Dec 19, 2008 6:24 am

Grand Magus Telestra in The Nexus (normal) for :)
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Postby Mex » Fri Dec 19, 2008 7:51 am

So I've been farming the first mobs in AQ40 for mounts. There are four in total. Blue, Yellow, and Green all have purported 15% drop rates, whilst the Red one is significantly rarer at 1.5%.

There are two mobs you'll fight here, Eradicators and Sentinels.

Eradicators roam around solo and mana burn you for ~250 mana quite frequently, but their damage is so low (~400) that you can easily burn them down with SoW + JoW without dropping too low on mana (use Divine Plea on cooldown, only judge to refresh, and use ShoR + HotR, dropping HotR if you're having mana issues).

Sentinels come in packs of 4. When pulled, each will gain an ability (visible as a buff). Whenever one dies, the remaining Sentinels gain the ability of the slain one. That means you need to kill the ones with the most powerful abilities last. They enrage at 50%, gaining 70% more physical damage and 30% more attack speed. Their unenraged melee hits for ~400-500. The abilities are as follows.

Magic Reflection -- This comes in two flavour. It's like fire/frost and shadow/arcane? Or maybe fire/arcane and shadow/frost? Whatever the case there's no holy one, so these are a great candidate to kill first, since their ability is 100% useless vs you.

Thunderclap -- Hits for ~700, have never seen it leave a debuff. Pathetic damage. Kill early.

Thorns -- ~400 damage reflected. I didn't even notice it, assuming I resisted a fair amount, but again it's not even noticeable.

Shadow Storm -- I have no idea what this ability does. Kill it early.

Knockback -- Mildly annoying. Make sure it doesn't knock you outta the zone. Kill early, counter with your back to a wall.

Mana Burn -- One of the few annoying abilities, kill it towards the end if you get it. You resist a fair few of them, but if you kill a mana burn sent first and end up with 3 spamming you, you'll go oom quite fast.

Mortal Strike -- Hits for ~3k and does the usual healing debuff. Not very frequent; JoL kept me up fine.

Healing -- These ones are prettttty much impossible. ~4k healing every 3 seconds. You _CAN_ outdps it, but it takes forever.

Basically what you wanna do is use BoSanc / SoW (SoW isn't necessary with 3-4 on you, but with only 2 your mana will drop pretty fast). Judge Light, use Holy Shield, ShoR, HotR and Judgement whenever you can. Use Divine Plea if you're being mana burned. Don't bother with consecrate, it's a huge mana hog.

Kill order should basically be any non-MS/Mana Burn/Healing ones first. Then kill MS ones (you can survive 2 with MS easily enough), then Mana Burn, and finally leave healing ones for last. Once the first three are dead however, you can simply zone out, and zone back in. The last one will reset and three more will spawn, all with new abilities.
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Postby Belloc » Fri Dec 19, 2008 9:18 am

A note on the first 4 sentinels in AQ40. I managed to pull them and the eradicator into the corner next to the first boss room and, at some point, they started evading. As soon as I moved out of the corner, they stopped evading and they lost all of their sharable buffs. That means that there was no healing and they were all able to be killed.

But if you want to farm them, it's still best to kill 3, loot, and reset.
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Postby lawlmk » Fri Dec 19, 2008 7:03 pm

heroic shattered halls is easily soloed with some blue/badge/heroic gear. I did it without reading any strategy without getting close to dying.
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