Verify no 11 point talent?

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Postby tbolt » Thu Nov 13, 2008 1:28 am

fuzzygeek wrote: Also "intervene" is an ability that just screams paladin. What those idiot warriors are doing with it ...

Same with spell reflect, the silencing pull....<sigh> I don't get it either, at least they finally threw us a bone with our watered down shield slam.
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Postby fiorina » Thu Nov 13, 2008 12:13 pm

This is screenshot of 11-point talent on all my paladins :)



and recent US account:

To the ground GC, enjoy your ride :)
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Postby Cryage » Thu Nov 13, 2008 3:06 pm

Knaughty wrote:
Snake-Aes wrote:I'd love a charge.

I'd prefer the DK one... "Death Grip" ?

But charge wouldn't be bad.

How about "You judgement of Justice interrupts spell-casting and silences the target for 2 seconds" ?

2 secs about right for PvP?

Hey guys, I'm the new kid here :p (Long time lurker, pally enthusiast of all specs!)

Anyways I thought I would chime in here - D&D had an interesting spell called "Knights move" where you could essentially do a small teleport up to 30 feet. I wish we would have something like this , almost like the rogues ability to teleport behind their opponent ( I forget the name of this ability) - Maybe implement something like this, such as a charge, or a divine teleport since D&D's teleportation spells were (i believe) divination based.


Im just stating a possible mechanic that might work.

I think a charge would be largely beneficial to both prot and ret.
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Postby Luprey » Fri Nov 14, 2008 3:06 pm

fiorina wrote:This is screenshot of 11-point talent on all my paladins :)

To the ground GC, enjoy your ride :)

Heh. heres mine! ... ard_T5.jpg
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Re: Verify no 11 point talent?

Postby Elderin » Sat Nov 15, 2008 9:32 am

Scarzi wrote:Can any euro player verify that there is no 11 point protection talent yet? :shock:

What do you mean?

Am I missing something?
Elderin- Paladin (Protection) - Whisperwind
Consecration is my crowd control
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