All things related to the expansion
fuzzygeek wrote: Also "intervene" is an ability that just screams paladin. What those idiot warriors are doing with it ...
Same with spell reflect, the silencing pull....<sigh> I don't get it either, at least they finally threw us a bone with our watered down shield slam.
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Knaughty wrote:Snake-Aes wrote:I'd love a charge.
I'd prefer the DK one... "Death Grip" ?
But charge wouldn't be bad.
How about "You judgement of Justice interrupts spell-casting and silences the target for 2 seconds" ?
2 secs about right for PvP?
Hey guys, I'm the new kid here :p (Long time lurker, pally enthusiast of all specs!)
Anyways I thought I would chime in here - D&D had an interesting spell called "Knights move" where you could essentially do a small teleport up to 30 feet. I wish we would have something like this , almost like the rogues ability to teleport behind their opponent ( I forget the name of this ability) - Maybe implement something like this, such as a charge, or a divine teleport since D&D's teleportation spells were (i believe) divination based.
NO IM NOT COMPARING D&D TO WARCRAFT
Im just stating a possible mechanic that might work.
I think a charge would be largely beneficial to both prot and ret.
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fiorina wrote:This is screenshot of 11-point talent on all my paladins
To the ground GC, enjoy your ride
Heh. heres mine!
http://mythicmktg.fileburst.com/war/us/ ... ard_T5.jpg
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