Idea to fix Reckoning

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Postby Deflect » Fri Nov 07, 2008 8:30 am

ziggyunderslashone wrote:
vschiano2008 wrote:i just got into the rhythm!

The key to protadin tanking. All we need now is music with a 1.5 second beat.


That would be great, rofl.
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Postby Elsie » Fri Nov 07, 2008 12:29 pm

Each time you take damage, you have a 2/4/6/8/10% chance allowing the use of Hammer of Wrath regardless of the target's health state. Lasts 5 seconds.

Amusing, but might fall short when you consider what it might do to something like seal of blood and 0/25/36 (1/2 sanctified wrath).
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Postby vschiano2008 » Fri Nov 07, 2008 3:19 pm

Deflect wrote:
ziggyunderslashone wrote:
vschiano2008 wrote:i just got into the rhythm!

The key to protadin tanking. All we need now is music with a 1.5 second beat.


That would be great, rofl.

It would have made learning the rotation easier!


Wait... then it would just be a slightly less-eventful version of Flash Flash Revolution.
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Postby Seraphia » Fri Nov 07, 2008 3:25 pm

Kellern wrote:Reckoning.

Every time you dodge or parry an attack you have a 20/40/60/80/100% chance to instantly counter attack the enemy dealing 20% of weapon damage as holy damage.


Edit: fixing the syntax



I like this one, if only because it will make my ability to farm low level dungeons even MORE ridiculous :lol:
-Seraphia <Slap in the Face> : Doomhammer
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Postby Obrimos » Sat Nov 08, 2008 8:48 am

Kellern wrote:Reckoning.

Every time you dodge or parry an attack you have a 20/40/60/80/100% chance to instantly counter attack the enemy dealing 20% of weapon damage as holy damage.


Edit: fixing the syntax


This, and it must come with an awesome animation of the Paladin "Bringing the Pain" as it were.

Really leaning in and hitting with every ounce of force he has. Plus yellow magic. :D
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Postby Est » Sat Nov 08, 2008 11:13 am

I like to see Reckoning get buffed to but I think this one sounds better.

Each time you take damage, you have a 2/4/6/8/10% chance increasing spell damage done to your target of your next melee attack by 20/40/60/80/100. Lasts 10 seconds.
My Comrades are my weapons and I am there Shield. As long as I live they will not die. As long as they live are enemies will fail. I’am Protector, I’am Guardain, I’am Defender, I’am Paladin.
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Postby agnara » Sat Nov 08, 2008 2:19 pm

What about this one then:

Reckoning
5/5
After parrying an attack you deal damage equal to 5/10/15/20/25% of the avoided hit to the attacker. And increasing chance to parry by 1/2/3/4/5% against the next attack made against you.



At least it would let us do more damage while tanking :P
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Postby Legionp » Sat Nov 08, 2008 6:48 pm

I like the idea of allowing us to use HoW, but it wouldn't be much of a threat increase, if any at all. I like it because it gives us a wrench to throw into our rotation, which makes it more reactive than the same 96969 rotation over and over.

I would love the warrior equivalent of resetting our HotR cooldown, but that wouldn't go because it's a carbon copy of their talent.

How about a 10% chance on dealing damage to activate a new, single target high damage, NON HOLY spell? One handed weapon requirement to stop Ret from getting it. This gives us a moderate threat increase while OTing (we have room in the rotation because we aren't casting Holy Shield), but it also increases our DPS, which is behind the other tanks. Say.... 8 times your weapon DPS. More damage than HotR, but about equal threat (white damage reduced by armor vs Holy damage not).

Give it a second effect as well, like a mini stun (1ish second), which gives it a use in both pvp and trash. IMO we need help in the prot pvp department compared to warriors.
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