So what do you say to this 11pt?

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Postby Candiru » Mon Nov 03, 2008 8:50 am

On the OP's idea I would make sure that the healing counted as coming from the spellcaster, so it would regen our mana too.

Would be nice for helping us un-oom when on low health and faced with a caster.

Would it work on DOTs, etc? The warrior refelct just refelcts the DOT back on the caster, would our one add a HoT, do nothing, instant-heal for the total damage etc?

Would be nice for a warlock to give us a massive HoT rather than a dot :)


Could just buff us with "Redeaming Light" which would tick for the same as the dot would have, for the same duration or something.

Having it as a hand rather than a bubble would add incentive for holy to spec into prot for pve too, which might be a good idea to add alternatives to the +8% crit in the ret tree.

What would it do to status affects?

Would it absorb fear, slow, cyclone affects too?

How about:

Hand of Redeaming etc
130 mana
instant cast
20s cooldown
10s duration

The next spell cast on you is absorbed, healing you for any damage it would have dealt and adding a HoT effect if a DoT would have been applied, and making you immune to any slowing or control remocing affects that would have been applied for 10s.

This means if you pop it before a fear lands, you are now immune to fear for 10s. if you use it before cyclone you are now immune to banish for 10s. Etc.
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Postby Vaze » Mon Nov 03, 2008 9:59 am

ShaiHulud wrote:Holy Charge
Instant Cast
Mana usage here
Absurd Cooldown here

You charge the enemy causing them to be stunned for 1 second.


It'd also work well for an interupt perhaps? Obviously not for most bosses but atleast on trash/caster mobs :D


Shares cooldown with Hammer of Justice.
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Postby Tensen » Mon Nov 03, 2008 10:11 am

To be honest I'd rather see something like:


Hand of the Pure:

Mana cost - TBD
Cooldown - 35 sec

harnesses the Holy energy that surrounds all things, drawing the targeted enemy towards the Palladin and forcing the enemy to attack the Pally for 3 secs.


Lets stop going after the warrior abilities and look at the Death Knight since they are actually our negatives.

Fixes single target taunt
Fixes targets getting out of range

Pretty much everything we are looking for.
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Postby Notorius101 » Mon Nov 03, 2008 11:18 am

Tensen wrote:To be honest I'd rather see something like:


Hand of the Pure:

Mana cost - TBD
Cooldown - 35 sec

harnesses the Holy energy that surrounds all things, drawing the targeted enemy towards the Palladin and forcing the enemy to attack the Pally for 3 secs.


Lets stop going after the warrior abilities and look at the Death Knight since they are actually our negatives.

Fixes single target taunt
Fixes targets getting out of range

Pretty much everything we are looking for.


Death Grip != taunt

Mocking Blow != taunt

Death Grip = Mocking Blow

Hand of the Pure (your idea) = Death Grip = Mocking Blow

So in the end your idea is not a taunt its mocking blow
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Postby majiben » Mon Nov 03, 2008 11:20 am

I would like a single target fixate.
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