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AP and SP scale with threat linearly

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AP and SP scale with threat linearly

Postby cordelia » Sat Nov 01, 2008 9:15 pm

Image

SLOPE of AP line: 0.583227
SLOPE of SP line: 0.56973087


But the graph is scaled based on item points, as 2 AP costs the same as 1 SP. So, item points spent on AP are effectively 2.04x as useful as SP.


Note: The graph was made using Psiven's spreadsheet, inputting arbitrary numbers in for AP and SP, producing TPS.
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Postby Sharlos » Sat Nov 01, 2008 9:19 pm

of course they do
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Postby Levantine » Sat Nov 01, 2008 9:21 pm

Were you really expecting anything different?
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Postby Sharlos » Sat Nov 01, 2008 9:24 pm

Levantine wrote:Were you really expecting anything different?


tbh i was expecting surprise ass.
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Postby Elsie » Sat Nov 01, 2008 9:28 pm

Linear gains is obvious since +ap or +sp is strictly +damage done.

Expertise and hit rating give you a % increase, thus multiplicative.
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Postby cordelia » Sat Nov 01, 2008 11:53 pm

The linearity is not necessarily surprising. What's important is the rule of thumb of 1 AP ~ 1 SP for threat, and also that 17 AP ~ 10 TPS.
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Postby Fridmarr » Sun Nov 02, 2008 12:16 am

I don't understand why half the posters in this thread felt the need to post. You are wasting space and being rude, stop it.
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Postby majiben » Sun Nov 02, 2008 12:20 am

Fridmarr wrote:I don't understand why half the posters in this thread felt the need to post. You are wasting space and being rude, stop it.
Have I mentioned that I love you Fridmarr? Keep on doing what you do :-D.
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Postby Levantine » Sun Nov 02, 2008 12:29 am

I'm not sure why Fridmarr posted in this thread, he's wasting space and being rude.
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Postby Blutreich » Sun Nov 02, 2008 12:46 am

so ap is better then sp, and strength blows them both away?
Image
Going to spend my cab money on more shots and just take the ambulance home
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Postby majiben » Sun Nov 02, 2008 1:05 am

Blutreich wrote:so ap is better then sp, and strength blows them both away?
Indeed.
Amirya wrote:some bizarre lovechild of Hawking, Einstein, and Theck
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Postby Worldie » Sun Nov 02, 2008 3:57 am

Sharlos wrote:
Levantine wrote:Were you really expecting anything different?


tbh i was expecting surprise ass.


Did you call?

Image



(again, i couldn't resist)
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Postby Worldie » Sun Nov 02, 2008 3:58 am

On a more serious note, even if cordelia stated the obvious ( ;) ) at least now i got something to link when someone asks "wut why we dont want spelldam anymoar"
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.

halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
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Postby Seraphia » Sun Nov 02, 2008 4:07 am

Charts do wonders for those sorts.

Numbers are just "math" that makes the head hurt, but a clearly superior line!


Well the answer is clear now 8)


-edit- I'm sad I don't get the surprise ass joke :(
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Postby cordelia » Sun Nov 02, 2008 5:58 am

Elsie wrote:Linear gains is obvious since +ap or +sp is strictly +damage done.

Expertise and hit rating give you a % increase, thus multiplicative.


All complex ideas start with simple building blocks. If it's so obvious that AP and SP are linear, it helps to see it to understand the mechanics upon which our total threat is built. At this point, I'm convinced that hit, crit, and expertise are all linear as well. I should have more obviously linear graphs up tomorrow. If these assumptions are true, that should make for a very simple N-d threat space, and make figuring out how to maximize threat similarly trivial.

PS> Apologies for the snark. ;)
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