Mitigation Comparisons – 4 tanks
Moderators: Fridmarr, Worldie, Aergis
New Update, easier to see whats happening with DS. Also added parry haste accounting, and DW.
Excel 2007
Open office Calc
Excel 2007
Open office Calc
Last edited by Sëryph on Wed Oct 15, 2008 3:44 pm, edited 1 time in total.
Seryph 70 Palladin
Aablaine 70 Druid
Tantlin Soon To Be Death Knight
Aablaine 70 Druid
Tantlin Soon To Be Death Knight
- Sëryph
- Posts: 28
- Joined: Sun Mar 16, 2008 4:48 am
Current Status
Removed the proposed sott change, until it arrives I think it's important to illustrate "something" extra is needed. I still maintain that it should be something more interesting than a flat modifier.
Removed the proposed sott change, until it arrives I think it's important to illustrate "something" extra is needed. I still maintain that it should be something more interesting than a flat modifier.
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ziggyunderslashone - Posts: 260
- Joined: Thu Oct 02, 2008 2:33 am
One thing I'm looking to add (I keep coming up with things to build, I suspect I'm doing more theory than playing at the moment) and was pointed out to me the other day, is parry haste. There was a good thread on ej some time ago that worked out an average haste per proc over a period. With all the parry and a physical based strike system, dks would lose more than the others I'd assume.
edit: maybe another sheet though, lots of external data needed there.
edit: maybe another sheet though, lots of external data needed there.
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ziggyunderslashone - Posts: 260
- Joined: Thu Oct 02, 2008 2:33 am
Ziggy,
I noticed in your spreadsheet that you have a 6% modifier on STA and STR for a frost dk. Are you assuming frost tanks are getting Veteran of the Third War? Most frost specs I've seen aren't:
http://www.wowhead.com/?talent=jcEZGgxzIcd0hRVosx0g
Also, you should add the glyph component for UA, I don't see any frost tank not using that.
Last thing, why would DK's suffer more from an enemy's chance to parry haste? Wouldn't a 2H and Rune Strike favor DK's?
I noticed in your spreadsheet that you have a 6% modifier on STA and STR for a frost dk. Are you assuming frost tanks are getting Veteran of the Third War? Most frost specs I've seen aren't:
http://www.wowhead.com/?talent=jcEZGgxzIcd0hRVosx0g
Also, you should add the glyph component for UA, I don't see any frost tank not using that.
Last thing, why would DK's suffer more from an enemy's chance to parry haste? Wouldn't a 2H and Rune Strike favor DK's?
- Deathwing
- Posts: 21
- Joined: Tue Oct 07, 2008 6:43 am
Deathwing wrote:I noticed in your spreadsheet that you have a 6% modifier on STA and STR for a frost dk. Are you assuming frost tanks are getting Veteran of the Third War?
I was going for maximum survival. I've not gotten back around to threat just yet, so I've no idea how that idea would hold up. Probably not well, but in all cases I built for mitigation in isolation.
Odd about the glyph, didn't come across it when I was adding the others. Will update.
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ziggyunderslashone - Posts: 260
- Joined: Thu Oct 02, 2008 2:33 am
Deathwing wrote:Last thing, why would DK's suffer more from an enemy's chance to parry haste? Wouldn't a 2H and Rune Strike favor DK's?
Lots of parry, lots of parry haste. It's probably less than warriors to be fair.
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ziggyunderslashone - Posts: 260
- Joined: Thu Oct 02, 2008 2:33 am
ziggyunderslashone wrote:Deathwing wrote:Last thing, why would DK's suffer more from an enemy's chance to parry haste? Wouldn't a 2H and Rune Strike favor DK's?
Lots of parry, lots of parry haste. It's probably less than warriors to be fair.
Thats not the parry haste people talk about being bad.
The problem occurs when The boss parries you, which is why expertise is very good for you
(BTW I just put the parry haste formulas in my SS and it would be very easy for you to lift them from there as its only reliant on your attack speed the bosses attack speed and the bosses parry rate minus your expertise)
Heres some formulas for you
Parry Haste Approximation
References:
Testing shows that that the parry haste mechanic causes your next attack to come 40% of your weapons speed sooner unless it would take it below 20%.
- 100-60: Full effect
060-20: Averages to half effect
020-00: No effect
This averages to a haste of 24% on one weapon swing.
Formula for how many parries occur each swing.
P is equal to the bosses parry percent, E is equal to the tanks expertise BAS is equal to the bosses adjusted attack speed, and TAS is equal to the tanks adjusted attack speed.
- Code: Select all
1 - [(1-[P-([E/4]*.01)])^(BAS/TAS)]
You would then take this and multiply it by .24 to get the average parry haste effect.
- Code: Select all
(1 - [(1-[P-([E/4]*.01)])^(BAS/TAS)])*0.24= Parry Haste
Because to apply this formula you will need to know the adjusted weapon speed of attacks, Here is the haste formula. WS equals the base weapon speed, H# is equal to a haste percentage source, and HR is the total haste rating.
- Code: Select all
WS / ( (1+(H1 )) * (1+(H2 )) * (1+(((HR )/100)/15.7)) )
Note: you will notice that that the equation is dependent on the speeds of the participants, and the result is a speed modifier. This is not quite true because Parry Haste is not an actual haste increase, and while because of this effect the results will not be 100% accurate they will be approximately accurate.
Assuming a Dk with no geared haste, in a raid with Imp WF, and 2% Haste from a Ret Pally, a two handed weapon of 3.6 speed, 28 expertise, and a mob attacking at a standard 2 attack speed.
Bosses having been shown to have between a 10 and 15% parry, lets assume the worst case scenario 15%.
- Code: Select all
2 / ( (1+(-0.2 )) ) = BAS = 2.5
- Code: Select all
3.6 / ( (1+(.2 )) * (1+(.02)) ) = TAS = 2.94
- Code: Select all
(1 - [(1-[.15-([28/4]*.01)])^(2.5/2.94)])*0.24 = Parry Haste
(1 - [(1-[.15-(7*.01)])^(2.5/2.94)])*0.24 = Parry Haste
(1 - [(1-[.15-.07])^(2.5/2.94)])*0.24 = Parry Haste
(1 - [(1-.8)^(2.5/2.94)])*0.24 = Parry Haste
(1 - [.92^.85])*0.24 = Parry Haste
(1 - 0.932)*0.24 = Parry Haste
(0.068)*0.24 = Parry Haste
Parry Haste = 1.64%
Now lets assume a Warrior in the same raid, with a one handed weapon of 1.6 speed, 28 expertise, and a mob attacking at a standard 2 attack speed. All against the same boss.
- Code: Select all
1.6 / ( (1+(.2 )) * (1+(.02)) ) = TAS = 1.31
- Code: Select all
(1 - [(1-[.15-([28/4]*.01)])^(2.5/1.31)])*0.24 = Parry Haste
(1 - [(1-[.15-(7*.01)])^(2.5/1.31)])*0.24 = Parry Haste
(1 - [(1-[.15-.07])^(2.5/1.31)])*0.24 = Parry Haste
(1 - [(1-.8)^(2.5/1.31)])*0.24 = Parry Haste
(1 - [.92^1.91])*0.24 = Parry Haste
(1 - 0.853)*0.24 = Parry Haste
(0.147)*0.24 = Parry Haste
Parry Haste = 3.53%
I hope that helps
Seryph 70 Palladin
Aablaine 70 Druid
Tantlin Soon To Be Death Knight
Aablaine 70 Druid
Tantlin Soon To Be Death Knight
- Sëryph
- Posts: 28
- Joined: Sun Mar 16, 2008 4:48 am
Sëryph wrote:Thats not the parry haste people talk about being bad.
The problem occurs when The boss parries you, which is why expertise is very good for you
Yarr, the issue I was thrown was the marvelous circular business of parry haste leading to parry haste. The tank adjusted attack speed will include not just static haste, but also haste from parrying attacks:
Say you're running around with 35% parry:
2/( (1+(-0.2))* (1+(0.0164))) = 2.46 BAS
(1-((1-(0.35-((0/4)*0.01)))^(2.94/2.46)))*0.24 = 0.0966 haste
3.6 / ((1+(0.2)) * (1+(0.02)) * (1+(0.0966))) = 2.68 new TAS
Only run through once of course. However, you're still not coming close to the warrior parry haste. Good stuff, most informative, cheers again!
Last edited by ziggyunderslashone on Thu Oct 16, 2008 7:58 am, edited 1 time in total.
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ziggyunderslashone - Posts: 260
- Joined: Thu Oct 02, 2008 2:33 am
Deathwing wrote:Sounds like calculating flurry cycles
Beware, though, DK's most likely get a bye from this whole circular parry haste thing because of Rune Strike, which should up and used every white attack.
Yes thats my next project is to weed out the attacks that can't parry for DK's
Seryph 70 Palladin
Aablaine 70 Druid
Tantlin Soon To Be Death Knight
Aablaine 70 Druid
Tantlin Soon To Be Death Knight
- Sëryph
- Posts: 28
- Joined: Sun Mar 16, 2008 4:48 am
ziggyunderslashone wrote:(1-((1-(0.35-((0/4)*0.01)))^(2.94/2.46)))*0.24 = 0.0966 haste
Not sure where your getting (0.35-((0/4)*0.01))? .35 should be the bosses parry% thats way high, and of (0/4) the 0 is the tanks expertise, few tanks have 0 expertise.
Seryph 70 Palladin
Aablaine 70 Druid
Tantlin Soon To Be Death Knight
Aablaine 70 Druid
Tantlin Soon To Be Death Knight
- Sëryph
- Posts: 28
- Joined: Sun Mar 16, 2008 4:48 am
Sëryph wrote:Not sure where your getting (0.35-((0/4)*0.01))? .35 should be the bosses parry% thats way high, and of (0/4) the 0 is the tanks expertise, few tanks have 0 expertise.
Boss hitting the player.
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ziggyunderslashone - Posts: 260
- Joined: Thu Oct 02, 2008 2:33 am
ziggyunderslashone wrote:Sëryph wrote:Not sure where your getting (0.35-((0/4)*0.01))? .35 should be the bosses parry% thats way high, and of (0/4) the 0 is the tanks expertise, few tanks have 0 expertise.
Boss hitting the player.
Ah see what your doing now.
Seryph 70 Palladin
Aablaine 70 Druid
Tantlin Soon To Be Death Knight
Aablaine 70 Druid
Tantlin Soon To Be Death Knight
- Sëryph
- Posts: 28
- Joined: Sun Mar 16, 2008 4:48 am
Ok take a look at the parry haste in this version, I believe it should be pretty accurate.
Excel 2007
Open office Calc
Excel 2007
Open office Calc
Seryph 70 Palladin
Aablaine 70 Druid
Tantlin Soon To Be Death Knight
Aablaine 70 Druid
Tantlin Soon To Be Death Knight
- Sëryph
- Posts: 28
- Joined: Sun Mar 16, 2008 4:48 am
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