Mitigation Comparisons – 4 tanks

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Postby snowwight » Thu Oct 02, 2008 8:20 am

Naked dwarf warrior:
9561 hp
176 str
109 agi
162 sta
35 int
58 spirit

Naked human paladin:
8154 hp
151 str
90 agi
143 sta
98 int
108 spirit
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Postby adacus79 » Thu Oct 02, 2008 8:23 am

does the chart go out for progression fight ... fight length. ie 6-9 minutes.. just checking I cant see it for a couple more hours.

EDIT: 6 OCT 07. I can't stop reading this post. I check it 2 times a day and it is awesome.
Last edited by adacus79 on Mon Oct 06, 2008 9:49 am, edited 1 time in total.
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Postby Elsie » Thu Oct 02, 2008 8:35 am

snowwight wrote:Naked dwarf warrior:
9561 hp
176 str
109 agi
162 sta
35 int
58 spirit

Naked human paladin:
8154 hp
151 str
90 agi
143 sta
98 int
108 spirit

Wait, a dwarf gets 19 more stamina, 19 agility, and 25 strength than a human for... being a dwarf?
Man... I want that racial.
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Postby ziggyunderslashone » Thu Oct 02, 2008 8:40 am

adacus79 wrote:does the chart go out for progression fight ... fight length. ie 6-9 minutes.. just checking I cant see it for a couple more hours.

No, its more like an average over an extended time period. In theory this could mean longer cooldowns, but I don't feel they'll be punched as they rise, unlike the 3 shorter ones.

It's basically effective health, as Psiven said, but given a time portion so I could track the effect of haste buffs and debuffs (expertise for example). It's not functioning here for simplicity, but I use it elsewhere.

I've updated the OP with the current spreadsheet and graphs, will do closer paladin/warriors analysis asap.
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Postby Snake-Aes » Thu Oct 02, 2008 8:41 am

Elsie wrote:
snowwight wrote:Naked dwarf warrior:
9561 hp
176 str
109 agi
162 sta
35 int
58 spirit

Naked human paladin:
8154 hp
151 str
90 agi
143 sta
98 int
108 spirit

Wait, a dwarf gets 19 more stamina, 19 agility, and 25 strength than a human for... being a dwarf?
Man... I want that racial.
Warriors have higher baseline stam/str/agi.
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Postby Elsie » Thu Oct 02, 2008 8:42 am

Snake-Aes wrote:Warriors have higher baseline stam/str/agi.

Yeah I completely read that as dwarf pld vs human pld. My bad.
(still... wtb).
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Postby Snake-Aes » Thu Oct 02, 2008 8:44 am

Elsie wrote:
Snake-Aes wrote:Warriors have higher baseline stam/str/agi.

Yeah I completely read that as dwarf pld vs human pld. My bad.
(still... wtb).
Fear not, for we have 63 more int and 50 more spirit!
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Postby Rhî » Thu Oct 02, 2008 9:02 am

Bloodelf Paladin 80:
- Strength 148
- Agility 92
- Stamina 141
- Intellect 102
- Spirit 104
- Health (incl. Sta) 8164
- Base Health 6934
- Mana (inl. Int) 5644
- Base Mana 4391
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Postby snowwight » Thu Oct 02, 2008 9:03 am

Awesome, looking good ziggy. The blocking is still a little off though. It looks like you're factoring in the blocking from strength twice. Also the shield block stuff still doesn't seem to have the doubled value, unless I'm missing it.

Finally, if you're counting 1 min cds, you should probably include Barkskin .
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Postby Katamai » Thu Oct 02, 2008 9:12 am

Snake-Aes wrote:Fear not, for we have 63 more int and 50 more spirit!


Spirit is ossom™!

Great job so far ziggy... i've PMed a guy i know on another forum who has a lvl 80 DK, waiting to see if he replies.
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Postby ziggyunderslashone » Thu Oct 02, 2008 9:17 am

snowwight wrote:It looks like you're factoring in the blocking from strength twice.

To account for the odd nature of shield blocks doubling effect, the sb blocking formulas calculate bv before the 1.3, rather than add a new line of stats. It does look a bit clumsy to be fair. Thats also where the doubling is, it adds full BV to unaltered BV.

snowwight wrote:Finally, if you're counting 1 min cds, you should probably include Barkskin .

Good point, I'll look into it.
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Postby snowwight » Thu Oct 02, 2008 9:40 am

Ok, I think this'll be my last nitpick/question. What's the deal with the 1.1 in the warrior block value calcs?
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Postby Strom » Thu Oct 02, 2008 9:59 am

snowwight wrote:Ok, I think this'll be my last nitpick/question. What's the deal with the 1.1 in the warrior block value calcs?


Glyph?
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Postby snowwight » Thu Oct 02, 2008 10:10 am

Strom wrote:
snowwight wrote:Ok, I think this'll be my last nitpick/question. What's the deal with the 1.1 in the warrior block value calcs?


Glyph?


That'd do it.

So, if I'm interpreting what I'm seeing correctly, most of our mitigation difference is getting swallowed up by diminishing returns on avoidance(EDIT:sometimes i think dumb) and our superiority agility->dodge ratio?

/boggle
Last edited by snowwight on Thu Oct 02, 2008 10:15 am, edited 1 time in total.
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Postby Lore » Thu Oct 02, 2008 10:12 am

Block value has diminishing returns? O_o
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