Blessing of Sanctuary as % Damage Reduction....

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Postby moduspwnens » Fri Aug 29, 2008 6:07 am

That's right, if Tanks will want Sanc, then a Holy Paladin will have to spec into Kings, which is something we were hoping wouldn't happen. Let's hope that it's grouped there because it is a passive (or reactive) effect on the Tankadin himself... not a blessing.

I can hope.
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Postby Griffonheart » Fri Aug 29, 2008 7:18 am

Making Sanctuary a Hand effect makes perfect sense. In a way, Blizz reducing the # of blessing comes handy and will test our reaction, which I like. i.e., Holy paladins who spec into Prot tree will have more emergency-like benefit with improved Hand of Prot/Freedom and Sanc, not to mention they also have Divine Guardian.

In the same article though, why oh why, Blizz make all the mana battery effect % based? Ret pallies are complaining about it already because their mana pool is tiny.
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Postby Jessiespano » Fri Aug 29, 2008 7:30 am

Points 16-20 in protection are actually pretty solid for a holy paladin. The bigger problem is that all the other stuff is either useless (Anticipation/Divine Strength) or, at the most, underwhelming. I really like the idea of Divine Guardian. It's particularly nice because it solves the problem with Divine Plea being a 6s channeled ability, since you can just do it during your divine guardian and give the tank a mini-shield wall while you're channeling back your mana.
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Postby Snake-Aes » Fri Aug 29, 2008 7:31 am

Jessiespano wrote:Points 16-20 in protection are actually pretty solid for a holy paladin. The bigger problem is that all the other stuff is either useless (Anticipation/Divine Strength) or, at the most, underwhelming. I really like the idea of Divine Guardian. It's particularly nice because it solves the problem with Divine Plea being a 6s channeled ability, since you can just do it during your divine guardian and give the tank a mini-shield wall while you're channeling back your mana.
Taking DG damage should cause pushback, shouldn't it?
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Postby Warcraft » Fri Aug 29, 2008 7:43 am

Snake-Aes wrote:Taking DG damage should cause pushback, shouldn't it?

Why would you get spells pushed back? You're immune to damage in the bubble.
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Postby Snake-Aes » Fri Aug 29, 2008 7:47 am

Warcraft wrote:
Snake-Aes wrote:Taking DG damage should cause pushback, shouldn't it?

Why would you get spells pushed back? You're immune to damage in the bubble.
I thought that 30% damage is redirected and goes through immunity?
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Postby Candiru » Fri Aug 29, 2008 7:49 am

if it went through the bubble it would kill you in any situation where it was usefull.

Pros use Hand of Sacrifice on the tank, THEN pop bubble and use divine plea for 60% damage reduction on the tank and mana regen :)
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Postby Snake-Aes » Fri Aug 29, 2008 7:51 am

Candiru wrote:if it went through the bubble it would kill you in any situation where it was usefull.

Pros use Hand of Sacrifice on the tank, THEN pop bubble and use divine plea for 60% damage reduction on the tank and mana regen :)
I never read anything conclusive about it, nor can test it myself :/

IF they don't want the paladin to take the damage, then why the hell didn't they word it like "party or raid members withing 20 yards take 30% less damage"? They are specifying that the damage is redirected...



Ugh, I hate Blizz's tooltips.
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Postby Candiru » Fri Aug 29, 2008 7:53 am

the damage IS redirected, but you are immune.

Just like with BoSacrifice and Divine Shield now in live.
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Postby Snake-Aes » Fri Aug 29, 2008 7:54 am

Candiru wrote:the damage IS redirected, but you are immune.

Just like with BoSacrifice and Divine Shield now in live.
Have I said already how much I hate blizz' tooltips?
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Postby Modal » Fri Aug 29, 2008 8:07 am

Io.Draco wrote:And btw I dunno about you but I have rarely seen a raid without at least 2 holy palas :P


It's not unusual (though not exactly usual either) for me to be the only paladin in our 25s.
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Postby Snake-Aes » Fri Aug 29, 2008 8:09 am

Modal wrote:
Io.Draco wrote:And btw I dunno about you but I have rarely seen a raid without at least 2 holy palas :P


It's not unusual (though not exactly usual either) for me to be the only paladin in our 25s.
I've gone through being the only pally, the one of 2, and the one of SEVEN.

Yeah there's a lot of weird stuff.
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Postby Khayne » Fri Aug 29, 2008 8:25 am

Snake-Aes wrote:
Candiru wrote:the damage IS redirected, but you are immune.

Just like with BoSacrifice and Divine Shield now in live.
Have I said already how much I hate blizz' tooltips?


Maybe to add a future possibility to make a boss AoE Chaos Damage or something so that they dont need to tune the fight around raid absolutely forced to having DG?
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Postby Snake-Aes » Fri Aug 29, 2008 8:27 am

Patch Notes 3.2.3
Divine Guardian has been removed.
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Postby Jessiespano » Fri Aug 29, 2008 8:31 am

Candiru wrote:if it went through the bubble it would kill you in any situation where it was usefull.

Pros use Hand of Sacrifice on the tank, THEN pop bubble and use divine plea for 60% damage reduction on the tank and mana regen :)


Yup. I've found hand of Sacrifice to be quite useful in 5 mans so far. I've spent a lot of time healing a DK friend who takes quite a bit of damage, and I doubt we'd be able to complete any of the instances without HoSac + Icebound Fortitude.
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