Wotlk... doubts with gears
Moderators: Fridmarr, Worldie, Aergis
Wotlk... doubts with gears
from the beta notes, our 51 talent point will be based on weapon dmg, so do we still gonna fight for a caster weapon to max our dmg from SoR/SoV/SoCoru, or just gonna stick with an avoidance weapon?
another thing i was thinking is that from the loots so far i think i do understand why the +str talent is in prot tree now but then... if there's 0 int from gears, do we really have enough mana to use even tho the new talents reduce alot of mana cost, we still lack a thing which makes mana more reliable when comparing to rage or iunno how dk's are going to deal with tanking
what do you guys think?
another thing i was thinking is that from the loots so far i think i do understand why the +str talent is in prot tree now but then... if there's 0 int from gears, do we really have enough mana to use even tho the new talents reduce alot of mana cost, we still lack a thing which makes mana more reliable when comparing to rage or iunno how dk's are going to deal with tanking
what do you guys think?
- lckuok
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Current theorycrafting and practice suggests a regular tank weapon for up to 3 targets, and spelldamage weapon for more than 3 targets.
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theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.
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Worldie - Global Mod
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Honestly, it looks to me like we'll be wearing a 'warrior tank weapon' any time we're not trying to let mages/locks and the other classes with flashy new AoEs burn down a ton of guys at once. If we're trying to let them do that, then yeah, we'd probably want to have a spell damage weapon on to tack on that TPS to our consecrate.
If I was AoE tanking things but they were still being single targeted down, I would still wear the warrior tank weapon I'd say.
If I was AoE tanking things but they were still being single targeted down, I would still wear the warrior tank weapon I'd say.

- Ashmadai
- Posts: 546
- Joined: Thu Apr 17, 2008 1:50 pm
Why is there doubt?
We're already used to carrying around a buttload of gear for different purposes. Now we have to add another weapon. Not a big deal really.
We're already used to carrying around a buttload of gear for different purposes. Now we have to add another weapon. Not a big deal really.
Be careful when you argue with trolls, lest you become one.
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ulushnar - Maintankadonor
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How about "Elixir of Mana Swell" reduces the cost of all spells by 50%. Only works on mana pools <6000. Persists through death for 1hr. Lvl 73 required, etc.
- agamemnoch
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It's a little early to be thinking up band-aids for broken mechanics 
Gladiator Psiven, 90 Tankadin
85 Dru, 85 Mage, 85 DK, 70 War, 70 Pal, 60 Priest, 60 Lock, 64 Rogue
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85 Dru, 85 Mage, 85 DK, 70 War, 70 Pal, 60 Priest, 60 Lock, 64 Rogue
Longtime addict of Space - Glory Through Conquest
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PsiVen - Moderator
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I still don't like the idea of having new required stats added to my gear setup. Let warriors have their Str/Crit and give us our Spell Damage/Int in its stead.
Give HotR a 40% spell damage coefficient like Crusader Strike used to have and I'd be happy.
Give HotR a 40% spell damage coefficient like Crusader Strike used to have and I'd be happy.
- Tev
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Tev wrote:our Spell Damage/Int
No thanks :p
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theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.
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Worldie - Global Mod
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As I posted on a thread in the gear forum:
It'll be interesting to see what they think we'll be using.
AutomaticZen wrote:It seems strength is our new threat stat. The new spell damage items don't seem to have any Stamina. Look at the difference between these two items:
Melee Shield
http://static.mmo-champion.com/mmoc/ima ... em_048.jpg
Caster Shield
http://static.mmo-champion.com/mmoc/ima ... em_014.jpg
Or these items:
Tanking Plate
http://static.mmo-champion.com/mmoc/ima ... em_039.jpg
http://static.mmo-champion.com/mmoc/ima ... em_040.jpg
Melee Plate
http://static.mmo-champion.com/mmoc/ima ... em_010.jpg
http://static.mmo-champion.com/mmoc/ima ... em_060.jpg
http://static.mmo-champion.com/mmoc/ima ... ldrons.jpg
Caster Plate
http://static.mmo-champion.com/mmoc/ima ... em_057.jpg
http://static.mmo-champion.com/mmoc/ima ... em_038.jpg
The caster plate is almost all missing stamina, while the Tanking plate has no Intellect or Spell Power. These are all Bind-On-Equip items.
It seems the caster items with Stamina/Intellect/Spell Power are all Dungeon Drops:
http://static.mmo-champion.com/mmoc/ima ... em_004.jpg
http://static.mmo-champion.com/mmoc/ima ... lights.jpg
http://static.mmo-champion.com/mmoc/ima ... flight.jpg
http://static.mmo-champion.com/mmoc/ima ... ndings.jpg
Again, no avoidance stats on any of these pieces. So what should we be wearing?
It'll be interesting to see what they think we'll be using.
- AutomaticZen
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Tev wrote:I still don't like the idea of having new required stats added to my gear setup. Let warriors have their Str/Crit and give us our Spell Damage/Int in its stead.
Give HotR a 40% spell damage coefficient like Crusader Strike used to have and I'd be happy.
Agreed. Altough I could do without the int. Just give me Stam/Spell Damage and i'll be happy. I didn't roll a paladin to wear warrior gear.
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Erendis - Maintankadonor
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I don't see "Class: Warrior" nor "Increases your Rage by X" nor "Increases the damage of your Shield Slam by X" on that gear, thus it's not warrior gear, it's tanking gear.
Or you refused to use any shield beside Illidari Runeshield until now?
Or you refused to use any shield beside Illidari Runeshield until now?
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theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.
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Worldie - Global Mod
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