Level 80 Talent Build
Moderators: Fridmarr, Worldie, Aergis
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Braundo wrote:I would be very curious to see whether Judgements of the Just (46-point Prot talent) will work on boss mobs -- but I really doubt it. It would be nice, being so far down in the prot tree, but it would be crazily OP in the same vein as Vindication working on bosses.
You think a 20% melee attack speed reduction would be OP? Say hello to
http://www.wowhead.com/?spell=25264
http://www.wowhead.com/?spell=12666
It's a virtual certainty that JotJ works on bosses, and that it doesn't stack with TClap.

WHAT WOULD BEST DESCRIBE YOUR PERSONALITY?
Moonlight Sonata Techno Remix
Scriggle - 85 Fire Mage
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Dorvan - Maintankadonor
- Posts: 8459
- Joined: Wed Apr 04, 2007 3:28 pm
Dorvan wrote:You think a 20% melee attack speed reduction would be OP? Say hello to
http://www.wowhead.com/?spell=25264
http://www.wowhead.com/?spell=12666
I suppose that's true, I had forgotten about TClap for some reason, haha.
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Braundo - Maintankadonor
- Posts: 511
- Joined: Fri Jul 18, 2008 9:14 am
- Location: Wiping your raids
Rabies.
Facebook Maintankadin Group
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.
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Worldie - Global Mod
- Posts: 11920
- Joined: Sun Sep 02, 2007 1:49 pm
- Location: Italy
Nice panic buttons we got. Hard to choose one.
Oh there is one, 30% to my critical heals, finally I can heal myself while tanking...
at least we got holy shield trainable at level 40... oh wait a second
/facepalm to those talents
Oh there is one, 30% to my critical heals, finally I can heal myself while tanking...
at least we got holy shield trainable at level 40... oh wait a second
/facepalm to those talents
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fiorina - Maintankadonor
- Posts: 1026
- Joined: Mon Aug 27, 2007 6:07 pm
Just playing with the math of hand of salvation.
Assuming no threat capping and constant TPS from a DPS'er, it would be an 18.311% reduction in threat if used on the dps'er every 2 minutes. If the DPS'er spikes low on threat while it is up, then the effect will be less, and if the DPS'er spikes high, then it will be more.
******** WARNING FOR LORE: MATH INC ***********
let t = TPS, assuming constant non-threat capped.
you will be able to cast this every 120 seconds, but 10 of those will be spent decreasing overall threat in increments of 2%.
@111 seconds is the first 2% drop
@112 seconds is the second 2% drop
***
@120 seconds is the 10th 2% drop
So we have:
@111 secs: 111*t*0.98
@112 secs: (111*t*0.98 +0.9*t)*0.98
@113 secs: ((111*t*0.98 +0.9*t)*0.98 +0.9*t)*0.98
and so on.
This becomes an repeating series of the form:
111*t*(0.98^10) + 0.9*t*[0.98+0.98^2+...0.98^9]
I won't go through the derivation, but [0.98+0.98^2+...0.98^9] is equal to (0.98-0.98^10)/( 1-0.98 )
This simplifies the equation to:
111*t*(0.98^10) + 45*t*(0.98-0.98^10)
and
[111*(0.98^10) + 45*(0.98-0.98^10)] * t
This is the total amount of threat the DPS'er generated over 120 seconds with hand of salv up. Without hand of salv it would have simply been 120*t
Dividing the two gives the percentage (the "t"s cancel out):
[111*(0.98^10) + 45*(0.98-0.98^10)]/120 = 0.81689
So with hand of salv up, the DPS'er did 81.689% of his threat had he not had the Hand of Salv applied.
That in turn is a reduction of 18.311%
Assuming no threat capping and constant TPS from a DPS'er, it would be an 18.311% reduction in threat if used on the dps'er every 2 minutes. If the DPS'er spikes low on threat while it is up, then the effect will be less, and if the DPS'er spikes high, then it will be more.
******** WARNING FOR LORE: MATH INC ***********
let t = TPS, assuming constant non-threat capped.
you will be able to cast this every 120 seconds, but 10 of those will be spent decreasing overall threat in increments of 2%.
@111 seconds is the first 2% drop
@112 seconds is the second 2% drop
***
@120 seconds is the 10th 2% drop
So we have:
@111 secs: 111*t*0.98
@112 secs: (111*t*0.98 +0.9*t)*0.98
@113 secs: ((111*t*0.98 +0.9*t)*0.98 +0.9*t)*0.98
and so on.
This becomes an repeating series of the form:
111*t*(0.98^10) + 0.9*t*[0.98+0.98^2+...0.98^9]
I won't go through the derivation, but [0.98+0.98^2+...0.98^9] is equal to (0.98-0.98^10)/( 1-0.98 )
This simplifies the equation to:
111*t*(0.98^10) + 45*t*(0.98-0.98^10)
and
[111*(0.98^10) + 45*(0.98-0.98^10)] * t
This is the total amount of threat the DPS'er generated over 120 seconds with hand of salv up. Without hand of salv it would have simply been 120*t
Dividing the two gives the percentage (the "t"s cancel out):
[111*(0.98^10) + 45*(0.98-0.98^10)]/120 = 0.81689
So with hand of salv up, the DPS'er did 81.689% of his threat had he not had the Hand of Salv applied.
That in turn is a reduction of 18.311%
Last edited by jere on Fri Jul 18, 2008 6:36 pm, edited 1 time in total.
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jere - Posts: 2877
- Joined: Fri May 11, 2007 5:12 pm
fiorina wrote:Nice panic buttons we got. Hard to choose one.
Oh there is one, 30% to my critical heals, finally I can heal myself while tanking...
at least we got holy shield trainable at level 40... oh wait a second
/facepalm to those talents
It may be marginally useful, assuming that it will count for things like ProM and Earth Shield.
- Wulfhere
- Posts: 66
- Joined: Fri Sep 14, 2007 11:01 am
0/61/0 at level 70....
0/61/10 at 80.
WTB some talent merging in the prot tree. Oh, and Dorvan working out if the Tier-1 holy talent beats reckoning.
Vaguely annoyed by the fact that I need to work out of SoV beats SoR for tanking. Given our 51-pt also somewhat confused what weapon to be using. Spellpower for AE, warrior for MT?
I wonder if our Tier-7+ sets will have spellpower on them...
0/61/10 at 80.
WTB some talent merging in the prot tree. Oh, and Dorvan working out if the Tier-1 holy talent beats reckoning.
Vaguely annoyed by the fact that I need to work out of SoV beats SoR for tanking. Given our 51-pt also somewhat confused what weapon to be using. Spellpower for AE, warrior for MT?
I wonder if our Tier-7+ sets will have spellpower on them...
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knaughty - Maintankadonor
- Posts: 3558
- Joined: Mon Dec 17, 2007 10:06 pm
- Location: Sydney, plotting my next diatribe against the forces of ignorance!
the the weapon damage on the 51 point talent is kinda weird, but i think that's the whole merging what classes use what stuff, maybe we're supposed to get all of our spell damage through the stamina thing, then threat modifiers do the rest, but i have no idea
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Marklevin - Posts: 190
- Joined: Sun Jun 01, 2008 8:17 pm
Marklevin wrote:not that this necessarily effects us, but from what i've seen Lay on Hands got hit with a big nerf bat.
Erm, correct me if im wrong but it was buffed. No longer drains all your mana and the CD is down to 20min from 1h. I am happy with that
Also, I want to know if it will be better to keep a spell damage weap for Seals, consecrate and other spells over a melee tanking weapon for Hammer of the Righteous.
- Huon
- Posts: 250
- Joined: Sun Dec 02, 2007 11:12 pm
Marklevin wrote:the the weapon damage on the 51 point talent is kinda weird, but i think that's the whole merging what classes use what stuff, maybe we're supposed to get all of our spell damage through the stamina thing, then threat modifiers do the rest, but i have no idea
It has a dual purpose, I think. When you get to something you're not tanking, turn on seal of command and equip a 2-hander. Without righteous fury you shouldn't agro, and you have a fake crusader strike.
Seems to me blizz has given us 2 acceptable (although obviously weaker than main-spec) options: holy/prot tank/heals or ret/prot tank/dps.
Think about the 51-point talent for a minute: with a 2h weapon, it's gonna hit better than thunderfury. We CAN dps much more easily.
I'd be surprised if the theorycraft didn't return both as usable with the right gearsets. Expect a 10-20% gap, and of course we don't have the "shadow priest" mana restore of ret or awesome endurance of holy. Still worlds better than we are now.
- Othniel
- Posts: 29
- Joined: Thu Jun 12, 2008 11:02 pm
- Location: AU
Levantine wrote:Pretty sure the 51pt talent requires a one handed weapon.
http://wotlk.wowhead.com/?spell=53595
Yep, there we go.
Yeah....so lame. I want my 2H + Reck + SoB + HotR single target leveling option

WHAT WOULD BEST DESCRIBE YOUR PERSONALITY?
Moonlight Sonata Techno Remix
Scriggle - 85 Fire Mage
Fizzmore - 81 Mut Rogue
Adorania - 80 Disc Priest
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Dorvan - Maintankadonor
- Posts: 8459
- Joined: Wed Apr 04, 2007 3:28 pm
Huon wrote:Marklevin wrote:not that this necessarily effects us, but from what i've seen Lay on Hands got hit with a big nerf bat.
Erm, correct me if im wrong but it was buffed. No longer drains all your mana and the CD is down to 20min from 1h. I am happy with that
Also, I want to know if it will be better to keep a spell damage weap for Seals, consecrate and other spells over a melee tanking weapon for Hammer of the Righteous.
woops, meant to say that the Holy tree's Improved Lay on Hands was nerfed
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Marklevin - Posts: 190
- Joined: Sun Jun 01, 2008 8:17 pm
go steal a rogues MH weapon then for farming? ^.^ i stole talon of azshara anyway for fun at the moment...
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Sylon - Posts: 19
- Joined: Sat Jul 12, 2008 9:05 am
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