ThatJustHappened: Combat Event Announcement Mod
Moderators: Fridmarr, Worldie, Aergis, _Chloe
ThatJustHappened: Combat Event Announcement Mod
ThatJustHappened
Combat Event Announcement Mod
Intro
We had some interest in the mod from a few other threads, so I made this post to help explain how it works, and to offer a place for us to share "rules" as necessary. Here's the author's description:
What Would I Announce?
The sky is the limit! Generally, I prefer to announce stuns and knockdowns to allow for my healers to know when excess damage is coming, as well as Mortal Strikes and Mind Control. You could take it a step further, though, and alert your raid when harmful totems are dropped, when you cast Avenging Wrath, or when your taunt is resisted.
How the Rules Work
Here's the syntax of a TJH rule:
/tjh rule EVENT_NAME;SourceName;TargetName;SpellName;Affiliation;Channel;Spam
The EVENT_NAME is one of many available on WoWWiki and in TJH's drop-down box. Some more popular are SPELL_CAST_SUCCESS (when a spell successfully lands), and SPELL_AURA_APPLIED (a buff or debuff is applied). However, partial phrases, such as SPELL_CAST will also work (so that SUCCESS and MISSED both trigger).
SourceName is the source of the event.
TargetName is the target of the event. When you gain or lose a buff, you are the "target" of it.
Spellname is the name (or ID) of the spell.
Affiliation is a little trickier, but allows for some good rules. Let's say you were looking to make a small announcement for when someone gains the Soulstone buff, so you know who is soulstoned. You could make an individual rule for each person in your party or raid (tedious), or leave the target field blank (in Shatt/Org/IF, you'll be constantly hearing about others' Soulstones). So, instead of specifying a target specifically, set the Affiliation to raid or party, and it will only announce the Soulstones of people in your group.
Channel is the place you want to announce this. SELF goes just to your chat box, SAY, YELL, PARTY, and RAID are self-explanatory, and RW will announce to a raid warning. You can also use the name of a player to send it to them as a whisper. UPDATE: The latest version now supports EMOTE, as well as the dynamic *source and *target. UPDATE: Even sounds are now supported. Use SOUND in the Channel and the path to it in the Spam.
Spam is what you want to be said when this event happens. If you leave it blank, you'll get a generic phrase, like "Modus is afflicted by Mortal Strike." This will work, but to cut down on the spam, and allow for less reading, it would probably be worth setting this as "Mortal Strike!" so my healers are alerted, yet I'm not filling up everyone's screen with long chat bubbles. Also, don't forget that you can use dynamic variables here (*event, *source, *target, *spell) to be a little more clear with your announcements.
Delay is an optional parameter that is used just after Spam, added in version 3.0.4. Put a number here and your announcement will be delayed by that number of seconds.
You can leave any of the fields blank for the "default" value. For example, if you leave the target field blank, it will accept all targets as a possibility.
How to Make Your Own Rules
As you get to know the combat log better, you'll be able to make them without checking the combat log, but for now, type /combatlog to start logging your combat log to your hard drive, and then get the event to happen. Here are some lines I took simply from running outside Shatt and stunning a mob:
So, each of those combat log entries should give you a pretty good indication of what your rule should look like.
/tjh rule SPELL_CAST_SUCCESS;Modus;;Hammer of Justice;;YELL;Stop! Hammer time!
...and there you are! Now my character will yell, "Stop! Hammer time!" each time I cast the spell on anything, but not when it resists. This will probably be quite annoying. It's worth noting, though, that I left the target and affiliation fields blank. This is because I don't want it to yell ONLY when I stun a specific target, and since it's an offensive stun, no affiliation description is necessary.
HINT: You can also sometimes use WoWHead to find out spell names. For example, I wanted to make an alert for Gurtogg's knockback, but didn't know the name of the spell. Sure enough, WoWHead listed his abilities, and Eject was the name of it.
FAQ
Q: It isn't working. I can't get it to announce anything.
A: First, be sure it's on. After downloading the mod, you must first use the "/tjh on" command to start it going (or /tjh, and click the Enable button). If that doesn't work, stand in a crowded area and add this rule:
Q: When I save a rule on one character, does it apply to another?
A: No. I'm going to bug the author to make a "profile" feature, but right now it doesn't do this. For now, to copy one set of rules to another character, you can go to YourWoWDirectory>WTF>YourAccount>YourServer>YourCharacter>SavedVariables, and copy all the ThatJustHappened files over to another character.
TBC - 5 Mans + T4 Raid Rules:
http://www.failsafedesign.com/maintanka ... 269#295269
TBC - T5 Raid Rules:
http://www.failsafedesign.com/maintanka ... 276#295276
TBC - T6 Raid and Sunwell Rules:
http://www.failsafedesign.com/maintanka ... 281#295281
Combat Event Announcement Mod
Intro
We had some interest in the mod from a few other threads, so I made this post to help explain how it works, and to offer a place for us to share "rules" as necessary. Here's the author's description:
- This mod is an event tracker that will watch for a given event and pop up a warning in chat or on screen. It is similar to SCT or EavesDrop, but lets you spam customized events to the channel of your choice. If you want something to spam *you* when events happen, feel free to use one of those other mods. If you want to be able to set up warnings for any combat event and announce it pretty much anywhere, this mod's for you.
What Would I Announce?
The sky is the limit! Generally, I prefer to announce stuns and knockdowns to allow for my healers to know when excess damage is coming, as well as Mortal Strikes and Mind Control. You could take it a step further, though, and alert your raid when harmful totems are dropped, when you cast Avenging Wrath, or when your taunt is resisted.

How the Rules Work
Here's the syntax of a TJH rule:
/tjh rule EVENT_NAME;SourceName;TargetName;SpellName;Affiliation;Channel;Spam
The EVENT_NAME is one of many available on WoWWiki and in TJH's drop-down box. Some more popular are SPELL_CAST_SUCCESS (when a spell successfully lands), and SPELL_AURA_APPLIED (a buff or debuff is applied). However, partial phrases, such as SPELL_CAST will also work (so that SUCCESS and MISSED both trigger).
SourceName is the source of the event.
TargetName is the target of the event. When you gain or lose a buff, you are the "target" of it.
Spellname is the name (or ID) of the spell.
Affiliation is a little trickier, but allows for some good rules. Let's say you were looking to make a small announcement for when someone gains the Soulstone buff, so you know who is soulstoned. You could make an individual rule for each person in your party or raid (tedious), or leave the target field blank (in Shatt/Org/IF, you'll be constantly hearing about others' Soulstones). So, instead of specifying a target specifically, set the Affiliation to raid or party, and it will only announce the Soulstones of people in your group.
Channel is the place you want to announce this. SELF goes just to your chat box, SAY, YELL, PARTY, and RAID are self-explanatory, and RW will announce to a raid warning. You can also use the name of a player to send it to them as a whisper. UPDATE: The latest version now supports EMOTE, as well as the dynamic *source and *target. UPDATE: Even sounds are now supported. Use SOUND in the Channel and the path to it in the Spam.
Spam is what you want to be said when this event happens. If you leave it blank, you'll get a generic phrase, like "Modus is afflicted by Mortal Strike." This will work, but to cut down on the spam, and allow for less reading, it would probably be worth setting this as "Mortal Strike!" so my healers are alerted, yet I'm not filling up everyone's screen with long chat bubbles. Also, don't forget that you can use dynamic variables here (*event, *source, *target, *spell) to be a little more clear with your announcements.
Delay is an optional parameter that is used just after Spam, added in version 3.0.4. Put a number here and your announcement will be delayed by that number of seconds.
You can leave any of the fields blank for the "default" value. For example, if you leave the target field blank, it will accept all targets as a possibility.

How to Make Your Own Rules
As you get to know the combat log better, you'll be able to make them without checking the combat log, but for now, type /combatlog to start logging your combat log to your hard drive, and then get the event to happen. Here are some lines I took simply from running outside Shatt and stunning a mob:
- 7/15 17:46:19.640 SPELL_CAST_SUCCESS,0x00000000021B2798,"Modus",0x511,0xF13000482203E677,"Dreadfang Lurker",0x10a48,10308,"Hammer of Justice",0x2
7/15 17:46:19.920 SPELL_AURA_APPLIED,0x0000000000000000,nil,0x80000000,0xF13000482203E677,"Dreadfang Lurker",0x10a48,10308,"Hammer of Justice",0x2,DEBUFF
7/15 17:46:26.031 SPELL_AURA_REMOVED,0x0000000000000000,nil,0x80000000,0xF13000482203E677,"Dreadfang Lurker",0x10a48,10308,"Hammer of Justice",0x2,DEBUFF
So, each of those combat log entries should give you a pretty good indication of what your rule should look like.
/tjh rule SPELL_CAST_SUCCESS;Modus;;Hammer of Justice;;YELL;Stop! Hammer time!
...and there you are! Now my character will yell, "Stop! Hammer time!" each time I cast the spell on anything, but not when it resists. This will probably be quite annoying. It's worth noting, though, that I left the target and affiliation fields blank. This is because I don't want it to yell ONLY when I stun a specific target, and since it's an offensive stun, no affiliation description is necessary.
HINT: You can also sometimes use WoWHead to find out spell names. For example, I wanted to make an alert for Gurtogg's knockback, but didn't know the name of the spell. Sure enough, WoWHead listed his abilities, and Eject was the name of it.

FAQ
Q: It isn't working. I can't get it to announce anything.
A: First, be sure it's on. After downloading the mod, you must first use the "/tjh on" command to start it going (or /tjh, and click the Enable button). If that doesn't work, stand in a crowded area and add this rule:
- /tjh rule ;;;;;;
Q: When I save a rule on one character, does it apply to another?
A: No. I'm going to bug the author to make a "profile" feature, but right now it doesn't do this. For now, to copy one set of rules to another character, you can go to YourWoWDirectory>WTF>YourAccount>YourServer>YourCharacter>SavedVariables, and copy all the ThatJustHappened files over to another character.
TBC - 5 Mans + T4 Raid Rules:
http://www.failsafedesign.com/maintanka ... 269#295269
TBC - T5 Raid Rules:
http://www.failsafedesign.com/maintanka ... 276#295276
TBC - T6 Raid and Sunwell Rules:
http://www.failsafedesign.com/maintanka ... 281#295281
Last edited by moduspwnens on Mon Jul 06, 2009 10:16 am, edited 10 times in total.
I rule.
- moduspwnens
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General Purpose Rules
Taunt Resisted:
Taunt Resisted:
- /tjh rule SPELL_MISSED;YourName;;Righteous Defense;self;RAID_WARNING;Taunt failed on *target.
- /tjh rule SPELL_AURA_APPLIED;;PlayerName;Concussion Blow;;SAY;Stunned!
/tjh rule SPELL_AURA_APPLIED;;PlayerName;Concussive Throw;;SAY;Stunned!
/tjh rule SPELL_AURA_APPLIED;;PlayerName;Shield Bash;;SAY;Stunned!
/tjh rule SPELL_AURA_APPLIED;;PlayerName;Hammer of Justice;;SAY;Stunned!
/tjh rule SPELL_AURA_APPLIED;;PlayerName;Paralyzing Poison;;SAY;Stunned!
/tjh rule SPELL_AURA_APPLIED;;PlayerName;Throw Shield;;SAY;Stunned!
/tjh rule SPELL_AURA_APPLIED;;PlayerName;Fel Stomp;;SAY;Stunned!
/tjh rule SPELL_AURA_APPLIED;;PlayerName;War Stomp;;SAY;Stunned!
/tjh rule SPELL_AURA_APPLIED;;PlayerName;Drunken Skull Crack;;SAY;Stunned!
/tjh rule SPELL_AURA_APPLIED;;PlayerName;Kidney Shot;;SAY;Stunned!
/tjh rule SPELL_AURA_APPLIED;;PlayerName;Cheap Shot;;SAY;Stunned!
/tjh rule SPELL_AURA_APPLIED;;PlayerName;Pounce;;SAY;Stunned!
/tjh rule SPELL_AURA_APPLIED;;PlayerName;Knockdown;;SAY;Knocked down!
- /tjh rule SPELL_AURA_REMOVED;;PlayerName;Misdirection;;SAY;Misdirection finished.
- /tjh rule SPELL_AURA_APPLIED;;PlayerName;Gouge;;RW;Gouged! Temporary aggro drop.
- /tjh rule SPELL_CAST_SUCCESS;PlayerName;;Divine Intervention;;RAID;
- /tjh rule SPELL_AURA_APPLIED;;PlayerName;Mortal Strike;;SAY;Mortal Strike!
- /tjh rule SPELL_AURA_APPLIED;;PlayerName;Avenging Wrath;;PARTY;Wings popped.
- /tjh rule SPELL_AURA_APPLIED;;;Disarm;self;SAY;Disarmed! Watch threat!
- /tjh rule SPELL_CAST_SUCCESS;WarriorName;;Taunt;target;SELF;*source taunted my target.
- /tjh rule SPELL_CAST_SUCCESS;DruidName;;Growl;target;SELF;*source taunted my target.
- /tjh rule SPELL_CAST_SUCCESS;DKName;;Death Grip;target;SELF;*source taunted my target.
- /tjh rule SPELL_CAST_SUCCESS;DKName;;Dark Command;target;SELF;*source taunted my target.
- /tjh rule SPELL_CAST_SUCCESS;;YourName;Righteous Defense;;SELF;*source taunted from me.
- /tjh rule SPELL_CAST_SUCCESS;PaladinName;;Hand of Reckoning;target;SELF;*source taunted my target.
- /tjh rule SPELL_CAST_SUCCESS;;;Lay on Hands;raid;RAID;*source cast Lay on Hands.
- /tjh rule SPELL_CAST_SUCCESS;YourName;;Lay on Hands;;RAID;Lay on Hands cast!
- /tjh rule SPELL_AURA_APPLIED;;;Divine Protection;self;SAY;Shield wall up!
- /tjh rule SPELL_AURA_REMOVED;;;Divine Protection;self;SAY;Shield wall over!
- /tjh rule SPELL_CAST_SUCCESS;YourName;;Hand of Protection;SELF;*target;HoP'd!
- /tjh rule SPELL_CAST_SUCCESS;YourName;;Hand of Salvation;SELF;*target;Salved!
- /tjh rule SPELL_AURA_REMOVED;YourName;;53601;SELF;SELF;Sacred Shield fell off.
Last edited by moduspwnens on Mon Jul 06, 2009 10:24 am, edited 20 times in total.
I rule.
- moduspwnens
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- Location: Shattered Hand
Five Man Dungeons and Heroics
Anub'arak's Pound (Azjol-Nerub):
Anub'arak's Pound (Azjol-Nerub):
- /tjh rule SPELL_CAST;Anub'arak;;Pound;;RW;Pound incoming! GET BEHIND HIM!
- /tjh rule SPELL_CAST;Prince Taldaram;;Conjure Flame Sphere;;SAY;Get out!
- /tjh rule SPELL_AURA_REMOVED;;Jedoga Shadowseeker;Gift of the Herald;;SAY;Enrage faded.
- /tjh rule SPELL_CAST;Spell Flinger;;Shadow Blast;;RW;Shadow Blast incoming!
- /tjh rule SPELL_AURA_APPLIED;;;Grievous Bite;party;RW;Grievous Bite! Heal to full!
- /tjh rule SPELL_AURA_APPLIED;;;Snake Wrap;party;PARTY;
- SPELL_AURA_APPLIED;;Gal'darah;Enrage;;RW;Enraged! Tranq shot!
- /tjh rule SPELL_CAST;Gal'darah;;Impaling Charge;;PARTY;*target impaled.
- /tjh rule SPELL_CAST;Moorabi;;Transformation;;SAY;Interrupt it!
- /tjh rule SPELL_AURA_APPLIED;;;Eck Residue;party;PARTY;
- /tjh rule SPELL_AURA_APPLIED;;;Rune of Flame;;SAY;Rune of Flame on *target.
- /tjh rule SPELL_CAST_START;Ingvar;;Smash;;SAY;Smash! Watch out!
- /tjh rule SPELL_CAST;King Ymiron;;Bane;;RW;
- /tjh rule SPELL_DAMAGE;Searing Gaze;;Searing Gaze;;RW;*target in fire! MOVE!
- /tjh rule SPELL_AURA_APPLIED;;PlayerName;Unrelenting Strike;;SAY;Stunned!
- /tjh rule SPELL_CAST;Maiden of Grief;;Shock of Sorrow;;RW;Repentance incoming!
- /tjh rule UNIT_DIED;;Iron Sludge;;;PARTY;Iron Sludge killed.
- /tjh rule SPELL_AURA_APPLIED;;Stormforged Runeshaper;Charged Flurry;;RW;Stun the runeshaper!
- /tjh rule SPELL_CAST_START;Loken;;Lightning Nova;;RW;Nova! Get out!
- /tjh rule SPELL_DAMAGE;;;Lightning Nova;;PARTY;Lightning Nova hit *target.
- /tjh rule SPELL_AURA_APPLIED;;Eregos;Enraged Assault;;RW;Enraged! Time stop now!
- /tjh rule SPELL_DAMAGE;;;Planar Blast;;PARTY;*target hit by orb.
- /tjh rule SPELL_CAST_START;Zuramat;;Shroud of Darkness;;RW;Stop all attacks!
- /tjh rule SPELL_AURA_APPLIED;;;Void Shifted;party;YELL;*target can now attack voids.
Last edited by moduspwnens on Tue Dec 02, 2008 11:22 am, edited 51 times in total.
I rule.
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Naxxramas
Patchwerk's Hateful Strike lands:
Ulduar
Flame Leviathan's Battering Ram hits something
Patchwerk's Hateful Strike lands:
- /tjh rule SPELL_DAMAGE;Patchwerk;;Hateful Strike;;RAID;*target hit by Hateful.
- /tjh rule SPELL_CAST_SUCCESS;Grobbulus;;Poison Cloud;;SAY;Poison dropped.
- /tjh rule SPELL_CAST_SUCCESS;Grobbulus;;Mutating Injection;;RW;*target is infected.
- /tjh rule SPELL_AURA_APPLIED;;PlayerName;Icebolt;;YELL;I'm an Ice Block!
- /tjh rule SPELL_AURA_APPLIED;;;Detonate Mana;raid;RW;*target exploding in five seconds!
- /tjh rule SPELL_AURA_APPLIED;;;Frost Blast;raid;RW;Heal *target quickly!
Ulduar
Flame Leviathan's Battering Ram hits something
- /tjh rule SPELL_DAMAGE;Flame Leviathan;;Battering Ram;;RAID;*target hit in melee.
- /tjh rule SPELL_DAMAGE;;;Freya's Ward;;RAID;*target hit by nature.
- /tjh rule SPELL_DAMAGE;;;Mimiron's Inferno;;RAID;*target hit by fire.
- /tjh rule SPELL_DAMAGE;;;Hodir's Fury;;RAID;*target hit by ice.
- /tjh rule SPELL_CAST_START;Hardened Iron Golem;;Harden Fists;target;SAY;Harden fists! Move out!
- /tjh rule SPELL_CAST_START;;;Rune of Power;;SAY;Rune of Power inc!
- /tjh rule SPELL_PERIODIC_DAMAGE;Steelbreaker;;Fusion Punch;;RAID;Fusion Punch ticked on *target.
- /tjh rule SPELL_DISPEL_FAIL;;YourName;;RAID;
- /tjh rule SPELL_AURA_APPLIED;;;Crunch Armor;;SAY;
- /tjh rule SPELL_AURA_APPLIED;;;Rip Flesh;;RAID;
- /tjh rule SPELL_DAMAGE;;;Unbalancing Strike;;SAY;*target unbalanced.
- /tjh rule SPELL_AURA_APPLIED;;;Storm Power;self;SAY;I have storm power for 30 seconds!
- /tjh rule SPELL_AURA_REMOVED;;;Storm Power;self;SAY;I lost storm power.
- /tjh rule SPELL_DAMAGE;Vezax;;Shadow Crash;raid;RAID;Shadow Crash hit *target.
- /tjh rule SPELL_DAMAGE;;Sara;Shadow Nova;;RAID;Nova hit Sara.
- /tjh rule SPELL_AURA_APPLIED;;;Malady;raid;RAID;*source passes fear to *target.
- /tjh rule SPELL_AURA_APPLIED;;;Phase Punch;;RAID;
- /tjh rule SPELL_AURA_REMOVED;;;Phase Punch;;RAID;Phase Punch falls off *target.
Last edited by moduspwnens on Mon Jun 29, 2009 1:23 pm, edited 37 times in total.
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T9 raids will probably go here.
Last edited by moduspwnens on Thu Nov 13, 2008 1:22 am, edited 12 times in total.
I rule.
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PvP
Enemy begins casting Mana Burn:
Miscellaneous
You gain/lose Shield Wall.
Feel free to post your own rules below, and I'll add them above! Once I get my warrior into some T5 content, I'll be filling in some of those blanks.
Enemy begins casting Mana Burn:
- /tjh rule SPELL_CAST_START;;;Mana Burn;enemy;YELL;Mana burns incoming!
- /tjh rule INTERRUPT;;PlayerName;Counterspell;;YELL;Silenced for 6 seconds!
- /tjh rule SPELL_AURA_APPLIED;;PlayerName;Cyclone;;YELL;Cycloned.
- /tjh rule SPELL_AURA_APPLIED;;PlayerName;Polymorph;;YELL;Sheeped.
- /tjh rule SPELL_AURA_APPLIED;;PlayerName;Sap;;YELL;Sapped.
- /tjh rule SPELL_AURA_APPLIED;;PlayerName;Freezing Trap;;YELL;Frozen.
Miscellaneous
You gain/lose Shield Wall.
- /tjh rule SPELL_AURA_APPLIED;;;Shield Wall;self;YELL;Shield Wall is up!
/tjh rule SPELL_AURA_REMOVED;;;Shield Wall;self;YELL;Shield Wall is over.
- /tjh rule SPELL_AURA_APPLIED;;;Last Stand;self;YELL;Last Stand active!
/tjh rule SPELL_AURA_REMOVED;;;Last Stand;self;YELL;Last Stand faded!
Feel free to post your own rules below, and I'll add them above! Once I get my warrior into some T5 content, I'll be filling in some of those blanks.
Last edited by moduspwnens on Thu Nov 13, 2008 1:26 am, edited 16 times in total.
I rule.
- moduspwnens
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Modus you are my new idol.
Facebook Maintankadin Group
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.
-

Worldie - Global Mod
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- Location: Italy
Dunkan wrote:This looks great!
Are any of those rules available automatically?
Is it ACE based?
No, they aren't. You'll have to copy them from this page, as this is a more tank/raid-leader based set. I'm not the developer, but I have been following its development and offering feedback to the author almost since its inception.
No. I'll see if I can bug him to get it on the WoWAceUpdater. I don't know how Chloe did it with Tankadin, or if it was tough.
Also, I may add a PvP section later.
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link wrote:Pretty nifty.
A corrosion rule for Felymst will be the following correct?
/tjh rule SPELL_AURA_APPLIED;;PlayerName;Corrosion;;RAID;Corrosion!
Yep! I'll add that on. It's probably better to leave PlayerName out, though, since Corrosion is generally only on the person tanking anyway, and that will make it work regardless of tank.
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ah ic.
Beginning to understand more.
Thanks
update: Something for my beloved MPW.
/tjh rule SPELL_AURA_APPLIED;;;Time's Favor;self;SAY;Pocket Watch is used!
/tjh rule SPELL_AURA_REMOVED;;;Time's Favor;self;SAY;Dodge buff is OVER!
Beginning to understand more.
Thanks
update: Something for my beloved MPW.
/tjh rule SPELL_AURA_APPLIED;;;Time's Favor;self;SAY;Pocket Watch is used!
/tjh rule SPELL_AURA_REMOVED;;;Time's Favor;self;SAY;Dodge buff is OVER!
Last edited by link on Wed Jul 16, 2008 1:34 am, edited 1 time in total.
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