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Zul'Jin Problems

Nalorakk, Akil'zon, Jan'alai, Halazzi, Malacrass, Zul'jin

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Zul'Jin Problems

Postby Fierro » Sat Jun 28, 2008 3:45 pm

We had 2 shaman healers and a priest and one of our shamans kept dieing during eagle then finally we told him stand in a corner and we will 2 heal it because with out him we kept getting to stage 4/5 the only thing that is killing us is the lynx he attacks one healer and there just dead and the bleed just owns us. Any advice on what class healers be good or anything else?
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Postby moduspwnens » Sat Jun 28, 2008 4:35 pm

wut
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Postby rabbel » Sat Jun 28, 2008 4:44 pm

Advice on which healers to take? The competent ones. Really, if you can beat Malacrass you should be fine with your healersetup on Zul'jin too. If you are not, than someone is doing something very wrong. Find out who that is and switch him to a competent one.

As on Lynx-form you want at least one healer with fast, big, direct healing spells. Pallys are very nice for this, because they _have_ very fast direct healing, but any class should do as long as you don't go there with three druids. When Zul'jin does his Lynx-Rush every healer should immediately switch to his target and spam out their fastest heals until he turns over.
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Postby Tekkel » Mon Jun 30, 2008 3:04 am

Aye having a paladin also gives u a bop for clothies and such. I usually bop a warlock/shaman/priest. Mages can iceblock and rogues can vanish. Hunters FD and you can keep up warriors easy enough. Druid just swaps to bear if he's feral or spams himself if resto.
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Postby Diocaska » Mon Jun 30, 2008 8:48 am

If anyone dies in the Eagle phase, it can be bad luck.

If they die again, they're being very stupid.

We've had a Preist and a Paladin, and I cant remember them EVER dying to that phase. We've run it tonnes, and tonnes of times.

As for the Lynx phase, only ever use your BoP on a target which cant avoid it.

Mages can iceblock.
Hunters can feign death. (Can be resisted)
Paladins can divine shield, or BoP.
Rogues have vanish

- If they have something on cooldown already, then you can get unlucky, but they should learn to save the cooldowns for this phase.

With Warriors, they should equipt a shield.
Druids should go bear form.

Rest I believe you'll have to throw out big heals, but bare in mind you've got 1 BoP, which should be saved for clothies. Plus an extra BoP for each additional paladin. Sort out a rotation before the pull.
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Postby Seloei » Mon Jun 30, 2008 11:53 am

If people are dieing to phase3 (eagle) they are being stupid. Period.

Don't stand next to a wall so a cyclone can wtfpwn you inside the corner
Don't run from storms so you cause more people to get hit.
Didn't train first aid? awwww... go do it. You may get knocked out of healing reach.

DO NOT USE MANA SPELLS, wand or if you are a healer, huge heals. A healer can only die if he gets cornered by a cyclone or doesn't heal himself after going <50% health

hunters can use Steady Shot, Multi Shot (doesn't blow them up)
Warlock/mage/spriest should be wanding.
Elem shammies should be standing away from the fight helping out with heals
melee dps goes all out (except ret palas and enh shammies).

As for phase4. It's a healer check. The first few seconds of lynx rush are ~250-500 damage hits every 2s. But it grows quite fast so if your healers are failing at changing targets when it is called out.
Try to gather up for the lynx phase, so if he turns around from the tank (tank on one side, dps on his behind just like le'old'attumen) THAT person will need big heals.

Seriously, after you get him down a few times he is... the easiest... and most predictable boss in there. Even nalorakk charges are more random.
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Postby moduspwnens » Mon Jun 30, 2008 12:07 pm

According to WoWWiki, Claw Rage means he hits the target 12 times for a total of 16,000 damage. The first hit is 500, and it scales up from there.

The damage is not mitigated by armor. Therefore, you should probably save your BoP for priests and mages over warlocks (nerf their high HP). As for rogues and hunters, Feign Death and vanish can "fail" in this phase, if an attack lands at the same time server-side as they are cast. Hunters and rogues can usually get out of it, but it's not a 100% shot.

Anyway, 12 hits, 16,000 damage. Use Blessing of Sacrifice. Its cooldown is longer than Claw Rage's, so I recommend using this on the more-likely to survive (bear druid, warrior, warlock), and saving BoP for a mage, priest, or shaman. It will mitigate 1,248 of the damage (more if the target still has a Lynx Rush debuff). You could also potentially toss out heals, since this can be very healing intensive for a few seconds.
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Postby Lookit » Mon Jun 30, 2008 12:22 pm

moduspwnens wrote: Therefore, you should probably save your BoP for priests and mages over warlocks (nerf their high HP).


Mages can iceblock through claw rage, so it's very helpful to mention before hand to them that they should save their cooldown for the lynx phase.
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