TankadinTps - a threat analyzer

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Postby Yadard » Thu Jun 05, 2008 4:39 am

Tried this last night in MH. I was honestly amazed by how much of my threat is apparently generated by PoM. Values seem reasonably consistent with Stapler, but I've not uploaded the WWS for analysis yet. I like it so far
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Postby Sarkan-ZdC » Thu Jun 05, 2008 6:04 am

Afraithe wrote:How is this relevant to this thread?

This is a Threat Analyzer, that sounds rather nice to me, it's good to be able to see where my threat mainly comes from in various encounters, party setups and buffs.


How is this relevant?

Well.. we all use Omen. Just for our DD so they know when to stop Damage or use Aggro relevant spells (feign death, soul shatter and so on)

So, I think this is a fact, right?

So I have on my hand a 1,83 kb big addon that gives a short print out of my TPS using Omen, which is (in my eyes) the leading TPS addon. On the other hand we have a complete combatlog parser which parses my combatlog (needs cpu power/ram) to give me the same number (+/-10) and a (very nice) summary for improvement.

If you don't need that. I'll just point out this light-weight alternative. I'm not going to use a TPS Addon if I can just use WWS + http://rehfeld.us/wow/wws-tps/

I can just check this out offline and look at this from all angles. Week againt Week. Boss against Boss and so on.


@Sarkan-ZdC: ThreatLib takes encounter relevant things like threat resets into account. You can't take this threat value and divide it by time.


Ahhh... you're right. Totally forgott about this.. hmm... but WWS + http://rehfeld.us/wow/wws-tps/ should to the trick (offline, after the raid of course, not ingame)

Hmmm.. tempting.. I'll give it a shot next Black Temple
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Postby jere » Thu Jun 05, 2008 7:25 am

Sarkan-ZdC wrote:

@Sarkan-ZdC: ThreatLib takes encounter relevant things like threat resets into account. You can't take this threat value and divide it by time.


Ahhh... you're right. Totally forgott about this.. hmm... but WWS + http://rehfeld.us/wow/wws-tps/ should to the trick (offline, after the raid of course, not ingame)

Hmmm.. tempting.. I'll give it a shot next Black Temple


The site you linked is indeed very good. It doesn't do the same thing however. For comparison:

Omen - Instantaneous/short duration TPS calculations
RehFeld - TPS over the entire fight (total threat/total time)
This addon - TPS over the entire fight, but with calculations taking fight mechanics into consideration.

It's a small difference, but a notable one. For example, take the Najentus fight. Rehfeld will give you a TPS value that is way below what it actually is since you spend a decent portion of the fight whacking at an immunity bubble. This will skew the WWS threat parser results. If this addon works correctly, it is supposed to take things like that into account, giving a slightly better picture of your average TPS.
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Postby Sarkan-ZdC » Thu Jun 05, 2008 7:55 am

Ok, but what is my real advantage?

Omen, I see (depending on the update / sek) a wild number for TPS and a more important total threat (and most important it shows the whole raid with the limits (+10% for Melee, +30% for Ranged).)

If you have a combat with specific aggro reduce mechanism it will take them into account. For instance kicks with -30% Total Aggro (which will give you negativ tps for some secs *g*)

This little 1,87kb Addon I found on curse-gaming.com gives the average TPS for the total combat time (Total threat calculated by omen / total combat time). For Al'ar if I have to wait for Adds P1 or Lurker if you kill the adds to fast and so on it will show combat/offcombat time together for a lower number.

-> But for comparison week to week it will do. I anyhow do not have time during raid to really check the number. I'm tanking & I'm leading a raid. If I see in MH after wave xy the number 1.100 TPS and 2 DD died, I know I have to step up next wave to get more threat out.

Of course I would like to have

For total threat without machanisms that reduce I can use WWS + Webpage to analyse after the raid is over.
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Postby Zappi » Thu Jun 05, 2008 8:51 am

Sarkan-ZdC wrote:Ok, but what is my real advantage?
...
For total threat without machanisms that reduce I can use WWS + Webpage to analyse after the raid is over.


As I wrote in my first posting, this addon is "like WWS parsing". I don't use WWS stats, so I developed this addon.

If you prefer it the other way, don't use this addon.

@jere it doesn't take any encounter specific stuff into account. You can pause the time / threat record manually, if you want. I think those few seconds of immunity at Najentus are not a big deal. And if you don't do any threat at all, the addon stops all timers after 5 seconds (it assumes another boss phase)
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Postby Balsimar » Thu Jun 05, 2008 9:17 am

You know what sold me on this mod? I tried it out last night, and it showed me that I was doing an average of 1,856 tps over 105 seconds on Essence of Anger.

Try getting that from a WWS report, which doesn't split the essences up into individual entities. In fact, this even splits mobs of the same name into individual entities.

Excellent addon,10/10 will use again.

(for the record, I am aware that the "2.4" beta version wws reports split the essences properly, but try pasting that into a tps parser and see what you get. )

Edit: If I may make a feature request, a "Report to raid" option that output the name of the mob, length of the fight & average TPS could be nice. Guildies wanted to see my threat on EoA last night, and the c/p from the report window was quite ugly, since it didn't retain formatting.
Last edited by Balsimar on Thu Jun 05, 2008 9:47 am, edited 1 time in total.
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Postby Afraithe » Thu Jun 05, 2008 9:43 am

Sarkan-ZdC wrote:How is this relevant?

Well.. we all use Omen. Just for our DD so they know when to stop Damage or use Aggro relevant spells (feign death, soul shatter and so on)

So, I think this is a fact, right?

So I have on my hand a 1,83 kb big addon that gives a short print out of my TPS using Omen, which is (in my eyes) the leading TPS addon. On the other hand we have a complete combatlog parser which parses my combatlog (needs cpu power/ram) to give me the same number (+/-10) and a (very nice) summary for improvement.


Wha? Why would we care if you have memory problems? I have 4gb RAM and enough CPU to run 4 WoW at the same time, don't really care about addon size at all, again a completely irrelevant point for most ppl with computers from this century.

It is an analyzer, with history and lots of other possibilities.
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Postby Gamingdevil » Thu Jun 05, 2008 9:51 am

Afraithe wrote:It is an analyzer, with history and lots of other possibilities.


That's mean...I can't help it :cry:
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Postby jere » Thu Jun 05, 2008 10:58 am

Zappi wrote:
@jere it doesn't take any encounter specific stuff into account. You can pause the time / threat record manually, if you want. I think those few seconds of immunity at Najentus are not a big deal. And if you don't do any threat at all, the addon stops all timers after 5 seconds (it assumes another boss phase)


Yep, sorry for the confusion. That is what I meant though. You are able to take encounter specific stuff into account with this addon (the pause feature). Sorry, didn't mean to make it sound automatic. Still, this is much nicer than a WWS would provided if you make use of the pause feature.
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Postby Sarkan-ZdC » Fri Jun 06, 2008 2:59 am

Afraithe wrote:Wha? Why would we care if you have memory problems? I have 4gb RAM and enough CPU to run 4 WoW at the same time, don't really care about addon size at all, again a completely irrelevant point for most ppl with computers from this century.

It is an analyzer, with history and lots of other possibilities.


I have 4 GB RAM and 2 Grafikcards, so what? I run WoW at extremly high settings (you know the macro where you can unlock extra stuff to show?) and even with my high-end pc I have only about 40-70 FPS.

Of course I could use lower settings, but why?

The thing is, you don't care, but I do care. I ask does it help me. And a anwer like I don't care is not helping at all.

But hey, just for you: after this, I'm not going to use it. Have fun with that addon.
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Postby Korbah » Fri Jun 06, 2008 2:27 pm

Just because this addon might not be useful for you, doesn't mean that it won't be useful for others.

This looks like an interesting addon, I'll have to try it out sometime.
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Postby Aleph » Sat Jun 07, 2008 10:12 pm

This addon is exactly what I've been looking for. Great job, thank you! I hope you will continue to fix bugs and improve it.
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Postby roguearthur » Fri Jun 13, 2008 9:15 pm

Question, I just got this mod, and on fubar, it shows, but when i fight nothing happens.. Do I need to be in a group?
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Postby Aleph » Fri Jun 13, 2008 9:43 pm

After I save a particular "report" if I log out it disappears. Is there anyway to have it save them between sessions? Also, it seems I can only save one report at a time - any way to save more than one?
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Postby Zappi » Sat Jun 14, 2008 10:19 am

@roguearthur if you don't play with your paladin, the addon does nothing.

@Aleph thank you, I've uploaded a new version (0.5) this minute. It should be available in approx. 1 hour at curse



@all Please use Bugsack & BugGrabber and check for some errors, if something does not work as expected
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Postby roguearthur » Sat Jun 14, 2008 11:19 am

Zappi wrote:@roguearthur if you don't play with your paladin, the addon does nothing.

@Aleph thank you, I've uploaded a new version (0.5) this minute. It should be available in approx. 1 hour at curse



@all Please use Bugsack & BugGrabber and check for some errors, if something does not work as expected


I'm on my paladin. do i need anything else to make this work? I have omen and ktm and they both are working, even the addon for tankadin staple is working, just not tankadinTPS.
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Postby Zappi » Sat Jun 14, 2008 11:31 am

try this:

/run TtpsPaladin:TestModifier()

You should see something in your chatframe.

Are you running Bugsack and Buggrabber? They would be helpful...
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Postby roguearthur » Sat Jun 14, 2008 12:06 pm

weird, I got it working, I just redownloaded it. thank you :D
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Postby Zappi » Sat Jun 14, 2008 12:20 pm

You should take version 0.5, it fixes a bug with saving fights.

The file is still queued by curse and needs "approval", they are incredible slow :(
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Postby Galrond » Wed Jun 18, 2008 6:13 pm

Afraithe wrote:Wha? Why would we care if you have memory problems? I have 4gb RAM and enough CPU to run 4 WoW at the same time, don't really care about addon size at all, again a completely irrelevant point for most ppl with computers from this century.


As a consumer, you may be able to afford to have that attitude.

However, don't criticize other consumers for having other attitudes. A developer who wants his creation to be used by as many people as possible REALLY can't afford to have that kind of attitude. This is why blizzard is doing so well; they make products that don't need the latest and greatest hardware. Some people can't afford to buy a state-of-the-art computer every 3 months.

If it's possible to make this mod more cpu/RAM efficient, by all means do so. It'll mean more players can benefit from the mod.

Now, my question is: Is it possible to reset the state of the mod? I accidentally disabled TankadinTPS under its minimap menu and now I can't get it back at all. I've tried reinstalling the mod, I've tried removing the associated files from the WTF folder, and it won't budge. The minimap button doesn't want to come back.
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Postby Zappi » Fri Jun 20, 2008 5:41 am

Galrond wrote:As a consumer, you may be able to afford to have that attitude.

However, don't criticize other consumers for having other attitudes. A developer who wants his creation to be used by as many people as possible REALLY can't afford to have that kind of attitude.


Afraithe has nothing to do with this addon, can't see why some people blame me for his posts ...

Try this, to enable your addon:
/run TankadinTps:ToggleMinimapAttached()
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Postby Afraithe » Fri Jun 20, 2008 12:28 pm

Galrond wrote:As a consumer, you may be able to afford to have that attitude.

However, don't criticize other consumers for having other attitudes. A developer who wants his creation to be used by as many people as possible REALLY can't afford to have that kind of attitude. This is why blizzard is doing so well; they make products that don't need the latest and greatest hardware. Some people can't afford to buy a state-of-the-art computer every 3 months.

If it's possible to make this mod more cpu/RAM efficient, by all means do so. It'll mean more players can benefit from the mod.


I think you are missing the point, unless you have a really ancient computer (that has problems running wow at all), the memory usage is not even a problem. It's is more what those addons do with the memory, some addons can have a slow effect even tho they use almost no memory, and the other way around.

The only way to know this is by trail and error (unless you want to check every addons code base), and from my experience, this addon is already efficient.
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Postby Pelendralaar » Fri Jul 04, 2008 10:09 am

I really like this tool a lot it allows me to see what is happening after the fact.

For example I was tanking Kara for badges and on prince was only getting 800ish tps and I didnt understand why it was so low. After reviewing the TPS report it shows that not a single consecrate tick hit prince! I was so embarressed.

Also i use it to compair TPS reports on bosses from week to week to look at differences in my TPS and try to figure out the difference. I like to use that in conjunction with WWS as well to get an understanding of the buffs and debuffs may be causing that.

Keep up the good work!
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Postby Zappi » Mon Jul 07, 2008 6:24 am

UPDATE

Give this tool to your tank mates, they can use it to!
I need feedback from druids and warriors ... oh and does anybody know the threat from Thunderfury?TF was nerfed in 2.0.10 ...

Changelog 0.8:
- bugfix: handles defstance properly
- bugfix: nil in TtpsClass

Changelog 0.7:
- new: module for warriors
- new: export data to other players / your guild / raid
- new: tool for testing threat values
- bugfix: lacerate dot/damage

Changelog 0.6:
- new: module for druids
- new: records misses etc.
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Postby Zappi » Sat Jul 26, 2008 4:33 am

*update*

some bugfixes, nothing new :(
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