Judgement of justice on the scouts?
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Judgement of justice on the scouts?
Well as the title says, does it work on them or will they keep on running for the gong. I usually just trow shield and stun them(works most of the time), but after last nights run i thought that JOJ might work aswell.I'll try it myself the next time there, just wondered if someone already had tried it..
- corvilto
- Posts: 23
- Joined: Mon Feb 11, 2008 3:17 am
Warrior charge followed by all ranged spells (even healers sometimes) means he is dead before he even has a chance to move. Same applies with a feral charge.
I'd rather judge right/blood for the extra damage to nuke it faster than try to slow it, since they have so low health. But if he does get moving, HoJ or frisbee him (if no roots/charges/ranged stuns are available)
I'd rather judge right/blood for the extra damage to nuke it faster than try to slow it, since they have so low health. But if he does get moving, HoJ or frisbee him (if no roots/charges/ranged stuns are available)
- Seloei
- Posts: 1130
- Joined: Wed Mar 19, 2008 2:24 am
- Location: Estonia
Seloei wrote:Warrior charge followed by all ranged spells (even healers sometimes) means he is dead before he even has a chance to move. Same applies with a feral charge.
I'd rather judge right/blood for the extra damage to nuke it faster than try to slow it, since they have so low health. But if he does get moving, HoJ or frisbee him (if no roots/charges/ranged stuns are available)
Maybe you r pvping too much
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superworm - Posts: 305
- Joined: Tue Apr 15, 2008 11:56 pm
1 stun of any kind is enough is your dpsers are focusing him down. druid, warrior, rogue, Anything goes. JoJ won't make them run away because it's scripted, and reducing the speed won't help anyway.
A fresbee does help tho, it's a nice snare
A fresbee does help tho, it's a nice snare
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Snake-Aes - Maintankadonor
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