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Judgement of justice on the scouts?

Nalorakk, Akil'zon, Jan'alai, Halazzi, Malacrass, Zul'jin

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Judgement of justice on the scouts?

Postby corvilto » Thu May 22, 2008 12:18 am

Well as the title says, does it work on them or will they keep on running for the gong. I usually just trow shield and stun them(works most of the time), but after last nights run i thought that JOJ might work aswell.I'll try it myself the next time there, just wondered if someone already had tried it..
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Postby zooyork » Thu May 22, 2008 12:36 am

We always use a druid to hook em in place :)
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Postby corvilto » Thu May 22, 2008 12:51 am

zooyork wrote:We always use a druid to hook em in place :)


Yeah droods are op in that place :D , but sadly we dont always have one with us.
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Postby Seloei » Thu May 22, 2008 2:53 am

Warrior charge followed by all ranged spells (even healers sometimes) means he is dead before he even has a chance to move. Same applies with a feral charge.

I'd rather judge right/blood for the extra damage to nuke it faster than try to slow it, since they have so low health. But if he does get moving, HoJ or frisbee him (if no roots/charges/ranged stuns are available)
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Postby superworm » Thu May 22, 2008 7:18 pm

Seloei wrote:Warrior charge followed by all ranged spells (even healers sometimes) means he is dead before he even has a chance to move. Same applies with a feral charge.

I'd rather judge right/blood for the extra damage to nuke it faster than try to slow it, since they have so low health. But if he does get moving, HoJ or frisbee him (if no roots/charges/ranged stuns are available)


Maybe you r pvping too much :D . I think the effect of JoJ on mobs is to prevent them from running away, like the warlock curse (add mob AP but prevent fleeing, can't remember the name).
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Postby Fridmarr » Thu May 22, 2008 7:25 pm

When mobs run like that they are running in fear, these mobs aren't so my hunch is that it won't affect them.
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Postby Seloei » Thu May 22, 2008 11:27 pm

i hate pvp and i hate over complicating fights :)
If you don't have the ranged dps to nuke them in 4s (charge+following barrage) you might have some problems with them getting away but last i checked they've got ~10k health only.
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Postby Snake-Aes » Fri May 23, 2008 4:17 am

1 stun of any kind is enough is your dpsers are focusing him down. druid, warrior, rogue, Anything goes. JoJ won't make them run away because it's scripted, and reducing the speed won't help anyway.
A fresbee does help tho, it's a nice snare
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Postby Rokh » Fri May 23, 2008 7:58 am

I like to mount up, and ride into those large groups and stun the scout on horseback... works perfectly every time, and it takes about 45seconds to kill those groups of 4, so your stun is up for the next one.

CHARGE !
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Postby mazater » Sun May 25, 2008 11:59 pm

It does not work on 'em, tested it couple of times.
They will walk away at the excat same speed even if you use it.

Cheap shot, kidneyshot, roots, ferlål charge, hammer of resist etc. are your friends.
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Postby yanyue0 » Mon May 26, 2008 3:17 am

lol hammer of resist
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