Remove Advertisements

VR/Solar trouble

A'lar, Void Reaver, Solarian, Kael'thas

Moderators: Fridmarr, Worldie, Aergis

VR/Solar trouble

Postby Conaan! » Wed May 14, 2008 4:39 pm

My guild is currently trying to down Solar in TK, and VR even though hes bugged (downed before but not in a while), what are the current strat's to those as a pally tank?

Ive looked over VR and understand i should be initiating the pull, and usually pallys keep him to 60% or so, but kinda nervous about MT'ing VR as i dont know exactly how hard he hits.
Image
Lore wrote:JEAPORDY: CREEPY BASEMENT EDITION
User avatar
Conaan!
 
Posts: 1271
Joined: Wed May 14, 2008 3:22 pm

Postby Seloei » Wed May 14, 2008 11:34 pm

VR hits like a little girl. Hell, even trash in karazhan hits for more than him...
Just go in guns blazing, do your max threat rotation keep chugging mana pots as soon as you can. Chuck a frisbee if you feel confident/have mana to spare and profit.

Solarion however is a "retard check" fight, if someone of the ranged/melee group gets the debuff and doesn't move, it's a wipe. But for tanking her... i'd suggest letting a druid or war do it, since she rarely targets you and you will be oom. Altho she is tauntable so you could grab agro at void phase and tank'n'spank then. But generally, just pick up the all small agent's and try to grab a priest and stun it.
Image
Seloei
 
Posts: 1130
Joined: Wed Mar 19, 2008 2:24 am
Location: Estonia

Postby Snake-Aes » Thu May 15, 2008 9:09 am

Pretty much it. threat gear for vr, on solarian you're better off holding adds. Warriors and druids have a better time with her
Image
I am not allowed to seduce the abyssal's lunar mate.
User avatar
Snake-Aes
Maintankadonor
 
Posts: 15538
Joined: Thu Nov 01, 2007 3:15 am
Location: Thorns

Re: VR/Solar trouble

Postby sucellus » Thu May 15, 2008 9:14 am

Conaan! wrote:...and usually pallys keep him to 60% or so...


It just depends on knockbacks, it can happen almost straight away. I definitely recommend going in first though as you have the least ability to maintain threat while not actually tanking.
Image
sucellus
 
Posts: 80
Joined: Wed Feb 20, 2008 9:41 am

Postby sweeney » Thu May 15, 2008 10:00 am

There are some great discussions of gear and rotation to use on VR in this forum, so I won't try to repeat those. I will say that we did "Everyone in for pounding, 3/4 ranged outside dodging orbs" for our kill, and it seemed much easier since bugged orbs or no, if there's only 3 people outside of Pounding they are easy to dodge.

For Solarian, just go straight threat set, as the bunches of mobs you will be tanking hit for like 300-500 a pop. All you'll need to worry about is gathering them up and not blowing up the raid.
Sweeney: 80 Paladin, Runetotem
sweeney
 
Posts: 297
Joined: Tue Feb 12, 2008 4:15 pm

Postby Frickit » Mon May 19, 2008 7:36 am

I put a mark on me and when the adds come out I ask everyone to collapse to me for a consecration. We have a druid tank the priest and war on Sol. I use solarianalarm so I dont miss the warning.

We had one night failing the retard check. Then we got her on our second night yesterday. I like the 90 stamina I can get on her boots :)
Image
Frickit
 
Posts: 1356
Joined: Sun Oct 14, 2007 10:34 pm


Return to Tempest Keep

Who is online

Users browsing this forum: No registered users and 0 guests


Remove Advertisements

Who is online

In total there are 0 users online :: 0 registered, 0 hidden and 0 guests (based on users active over the past 5 minutes)
Most users ever online was 380 on Tue Oct 14, 2008 6:28 pm

Users browsing this forum: No registered users and 0 guests