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glyph of the gladiator

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glyph of the gladiator

Postby Melathys » Fri Apr 11, 2008 9:05 am

has anyone considered this for a tanking enchant?

Resilience would help for crit immune more than 16 def, allowing you to drop below 490 even. 18 stamina never hurts.

I suppose this could be an option if you're one of those tank with 109% avoidance (or some such abundance over 102.4)

For myself, I generally try to run as close to 102.4% as possible w/out going under.
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Postby Seloei » Fri Apr 11, 2008 9:13 am

You would lose a big chunk of avoidance for a 18 stamina boost. Effective health drop value is bigger than the gain imho.
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Re: glyph of the gladiator

Postby thorn » Fri Apr 11, 2008 9:15 am

Melathys wrote:I suppose this could be an option if you're one of those tank with 109% avoidance (or some such abundance over 102.4)


while i agree that the glyph could be useful >situationally<, i think i would rather replace my BR libram for the threat libram full time if i was in this situation...

that or i would spec out of deflection. :-/
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Postby Dorvan » Fri Apr 11, 2008 11:24 am

http://www.failsafedesign.com/maintanka ... php?t=7891

the avoidance loss compared to the stamina gain is pretty terrible compared to other available tradeoffs. I could see it on a resist fight helm perhaps, but that's it.
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Postby Seloei » Fri Apr 11, 2008 11:46 pm

On a resist fight helm you would be dropping a +20 resist on that head probably. This is just what it was meant for, gladiators in arenas.
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Postby ulushnar » Sat Apr 12, 2008 12:22 am

You lose ~2% avoidance to gain 18 Stamina. That's pretty much fail in most situations.
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Postby Nicki » Sat Apr 12, 2008 12:22 pm

Seloei wrote:You would lose a big chunk of avoidance for a 18 stamina boost. Effective health drop value is bigger than the gain imho.


Effective health != Avoidance

But as said this enchant loses out to glyph as much as I support effective health the item level of the KoT enchant is much more valueble..

18 stamina vs 35dodge/def (unless you get use out of the resilience)
8 def gem = 12 stam gem
:. 1 def = 1.5 stam
:. this enchant should be 52 stam

All too easy to forget that avoidance does matter.
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Postby Helenia » Sun Apr 13, 2008 2:24 pm

I definitely put the glyph of the gladiator on my tankatronic goggles and i absolutely love it
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Postby Lucit » Thu Apr 17, 2008 10:18 am

If you're absolutely trying to maximize health, then it's a great enchant. However, I cannot think of a single tanking situation where I'd use this over the def/dodge enchant (or even the sha'tar spell damage enchant!).
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Postby cordelia » Fri Apr 18, 2008 6:56 pm

Lucit wrote:If you're absolutely trying to maximize health, then it's a great enchant. However, I cannot think of a single tanking situation where I'd use this over the def/dodge enchant (or even the sha'tar spell damage enchant!).


Overgearing Content FTW
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Postby Seloei » Sat Apr 19, 2008 12:44 am

If you overgear it by a long shot, either pull more or take off some of the gear. Don't need to waste 200g just to do lower content.
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Postby Lucit » Sat Apr 19, 2008 11:03 am

cordelia wrote:
Lucit wrote:If you're absolutely trying to maximize health, then it's a great enchant. However, I cannot think of a single tanking situation where I'd use this over the def/dodge enchant (or even the sha'tar spell damage enchant!).


Overgearing Content FTW


Right. If you overgear the content, use the 22dmg/14hit enchant - it's what I use on my T6 helm.
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