Remove Advertisements

Tidewalkers murlocs (different question)

Hydross, Lurker, Leotheras, Fathom-Lord, Tidewalker, Vashj

Moderators: Fridmarr, Worldie, Aergis

Postby Stupefy » Fri Mar 21, 2008 8:27 pm

I usually stand at Morogrim's feet and grab the murlocs that come from his front side. Once I have them, I move them to a specific spot for AoE. Works great, easy fight.
Stupefy
 
Posts: 18
Joined: Fri Mar 21, 2008 8:04 pm

Postby Sophos » Sat Mar 22, 2008 5:34 am

We didn't have a prot paladin in our guild when we were in SSC/TK, so we worked out a way to do it with holy paladins. We'd just throw a flash of light or two on random DPS, which would usually get us aggro from the murlocs in the back, and the murlocs from the tunnel would run through a consecration from 1 of us.

The paladins would stand around the little flag to the side.

Then a druid would swipe spam the murlocs off us and warlocks/mages quickly AOEs em down.

(Borrowing Zyxa's diagram here. :))

Code: Select all
          | m |
          | m |
          | m |
/---------/ m \---------\
|           m M         |
|        P              |
|  /-\             /-\  |
|  \-/    RRRR     \-/  |
|         |---|         |
|         |---|         |
|---------/   \---------|
|                       |
|                       |
|                       |
|           m           |
|           m           |
|           m           |

M = Main Tank & Morogrim
P = Paladins
R = Raid
m = many many Murlocs


Then when the globule phase starts, we move around. The raid moves into the tunnel where the globules don't reach, paladins move to the one side of the wall, and the main tank to the opposite side. When the murlocs come running down the tunnel they don't hit the raid because they come for one of the paladins doing flash of light.

Code: Select all
          | m |
          |RRR|
          |RRR|
/---------/P M\---------\
|                       |
|                       |
|  /-\             /-\  |
|  \-/             \-/  |
|         |---|         |
|         |---|         |
|---------/   \---------|
|                       |
|                       |
|                       |
|           m           |
|           m           |
|           m           |

M = Main Tank & Morogrim
P = Paladins
R = Raid
m = many many Murlocs


A protection paladin just stands with the holy paladins now and keeps a consecration down, while the holy paladins don't consecrate. The consecration takes the aggro off the holy paladins almost immediately, without the murlocs going loose and all over the place.

Our initial trouble was the non-paladin healers not healing the paladins because they weren't expecting them to get hit. (Healers don't tank omg!) But once this became clear this fight became very easy. The only time we wiped since was because I was stupid and put blessing of protection on the main tank. (Missclick ftw :P)
Sophos
 
Posts: 9
Joined: Fri Mar 21, 2008 6:19 pm

Postby Madmordigan » Sat Mar 22, 2008 11:09 am

If you are having any trouble whatsoever picking up murlocs, then make sure:

Pally healers are the MT healers.
All your healers have salv.
Your MT doesn't have aggro generating heals on him (LB procs, Earth shield, Pom)
All non-MT healers do NOT heal until you give AOE go (raid isn't going to die from earthquake)

Once you move into the hall, it's a bit more difficult because you won't have the time to cast but maybe one HL and your AOE is gonna start early regardless of you saying WAIT FOR THE 2nd PACK!!
But by that point it's pretty hard to fuck up the fight as long as all the healers stay on top of you.
Madmordigan
 
Posts: 111
Joined: Tue Aug 28, 2007 6:48 am

Postby Invisusira » Sat Mar 22, 2008 11:18 am

Code: Select all
          |   |
          |   |
          |   |
/---------/ M \---------\
|          RRRR         |
|                       |
|  /-\             /-\  |
|  \-/             \-/  |
|         |---|         |
|         |---|         |
|---------/   \---------|
|           P           |
|                       |
|                       |

M = Main Tank & Morogrim
P = Murlock Tank + Lifetapping Warlock + 1 healer
R = Raid

This is how we do it for phase one, and it works FLAWLESSLY.

It puts the murlock tank out of range of Tidewalker, so he will never get earthquaked or watery graved. When he stomps, the tank spams holy light on the lifetapping warlock. As long as the raid doesn't do anythings stupid, the murlocs will go straight to the tank. The other warlocks (and sometimes mages if we only have one or two) then run over and aoe down the murlocs.

One healer is all that's needed to heal the tank, and they stay down there to help people getting graved.

On a side note, if you do Tide first instead of Leo->FLK->Tide, you can sneak around the side of his room by hugging the wall to get in position. There will be 1 pack of 5 mobs (with knockback thingys) in the north hallway, you can either kill it or have someone body pull Tidewalker and then die/FD to despawn them.
User avatar
Invisusira
Moderator
 
Posts: 9021
Joined: Sat Oct 06, 2007 6:23 pm
Location: alt-tabbed

Postby jere » Sun Mar 23, 2008 11:04 am

Invisusira wrote:
Code: Select all
          |   |
          |   |
          |   |
/---------/ M \---------\
|          RRRR         |
|                       |
|  /-\             /-\  |
|  \-/             \-/  |
|         |---|         |
|         |---|         |
|---------/   \---------|
|           P           |
|                       |
|                       |

M = Main Tank & Morogrim
P = Murlock Tank + Lifetapping Warlock + 1 healer
R = Raid

This is how we do it for phase one, and it works FLAWLESSLY.

It puts the murlock tank out of range of Tidewalker, so he will never get earthquaked or watery graved. When he stomps, the tank spams holy light on the lifetapping warlock. As long as the raid doesn't do anythings stupid, the murlocs will go straight to the tank. The other warlocks (and sometimes mages if we only have one or two) then run over and aoe down the murlocs.

One healer is all that's needed to heal the tank, and they stay down there to help people getting graved.

On a side note, if you do Tide first instead of Leo->FLK->Tide, you can sneak around the side of his room by hugging the wall to get in position. There will be 1 pack of 5 mobs (with knockback thingys) in the north hallway, you can either kill it or have someone body pull Tidewalker and then die/FD to despawn them.


Are you in my raid secretly or something? That's exactly how we do it!! Even the sneaking around bit.
Image
User avatar
jere
 
Posts: 2949
Joined: Fri May 11, 2007 5:12 pm

Postby Jobah » Sat Mar 29, 2008 12:23 pm

can anyone get graved if they are not even on the agro table? (aka doing nothing but standing there)
Jobah
 
Posts: 89
Joined: Sat Feb 09, 2008 8:49 pm

Postby NarfJones » Sat Mar 29, 2008 12:46 pm

yes. You will get on his aggro table the second you do anything like gain health, gain mana, cast a seal. Very very small amounts of threat, but threat none the less.

It's a ranged ability and if you are "in combat" and in range then you are in danger of being graved.
User avatar
NarfJones
Maintankadonor
 
Posts: 859
Joined: Wed Oct 24, 2007 1:30 am

Previous

Return to Serpentshrine Cavern

Who is online

Users browsing this forum: No registered users and 0 guests


Remove Advertisements

Who is online

In total there are 0 users online :: 0 registered, 0 hidden and 0 guests (based on users active over the past 5 minutes)
Most users ever online was 380 on Tue Oct 14, 2008 6:28 pm

Users browsing this forum: No registered users and 0 guests