spell/melee hit
Moderators: Fridmarr, Worldie, Aergis, theckhd
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spell/melee hit
Unless I missed something, none of our actual tanking armour has spell hit on it - it comes either from enchants, gems, or our MH weapon.
Is it likely to be enough, if we grab the S2 gladiator pewpew mace, enchant our gloves, and grab the dmg/hit head enchant, rather than the def/dodge one?
On a more melee-focused line of thought, in my latest respec to prot, I grabbed 4 points in WEx (I really don't like spell warding >.>).
If 3/5 WEx was shown to be, when added up, approximately 5% or so worth of hit, then am I wasting talent points as a human pally?
I currently have 13 (5 base + 8 talented) skill on my sword and mace weapon skill.
I'm not hunting it down specifically, but I can't say I've seen any misses since I picked up this spec.
Would it be even more of a waste to grab WEx and Precision, as a human?
Is it likely to be enough, if we grab the S2 gladiator pewpew mace, enchant our gloves, and grab the dmg/hit head enchant, rather than the def/dodge one?
On a more melee-focused line of thought, in my latest respec to prot, I grabbed 4 points in WEx (I really don't like spell warding >.>).
If 3/5 WEx was shown to be, when added up, approximately 5% or so worth of hit, then am I wasting talent points as a human pally?
I currently have 13 (5 base + 8 talented) skill on my sword and mace weapon skill.
I'm not hunting it down specifically, but I can't say I've seen any misses since I picked up this spec.
Would it be even more of a waste to grab WEx and Precision, as a human?
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Nich - Posts: 528
- Joined: Thu Mar 22, 2007 7:09 pm
- Location: au.Blackrock
Melee/Spell Hit improve the consistency of your threat, while improving the amount of threat you make with a good pile of spell damage as well. I would recommend picking it up where you can without sacrificing other stats at all. Gloves enchant is a good place to look, since you can get either 15 spell hit (15 ilevel pts) or 8 stam (~5 ilevel pts) or...a couple other 15 pt enchants. Otherwise, just get some on your weapon, and maybe a gem if you pick up an epic one on a fluke. Other than that, try to stick to mitigation. I would not recommend swapping out your head enchant.
As to weapon skill vs melee hit...its up in the air. There is another topic on it in the forums, look at that one for theories.
As to weapon skill vs melee hit...its up in the air. There is another topic on it in the forums, look at that one for theories.

- Kellypreston
- Posts: 6
- Joined: Tue Jul 10, 2007 12:34 pm
If WEx applied to avengers shield, I'd get it instead of precision. Outside that, I don't really think precision serves MUCH purpose, but hey, every little swing helps.
- Maulininis
- Posts: 83
- Joined: Tue Apr 17, 2007 7:36 am
If my understanding is correct, boss mobs have a base 5.4% chance to be missed by you, a 5.4% chance to parry you (since you are attacking from the front) and a 5.4% chance to dodge you.
so 3/3 precision would lower that miss to 2.4%, and each point of weapon skill above base cap gives:
+0.2% hit
+0.2% crit
-0.1% chance to be dodged
-0.6% chance to be parried
so, with a total increase of 15 weaponskill from the talent and human weapon specialization, the numbers come out to: +3% hit, +3% crit, -1.5% dodge, -9% parry.
so, assuming both that my numbers are correct, and the numbers given to us by the CMs are correct and everything else that is under debate in the weapon expertise thread, you would have .6% "wasted" +hit, and 3.6% "wasted" parry reduction.
I have a feeling the boss's chance to parry and be missed is higher than that, otherwise 10 weaponskill would mean that you are unparryable by bosses. If that's true, then wouldn't that give weapon skill a very powerful ability to let you attack from the front of the mob with 0 parries?
if you have 2/3 points in precision, that would leave you with 0 chance to miss still.
However, I need someone else to double check my numbers and correct me if I'm wrong.
so 3/3 precision would lower that miss to 2.4%, and each point of weapon skill above base cap gives:
+0.2% hit
+0.2% crit
-0.1% chance to be dodged
-0.6% chance to be parried
so, with a total increase of 15 weaponskill from the talent and human weapon specialization, the numbers come out to: +3% hit, +3% crit, -1.5% dodge, -9% parry.
so, assuming both that my numbers are correct, and the numbers given to us by the CMs are correct and everything else that is under debate in the weapon expertise thread, you would have .6% "wasted" +hit, and 3.6% "wasted" parry reduction.
I have a feeling the boss's chance to parry and be missed is higher than that, otherwise 10 weaponskill would mean that you are unparryable by bosses. If that's true, then wouldn't that give weapon skill a very powerful ability to let you attack from the front of the mob with 0 parries?
if you have 2/3 points in precision, that would leave you with 0 chance to miss still.
However, I need someone else to double check my numbers and correct me if I'm wrong.
If you invest all of your talents, all of your gear, all of your knowledge and skill into tanking, you should be the best tank.


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Ignus - Maintankadonor
- Posts: 117
- Joined: Thu Apr 26, 2007 4:27 am
I recently respecced to get 3/5 WE instead of 3/3 Precision. It could just be that I'm unlucky, but I have noticed that Avenger's Shield seems to be missing a lot more now than it did previously. I'm going to keep this spec at least until the next chance that I get to tank Prince (I have a combat log from tanking him with 3/3 Precision, good way to compare the specs), but currently I'm not too fond of WE (granted, I haven't done much raiding with this spec yet - only 5 mans).
- adese
- Posts: 692
- Joined: Wed May 09, 2007 7:33 pm
- Location: Aggramar
adese wrote:I recently respecced to get 3/5 WE instead of 3/3 Precision. It could just be that I'm unlucky, but I have noticed that Avenger's Shield seems to be missing a lot more now than it did previously. I'm going to keep this spec at least until the next chance that I get to tank Prince (I have a combat log from tanking him with 3/3 Precision, good way to compare the specs), but currently I'm not too fond of WE (granted, I haven't done much raiding with this spec yet - only 5 mans).
Weapon skill won't affect the miss rate of Avenger's Shield, since that works off of your ranged weapon skill (ranged weapon lols?!?!!?), whereas Precision will.
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Sabindeus - Moderator
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Weapon skill won't affect the miss rate of Avenger's Shield, since that works off of your ranged weapon skill
where are you getting this information?
I've always presumed that it was based on SPELL hit chance, being a spell.
Arkham's Razor: a theory which states the simplest explaination tends to lead to Cthulu.
- Joanadark
- Posts: 3087
- Joined: Fri May 11, 2007 7:09 pm
Sabindeus wrote:Weapon skill won't affect the miss rate of Avenger's Shield, since that works off of your ranged weapon skill
Yeah, I know - that's why I'm leaning towards going back to Precision over 3/5 WE. Just waiting till I can get a combat log of fighting Prince first, so I see see what the difference is.
Joanadark wrote:where are you getting this information?
I've always presumed that it was based on SPELL hit chance, being a spell.
The reason that you know that Avenger's Shield goes off of melee hit vs spell hit is because when it misses, the game says "Miss" instead of "Resist". The same goes for Hammer of Wrath. Judgement goes off of Spell Hit since it says "Resist" when you miss with it.
- adese
- Posts: 692
- Joined: Wed May 09, 2007 7:33 pm
- Location: Aggramar
Not long after the TBC talents were revealed, Kalgan answered a post by Gregthegreat that asked about some of the mechanics of AS. Unfortunately, the blue.cardplace.com archive isn't working, so I can't dig it up, but I'm pretty sure he said that it was based off of Spell hit and Spell crit. Then again it seems to crit for double dmg.
It wouldn't make much sense to be base on ranged weapon skill though, and I would think it would miss a lot. What is hammer of wrath based on?
It wouldn't make much sense to be base on ranged weapon skill though, and I would think it would miss a lot. What is hammer of wrath based on?
- Fridmarr
- Global Mod
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Joanadark wrote:Weapon skill won't affect the miss rate of Avenger's Shield, since that works off of your ranged weapon skill
where are you getting this information?
I've always presumed that it was based on SPELL hit chance, being a spell.
Judging by my recap it's tied to your melee hit.
- Kvaern
- Posts: 509
- Joined: Fri Apr 13, 2007 1:45 pm
Avenger's shield doesn't get "resisted", it gets "missed"... which led me to believe it was melee hit dependant.
- Maulininis
- Posts: 83
- Joined: Tue Apr 17, 2007 7:36 am
That's funny, based off of random impressions I would say WepEx helps AS hit more often, as I was missing a lot without it in AV. It's hard to get a really good sample size as it's usually only done as an opener, so it could really be based off of anything AFAIK.
- Furiouso
- Posts: 125
- Joined: Wed Mar 21, 2007 10:40 am
Furiouso wrote:That's funny, based off of random impressions I would say WepEx helps AS hit more often, as I was missing a lot without it in AV. It's hard to get a really good sample size as it's usually only done as an opener, so it could really be based off of anything AFAIK.
av = alterac valley = bad example for picking out trends... pvp opens up a whole new can of weird stats and variables due to everything depending on not only your stats, but your opponent's stats as well
pve is much more reliable as all npc's of one type are identical, and most npc's have similar stats to each other anywho. thats why we can predict that 490 defense = crit immune, etc
- Jaydin
- Posts: 427
- Joined: Thu Jun 14, 2007 11:16 am
First off, chance to miss vs mobs 3 levels higher (ie: skull bosses) is
5% base + 0.2%/pt difference between your WS and their Def (if over 10)
or
5% base + 0.1%/pt differeence between your WS and their (if 10 or less)
This means base miss vs 73 is 8% (365def vs 350 WS). Human racial (+5 WS) drops that to 6%
5/5 WEx gives you +10 skill, which alters the numbers such that you end up with 5.5% miss, or flat 5% miss if human
5% base + 0.2%/pt difference between your WS and their Def (if over 10)
or
5% base + 0.1%/pt differeence between your WS and their (if 10 or less)
This means base miss vs 73 is 8% (365def vs 350 WS). Human racial (+5 WS) drops that to 6%
5/5 WEx gives you +10 skill, which alters the numbers such that you end up with 5.5% miss, or flat 5% miss if human
- Girard
- Posts: 418
- Joined: Wed May 30, 2007 2:15 pm
It's pretty well documented that the Euro CM was wrong. Check the weapon expertise thread in this forum.

- Kellypreston
- Posts: 6
- Joined: Tue Jul 10, 2007 12:34 pm
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