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Another ag_unitframes question

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Another ag_unitframes question

Postby guillex » Mon Mar 17, 2008 7:28 am

Hi all!

Just wondering, I have ag set up right now to show enemy life values as a percentage.

Is there any way to have a percentage AND their total health displayed in the bar? Like ...

150k / 150k 100% [portrait]


Any help would be appreciated.
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Postby Levantine » Mon Mar 17, 2008 10:41 am

Pitbull? Yes

ag_UF? I don't know. Probably not unless you like .lua
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Postby guillex » Mon Mar 17, 2008 10:59 am

Levantine wrote:Pitbull? Yes

ag_UF? I don't know. Probably not unless you like .lua


Well ... seeing as I'm a coder at heart, I doubt that I'd have a hard time with it ... as long as I knew where to go.

I suppose I could just check out Pitbull ... though I really like ag, and wouldn't want to change if there's a setting somewhere that I've overlooked.
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Postby Reynaerde » Mon Mar 17, 2008 1:45 pm

its not entirely the same, but i wanted something like that for boss fights as well.

I ended up by simply setting target to display total health and my focus target to %hp, as i usually have the bosses focused anyway for macro purposes.

On regular trash i dont care about %hp much so i didnt look further.
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Postby NarfJones » Mon Mar 17, 2008 3:00 pm

You cannot display that information without something like MobHealth.

ag_unitframes doesn't have a health estimate addon. But MobHealth should put that info automatically.
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Postby Reynaerde » Mon Mar 17, 2008 3:12 pm

i guess that happens when you try to reply to something like this without checking screenshots while you havent played in 3 weeks.

i just checked a screenshot and i have both total hp and hp% in my target screen. (focus only has hp%).

No clue how i did it atm, but it definitly is possible. and yes i use(d) mobhealth3
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Postby guillex » Mon Mar 17, 2008 3:21 pm

NarfJones wrote:You cannot display that information without something like MobHealth.

ag_unitframes doesn't have a health estimate addon. But MobHealth should put that info automatically.


Installing it now. Thanks Narf. You sexy thing you.
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Postby NarfJones » Mon Mar 17, 2008 3:29 pm

Guillex wrote:
NarfJones wrote:You cannot display that information without something like MobHealth.

ag_unitframes doesn't have a health estimate addon. But MobHealth should put that info automatically.


Installing it now. Thanks Narf. You sexy thing you.


You know it champ.
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Re: Another ag_unitframes question

Postby wesintex » Mon Mar 17, 2008 5:39 pm

Guillex wrote:Hi all!

150k / 150k 100% [portrait]




[curhp]/[maxhp]/[percenthp]%

That should do what you want, You don't need the % sign, but I personally prefer it.

EDIT: forgot to mention that you have to go into Target, status text, health text, custom and copy this into that, and then set the style to custom.
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Re: Another ag_unitframes question

Postby NarfJones » Mon Mar 17, 2008 6:03 pm

wesintex wrote:
Guillex wrote:Hi all!

150k / 150k 100% [portrait]




[curhp]/[maxhp]/[percenthp]%

That should do what you want, You don't need the % sign, but I personally prefer it.

EDIT: forgot to mention that you have to go into Target, status text, health text, custom and copy this into that, and then set the style to custom.


But without a program that estimates mob health it will just say:

100/100 100%

At least, that's what I ended up with until installing mobhealth3.
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Postby Levantine » Mon Mar 17, 2008 7:50 pm

Narf speaks the truth.

Personally I don't much care how much health the mob has on Terrin or my tanking characters; percentage is enough. That's just me though.
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Postby guillex » Mon Mar 17, 2008 9:23 pm

Yup. I just installed MobHealth, and its fixed my problem.


And I have it as [curhp]/[maxhp] ([percenthp]%)
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