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Re: Rawr.ProtPaladin

PostPosted: Wed May 13, 2009 6:30 pm
by Neganur
2.2.4 coming out somewhere tonight.

ProtPaladin updates:

- Target armor changes with target Level
- Reset trackbar to default for set level by doubleclick

Re: Rawr.ProtPaladin

PostPosted: Wed May 13, 2009 8:43 pm
by Slept
2.2.3 is giving me a lot of errors when I try to change gems and things, Neganur. I don't know if this is specific to the Protpaladin module or if it's for all of Rawr.

Re: Rawr.ProtPaladin

PostPosted: Thu May 14, 2009 9:26 am
by Neganur
As far as I understand, there was a bug in the base code regarding default gemmings which has been fixed in 2.4.

Re: Rawr.ProtPaladin

PostPosted: Fri May 15, 2009 11:51 pm
by Meebo
What is the purpose of the "Enforce Gem Requirements*" when looking at gear choices through Rawr?

Re: Rawr.ProtPaladin

PostPosted: Sat May 16, 2009 12:09 am
by Levantine
Turns on/off your meta gem depending on what gems your gear is socketed with. (Instead of the gem always being active)

Re: Rawr.ProtPaladin

PostPosted: Sat May 16, 2009 12:16 am
by Meebo
Now if it only turned on my meta instead of being always on because it seems to "activate" all gems in each item which begins my confusion with item choices with the aforementioned option being select.

Re: Rawr.ProtPaladin

PostPosted: Thu May 28, 2009 7:35 am
by Fairbo
Solieu/Neganur, is there a way for you to add an option in the Optimizer for the "Calculate to Optimize" drop down to combine only the Survival & Mitigation ratings? I currently don't have any issues with threat and would like to optimize my gear based around survival and mitigation but not include threat. I get greatly differing results when I use each one individually and would be nice to have one that combines the 2 that help keep me alive.

Re: Rawr.ProtPaladin

PostPosted: Sun May 31, 2009 4:39 pm
by solieu
Fairbo: I'd suggest setting Threat Scale to 0 in the options panel and giving a minimum TPS requirement within the optimizer while optimizing for Overall Rating.

That should suit your needs until we make the necessary changes.

Re: Rawr.ProtPaladin

PostPosted: Tue Jun 02, 2009 6:09 pm
by culhag
That may be a silly question but, does it take into account set bonuses ?

Re: Rawr.ProtPaladin

PostPosted: Tue Jun 02, 2009 11:02 pm
by solieu
Yes.

Re: Rawr.ProtPaladin

PostPosted: Wed Jul 01, 2009 6:02 am
by Irascibly
Ok. So I've gone through this thread. I've been lurking on this site for ages.

I tank Ulda 25. I am looking for the best way to set up for trash and bosses.

I have enjoyed Rawr for some time as Ret, but it's much more complicated when it comes to tanking, of course.

My confusion is this: I'm not amazing with the numbers being talked about here. Posting the equations is nice, but they don't compute for me.

I'd like someone to just lay out which Ranking System is best for each boss, and what value to set the Boss Attack Value at for each boss.

I'm not asking for every single trash mob attack value, but other than setting the value to 30k for trash like someone had mentioned previously, which ranking system are you using for that? Tankpoints?

I had thought Tankpoints was my favorite Ranking System, but I hadn't messed with the Boss Attack Value slider. Occasionally I've reduced the threat scale to 0, of course, but I've always been confused as to why armor was ranked so high.

I understand now (at least better than I did) that armor is really damn good. I knew it was pretty good, but sometimes the rankings that Rawr would spit out just didn't seem to make sense. Now that I've found the Boss Attack Value slider, perhaps this will change.

Anyway, I searched the topic for "ranking" and read through basically the whole thread. It was very helpful, but I didn't get quite enough info about each Ranking System, or at least not as much as I was hoping for.

So maybe someone will be kind enough to help the nub out.

Re: Rawr.ProtPaladin

PostPosted: Tue Jul 07, 2009 10:32 am
by seandamnit
Irascibly wrote:Ok. So I've gone through this thread. I've been lurking on this site for ages.

I tank Ulda 25. I am looking for the best way to set up for trash and bosses.

I have enjoyed Rawr for some time as Ret, but it's much more complicated when it comes to tanking, of course.

My confusion is this: I'm not amazing with the numbers being talked about here. Posting the equations is nice, but they don't compute for me.

I'd like someone to just lay out which Ranking System is best for each boss, and what value to set the Boss Attack Value at for each boss.

I'm not asking for every single trash mob attack value, but other than setting the value to 30k for trash like someone had mentioned previously, which ranking system are you using for that? Tankpoints?

I had thought Tankpoints was my favorite Ranking System, but I hadn't messed with the Boss Attack Value slider. Occasionally I've reduced the threat scale to 0, of course, but I've always been confused as to why armor was ranked so high.

I understand now (at least better than I did) that armor is really damn good. I knew it was pretty good, but sometimes the rankings that Rawr would spit out just didn't seem to make sense. Now that I've found the Boss Attack Value slider, perhaps this will change.

Anyway, I searched the topic for "ranking" and read through basically the whole thread. It was very helpful, but I didn't get quite enough info about each Ranking System, or at least not as much as I was hoping for.

So maybe someone will be kind enough to help the nub out.


For non hard mode bosses, just set it to 80000 raw damage for bosses. Some will hit for less than that, but then, do you really need to build a gear set around that? I don't even bother building an optimal set for trash - they hit hard enough to make stacking block value/rating like in Naxx a bad idea. I just make sure I'm 6% hit capped and use my main tank set.

As for the ranking, I didn't fully understand the difference between the different ones either. So what I did was run the optimizer at full thoroughness and the same settings (540 defense, 100% avoid+block, max Overall, threat scale set to .1 when aval) for each ranking and compared the vital stats (health, armor, avoid, block, DTPS, Damage per Blocked Hit). Each ranking favored things a little differently, but I found that overall Damage Taken Mode gave the best overall vital stats. Mitigation Scale and TankPoints are virtually identical, and ProtWarr Mode is the worst by all metrics.

However, I've stepped away from using Overall to optimize lately. I found better success by first establishing what a good buffed health for me is (44000 for non hard mode stuff my guild is struggling through right now), 540 def, 100% avoid+block, then max Avoid.

Re: Rawr.ProtPaladin

PostPosted: Tue Jul 07, 2009 5:14 pm
by Irascibly
Yea, I guess you pretty much just play with it to point you in the right direction.

I mostly want it for tie-breakers, but that varies depending on the fight.

Take Thorim for example. Good to have close to hitcap, of course, but what's the best way to mitigate an Unabalancing? Stack more armor or stack more health? Sure it depends on the amount, but I'd be interested if my AC set would be slightly better than gaining 1k HP. Guessing the armor, since my health should be high enough + mitigation high enough (glyph of salv/bubble wall) to take the hit.

For Fusion Punch on IC hard mode, though, stacking an assload of health most likely better than armor since it's magic. He hits hard, though.

We also noticed Unbalancing sometimes misses. Is this limited to ~5% chance to miss or because of increased avoidance through gear/talents?

Re: Rawr.ProtPaladin

PostPosted: Tue Jul 28, 2009 10:50 pm
by Kalakaua
I just started using Rawr and the results seem very questionable. I suspect I'm doing something wrong. I wanted to look at gear from a pure survivability/mitigation standpoint since I have no problems with threat. Under Options->Ranking, I set Threat to 0 and loaded my character from armory.

Rawr seems to think that DMC:Greatness is better than Heart of Iron when looking at combined mitigation/survivability. I know that this can't possibly be true. Does anyone else get this same result?

Re: Rawr.ProtPaladin

PostPosted: Fri Aug 21, 2009 5:58 am
by Gamingdevil
Have the formulas for dodge and parry been updated since the recent patch?

Re: Rawr.ProtPaladin

PostPosted: Fri Aug 21, 2009 7:12 am
by Jerey-Darkspear
Yes. He submitted a patch for those, but I don't see that they were actually applied. ShoR hasn't been fixed yet. I submitted code based off of Theck's Matlab to both him and discussion boards that I think fixes it. Just have to wait and see.

EDIT: Just realized that he had already replied regarding the ShoR fix. Should be in soonish

Re: Rawr.ProtPaladin

PostPosted: Tue Sep 01, 2009 6:00 am
by ydraw
The Warlord's Depravity (black knight heroic) is bugged in Armory, and therefore also bugged in Rawr I guess.

It doesn't display or count the block value on the item.

Re: Rawr.ProtPaladin

PostPosted: Thu Sep 03, 2009 10:39 am
by blot0
is it just me or is something broken with rawr?

i loaded it up today after grabbing the latest version, i had gotten some new gear and wanted to play around with some things and check out my dodge/parry ratio..
but, the %'s listed in the main window do not change as i tick on or off buffs from the buffs tab..

Re: Rawr.ProtPaladin

PostPosted: Mon Sep 07, 2009 12:13 pm
by badgermonkey
My Rawr won't open. Downloaded, extracted. I get a runtime error if I try to open it. What's up? :(

Re: Rawr.ProtPaladin

PostPosted: Sat Dec 19, 2009 10:27 pm
by Orithius
for some reason I'm noticing its filling all of my gem slots with +20 Agility regardless of color. Is this actually the best gem. Looks to me its trying to make Dodge/Parry as high as possible...

Re: Rawr.ProtPaladin

PostPosted: Sun Dec 20, 2009 4:58 am
by KysenMurrin
The default Rawr settings seem to put mitigation above everything, and try to stack armor. You can tell it what gemming pattern to use if you fiddle with the settings, though.

Re: Rawr.ProtPaladin

PostPosted: Mon Dec 21, 2009 9:19 am
by culhag
Check the gemming templates, and what gems are enabled for the optimizer.

It's something I noticed quite late, that you can select gems and enchants for the optimizer just like you select your available gear.

Re: Rawr.ProtPaladin

PostPosted: Thu Dec 31, 2009 8:05 pm
by Meebo
Is there a way in Rawr to set it so items with Block Value and Block Rating situate higher in the lists in case I wanted to make a Block Value/Rating set?

Re: Rawr.ProtPaladin

PostPosted: Thu Jan 14, 2010 6:50 pm
by solieu
Easiest way to make a block set comparison: lower the average boss damage to something a bit more realistic for trash / anub adds.

Re: Rawr.ProtPaladin

PostPosted: Tue Jan 19, 2010 12:17 pm
by Trase
Using the 2.3.6 version of Rawr, Rawr.ProtPaladin seems to be miscalculating the damage of Hammer of the Righteous. It appears to not be taking the DPS gained from Attack Power into account when calculating the damage shown under AbilityDamage.