ThatJustHappened: Combat Event Announcement Mod
Moderators: Fridmarr, Worldie, Aergis, _Chloe
Re: ThatJustHappened: Combat Event Announcement Mod
Pyched wrote:fuzzygeek wrote:Do a search-and-replace for: this:GetID()
Replace it with: self.GetID()
There should be 49 occurances.
And you should be good to go.
I had to change this:GetID() to self:GetID() instead in order to get the addon to work.
Instead? Isn't that what I have written?
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fuzzygeek - Maintankadonor
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Re: ThatJustHappened: Combat Event Announcement Mod
fuzzygeek wrote:Pyched wrote:fuzzygeek wrote:Do a search-and-replace for: this:GetID()
Replace it with: self.GetID()
There should be 49 occurances.
And you should be good to go.
I had to change this:GetID() to self:GetID() instead in order to get the addon to work.
Instead? Isn't that what I have written?
No.. you used a dot operator.... self.GetID() instead of using a colon, self:GetID()
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Arees - Posts: 546
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Re: ThatJustHappened: Combat Event Announcement Mod
WATERBOYsh wrote:No.. you used a dot operator.... self.GetID() instead of using a colon, self:GetID()
Oh wow. Fixed.
You'd think I'd have a better eye for code punctuation after all these years.
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fuzzygeek - Maintankadonor
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Re: ThatJustHappened: Combat Event Announcement Mod
fuzzygeek wrote:You'd think I'd have a better eye for code punctuation after all these years.
I've only just started getting into the LUA addon thing, and I find myself putting dots instead of colons and ending lines with a semi-colon... so it's understandable.
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Arees - Posts: 546
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Re: ThatJustHappened: Combat Event Announcement Mod
If someone wants to pm/email me the file I will be glad to host them for us until curse is (if) updated.
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majorwoo - Posts: 478
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Re: ThatJustHappened: Combat Event Announcement Mod
The mod is no longer announcing stacks, and I've found a few other oddities. When I get a chance to fix I'll go and post a branch on wowinterface.
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fuzzygeek - Maintankadonor
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Re: ThatJustHappened: Combat Event Announcement Mod
fuzzygeek wrote:The mod is no longer announcing stacks, and I've found a few other oddities. When I get a chance to fix I'll go and post a branch on wowinterface.
Pretty sure the mod never announced stacks. A while back Modus updated to code to do stack counting and posted it here.
I haven't had any issues with TJH after editing the source code.
**edit**
I guess I should say the official addon never announced stacks.
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Arees - Posts: 546
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Re: ThatJustHappened: Combat Event Announcement Mod
Hmm, I've never used Modus' fork, and I used to announce phase punch, puppy bites, fester stacks and the like.
Also, I reverted to the version I was using in 3.x that did stack announcements and applied the 4.x code fixes, and the announces (other than the initial effect) stopped.
Also, I reverted to the version I was using in 3.x that did stack announcements and applied the 4.x code fixes, and the announces (other than the initial effect) stopped.
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fuzzygeek - Maintankadonor
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Re: ThatJustHappened: Combat Event Announcement Mod
Anybody got it to working for 4.0+ and can upload it somewhere?
- Sarkan-ZdC
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Re: ThatJustHappened: Combat Event Announcement Mod
Sarkan-ZdC wrote:Anybody got it to working for 4.0+ and can upload it somewhere?
If you want to pm me with your e-mail address I can mail you my modified lua and xml file. If you want to do it yourself, check back maybe 1 or 2 pages in the thread with how to do it.
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Arees - Posts: 546
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Re: ThatJustHappened: Combat Event Announcement Mod
Arees wrote:Sarkan-ZdC wrote:Anybody got it to working for 4.0+ and can upload it somewhere?
If you want to pm me with your e-mail address I can mail you my modified lua and xml file. If you want to do it yourself, check back maybe 1 or 2 pages in the thread with how to do it.
I got you a PM but if somebody else can upload it somewhere (rapidshare.com) I would be very grateful
- Sarkan-ZdC
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Re: ThatJustHappened: Combat Event Announcement Mod
I intend to crack this open sometime tomorrow. Given Blizzard's rules about what rights you have when you author an addon, I can probably just throw the branch up on Curse, right? I've never done anything like that before, just asking.
Oh. Unless, is Modus the author? I should check who the author is.
I was kind of famous for using this mod in Wrath, and I really miss it. You can do some very clever things with it. Also, I learned that using it directly for Divine Guardian is a bad idea - it announces it once for each member of your raid >_<
Oh. Unless, is Modus the author? I should check who the author is.
I was kind of famous for using this mod in Wrath, and I really miss it. You can do some very clever things with it. Also, I learned that using it directly for Divine Guardian is a bad idea - it announces it once for each member of your raid >_<
Moo.
- theothersteve7
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Re: ThatJustHappened: Combat Event Announcement Mod
Original Author: http://www.curseforge.com/profiles/belleboom/
Did not update any of his mods for more then a year.
Usually it is done that you call the new mod something like "TJH reloaded" and say in the description that you only fixed the original mod found here.
Happens a los with mods.
And I still would be eternaly grateful
Did not update any of his mods for more then a year.
Usually it is done that you call the new mod something like "TJH reloaded" and say in the description that you only fixed the original mod found here.
Happens a los with mods.
And I still would be eternaly grateful
- Sarkan-ZdC
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Re: ThatJustHappened: Combat Event Announcement Mod
I had more people PM me for my modified version of TJH that I thought I would have. I haven't answered because I was away for Christmas and didn't have access to my PC. Now that I'm home I have uploaded the modified version of it here.
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Arees - Posts: 546
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Re: ThatJustHappened: Combat Event Announcement Mod
Thank you very much!
- Sarkan-ZdC
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- Joined: Tue May 13, 2008 4:00 am
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