ThatJustHappened: Combat Event Announcement Mod
Moderators: Fridmarr, Worldie, Aergis, _Chloe
Re: ThatJustHappened: Combat Event Announcement Mod
Cerbul wrote:The part with Divine Sacrifice Announcement can be done easily by more addons. However, my problem is that I am looking for an addon to be used by paladin classmaster in my case, and which should be able to announce in paladin chanel, when Divine Sacrifice Fades from ppl. I can do that for myself, considering that I am alive everytime aura is removed. But in case I may be dead at that time, I would like some rule that sounds like this:
Announce "Players X Divine Sacrifice Faded", but only once, not for every single person in raid. So would be something like announce only once when Divine Sacrifice faded.
Anyone can help on this?
You could easily do it with two rules and setting the delay to the duration of DS. I'm not sure what the cd of DS is, but lets just say 10 seconds. Make one rule to announce when it is cast, and another one that triggers when its cast, but is delayed for 10 seconds before happening.
-

Arees - Posts: 546
- Joined: Tue Dec 25, 2007 9:50 pm
Re: ThatJustHappened: Combat Event Announcement Mod
Has anyone a list of rules for trial of the crusader for TJH ?
I wasn't using it but since I switched to deus vox I miss a few informations that bigwigs used to gave me. For example, I don't know who got the poison or fire debuff on the worms. Deus would just tell me where to go.
I wasn't using it but since I switched to deus vox I miss a few informations that bigwigs used to gave me. For example, I don't know who got the poison or fire debuff on the worms. Deus would just tell me where to go.
- Belarkan
- Posts: 925
- Joined: Mon Aug 13, 2007 3:32 am
Re: ThatJustHappened: Combat Event Announcement Mod
Cerbul wrote:The part with Divine Sacrifice Announcement can be done easily by more addons. However, my problem is that I am looking for an addon to be used by paladin classmaster in my case, and which should be able to announce in paladin chanel, when Divine Sacrifice Fades from ppl. I can do that for myself, considering that I am alive everytime aura is removed. But in case I may be dead at that time, I would like some rule that sounds like this:
Announce "Players X Divine Sacrifice Faded", but only once, not for every single person in raid. So would be something like announce only once when Divine Sacrifice faded.
Anyone can help on this?
Hm, this is a hard one to solve..
To announce it when its cast is easy
/tjh rule SPELL_CAST_SUCCESS;;;Divine Sacrifice;;ChannelName;Divine Sacrifice is up!
but to get it to show when it goes down.. hm, Im not sure if this works, but it might be worth a shot. I know you can use things like *target and *source in announce, maybe it works as target too?
Im not at home atm, but please try
/tjh rule SPELL_AURA_REMOVED;;*source;Divine Sacrifice;;ChannelName;*source Divine Sacrifice faded!
If it works as Id like it to do, it would trigger the event when the buff falls off the original caster. Apart from that I cannot think of any way to solve this, except putting a 10s delay message, which can be totaly incorrect if the buff breakes early. Hope it helps. I sure will try when I get home
Belarkan wrote:Has anyone a list of rules for trial of the crusader for TJH ?
I have some, not all though. But I can put them up here when I get home.
-

Darkler - Posts: 66
- Joined: Wed Apr 08, 2009 2:57 am
Re: ThatJustHappened: Combat Event Announcement Mod
I checked now, and
/tjh rule SPELL_AURA_REMOVED;;*source;Divine Sacrifice;;ChannelName;*source Divine Sacrifice faded!
does not work >_<
So I cannot find a good way to use TJH to tell when all paladins sacrifices ends.
Following are the rules I use for ToTC:
/tjh rule SPELL_AURA_APPLIED;Gormok the Impaler;;Impale;raid;RW;*spell on *target!;
/tjh rule SPELL_AURA_APPLIED;;;Fire Bomb;raid;*target;*spell on you, move!;
/tjh rule SPELL_CAST_SUCCESS;;;Slime Pool;;RW;Poison Cloud dropped.;
/tjh rule SPELL_AURA_APPLIED;Dreadscale;;Burning Bile;raid;RAID;- *target got *spell -;
/tjh rule SPELL_AURA_APPLIED;Acidmaw;;Paralytic Toxin;raid;RAID;- *target got *spell -;
/tjh rule SPELL_AURA_APPLIED;Icehowl;;Ferocious Butt;raid;SAY;*target stunned for 2.5 sec.;
/tjh rule SPELL_AURA_APPLIED;Lord Jaraxxus;;67009;;RW;*source got Nether Power!;
/tjh rule SPELL_AURA_APPLIED;Lord Jaraxxus;;Touch of Jaraxxus;raid;RAID;- *target got *spell. Dont get close! -;
/tjh rule SPELL_AURA_APPLIED;;;Legion Flame;raid;*target;*spell on you!;
/tjh rule SPELL_AURA_APPLIED;Lord Jaraxxus;;Incinerate Flesh;raid;RW;*spell on *target!;
/tjh rule SPELL_AURA_APPLIED;;;Mistress' Kiss;;*target;Kiss on you!;
/tjh rule SPELL_AURA_REMOVED;;;Incinerate Flesh;;RAID;- *target is SAFE -;
/tjh rule SPELL_AURA_APPLIED;;;Penetrating Cold;raid;RAID;- *target got *spell -;
I have a gut feeling now that I see them all, that not every rule is working, like the Touch of Jaraxxus one, but at least most of the others works just fine. The rules are for 10man, so change the spell ID 67009 to the correct one if you go for 25man. Also, I have not made any rules for Twin Valks, as the DBM ones are great as they are.
/tjh rule SPELL_AURA_REMOVED;;*source;Divine Sacrifice;;ChannelName;*source Divine Sacrifice faded!
does not work >_<
So I cannot find a good way to use TJH to tell when all paladins sacrifices ends.
Following are the rules I use for ToTC:
/tjh rule SPELL_AURA_APPLIED;Gormok the Impaler;;Impale;raid;RW;*spell on *target!;
/tjh rule SPELL_AURA_APPLIED;;;Fire Bomb;raid;*target;*spell on you, move!;
/tjh rule SPELL_CAST_SUCCESS;;;Slime Pool;;RW;Poison Cloud dropped.;
/tjh rule SPELL_AURA_APPLIED;Dreadscale;;Burning Bile;raid;RAID;- *target got *spell -;
/tjh rule SPELL_AURA_APPLIED;Acidmaw;;Paralytic Toxin;raid;RAID;- *target got *spell -;
/tjh rule SPELL_AURA_APPLIED;Icehowl;;Ferocious Butt;raid;SAY;*target stunned for 2.5 sec.;
/tjh rule SPELL_AURA_APPLIED;Lord Jaraxxus;;67009;;RW;*source got Nether Power!;
/tjh rule SPELL_AURA_APPLIED;Lord Jaraxxus;;Touch of Jaraxxus;raid;RAID;- *target got *spell. Dont get close! -;
/tjh rule SPELL_AURA_APPLIED;;;Legion Flame;raid;*target;*spell on you!;
/tjh rule SPELL_AURA_APPLIED;Lord Jaraxxus;;Incinerate Flesh;raid;RW;*spell on *target!;
/tjh rule SPELL_AURA_APPLIED;;;Mistress' Kiss;;*target;Kiss on you!;
/tjh rule SPELL_AURA_REMOVED;;;Incinerate Flesh;;RAID;- *target is SAFE -;
/tjh rule SPELL_AURA_APPLIED;;;Penetrating Cold;raid;RAID;- *target got *spell -;
I have a gut feeling now that I see them all, that not every rule is working, like the Touch of Jaraxxus one, but at least most of the others works just fine. The rules are for 10man, so change the spell ID 67009 to the correct one if you go for 25man. Also, I have not made any rules for Twin Valks, as the DBM ones are great as they are.
-

Darkler - Posts: 66
- Joined: Wed Apr 08, 2009 2:57 am
Re: ThatJustHappened: Combat Event Announcement Mod
I'm just looking at your rules (bear in mind, I haven't used TJH yet, so I may be off with this one...), and is there any reason that you have a trailing semi-colon?
From what I was seeing in the OP, there's no semi-colon after you plug in your "spam" message.
Or does that matter anymore?
From what I was seeing in the OP, there's no semi-colon after you plug in your "spam" message.
moduspwnens wrote:/tjh rule EVENT_NAME;SourceName;TargetName;SpellName;Affiliation;Channel;Spam
Or does that matter anymore?
-

guillex - Moderator
- Posts: 7490
- Joined: Mon Jul 09, 2007 8:32 pm
- Location: Montreal, Quebec, Canada
Re: ThatJustHappened: Combat Event Announcement Mod
Yeah, well, its there because of me using an excel sheet makeing them, and the last one is there in case I want to add delays in the messages.
Delays were added in a later version of the addon, than whats explained at the first page, so the "real" should look like
/tjh rule EVENT_NAME;SourceName;TargetName;SpellName;Affiliation;Channel;Spam;Delay
For example, Im using
/tjh rule SPELL_CAST_START;Algalon;;Big Bang;;RW;Bang in 5!;3
/tjh rule SPELL_CAST_START;Algalon;;Big Bang;;RW;Bang in 4!;4
/tjh rule SPELL_CAST_START;Algalon;;Big Bang;;RW;Bang in 3!;5
to try to tell the raid when to enter the black holes on the Algalon fight. And when no delay is entered in the excelsheet, it just turns out as an empty "left-over" semi-colon. It doesnt change the outcome of the other rules though.
:)
Delays were added in a later version of the addon, than whats explained at the first page, so the "real" should look like
/tjh rule EVENT_NAME;SourceName;TargetName;SpellName;Affiliation;Channel;Spam;Delay
For example, Im using
/tjh rule SPELL_CAST_START;Algalon;;Big Bang;;RW;Bang in 5!;3
/tjh rule SPELL_CAST_START;Algalon;;Big Bang;;RW;Bang in 4!;4
/tjh rule SPELL_CAST_START;Algalon;;Big Bang;;RW;Bang in 3!;5
to try to tell the raid when to enter the black holes on the Algalon fight. And when no delay is entered in the excelsheet, it just turns out as an empty "left-over" semi-colon. It doesnt change the outcome of the other rules though.
:)
-

Darkler - Posts: 66
- Joined: Wed Apr 08, 2009 2:57 am
Re: ThatJustHappened: Combat Event Announcement Mod
Anyone know if the current version of TJH works on the 3.3 PTR? New patches sometimes mean interface changes, and combatlog may not be the same there.
Also, I thought I'd share these rules because I've found them useful and I haven't seen them in this thread. They announce when and to who rogues/hunters use their threat transfer abilities:
/tjh rule SPELL_CAST_SUCCESS;;;Tricks of the Trade;raid;RAID;*source Tricks -> *target;
/tjh rule SPELL_CAST_SUCCESS;;;Misdirection;raid;RAID;*source MD -> *target;
Also, I thought I'd share these rules because I've found them useful and I haven't seen them in this thread. They announce when and to who rogues/hunters use their threat transfer abilities:
/tjh rule SPELL_CAST_SUCCESS;;;Tricks of the Trade;raid;RAID;*source Tricks -> *target;
/tjh rule SPELL_CAST_SUCCESS;;;Misdirection;raid;RAID;*source MD -> *target;
Penji on Mal'Ganis
- tobinbereznak
- Posts: 3
- Joined: Thu Nov 19, 2009 11:11 am
Re: ThatJustHappened: Combat Event Announcement Mod
ugh that am I doing wrong...and can i just copy and paste the premades ones anywhere?


- towelliee
- Posts: 1160
- Joined: Tue May 27, 2008 8:09 am
Re: ThatJustHappened: Combat Event Announcement Mod
You can put the premade ones on the first page right into the chat box. Just make sure that TJH is enabled first. It's confusing because the mod starts disabled by default. You enable it by pressing the "Disabled" button and making sure it changes to "*Enabled*"
-

Grehn|Skipjack - Maintankadonor
- Posts: 4529
- Joined: Tue May 27, 2008 8:53 am
- Location: Malorne
Re: ThatJustHappened: Combat Event Announcement Mod
Also, you have the group affiliation set to target. Unless you target yourself when you tank, you should change that to self.
-

Arees - Posts: 546
- Joined: Tue Dec 25, 2007 9:50 pm
Re: ThatJustHappened: Combat Event Announcement Mod
Do you change YOURNAME to YOURNAME? Sorry for the dumb question 
Captaìnkurr - 80 Paladin
-

Methodis - Posts: 26
- Joined: Tue Jan 26, 2010 12:16 pm
Re: ThatJustHappened: Combat Event Announcement Mod
For the CHANNEL Argument, is it possible to have it reporting in a custom channel? Our Healers want the Healing CDs (Guardian Spirit or Shield Wall) in there Channel so they see them better then in the raidchat.
Possible?
Possible?
- Sarkan-ZdC
- Posts: 699
- Joined: Tue May 13, 2008 4:00 am
Re: ThatJustHappened: Combat Event Announcement Mod
is there any way to add a debuff number to SPELL_AURA_APPLIED?
specified, i need to announce when some retard got 3 stacks on rotface.
specified, i need to announce when some retard got 3 stacks on rotface.
-

aureon - Posts: 479
- Joined: Sat Jan 05, 2008 4:41 pm
Re: ThatJustHappened: Combat Event Announcement Mod
Sarkan-ZdC wrote:For the CHANNEL Argument, is it possible to have it reporting in a custom channel? Our Healers want the Healing CDs (Guardian Spirit or Shield Wall) in there Channel so they see them better then in the raidchat.
Possible?
Yes. Our healers have their own private chat as well and I join it and use TJH to announce things for them. Just put the name of the channel in for the argument.
-

Arees - Posts: 546
- Joined: Tue Dec 25, 2007 9:50 pm
Re: ThatJustHappened: Combat Event Announcement Mod
aureon wrote:is there any way to add a debuff number to SPELL_AURA_APPLIED?
specified, i need to announce when some retard got 3 stacks on rotface.
Not with the TJH you download from curse. Modus modified TJH a little to give it the capability to track stacks and its somewhere in this thread.
He also wrote his own implementation of TJH, which I believe he has a link to in his signature. I'm pretty sure it counts stacks, but I just have never had the time to try and convert my TJH rules over to his mod and try it out.
-

Arees - Posts: 546
- Joined: Tue Dec 25, 2007 9:50 pm
Return to Add-ons, UI, and Macros
Who is online
Users browsing this forum: No registered users and 2 guests


