ThatJustHappened: Combat Event Announcement Mod
Moderators: Fridmarr, Worldie, Aergis, _Chloe
Re: ThatJustHappened: Combat Event Announcement Mod
Modus, just out of curiosity, do you use any particular IDE for editing LUA code, or just a text editor? for small stuff I've been using notepad++ but I'm wanting to look at the code a little bit more in depth and see if I can figure anything out about the pyrite and demos.
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Arees - Posts: 546
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Re: ThatJustHappened: Combat Event Announcement Mod
Zeruvar wrote:its working now with mosue overs, thanksnow to make it announce if sacred shield is out, and hopefully the proc from sacred shield too hehe
Thats listed on the first page of the thread. You have to use the spell ID since both the buff and proc are both called Sacred Shield. You have to do the same thing to announce MD too btw since the hunter and target both get a buff called Misdirection.
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Arees - Posts: 546
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Re: ThatJustHappened: Combat Event Announcement Mod
Grrrr. Evidently taking information from a combat log entry containing a vehicle and finding out whose it is is tougher than I thought. I'm able to determine THAT it's a vehicle, but I'm having trouble taking that and figuring out who's in it.
Anyway, here's the TJH with stacks implemented. It's just another parameter on the end for simplicty's sake.
If you know about the WoW API and can think of a way it can be reasonably implemented, let me know. Also, I think I told my Mac to not put garbage files in that ZIP so if you see anything like "_MACOSX" let me know, although the add-on inside will still be just fine.
Anyway, here's the TJH with stacks implemented. It's just another parameter on the end for simplicty's sake.
If you know about the WoW API and can think of a way it can be reasonably implemented, let me know. Also, I think I told my Mac to not put garbage files in that ZIP so if you see anything like "_MACOSX" let me know, although the add-on inside will still be just fine.
I rule.
- moduspwnens
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Re: ThatJustHappened: Combat Event Announcement Mod
Where is the best place to look at the API? The best thing I have found is wowwiki.
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Arees - Posts: 546
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Re: ThatJustHappened: Combat Event Announcement Mod
WATERBOYsh wrote:Where is the best place to look at the API? The best thing I have found is wowwiki.
That or wowprogramming.com, but I usually use WoWWiki.
I started a thread to ask questions on making add-ons here and it discusses IDE choice. I also just thought of how I could do the vehicle thing. I may do it later, but it's outside the scope of the combat log so I'll probably implement it in my new project but it'd be odd to put that into TJH.
I rule.
- moduspwnens
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Re: ThatJustHappened: Combat Event Announcement Mod
There are several functions on wowwiki that are not documented yet that deal with vehicles that seem like they could work...
seems like it could be done... I'll look into it some and see if its an easy change...
seems like it could be done... I'll look into it some and see if its an easy change...
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Arees - Posts: 546
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Re: ThatJustHappened: Combat Event Announcement Mod
WATERBOYsh wrote:There are several functions on wowwiki that are not documented yet that deal with vehicles that seem like they could work...
seems like it could be done... I'll look into it some and see if its an easy change...
Well, good luck. My best case scenario includes cycling through raid members to match their vehicle's GUID.
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- moduspwnens
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Re: ThatJustHappened: Combat Event Announcement Mod
The TJH I posted up included my accidentally deleting the *source and *target replacements. I just reuploaded to the same URL a fix, so if you used that link, re-download.
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- moduspwnens
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Re: ThatJustHappened: Combat Event Announcement Mod
Let me know if you find one that flat out doesn't work, but I do plan to implement something web-based for rule sharing for my new project that will be more helpful.
Modus,
hand of sacrifice not working.
- coldsin
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Re: ThatJustHappened: Combat Event Announcement Mod
coldsin wrote:hand of sacrifice not working.
What rule are you using and what do you want it to do?
- Code: Select all
/tjh rule SPELL_AURA_APPLIED;;;Hand of Sacrifice;raid;AUTO;*source has used hand of sacrifice on *taget. Heal *source.;
- Code: Select all
/tjh rule SPELL_AURA_APPLIED;Yourname;;Hand of Sacrifice;raid;*target;Hand of Sacrifice on you!;
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Arees - Posts: 546
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Re: ThatJustHappened: Combat Event Announcement Mod
moduspwnens wrote: I've personally tried multiple ways to get Brundir's Overload to announce with no luck. Let us know how it works out.
I have it working since some time. I will try to remember to post it here when I get home, since I usually read these forums at work. =D
- Alppha
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Re: ThatJustHappened: Combat Event Announcement Mod
Alppha wrote:moduspwnens wrote: I've personally tried multiple ways to get Brundir's Overload to announce with no luck. Let us know how it works out.
I have it working since some time. I will try to remember to post it here when I get home, since I usually read these forums at work. =D
There you go.
SPELL_AURA_APPLIED;Stormcaller Brundir;;Overload;;YELL;OVERLOAD!!!!!
It triggers at begin and at end of cast, so you will have 2 warnings per oveload
- Alppha
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Re: ThatJustHappened: Combat Event Announcement Mod
why does it trigger 2 times?
my
/tjh rule SPELL_AURA_APPLIED;Stormcaller Brundir;Stormcaller Brundir;Overload;;RW;Overload! RUN!;
only triggers once every overload.
only way i can see it should trigger twise is if it hits someone. looking at the combat log below for first example is brundir getting the buff (ie "casting" overload), and the second one the overload hitting a pet.
hope that helps!
my
/tjh rule SPELL_AURA_APPLIED;Stormcaller Brundir;Stormcaller Brundir;Overload;;RW;Overload! RUN!;
only triggers once every overload.
only way i can see it should trigger twise is if it hits someone. looking at the combat log below for first example is brundir getting the buff (ie "casting" overload), and the second one the overload hitting a pet.
- Code: Select all
SPELL_AURA_APPLIED 0xF1300080590043DD Stormcaller Brundir 0x8000a48 0xF1300080590043DD Stormcaller Brundir 0x8000a48 61869 Overload 0x8 BUFF
- Code: Select all
SPELL_AURA_APPLIED 0xF1300080590043DD Stormcaller Brundir 0x8000a48 0xF14041AFE300017D Devil 0x1112 61878 Overload 0x8 DEBUFF
hope that helps!
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Darkler - Posts: 66
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Re: ThatJustHappened: Combat Event Announcement Mod
Maybe cuz I dont use target in rule and you do. Anyway, the working rule is there. 
- Alppha
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Re: ThatJustHappened: Combat Event Announcement Mod
The part with Divine Sacrifice Announcement can be done easily by more addons. However, my problem is that I am looking for an addon to be used by paladin classmaster in my case, and which should be able to announce in paladin chanel, when Divine Sacrifice Fades from ppl. I can do that for myself, considering that I am alive everytime aura is removed. But in case I may be dead at that time, I would like some rule that sounds like this:
Announce "Players X Divine Sacrifice Faded", but only once, not for every single person in raid. So would be something like announce only once when Divine Sacrifice faded.
Anyone can help on this?
Announce "Players X Divine Sacrifice Faded", but only once, not for every single person in raid. So would be something like announce only once when Divine Sacrifice faded.
Anyone can help on this?
- Cerbul
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