ThatJustHappened: Combat Event Announcement Mod

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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Arees » Wed Aug 12, 2009 12:31 pm

Modus, just out of curiosity, do you use any particular IDE for editing LUA code, or just a text editor? for small stuff I've been using notepad++ but I'm wanting to look at the code a little bit more in depth and see if I can figure anything out about the pyrite and demos.
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Arees » Wed Aug 12, 2009 12:33 pm

Zeruvar wrote:its working now with mosue overs, thanks :) now to make it announce if sacred shield is out, and hopefully the proc from sacred shield too hehe


Thats listed on the first page of the thread. You have to use the spell ID since both the buff and proc are both called Sacred Shield. You have to do the same thing to announce MD too btw since the hunter and target both get a buff called Misdirection.
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby moduspwnens » Wed Aug 12, 2009 1:48 pm

Grrrr. Evidently taking information from a combat log entry containing a vehicle and finding out whose it is is tougher than I thought. I'm able to determine THAT it's a vehicle, but I'm having trouble taking that and figuring out who's in it.

Anyway, here's the TJH with stacks implemented. It's just another parameter on the end for simplicty's sake.

If you know about the WoW API and can think of a way it can be reasonably implemented, let me know. Also, I think I told my Mac to not put garbage files in that ZIP so if you see anything like "_MACOSX" let me know, although the add-on inside will still be just fine.
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Arees » Wed Aug 12, 2009 1:58 pm

Where is the best place to look at the API? The best thing I have found is wowwiki.
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby moduspwnens » Wed Aug 12, 2009 2:01 pm

WATERBOYsh wrote:Where is the best place to look at the API? The best thing I have found is wowwiki.


That or wowprogramming.com, but I usually use WoWWiki.

I started a thread to ask questions on making add-ons here and it discusses IDE choice. I also just thought of how I could do the vehicle thing. I may do it later, but it's outside the scope of the combat log so I'll probably implement it in my new project but it'd be odd to put that into TJH.
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Arees » Wed Aug 12, 2009 2:11 pm

There are several functions on wowwiki that are not documented yet that deal with vehicles that seem like they could work...

seems like it could be done... I'll look into it some and see if its an easy change...
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby moduspwnens » Wed Aug 12, 2009 2:25 pm

WATERBOYsh wrote:There are several functions on wowwiki that are not documented yet that deal with vehicles that seem like they could work...

seems like it could be done... I'll look into it some and see if its an easy change...


Well, good luck. My best case scenario includes cycling through raid members to match their vehicle's GUID.
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby moduspwnens » Wed Aug 12, 2009 7:58 pm

The TJH I posted up included my accidentally deleting the *source and *target replacements. I just reuploaded to the same URL a fix, so if you used that link, re-download.
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby coldsin » Thu Aug 13, 2009 6:58 am

Let me know if you find one that flat out doesn't work, but I do plan to implement something web-based for rule sharing for my new project that will be more helpful.


Modus,
hand of sacrifice not working.
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Arees » Thu Aug 13, 2009 7:24 am

coldsin wrote:hand of sacrifice not working.


What rule are you using and what do you want it to do?

Code: Select all
/tjh rule SPELL_AURA_APPLIED;;;Hand of Sacrifice;raid;AUTO;*source has used hand of sacrifice on *taget. Heal *source.;
Will announce when any paladin uses Hand of sacrifice.

Code: Select all
/tjh rule SPELL_AURA_APPLIED;Yourname;;Hand of Sacrifice;raid;*target;Hand of Sacrifice on you!;
will whisper whoever you put it on.
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Alppha » Fri Aug 14, 2009 12:02 pm

moduspwnens wrote: I've personally tried multiple ways to get Brundir's Overload to announce with no luck. Let us know how it works out.



I have it working since some time. I will try to remember to post it here when I get home, since I usually read these forums at work. =D
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Alppha » Sat Aug 15, 2009 11:40 am

Alppha wrote:
moduspwnens wrote: I've personally tried multiple ways to get Brundir's Overload to announce with no luck. Let us know how it works out.



I have it working since some time. I will try to remember to post it here when I get home, since I usually read these forums at work. =D



There you go.

SPELL_AURA_APPLIED;Stormcaller Brundir;;Overload;;YELL;OVERLOAD!!!!!

It triggers at begin and at end of cast, so you will have 2 warnings per oveload
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Darkler » Mon Aug 17, 2009 2:30 am

why does it trigger 2 times?

my
/tjh rule SPELL_AURA_APPLIED;Stormcaller Brundir;Stormcaller Brundir;Overload;;RW;Overload! RUN!;
only triggers once every overload.

only way i can see it should trigger twise is if it hits someone. looking at the combat log below for first example is brundir getting the buff (ie "casting" overload), and the second one the overload hitting a pet.
Code: Select all
SPELL_AURA_APPLIED 0xF1300080590043DD Stormcaller Brundir 0x8000a48 0xF1300080590043DD Stormcaller Brundir 0x8000a48 61869 Overload 0x8 BUFF

Code: Select all
SPELL_AURA_APPLIED 0xF1300080590043DD Stormcaller Brundir 0x8000a48 0xF14041AFE300017D Devil 0x1112 61878 Overload 0x8 DEBUFF


hope that helps!
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Alppha » Mon Aug 17, 2009 6:51 am

Maybe cuz I dont use target in rule and you do. Anyway, the working rule is there. :mrgreen:
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Cerbul » Wed Nov 04, 2009 6:59 am

The part with Divine Sacrifice Announcement can be done easily by more addons. However, my problem is that I am looking for an addon to be used by paladin classmaster in my case, and which should be able to announce in paladin chanel, when Divine Sacrifice Fades from ppl. I can do that for myself, considering that I am alive everytime aura is removed. But in case I may be dead at that time, I would like some rule that sounds like this:

Announce "Players X Divine Sacrifice Faded", but only once, not for every single person in raid. So would be something like announce only once when Divine Sacrifice faded.
Anyone can help on this?
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Arees » Wed Nov 04, 2009 10:05 am

Cerbul wrote:The part with Divine Sacrifice Announcement can be done easily by more addons. However, my problem is that I am looking for an addon to be used by paladin classmaster in my case, and which should be able to announce in paladin chanel, when Divine Sacrifice Fades from ppl. I can do that for myself, considering that I am alive everytime aura is removed. But in case I may be dead at that time, I would like some rule that sounds like this:

Announce "Players X Divine Sacrifice Faded", but only once, not for every single person in raid. So would be something like announce only once when Divine Sacrifice faded.
Anyone can help on this?


You could easily do it with two rules and setting the delay to the duration of DS. I'm not sure what the cd of DS is, but lets just say 10 seconds. Make one rule to announce when it is cast, and another one that triggers when its cast, but is delayed for 10 seconds before happening.
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Belarkan » Thu Nov 05, 2009 11:49 pm

Has anyone a list of rules for trial of the crusader for TJH ?
I wasn't using it but since I switched to deus vox I miss a few informations that bigwigs used to gave me. For example, I don't know who got the poison or fire debuff on the worms. Deus would just tell me where to go.
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Darkler » Fri Nov 06, 2009 6:12 am

Cerbul wrote:The part with Divine Sacrifice Announcement can be done easily by more addons. However, my problem is that I am looking for an addon to be used by paladin classmaster in my case, and which should be able to announce in paladin chanel, when Divine Sacrifice Fades from ppl. I can do that for myself, considering that I am alive everytime aura is removed. But in case I may be dead at that time, I would like some rule that sounds like this:

Announce "Players X Divine Sacrifice Faded", but only once, not for every single person in raid. So would be something like announce only once when Divine Sacrifice faded.
Anyone can help on this?


Hm, this is a hard one to solve..

To announce it when its cast is easy
/tjh rule SPELL_CAST_SUCCESS;;;Divine Sacrifice;;ChannelName;Divine Sacrifice is up!

but to get it to show when it goes down.. hm, Im not sure if this works, but it might be worth a shot. I know you can use things like *target and *source in announce, maybe it works as target too?

Im not at home atm, but please try
/tjh rule SPELL_AURA_REMOVED;;*source;Divine Sacrifice;;ChannelName;*source Divine Sacrifice faded!

If it works as Id like it to do, it would trigger the event when the buff falls off the original caster. Apart from that I cannot think of any way to solve this, except putting a 10s delay message, which can be totaly incorrect if the buff breakes early. Hope it helps. I sure will try when I get home :)

Belarkan wrote:Has anyone a list of rules for trial of the crusader for TJH ?

I have some, not all though. But I can put them up here when I get home.
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Darkler » Sat Nov 07, 2009 12:47 am

I checked now, and
/tjh rule SPELL_AURA_REMOVED;;*source;Divine Sacrifice;;ChannelName;*source Divine Sacrifice faded!
does not work >_<

So I cannot find a good way to use TJH to tell when all paladins sacrifices ends.

Following are the rules I use for ToTC:

/tjh rule SPELL_AURA_APPLIED;Gormok the Impaler;;Impale;raid;RW;*spell on *target!;
/tjh rule SPELL_AURA_APPLIED;;;Fire Bomb;raid;*target;*spell on you, move!;
/tjh rule SPELL_CAST_SUCCESS;;;Slime Pool;;RW;Poison Cloud dropped.;
/tjh rule SPELL_AURA_APPLIED;Dreadscale;;Burning Bile;raid;RAID;- *target got *spell -;
/tjh rule SPELL_AURA_APPLIED;Acidmaw;;Paralytic Toxin;raid;RAID;- *target got *spell -;
/tjh rule SPELL_AURA_APPLIED;Icehowl;;Ferocious Butt;raid;SAY;*target stunned for 2.5 sec.;
/tjh rule SPELL_AURA_APPLIED;Lord Jaraxxus;;67009;;RW;*source got Nether Power!;
/tjh rule SPELL_AURA_APPLIED;Lord Jaraxxus;;Touch of Jaraxxus;raid;RAID;- *target got *spell. Dont get close! -;
/tjh rule SPELL_AURA_APPLIED;;;Legion Flame;raid;*target;*spell on you!;
/tjh rule SPELL_AURA_APPLIED;Lord Jaraxxus;;Incinerate Flesh;raid;RW;*spell on *target!;
/tjh rule SPELL_AURA_APPLIED;;;Mistress' Kiss;;*target;Kiss on you!;
/tjh rule SPELL_AURA_REMOVED;;;Incinerate Flesh;;RAID;- *target is SAFE -;
/tjh rule SPELL_AURA_APPLIED;;;Penetrating Cold;raid;RAID;- *target got *spell -;

I have a gut feeling now that I see them all, that not every rule is working, like the Touch of Jaraxxus one, but at least most of the others works just fine. The rules are for 10man, so change the spell ID 67009 to the correct one if you go for 25man. Also, I have not made any rules for Twin Valks, as the DBM ones are great as they are.
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby guillex » Sat Nov 07, 2009 6:44 am

I'm just looking at your rules (bear in mind, I haven't used TJH yet, so I may be off with this one...), and is there any reason that you have a trailing semi-colon?

From what I was seeing in the OP, there's no semi-colon after you plug in your "spam" message.

moduspwnens wrote:/tjh rule EVENT_NAME;SourceName;TargetName;SpellName;Affiliation;Channel;Spam


Or does that matter anymore?
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Darkler » Sat Nov 07, 2009 9:36 am

Yeah, well, its there because of me using an excel sheet makeing them, and the last one is there in case I want to add delays in the messages.

Delays were added in a later version of the addon, than whats explained at the first page, so the "real" should look like

/tjh rule EVENT_NAME;SourceName;TargetName;SpellName;Affiliation;Channel;Spam;Delay

For example, Im using

/tjh rule SPELL_CAST_START;Algalon;;Big Bang;;RW;Bang in 5!;3
/tjh rule SPELL_CAST_START;Algalon;;Big Bang;;RW;Bang in 4!;4
/tjh rule SPELL_CAST_START;Algalon;;Big Bang;;RW;Bang in 3!;5

to try to tell the raid when to enter the black holes on the Algalon fight. And when no delay is entered in the excelsheet, it just turns out as an empty "left-over" semi-colon. It doesnt change the outcome of the other rules though.
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby tobinbereznak » Thu Nov 19, 2009 11:13 am

Anyone know if the current version of TJH works on the 3.3 PTR? New patches sometimes mean interface changes, and combatlog may not be the same there.


Also, I thought I'd share these rules because I've found them useful and I haven't seen them in this thread. They announce when and to who rogues/hunters use their threat transfer abilities:

/tjh rule SPELL_CAST_SUCCESS;;;Tricks of the Trade;raid;RAID;*source Tricks -> *target;
/tjh rule SPELL_CAST_SUCCESS;;;Misdirection;raid;RAID;*source MD -> *target;
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby towelliee » Sun Nov 29, 2009 12:11 am

ugh that am I doing wrong...and can i just copy and paste the premades ones anywhere?

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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Grehn|Skipjack » Sun Nov 29, 2009 7:11 am

You can put the premade ones on the first page right into the chat box. Just make sure that TJH is enabled first. It's confusing because the mod starts disabled by default. You enable it by pressing the "Disabled" button and making sure it changes to "*Enabled*"
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Re: ThatJustHappened: Combat Event Announcement Mod

Postby Arees » Tue Dec 01, 2009 8:08 am

Also, you have the group affiliation set to target. Unless you target yourself when you tank, you should change that to self.
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