ThatJustHappened: Combat Event Announcement Mod

All things /script related

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Postby andz » Sun Dec 07, 2008 6:41 pm

Why isn't it possible to enter a slash command in the customizable output-window? Every time I try it just gives me the /command bla in the chat, but is not executing it.
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Postby moduspwnens » Sun Dec 07, 2008 6:42 pm

andz wrote:Why isn't it possible to enter a slash command in the customizable output-window? Every time I try it just gives me the /command bla in the chat, but is not executing it.


I don't know, I didn't write the addon. I assume, though, that it may be a limitation from Blizzard, because if we could /use things this way, it could get pretty automated.
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Postby andz » Sun Dec 07, 2008 6:47 pm

Yeah well right, didn´t know they removed that too, makes sense. Never used /cast bla or anything like that, only chat commands however could be the game handels them the same way. Next time I´ll try /script SendMessage(bla), see if that will work.
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Postby Felk » Tue Dec 16, 2008 7:37 am

I was making some flood stuff for my heroic runs with pugs, but i need some help with some adjusts. I am not sure if they work 100%

The Nexus

-Grand Magus Telestra
/tjh rule SPELL_CAST_START;Grand Magus Telestra;?;Ice Nova;?;YELL;
-Anomalus
/tjh rule SPELL_AURA_APPLIED;Anomalus;?;Arcane Attraction;party;SAY;
/tjh rule SPELL_CAST_SUCCESS;Anomalus;?;Create Rift;?;YELL;Destroy the Rifts
/tjh rule SPELL_CAST_SUCCESS;Anomalus;?;Spark;party;SAY;Spark on *target
/tjh rule SPELL_AURA_APPLIED;?;Anomalus;Rift Shield;?;YELL;Anomalus is immune! Kill The Rifts!
/tjh rule SPELL_AURA_REMOVED;?;Anomalus;Rift Shield;?;YELL;Back to Him!
-Ormorok the Tree-Shaper
/tjh rule SPELL_CAST_SUCCESS;Ormorok the Tree-Shaper;?;Crystal Spikes;?;SAY;
/tjh rule SPELL_DAMAGE;Ormorok the Tree-Shaper;?;Crystal Spikes;party;YELL;*target Spiked! Fail!
/tjh rule SPELL_AURA_APPLIED;?;Ormorok the Tree-Shaper;Spell Reflection;?;YELL;Spell Reflection! Stop Cast!
/tjh rule SPELL_AURA_REMOVED;?;Ormorok the Tree-Shaper;Spell Reflection;?;YELL;Spell Reflection ended!
/tjh rule SPELL_AURA_APPLIED;?;Ormorok the Tree-Shaper;Frenzy;?;SAY;Frenzy! OMG!
-Keristrasza
/tjh rule SPELL_CAST_START;Keristrasza;?;Crystalfire Breath;?;YELL;Breath!
/tjh rule SPELL_AURA_APPLIED;Keristrasza;?;Crystallize;?;YELL;Dispell Crystalize
/tjh rule SPELL_DAMAGE;?;?;Intense Cold;party;YELL;*target Move!
/tjh rule SPELL_DAMAGE;Keristrasza;?;Tail Sweep;party;RW;Tail Sweep on *target the Terribad!
/tjh rule SPELL_AURA_APPLIED;?;Keristrasza;Enrage;?;SAY;She's Enraged.

PS:. Remember to remove the ? mark for the correct command. Used that because i was getting confused.
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Postby moduspwnens » Tue Dec 16, 2008 10:59 pm

Felk wrote:I was making some flood stuff for my heroic runs with pugs, but i need some help with some adjusts. I am not sure if they work 100%


You've got quite a few. They'll probably annoy your group.

The Nexus

Felk wrote:-Grand Magus Telestra
/tjh rule SPELL_CAST_START;Grand Magus Telestra;;Ice Nova;;YELL;

For some reason, I have trouble with using SPELL_CAST_START. Generally I just use SPELL_CAST. It works for this kind of thing.

Felk wrote:-Anomalus
/tjh rule SPELL_AURA_APPLIED;Anomalus;;Arcane Attraction;party;SAY;
/tjh rule SPELL_CAST_SUCCESS;Anomalus;;Create Rift;;YELL;Destroy the Rifts
/tjh rule SPELL_CAST_SUCCESS;Anomalus;;Spark;party;SAY;Spark on *target
/tjh rule SPELL_AURA_APPLIED;;Anomalus;Rift Shield;;YELL;Anomalus is immune! Kill The Rifts!
/tjh rule SPELL_AURA_REMOVED;;Anomalus;Rift Shield;;YELL;Back to Him!


I haven't checked the spell names, but yeah, it looks like those would probably work.

Felk wrote:-Ormorok the Tree-Shaper
/tjh rule SPELL_CAST_SUCCESS;Ormorok the Tree-Shaper;;Crystal Spikes;;SAY;
/tjh rule SPELL_DAMAGE;Ormorok the Tree-Shaper;;Crystal Spikes;party;YELL;*target Spiked! Fail!
/tjh rule SPELL_AURA_APPLIED;;Ormorok the Tree-Shaper;Spell Reflection;?;YELL;Spell Reflection! Stop Cast!
/tjh rule SPELL_AURA_REMOVED;;Ormorok the Tree-Shaper;Spell Reflection;?;YELL;Spell Reflection ended!
/tjh rule SPELL_AURA_APPLIED;;Ormorok the Tree-Shaper;Frenzy;?;SAY;Frenzy! OMG!


These also look good.

Felk wrote:-Keristrasza
/tjh rule SPELL_CAST_START;Keristrasza;;Crystalfire Breath;;YELL;Breath!
/tjh rule SPELL_AURA_APPLIED;Keristrasza;;Crystallize;;YELL;Dispell Crystalize
/tjh rule SPELL_DAMAGE;;;Intense Cold;party;YELL;*target Move!
/tjh rule SPELL_DAMAGE;Keristrasza;;Tail Sweep;party;RW;Tail Sweep on *target the Terribad!
/tjh rule SPELL_AURA_APPLIED;;Keristrasza;Enrage;;SAY;She's Enraged.


Looks like this would work. Using a SPELL_DAMAGE announcement for Intense Cold would be ridiculous, though.
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Postby Felk » Wed Dec 17, 2008 7:50 am

What can I use instead of spell_damage when the boss throw random poisons?
And what can I use to announce debuff stacks
aura(1) aura (2) ... with diferent command lines? I tried before but i failed somewere.
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Postby moduspwnens » Wed Dec 17, 2008 9:23 am

Felk wrote:What can I use instead of spell_damage when the boss throw random poisons?


I don't understand.

Felk wrote:And what can I use to announce debuff stacks
aura(1) aura (2) ... with diferent command lines? I tried before but i failed somewere.


SPELL_AURA_APPLIED will work, as long as you don't use a custom output string. It'll announce "Moduspwnens is afflicted by Intense Cold (3)." Or 2, or whatever. There isn't currently a way to ONLY announce when you have a certain number of debuffs, though.
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Postby Felk » Wed Dec 17, 2008 10:40 am

Lemme try to explain better
Boss cast spell at random players. is there a way to announce this besides using SPELL_DAMAGE, who tracks all damage from that spell if i want. But i wanted to announce when he targets someone and cast ( i hope you get it ).
This question is for the 2nd boss of Utgarde pinnacle who stacks a debuff that decreases 10k hp each cast and throw some random poison spikes.
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Postby moduspwnens » Wed Dec 17, 2008 10:48 am

Felk wrote:Lemme try to explain better
Boss cast spell at random players. is there a way to announce this besides using SPELL_DAMAGE, who tracks all damage from that spell if i want. But i wanted to announce when he targets someone and cast ( i hope you get it ).
This question is for the 2nd boss of Utgarde pinnacle who stacks a debuff that decreases 10k hp each cast and throw some random poison spikes.


Yeah, just use SPELL_CAST.

/tjh rule SPELL_CAST;BigBadBoss;;Hand of Death;;SAY;BigBadBoss is casting Hand of Death!
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Postby Conaan! » Fri Jan 02, 2009 9:15 pm

/tjh rule SPELL_AURA_APPLIED;;;Sacred Shield;raid;self;*target gains sacred shield

/tjh rule SPELL_AURA_REMOVED;;;Sacred Shield;raid;self;*target lost sacred shield

its nice for when healing

(self spam for who gets and when it wears off)
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Postby moduspwnens » Fri Jan 02, 2009 10:55 pm

Conaan! wrote:/tjh rule SPELL_AURA_APPLIED;;;Sacred Shield;raid;self;*target gains sacred shield

/tjh rule SPELL_AURA_REMOVED;;;Sacred Shield;raid;self;*target lost sacred shield

its nice for when healing

(self spam for who gets and when it wears off)


I have tried this, but since Sacred Shield is the name of NOT JUST the buff that is gained when you cast it, BUT ALSO the buff that's gained because of the buff, it gets spammy and confusing. Does this not do that?
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Postby Conaan! » Sat Jan 03, 2009 1:13 am

moduspwnens wrote:
Conaan! wrote:/tjh rule SPELL_AURA_APPLIED;;;Sacred Shield;raid;self;*target gains sacred shield

/tjh rule SPELL_AURA_REMOVED;;;Sacred Shield;raid;self;*target lost sacred shield

its nice for when healing

(self spam for who gets and when it wears off)


I have tried this, but since Sacred Shield is the name of NOT JUST the buff that is gained when you cast it, BUT ALSO the buff that's gained because of the buff, it gets spammy and confusing. Does this not do that?


hmm, alright, well they should have different spell ID's, does your program work with spell ID's? that would fix the problem
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Postby Phose » Mon Jan 05, 2009 3:35 pm

Hia, really love this addon...when I remember to enable it :/
is there anyway to have it enable as soon as I log on?
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Postby moduspwnens » Mon Jan 05, 2009 4:27 pm

Phose wrote:Hia, really love this addon...when I remember to enable it :/
is there anyway to have it enable as soon as I log on?


It should be doing this anyway. There was a version a long time ago that didn't. I'd say update it to the latest version and try again.
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Postby Phose » Thu Jan 08, 2009 12:59 am

moduspwnens wrote:
Phose wrote:Hia, really love this addon...when I remember to enable it :/
is there anyway to have it enable as soon as I log on?


It should be doing this anyway. There was a version a long time ago that didn't. I'd say update it to the latest version and try again.


Emm, where can I get the newest version? The link to curse isn't working.

EDIT: Nvm, got it :)
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Postby Dunkan » Sat Jan 10, 2009 8:09 pm

Is it possible to announce when a named player has been crit?
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Postby Aeran » Tue Jan 13, 2009 4:38 am

I know you have to eliminate Loken's rules if you want your group to do the achievements, which other rules would it be good to remove if you were solely focused on that?
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Postby moduspwnens » Tue Jan 13, 2009 8:58 am

Dunkan wrote:Is it possible to announce when a named player has been crit?


Should be able to. Servers are down so I can't login, but "CRIT" should probably be one of the Events.

Aeran wrote:I know you have to eliminate Loken's rules if you want your group to do the achievements, which other rules would it be good to remove if you were solely focused on that?


The only rules I posted for Loken are:
1. A warning to get out when he casts Lightning Nova.
2. An announcement when somebody gets hit by it.

As far as I know, you can leave those on for achievements. I'm not sure what you mean.
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Postby Aeran » Tue Jan 13, 2009 10:23 am

oh when I got the achievement and got it for other people, I had the healer and all the DPS group up on top of me and heal through the nova
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Postby moduspwnens » Tue Jan 13, 2009 10:25 am

Aeran wrote:oh when I got the achievement and got it for other people, I had the healer and all the DPS group up on top of me and heal through the nova


0.o. You didn't have to do that, it's not that tough of a timer. Your healer must be pretty good, though.
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Postby Aeran » Tue Jan 13, 2009 10:40 am

they've been healing the first guy in the instance charged and I haven't been kiting the 2nd boss, so yeah they're pretty good

I've installed every one of the rules except the PVP ones using the open saved variables and modifying the text file method, we'll see if it works when I log in tonight. crossing my fingers
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Postby Aeran » Tue Jan 20, 2009 8:18 am

couldn't get it to work modifying that file, ended up just taking the rules and cutting/pasting them in game, tested bubble wall, works like a champ. thanks Modus
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Postby moduspwnens » Tue Jan 20, 2009 9:18 am

Aeran wrote:couldn't get it to work modifying that file, ended up just taking the rules and cutting/pasting them in game, tested bubble wall, works like a champ. thanks Modus


I've been bugging the author to make a "profiles" function for easy swapping of sets of rules, but no luck yet. Looks like you got yours working anyway, so enjoy it.
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Postby Napi » Wed Jan 28, 2009 9:10 pm

can someone please help me with making a rule for when i crit that it does the sound of the headless horsemen laughing?\


thanks in adv
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Postby moduspwnens » Wed Jan 28, 2009 9:12 pm

Napi wrote:can someone please help me with making a rule for when i crit that it does the sound of the headless horsemen laughing?\


thanks in adv
Napi


This addon can't do that.
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