ThatJustHappened: Combat Event Announcement Mod
Moderators: Fridmarr, Worldie, Aergis, _Chloe
Re: ThatJustHappened: Combat Event Announcement Mod
fuzzygeek wrote:- Valid operators are: >=, <=, <>, >, <, =.
What is "<>" used for? Is that "not equal to"?
-
Arees - Posts: 301
- Joined: Tue Dec 25, 2007 9:50 pm
Re: ThatJustHappened: Combat Event Announcement Mod
Yeah, it's a little archaic. I could use !=, but I can't conceive of a use for this operator anyway and threw it in for completeness, and in case someone out there could.
-
fuzzygeek - Maintankadonor
- Posts: 3447
- Joined: Wed Aug 01, 2007 1:58 pm
Re: ThatJustHappened: Combat Event Announcement Mod
The latest release is reporting stack size in the default output, even if the maximum "stack" size will only ever be 1. This also includes leaving the field blank.
"Yelena gains Divine Protection (1)."
"Yelena gains Divine Protection (1)."
Valleri - Frostwolf
- Yelena
- Posts: 137
- Joined: Sat Jun 27, 2009 4:54 am
- Location: Behind the Eight Ball
Re: ThatJustHappened: Combat Event Announcement Mod
I went back and forth on this and opted for consistency, but consistency doesn't make sense in most cases, come to think. I'll revert it for the next minor update.
-
fuzzygeek - Maintankadonor
- Posts: 3447
- Joined: Wed Aug 01, 2007 1:58 pm
Re:
moduspwnens wrote:Five Man Dungeons and Heroics
Anub'arak's Pound (Azjol-Nerub):/tjh rule SPELL_CAST;Anub'arak;;Pound;;RW;Pound incoming! GET BEHIND HIM!
etc
Oooh... is there something like this, but updated with Cataclysm normal/heroic dungeons?

-
Wonton - Posts: 63
- Joined: Wed Aug 03, 2011 10:18 am
- Location: Vancouver, Canada
Re: ThatJustHappened: Combat Event Announcement Mod
DBM has such good 5m support that a 5man compilation doesn't seem necessary. I think the only 5 man rules I have are for Orzuk, which I put into place on launch night when we spent an hour figuring him out ...
"SPELL_CAST_START;;;Paralyze;;YELL;RUN RUN RUN LIKE FUCKING HELL"
"SPELL_CAST_START;;;Paralyze;;YELL;RUN RUN RUN LIKE FUCKING HELL"
-
fuzzygeek - Maintankadonor
- Posts: 3447
- Joined: Wed Aug 01, 2007 1:58 pm
Re: ThatJustHappened: Combat Event Announcement Mod
Hi, any chance this ADDON work at last Patch 4.3 ?
I apreciate it so much, but not working for me.
Thanks !
I apreciate it so much, but not working for me.
Thanks !
- palapower
- Posts: 15
- Joined: Wed Dec 28, 2011 1:05 pm
Re: ThatJustHappened: Combat Event Announcement Mod
is there any support or work around for Prot GoAK with this? I've tried both SPELL_CAST_SUCCESS (this appears in Combat Logs) and SPELL_AURA_APPLIED but neither work.

- Fenrìr
- Maintankadonor
- Posts: 1138
- Joined: Fri Nov 13, 2009 9:41 am
Re: ThatJustHappened: Combat Event Announcement Mod
Try using this aura applied on you http://cata.wowhead.com/spell=86657
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.
halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
-
Worldie - Global Mod
- Posts: 9205
- Joined: Sun Sep 02, 2007 1:49 pm
- Location: Italy
Re: ThatJustHappened: Combat Event Announcement Mod
Still no dice, Worldie.
Here's my strings if that will help to see if I'm doing something wrong.
SPELL_AURA_APPLIED;Hellreiser;Hellreiser;Ancient Guardian;self;Yell;Guardian of Ancient Kings UP!!!;;
SPELL_AURA_REMOVED;Hellreiser;Hellreiser;Ancient Guardian;self;Yell;Guardian of Ancient Kings DOWN!!!;;
SPELL_CAST_SUCCESS;Hellreiser;Hellreiser;Ancient Guardian;self;Yell;Guardian of Ancient Kings UP!!!;;
Here's my strings if that will help to see if I'm doing something wrong.
SPELL_AURA_APPLIED;Hellreiser;Hellreiser;Ancient Guardian;self;Yell;Guardian of Ancient Kings UP!!!;;
SPELL_AURA_REMOVED;Hellreiser;Hellreiser;Ancient Guardian;self;Yell;Guardian of Ancient Kings DOWN!!!;;
SPELL_CAST_SUCCESS;Hellreiser;Hellreiser;Ancient Guardian;self;Yell;Guardian of Ancient Kings UP!!!;;

- Fenrìr
- Maintankadonor
- Posts: 1138
- Joined: Fri Nov 13, 2009 9:41 am
Re: ThatJustHappened: Combat Event Announcement Mod
Fenrìr wrote:Still no dice, Worldie.
Here's my strings if that will help to see if I'm doing something wrong.
SPELL_AURA_APPLIED;Hellreiser;Hellreiser;Ancient Guardian;self;Yell;Guardian of Ancient Kings UP!!!;;
SPELL_AURA_REMOVED;Hellreiser;Hellreiser;Ancient Guardian;self;Yell;Guardian of Ancient Kings DOWN!!!;;
SPELL_CAST_SUCCESS;Hellreiser;Hellreiser;Ancient Guardian;self;Yell;Guardian of Ancient Kings UP!!!;;
I'm not familiar with TJH syntax, but I believe you are writing that the person who applies the aura is you while in fact it isn't you but the guardian (untargettable npc).
edit: reading from the first post
/tjh rule EVENT_NAME;SourceName;TargetName;SpellName;Affiliation;Channel;Spam
You need to leave the sourcename (and maybe the Affiliation?) part empty.
theckhd wrote:Fuck no, we've seen what you do to guilds. Just imagine what you could do to an entire country. Just visiting the US might be enough to make the southern states try to secede again.
halabar wrote:Noo.. you don't realize the problem. Worldie was to negative guild breaking energy like Bolvar is to the Scourge. If Worldie is removed, than someone must pick up that mantle, otherwise that negative guild breaking energy will run rampant, destroying all the servers.
-
Worldie - Global Mod
- Posts: 9205
- Joined: Sun Sep 02, 2007 1:49 pm
- Location: Italy
Re: ThatJustHappened: Combat Event Announcement Mod
this works:
- Code: Select all
";Hellreiser;;Guardian of Ancient Kings;;SAY;GAnK UP!;;", --
";Hellreiser;;Guardian of Ancient Kings;;SAY;GAnK DOWN!;12;", --
-
fuzzygeek - Maintankadonor
- Posts: 3447
- Joined: Wed Aug 01, 2007 1:58 pm
Re: ThatJustHappened: Combat Event Announcement Mod
I left it out just to be lazy and cover all bases, but it'll trigger if you set SPELL_CAST_SUCCESS as the type. Shouldn't be strictly necessary. It also doesn't differentiate between the different specs, either, sadly.
"SPELL_CAST_SUCCESS;Shadowyn;;Guardian of Ancient Kings;;SAY;GAnK UP;;"
Triggers on activation
"SPELL_CAST_SUCCESS;Shadowyn;;Guardian of Ancient Kings;;SAY;GAnK UP;;"
Triggers on activation
-
fuzzygeek - Maintankadonor
- Posts: 3447
- Joined: Wed Aug 01, 2007 1:58 pm
Re: ThatJustHappened: Combat Event Announcement Mod
If you can use spell IDs to identify auras, these are the three different versions of GoAK
Protection GoAK: http://www.wowhead.com/spell=86659
Holy GoAK: http://www.wowhead.com/spell=86669
Retribution GoAK: http://www.wowhead.com/spell=86698
Protection GoAK: http://www.wowhead.com/spell=86659
Holy GoAK: http://www.wowhead.com/spell=86669
Retribution GoAK: http://www.wowhead.com/spell=86698
Fetzie | Protection/Holy Paladin | EU-Kazzak
Former Author of the TankSpot Protection Paladin Guide

Former Author of the TankSpot Protection Paladin Guide
Sagara wrote:You see, you need to *spread* the bun before you insert the hot dog.
bldavis wrote:we are trying to extend it as long as we can...it just never seems to last very long
-
Fetzie - Posts: 2093
- Joined: Sat Feb 07, 2009 9:43 am
- Location: Karlsruhe, Germany
Re: ThatJustHappened: Combat Event Announcement Mod
The code does check for either spell name or Spell ID, so these should work; I'll doublecheck and change the UI to clarify that spell IDs are an option.
-
fuzzygeek - Maintankadonor
- Posts: 3447
- Joined: Wed Aug 01, 2007 1:58 pm
Re: ThatJustHappened: Combat Event Announcement Mod
Anyone know if there is a good replacement for this? I used it a ton in wrath, but stopped when I stopped seriously raiding. Now I think it would be very useful for custom warnings.
- Korbah
- Posts: 40
- Joined: Sun Jan 27, 2008 5:10 pm
Re: ThatJustHappened: Combat Event Announcement Mod
This still works. Are you having problems with it?
Although, come to think, the buttons aren't rendering.
I think some people use Need To Know, which has some nice announce features.
Although, come to think, the buttons aren't rendering.
I think some people use Need To Know, which has some nice announce features.
-
fuzzygeek - Maintankadonor
- Posts: 3447
- Joined: Wed Aug 01, 2007 1:58 pm
Re: ThatJustHappened: Combat Event Announcement Mod
Hello guys!
So I have just spent last night updating the original addon, to find myself having open a wowinterface page with the updated one, containing exactly what I've done :-/
However, I struggle closing the UI frame in this new version, and I feel like there's something wrong with the stacks feature (I set it to only announce sacred shield with a stack > 2, which shouldn't happen, yet it always announces SS anyway), and apparently it doesn't handle instance pugs too well, so I'll get onto it and see what I can do, gonna keep this thing updated, if anyone's interested!
Sincerely, me.
Also, where's my old maintankadin account :'(
So I have just spent last night updating the original addon, to find myself having open a wowinterface page with the updated one, containing exactly what I've done :-/
However, I struggle closing the UI frame in this new version, and I feel like there's something wrong with the stacks feature (I set it to only announce sacred shield with a stack > 2, which shouldn't happen, yet it always announces SS anyway), and apparently it doesn't handle instance pugs too well, so I'll get onto it and see what I can do, gonna keep this thing updated, if anyone's interested!
Sincerely, me.
Also, where's my old maintankadin account :'(
- kachna
- Posts: 1
- Joined: Thu Dec 12, 2013 10:35 pm
Re: ThatJustHappened: Combat Event Announcement Mod
Modus is that you?
I've been keeping it generally functional, although the UI is broken now (buttons don't render, but still work). It also doesn't support some of the new channels, which I didn't bother fixing since no one gives a shit about anything in LFR or LFD. If you want to take over the wowinterface bit I'm more than happy to pass it over.
I've not seen the problem with SS, but I do use the stack feature pretty extensively so I know it usually works; there may be a differently formatted thing with SS in the combat log. I've not looked at it in a long while.
I've been keeping it generally functional, although the UI is broken now (buttons don't render, but still work). It also doesn't support some of the new channels, which I didn't bother fixing since no one gives a shit about anything in LFR or LFD. If you want to take over the wowinterface bit I'm more than happy to pass it over.
I've not seen the problem with SS, but I do use the stack feature pretty extensively so I know it usually works; there may be a differently formatted thing with SS in the combat log. I've not looked at it in a long while.
-
fuzzygeek - Maintankadonor
- Posts: 3447
- Joined: Wed Aug 01, 2007 1:58 pm
Re: ThatJustHappened: Combat Event Announcement Mod
Ohai! This is my actual old account, struggled to find out which mail I used, been outa the game for a few years..
I have implemented the new LFR channel (I only do such stuff now, gotta catch up, god it's boring there!).
I plan on fixing the UI next, and maybe expanding it to make it a bit user friendlier (not too much though, I put the effort into this 'cos it's lightweight, only playing on laptop now so I definitely wanna keep it easy).
Here's a git with the update:
https://bitbucket.org/mrduck/thatjusthappened
The game seems to have changed a lot since my loved Ulduar, so I gotta figure out how stuff works to make this make some actual sense, but I'd like to keep it up!
I have implemented the new LFR channel (I only do such stuff now, gotta catch up, god it's boring there!).
I plan on fixing the UI next, and maybe expanding it to make it a bit user friendlier (not too much though, I put the effort into this 'cos it's lightweight, only playing on laptop now so I definitely wanna keep it easy).
Here's a git with the update:
https://bitbucket.org/mrduck/thatjusthappened
The game seems to have changed a lot since my loved Ulduar, so I gotta figure out how stuff works to make this make some actual sense, but I'd like to keep it up!

- MrDuck
- Posts: 291
- Joined: Wed Jun 04, 2008 4:27 pm
- Location: Obsidian Sanctum
Re: ThatJustHappened: Combat Event Announcement Mod
Welcome back; let me know if you want ownership of the WowInterface page, or I can just post your updates there. Are you working from the last version posted?
-
fuzzygeek - Maintankadonor
- Posts: 3447
- Joined: Wed Aug 01, 2007 1:58 pm
Re: ThatJustHappened: Combat Event Announcement Mod
Well I actually started with a quite ancient version, so I had to redo all the IDs and such, so now I just moved over my work to yours, hopefully the latest
I'll polish it some more first though, need to redo the check for instances etc, I got it wrong in some cases, so I'll play with that at first and post here so you can update it on your own for now, I'll see how it goes then,still not sure if I like this pokemon expansion :-/ Also, doing all my raiding in LFR aint the best way to improve how I see the thing 



- MrDuck
- Posts: 291
- Joined: Wed Jun 04, 2008 4:27 pm
- Location: Obsidian Sanctum
Re: ThatJustHappened: Combat Event Announcement Mod
MrDuck wrote:Well I actually started with a quite ancient version, so I had to redo all the IDs and such, so now I just moved over my work to yours, hopefully the latest :) I'll polish it some more first though, need to redo the check for instances etc, I got it wrong in some cases, so I'll play with that at first and post here so you can update it on your own for now, I'll see how it goes then,still not sure if I like this pokemon expansion :-/ Also, doing all my raiding in LFR aint the best way to improve how I see the thing :(
Try some flex raiding! And you can completely ignore all the pokemon.
-
Newsom - Posts: 709
- Joined: Wed Jun 23, 2010 1:34 am
- Location: Sweden
Return to Add-ons, UI, and Macros
Who is online
Users browsing this forum: No registered users and 1 guest