Theck's Simcraft Thread - WoD/6.x

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Theck's Simcraft Thread - WoD/6.x

Postby theckhd » Fri May 30, 2014 7:27 am

This thread contains a variety of calculations relevant to paladin tanking, primarily focused on threat and damage output. The first 10 posts or so are summaries of the results of these calculations, which you can access via the table of contents below.

This thread is for discussion of analyzing Warlords of Draenor using Simulationcraft. In previous expansions I maintained my own MATLAB code base, but I've retired that in favor of the Simulationcraft suite, which has a number of benefits, not least of which being increased accuracy and detail. For information on the older versions that modeled Mists of Pandaria, Cataclysm or Wrath of the Lich King mechanics, please see the Mists of Pandaria/5.x thread, Cataclysm/4.x thread or WotLK/3.x thread.

The code is hosted on Google Code, and is available for public review/consumption. For more details about the Simulationcraft project, please consult the home page or the documentation.


Table of Contents

"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
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Postby theckhd » Thu Sep 25, 2014 8:26 am

Mechanical Changes in 6.0.2 (vs 5.x)
  • Lost a few abilities: Avenging Wrath, Blinding Light (moved to talent).
  • Vengeance removed, replaced with Resolve.
  • Tank mitigation was nerfed somewhat.
    • Divine Protection & GAnK down to 8 second durations.
    • Sanctuary nerfed to 10% damage reduction.
    • Guarded by the Light reduced to +15% stamina and +5% block chance.
    • Shield of the Righteous baseline mitigation nerfed to 20%.
    • Bastion of Glory now only grants 6% per stack.
  • Selfless Healer and Eternal Flame were nerfed - Flash of Light & EF HoT don't benefit from Bastion of Glory.
  • Holy Wrath's cooldown increased to 15s.
  • Sanctified Wrath completely redesigned - makes Holy Wrath generate Holy Power & do more damage.
  • SotR's Mastery scaling reduced to 0.75% per 1% mastery.
  • New level 100 talents: Empowered Seals, Seraphim, and Holy Shield.
  • Other stuff I probably forgot to mention.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
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Postby theckhd » Thu Sep 25, 2014 8:26 am

Default Gear Sets

My current plan for WoD is to stick to one gear set per tier. Simulationcraft will obviously have profiles for Normal, Heroic, and Mythic raiding, but the general trends we're looking for don't usually change when you swap from e.g. Normal to Heroic. As such, my plan is to focus on the Heroic gear sets, since those give the best approximation of what you're wearing during Mythic progression.

For our preliminary T17 beta work, I'm using the following gear set, which was compiled earlier in beta. It's not necessarily the same as the T17H profile in SimC, as we may have updated that slightly since this set was created. Once we're done tweaking profiles I may go back and update it and re-run the sims.

T17H_gear.simc:
Code: Select all
head=helmet_of_guiding_light,id=115568,bonus_id=566
neck=vertebrae_protector,id=113900,bonus_id=566/448,enchant=gift_of_haste
shoulders=unstable_slag_shoulderplates,id=113884,bonus_id=566/448
back=charbreath_firecloak,id=113916,bonus_id=566/448,enchant=gift_of_haste
chest=battleplate_of_guiding_light,id=115566,bonus_id=566
wrists=bracers_of_visceral_force,id=119331,bonus_id=566/448
hands=gauntlets_of_guiding_light,id=115567,bonus_id=566
waist=uktars_belt_of_chiming_rings,id=113976,bonus_id=566/448
legs=legplates_of_guiding_light,id=115569,bonus_id=566
feet=sabatons_of_fractal_earth,id=113936,bonus_id=566/448
finger1=seal_of_unquenchable_flame,id=113922,bonus_id=566/448,enchant=gift_of_haste
finger2=phosphorescent_seal,id=113866,bonus_id=566/448,enchant=gift_of_haste
trinket1=forgemasters_insignia,id=113983,bonus_id=566/448
trinket2=horn_of_screaming_spirits,id=119193,bonus_id=566/448
main_hand=kromogs_brutal_fist,id=113927,bonus_id=566/448,enchant=mark_of_warsong
off_hand=kromogs_protecting_palm,id=113926,bonus_id=566/448
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
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Postby theckhd » Thu Sep 25, 2014 8:27 am

Ability Damage
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
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Postby theckhd » Thu Sep 25, 2014 8:27 am

Single-Target Rotation
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Postby theckhd » Thu Sep 25, 2014 8:27 am

AoE Rotation
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Postby theckhd » Thu Sep 25, 2014 8:27 am

Talent Comparison
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Postby theckhd » Thu Sep 25, 2014 8:28 am

Glyph Comparison
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Postby theckhd » Thu Sep 25, 2014 8:28 am

Gear/Weapon Comparisons
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Re: Theck's Simcraft Thread - WoD/6.x

Postby theckhd » Thu Sep 25, 2014 8:28 am

Topic 11 Placeholder
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Re: Theck's Simcraft Thread - WoD/6.x

Postby theckhd » Thu Sep 25, 2014 8:28 am

Topic 12 Placeholder
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
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Postby theckhd » Thu Sep 25, 2014 8:29 am

Glossary

This section will define acronyms that appear over and over again.

Current Terminology (See the 4.0/3.0 threads if you want discontinued Cataclysm/Wrath acronyms)
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
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Postby theckhd » Thu Sep 25, 2014 8:29 am

Simulation Notes

Write something insightful about simulation vs. formulation here.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
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Postby theckhd » Thu Sep 25, 2014 8:30 am

Outstanding Requests

See the Call to Arms thread.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
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Re: Theck's Simcraft Thread - WoD/6.x

Postby theckhd » Thu Sep 25, 2014 8:31 am

As of today, I'm opening this thread for discussion. I've spent the better part of the summer implementing things in Simulationcraft and keeping the paladin module up-to-date. We've got a number of fancy new features we can use to analyze results compared to last expansion, most of which are documented on the Simulationcraft For Tanks wiki page.

This thread is for discussion of simulation-related topics, both about the accuracy and features of Simulationcraft itself and about the results that it produces. Most of this thread will probably end up being focused on using those results to optimize and guide our play, but discussions of bugs and features is also encouraged. However....

Questions such as "What rotation/talents/glyphs/etc should I be using at level 100" will be deleted.

This is not a beginner's thread. It is not a "help me learn to paladin" thread. It is a hardcore, number-crunching, analyze-the-shit-out-of-the-data thread. I will moderate useless posts as I see fit. You've been warned.

Contributing to the thread
If you're contributing data/reports to the thread, please try and be as complete as possible. For example, don't just take a screenshot of the one graph you want to draw attention to and call it a day. Also upload the html report somewhere that everyone can access it, so that we can look at other parts of the report that may be relevant to the graph you shared. There are plenty of free services you can use for this (google drive, dropbox, etc.)

Contributing to Simulationcraft
If you are interested in helping contribute, there are various ways you can do so. Developers are always handy (though, obviously, I have the paladin stuff pretty much covered). But it's also handy to have people participating in a non-coding role. For example:
  • Comparing sim results to in-game tests for consistency
  • Analyzing results and identifying bugs.
  • Keeping the default profiles optimized, both in terms of gear and rotation
  • Updating the documentation (dear lord do we need this)

The best place to start in this regard is to talk to me or one of the other developers. The Participate page of the documentation has details on who to talk to about getting repository access and has the information for the irc channel, which is often the fastest way to talk to us.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
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