Theck's MATLAB thread - MoP/5.x
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Re: Theck's MATLAB thread - MoP/5.x
More like 813 + 16% SP (7314 + 144% SP for full duration) (rounded seperately to make room for whichever is calculated before being divided/multiplied)
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Nooska - Posts: 847
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Re: Theck's MATLAB thread - MoP/5.x
This is what I got from my tests on the PTR.
- Code: Select all
AP Cons Tick
Naked 602 962
T1 2806 1139
T2 5532 1356
T3 8714 1611
T4 11584 1841
T5 15498 2154
T6 18050 2358
T7* 21390 2625
The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9066
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Re: Theck's MATLAB thread - MoP/5.x
Klaudandus wrote:This is what I got from my tests on the PTR.
- Code: Select all
AP Cons Tick
Naked 602 962
T1 2806 1139
T2 5532 1356
T3 8714 1611
T4 11584 1841
T5 15498 2154
T6 18050 2358
T7* 21390 2625
mh ok. so 962-813= 149 (SP part)
SP = AP/2 = 602/2= 301
1% SP = 3.01
149/3.01= 49.50
???
help math plx xD
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Schroom - Posts: 290
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Re: Theck's MATLAB thread - MoP/5.x
Putting the data (not all of it, because lazy...) from Klaudanus into GeoGebra I get roughly 913 + 8%AP, which is 913 + 16%SP, which makes sense, as 103*8,89 is 915 (alsomst the 913 I got) and 18%*0.89=16%.
- Ergil
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Re: Theck's MATLAB thread - MoP/5.x
- Code: Select all
General model:
f(x) = b+a*x
Coefficients (with 95% confidence bounds):
a = 0.08 (0.07995, 0.08004)
b = 914 (913.4, 914.6)
Goodness of fit:
SSE: 0.7666
R-square: 1
Adjusted R-square: 1
RMSE: 0.3574
So it's 914+0.08*AP per tick. Should be 9 ticks.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - MoP/5.x
Are we gonna get affected with the new vengeance cap they hotfixed after the lvl 80 pally shenanigans? It's apparently capping at max health
The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9066
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Re: Theck's MATLAB thread - MoP/5.x
The better question is "will we even notice?" How often do you have over 700k Vengeance AP?
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - MoP/5.x
Klaudandus wrote:Are we gonna get affected with the new vengeance cap they hotfixed after the lvl 80 pally shenanigans? It's apparently capping at max health
Yes. Because for one brief, shining moment we were the OP tanks
- benebarba
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Re: Theck's MATLAB thread - MoP/5.x
benebarba wrote:Yes. Because for one brief, shining moment we were the OP tanks
I don't think you can blame them for fixing what is very clearly an exploit.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - MoP/5.x
Just making sure. =P
The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9066
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Re: Theck's MATLAB thread - MoP/5.x
theckhd wrote:The better question is "will we even notice?" How often do you have over 700k Vengeance AP?
And assuming it isn't just pallies they cap it on, it really is just a reigning in of the insane AP values we knew all tanks could theoretically get. (Honestly I doubt I've ever gotten over ~600K vengence AP for any extended period of time - I don't monitor it though. That would require over 1.5M DPS from the boss right?)
Tempest in a teapot is my read. Vengence is still dumb as implemented, the removal of the cap was fun but I'm not surprised they've introduced a cap again.
Last edited by benebarba on Wed Jan 09, 2013 1:19 pm, edited 1 time in total.
- benebarba
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Re: Theck's MATLAB thread - MoP/5.x
theckhd wrote:benebarba wrote:Yes. Because for one brief, shining moment we were the OP tanks
I don't think you can blame them for fixing what is very clearly an exploit.
Nope. Some of the details about the SoTR thing were kind of interesting, where server-client lag may actually affect the calculation.
- benebarba
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Re: Theck's MATLAB thread - MoP/5.x
I don't think I've every seen more than 500k total attack power, let alone 500k vengeance. I really don't think this change will make the slightest bit of difference at level 90. Tank damage doesn't go up that much over the course of an expansion. And even if it does, I'm expecting to see 1M hp unbuffed in final tier gear this time around. No way that the damage required to see Vengeance spike up to over a million would be at all healable, especially since they removed the vengeance spikes from special abilities by making it an average of the latest damage taken.
Of course, the upshot of this mess is that we now know on which basis and how the Vengeance is actually calculated (reverse-engineered based on buffs and effects).
Of course, the upshot of this mess is that we now know on which basis and how the Vengeance is actually calculated (reverse-engineered based on buffs and effects).
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Fetzie - Posts: 1648
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Re: Theck's MATLAB thread - MoP/5.x
Fetzie wrote:Of course, the upshot of this mess is that we now know on which basis and how the Vengeance is actually calculated (reverse-engineered based on buffs and effects).
Yeah, and that seems like a really cumbersome way to do it: I'd have figured there'd be a boss base damage 'roll' which was then modified by the player's stats, buffs, debuffs, etc. and that modified base damage is what they'd use rather than what seems to be backing it out from the damage actually taken.
- benebarba
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Re: Theck's MATLAB thread - MoP/5.x
i got a few k ap over my max health the other day in LFR on windlord the adds where all at 9 stacks of their debuff (god i love it when nonone removed that debuff) and i had 630k ap iirc while only having 616k HP was holding a steady 650k dps on the aoe without lights hammer
i think that and possibly heroic empress (ive heard the adds there give insane vengeance for the first few seconds till they all spread out)
honestly though apart from some gimicky things like that which will be few and far between this change wont affect us at all!
i think that and possibly heroic empress (ive heard the adds there give insane vengeance for the first few seconds till they all spread out)
honestly though apart from some gimicky things like that which will be few and far between this change wont affect us at all!
- Jaitee
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