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A Call to Arms - MoP Mechanics Testing

Warning: Theorycraft inside.

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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Wed Jan 09, 2013 7:01 am

jere wrote:Should that be 0.08*SP ?

Or am I misreading that breakdown?

I was fitting against AP. It's 0.08*AP, so it'll be 0.16*SP.

For some reason I have most of the healing spells coded according to SP scaling in the MATLAB code, probably because that's the native scaling given on the tooltips.
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Re: A Call to Arms - MoP Mechanics Testing

Postby jere » Wed Jan 09, 2013 11:41 am

gotcha, sorry for the confusion!
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Tue Feb 19, 2013 4:05 pm

http://www.worldoflogs.com/reports/rt-l ... etails/12/

Log for test #50. Agwyne dueling me with a Club, attacking from behind while I wail on a dummy. Filtered log is slightly more useful

Sequence #1:
Code: Select all
[17:41:34.543] Agwyne hits Theck 681
[17:41:35.214] Theck gains Jade Warlord Figurine from Theck
[17:41:36.405] Agwyne hits Theck 682
[17:41:38.210] Agwyne hits Theck 681
[17:41:39.974] Agwyne hits Theck Absorb (681)
[17:41:40.111] Theck gains Shield of the Righteous from Theck
[17:41:41.778] Agwyne hits Theck Absorb (363)
[17:41:43.577] Agwyne hits Theck Absorb (363)
[17:41:45.373] Agwyne hits Theck Absorb (364)
[17:41:47.064] Agwyne hits Theck Absorb (363)
[17:41:48.934] Agwyne hits Theck Absorb (363)
[17:41:50.320] Theck's Jade Warlord Figurine fades from Theck
[17:41:50.682] Agwyne hits Theck Absorb (364)
[17:41:52.412] Agwyne hits Theck Absorb (363)
[17:41:54.313] Agwyne hits Theck Absorb (363)
[17:41:56.040] Agwyne hits Theck Absorb (363)
[17:41:57.883] Agwyne hits Theck Absorb (363)
[17:41:59.665] Agwyne hits Theck Absorb (363)
[17:42:01.466] Agwyne hits Theck Absorb (363)
[17:42:03.244] Agwyne hits Theck Absorb (363)
[17:42:05.037] Agwyne hits Theck 363
[17:42:06.831] Agwyne hits Theck Absorb (363)
[17:42:08.560] Agwyne hits Theck Absorb (364)
[17:42:10.133] Theck's Shield of the Righteous fades from Theck
[17:42:10.413] Agwyne hits Theck Absorb (681)

SotR's mitigation preserved the "extra" mastery from the trinket even after the trinket effect fell off (with no trinket active, SotR drops the damage to 407, see below).

Sequence #2:
Code: Select all
[17:43:50.799] Agwyne hits Theck Absorb (681)
[17:43:51.346] Theck gains Shield of the Righteous from Theck
[17:43:52.630] Agwyne hits Theck Absorb (407)
[17:43:54.432] Agwyne hits Theck Absorb (407)
[17:43:56.143] Agwyne hits Theck Absorb (407)
[17:43:57.989] Agwyne hits Theck Absorb (407)
[17:43:59.784] Agwyne hits Theck Absorb (407)
[17:44:00.330] Theck gains Jade Warlord Figurine from Theck
[17:44:01.583] Agwyne hits Theck 407
[17:44:03.357] Agwyne hits Theck 408
[17:44:05.196] Agwyne hits Theck Absorb (407)
[17:44:06.962] Agwyne hits Theck Absorb (407)
[17:44:08.794] Agwyne hits Theck Absorb (408)
[17:44:10.582] Agwyne hits Theck Absorb (408)
[17:44:12.372] Agwyne hits Theck Absorb (407)
[17:44:14.163] Agwyne hits Theck Absorb (408)
[17:44:15.351] Theck's Jade Warlord Figurine fades from Theck
[17:44:15.851] Agwyne hits Theck Absorb (407)
[17:44:17.737] Agwyne hits Theck Absorb (407)
[17:44:19.475] Agwyne hits Theck Absorb (408)
[17:44:21.312] Agwyne hits Theck Absorb (407)
[17:44:23.101] Agwyne hits Theck Absorb (407)
[17:44:24.353] Theck's Shield of the Righteous fades from Theck
[17:44:24.889] Agwyne hits Theck Absorb (681)


In this case, the trinket had no effect on SotR's mitigation because it was used during an existing SotR buff.

Conclusion is that refreshing the SotR buff does not recalculate mitigation percentage, thus it's in our best interest to stack mastery effects (trinkets, potions, etc) before casting our first SotR of a Holy Avenger to benefit from the increased mitigation (i.e. macro trinkets to your HA keybind, for example).
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Re: A Call to Arms - MoP Mechanics Testing

Postby Schroom » Wed Feb 20, 2013 12:19 am

could have told you that before tested this a couple od month ago only by watching the SoTR buff :)

it's a bit tricky that it acts that way. means we have to start building up this "Cooldown" a couple of GCD before the damage hits us.

but its great for combination with heroism/lust haste trinkets when you know in advance when it comes. Meaning using the mastery trinket way before and using the first SoTR with only a couple seconds left on the mastery gain, keeping it up for > 30 seconds and having the benefit of it. getting the most gain out of a mastery effect.

what I'm more curious about does Bastion of Glory works the same?
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Wed Feb 20, 2013 3:24 pm

Schroom wrote:could have told you that before tested this a couple od month ago only by watching the SoTR buff :)

Never trust a tooltip. Tooltips lie.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Fetzie » Wed Feb 20, 2013 4:01 pm

Test #43: Glyph of Avenging Wrath (1% heal per second):

http://www.worldoflogs.com/reports/durj ... m1c0d/log/

Code: Select all
WITH SOI:
[23:50:17.976] Fetzie gains Avenging Wrath from Fetzie
[23:50:17.976] Fetzie casts Avenging Wrath
[23:50:17.976] Fetzie gains Glyph of Avenging Wrath from Fetzie
[23:50:20.026] Fetzie Glyph of Avenging Wrath Fetzie +7131
[23:50:22.026] Fetzie Glyph of Avenging Wrath Fetzie +7132
[23:50:24.013] Fetzie Glyph of Avenging Wrath Fetzie +7131
[23:50:26.026] Fetzie Glyph of Avenging Wrath Fetzie +7131
[23:50:28.044] Fetzie Glyph of Avenging Wrath Fetzie +7131
[23:50:30.010] Fetzie Glyph of Avenging Wrath Fetzie +7131
[23:50:32.043] Fetzie Glyph of Avenging Wrath Fetzie +7131
[23:50:34.043] Fetzie Glyph of Avenging Wrath Fetzie +7132
[23:50:36.059] Fetzie Glyph of Avenging Wrath Fetzie +7132
[23:50:37.959] Fetzie's Avenging Wrath fades from Fetzie
[23:50:37.960] Fetzie Glyph of Avenging Wrath Fetzie +7131
[23:50:37.960] Fetzie's Glyph of Avenging Wrath fades from Fetzie
[23:50:46.694] Fetzie's Seal of Insight fades from Fetzie

WITHOUT SOI (forgot to start logging until after casting AW but still got over half a dozen ticks):
[23:53:33.713] Fetzie Glyph of Avenging Wrath Fetzie +7131
[23:53:35.747] Fetzie Glyph of Avenging Wrath Fetzie +7131
[23:53:37.697] Fetzie Glyph of Avenging Wrath Fetzie +7132
[23:53:39.713] Fetzie Glyph of Avenging Wrath Fetzie +7131
[23:53:41.747] Fetzie Glyph of Avenging Wrath Fetzie +7131
[23:53:43.630] Fetzie's Avenging Wrath fades from Fetzie
[23:53:43.730] Fetzie Glyph of Avenging Wrath Fetzie +7131


total life: 594263

total life x 1.2: 713115 (/100 = 7131.15)

=> Seal of Insight does not change the amount healed by Glyph of Avenging Wrath.

Had to go pummel a target dummy at the end so that the log was long enough to upload.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Schroom » Thu Feb 21, 2013 1:04 am

theckhd wrote:
Schroom wrote:could have told you that before tested this a couple od month ago only by watching the SoTR buff :)

Never trust a tooltip. Tooltips lie.

yep i know, that is why it's nice to see it confirmed here. (allthough I saw that there was no difference in the hits received while using the trinket during a bossfight with HA and SOTR up)
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Mon Mar 04, 2013 12:51 pm

Updating for a few tests that I've run recently

Consecration
Consecration obeys standard DoT mechanics, but with a fixed tick interval. If re-cast while there are still several ticks remaining, it only preserves the current one.

In this first log, I just cast Cons once under heroism to confirm that the tick spacing is fixed at 1 second, even under heroism. This was performed with 19.92% spell haste +heroism for a total of 55.90% spell haste.

Code: Select all
    [13:34:49.602] Theck gains Heroism from Sangry
    [13:34:50.944] Theck casts Consecration
    [13:34:52.153] Theck Consecration Training Dummy 1 (O: 2334)
    [13:34:52.943] Theck Consecration Training Dummy 1 (O: 2334)
    [13:34:54.117] Theck Consecration Training Dummy 1 (O: 2335)
    [13:34:54.954] Theck Consecration Training Dummy 1 (O: 2334)
    [13:34:56.077] Theck Consecration Training Dummy 1 (O: 2334)
    [13:34:56.952] Theck Consecration Training Dummy 1 (O: 2334)
    [13:34:58.109] Theck Consecration Training Dummy 1 (O: 2335)
    [13:34:59.066] Theck Consecration Training Dummy 1 (O: 2334)
    [13:35:00.224] Theck Consecration Training Dummy 1 (O: 2334)

Under the same conditions, I cast Consecration and refreshed it as soon as the spell cooldown would allow (~6 second cooldown in this case):
Code: Select all
    [13:35:07.600] Theck casts Consecration
    [13:35:08.841] Theck Consecration Training Dummy 1 (O: 2335)
    [13:35:10.116] Theck Consecration Training Dummy 1 (O: 2335)
    [13:35:10.769] Theck Consecration Training Dummy 1 (O: 2334)
    [13:35:11.886] Theck Consecration Training Dummy 1 (O: 2335)
    [13:35:12.650] Theck Consecration Training Dummy 1 (O: 2335)
    [13:35:13.871] Theck Consecration Training Dummy 1 (O: 2334)
    [13:35:13.991] Theck casts Consecration
    [13:35:14.839] Theck Consecration Training Dummy 1 (O: 2334)
    [13:35:16.132] Theck Consecration Training Dummy 1 (O: 2334)
    [13:35:16.863] Theck Consecration Training Dummy 1 (O: 2334)
    [13:35:17.751] Theck Consecration Training Dummy 1 (O: 2334)
    [13:35:18.973] Theck Consecration Training Dummy 1 (O: 2334)
    [13:35:19.759] Theck Consecration Training Dummy 1 (O: 2334)
    [13:35:21.118] Theck Consecration Training Dummy 1 (O: 2334)
    [13:35:21.815] Theck Consecration Training Dummy 1 (O: 2334)
    [13:35:22.746] Theck Consecration Training Dummy 1 (O: 2335)
    [13:35:23.833] Theck Consecration Training Dummy 1 (O: 2334)
    [13:35:29.489] Sangry's Heroism fades from Theck

6 ticks before the second cast, but only 10 ticks following it.

Light's Hammer
LH is definitely affected by the AoE target cap. Damage per mob was reduced for a group of 18 mobs. Reduced damage observed was appropriate for our understanding of damage cap mechanics (damage_per_mob=(base damage)*cap/number_of_mobs = (base damage)*10/18 in this case).

2 Converted Heroes
Code: Select all
[14:30:42.902] Light's Hammer Arcing Light Converted Hero 7591
[14:30:42.902] Light's Hammer Arcing Light Converted Hero 7526
[14:30:44.792] Light's Hammer Arcing Light Converted Hero 5009 (O: 2899)
[14:30:44.792] Light's Hammer Arcing Light Converted Hero 5074 (O: 2712)
[14:30:44.934] Converted Hero dies
[14:30:44.934] Converted Hero dies

16 Converted Heroes + 2 Scourge Banner-Bearers
Code: Select all
[14:30:42.902]
[14:32:13.244] Light's Hammer Arcing Light Converted Hero 4412
[14:32:13.244] Light's Hammer Arcing Light Converted Hero 4516
[14:32:13.244] Light's Hammer Arcing Light Converted Hero 4199
[14:32:13.244] Light's Hammer Arcing Light Converted Hero 4255
[14:32:13.244] Light's Hammer Arcing Light Converted Hero 4129
[14:32:13.244] Light's Hammer Arcing Light Converted Hero 4120
[14:32:13.244] Light's Hammer Arcing Light Converted Hero 4138
[14:32:13.244] Light's Hammer Arcing Light Scourge Banner-Bearer 4385
[14:32:13.244] Light's Hammer Arcing Light Scourge Banner-Bearer 4402
[14:32:13.244] Light's Hammer Arcing Light Converted Hero 4395
[14:32:13.244] Light's Hammer Arcing Light Converted Hero 4137
[14:32:13.244] Light's Hammer Arcing Light Converted Hero 4509
[14:32:13.244] Light's Hammer Arcing Light Converted Hero 4243
[14:32:13.244] Light's Hammer Arcing Light Converted Hero 4497
[14:32:13.244] Light's Hammer Arcing Light Converted Hero *8920*
[14:32:13.244] Light's Hammer Arcing Light Converted Hero 4191
[14:32:13.244] Light's Hammer Arcing Light Converted Hero 4192
[14:32:13.244] Light's Hammer Arcing Light Converted Hero 4288
[14:32:15.229] Light's Hammer Arcing Light Converted Hero 4164
[14:32:15.229] Light's Hammer Arcing Light Converted Hero 4514
[14:32:15.229] Light's Hammer Arcing Light Converted Hero 4335
[14:32:15.231] Light's Hammer Arcing Light Converted Hero *8345* (O: 357)
[14:32:15.231] Light's Hammer Arcing Light Converted Hero 4487
[14:32:15.231] Light's Hammer Arcing Light Converted Hero 4490
[14:32:15.231] Light's Hammer Arcing Light Converted Hero 4299
[14:32:15.231] Light's Hammer Arcing Light Scourge Banner-Bearer 4280
[14:32:15.231] Light's Hammer Arcing Light Scourge Banner-Bearer 4396
[14:32:15.231] Light's Hammer Arcing Light Converted Hero 4253
[14:32:15.231] Light's Hammer Arcing Light Converted Hero 4376
[14:32:15.231] Light's Hammer Arcing Light Converted Hero 4344
[14:32:15.231] Light's Hammer Arcing Light Converted Hero 4487
[14:32:15.231] Light's Hammer Arcing Light Converted Hero 4388
[14:32:15.231] Light's Hammer Arcing Light Converted Hero 3680 (O: 687)
[14:32:15.231] Light's Hammer Arcing Light Converted Hero 4358
[14:32:15.231] Light's Hammer Arcing Light Converted Hero 4205
[14:32:15.231] Light's Hammer Arcing Light Converted Hero 4262
[14:32:15.531] Converted Hero dies
[14:32:15.531] Converted Hero dies
[14:32:17.072] Light's Hammer Arcing Light Converted Hero 4024 (O: 791)
[14:32:17.072] Light's Hammer Arcing Light Converted Hero 3570 (O: 1068)
[14:32:17.072] Light's Hammer Arcing Light Converted Hero 4066 (O: 822)
[14:32:17.072] Light's Hammer Arcing Light Converted Hero 3984 (O: 997)
[14:32:17.072] Light's Hammer Arcing Light Converted Hero 3990 (O: 998)
[14:32:17.072] Light's Hammer Arcing Light Converted Hero 4163 (O: 832)
[14:32:17.072] Light's Hammer Arcing Light Scourge Banner-Bearer 3935 (O: 831)
[14:32:17.072] Light's Hammer Arcing Light Scourge Banner-Bearer 3802 (O: 919)
[14:32:17.072] Light's Hammer Arcing Light Converted Hero 3952 (O: 932)
[14:32:17.072] Light's Hammer Arcing Light Converted Hero 4087 (O: 901)
[14:32:17.072] Light's Hammer Arcing Light Converted Hero 3747 (O: 1165)
[14:32:17.072] Light's Hammer Arcing Light Converted Hero 3870 (O: 1148)
[14:32:17.072] Light's Hammer Arcing Light Converted Hero 3715 (O: 1156)
[14:32:17.072] Light's Hammer Arcing Light Converted Hero 4051 (O: 1032)
[14:32:17.072] Light's Hammer Arcing Light Converted Hero 4203 (O: 660)
[14:32:17.072] Light's Hammer Arcing Light Converted Hero 4050 (O: 947)
[14:32:17.503] Converted Hero dies
[14:32:17.503] Converted Hero dies
[14:32:17.503] Converted Hero dies
[14:32:17.503] Converted Hero dies
[14:32:17.503] Converted Hero dies
[14:32:17.503] Converted Hero dies
[14:32:17.503] Scourge Banner-Bearer dies
[14:32:17.503] Scourge Banner-Bearer dies
[14:32:17.503] Converted Hero dies
[14:32:17.503] Converted Hero dies
[14:32:17.503] Converted Hero dies
[14:32:17.503] Converted Hero dies
[14:32:17.503] Converted Hero dies
[14:32:17.503] Converted Hero dies
[14:32:17.503] Converted Hero dies
[14:32:17.503] Converted Hero dies
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Re: A Call to Arms - MoP Mechanics Testing

Postby Promdates » Mon Mar 04, 2013 2:17 pm

Aren't they putting the AoE cap to 20 in 5.2?
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Re: A Call to Arms - MoP Mechanics Testing

Postby KysenMurrin » Mon Mar 04, 2013 3:36 pm

Yup, that was a recent change on the PTR.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Mon Mar 04, 2013 3:38 pm

Promdates wrote:Aren't they putting the AoE cap to 20 in 5.2?

Yes, but this was tested on live, so the cap in that test is still 10. That's partly why I went to the trouble of testing it today - it's easier to group up ~20 mobs than it is 30+.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Sun Mar 24, 2013 11:52 am

I think it's time for a quick formula audit - a commenter on my blog noted that our formula for Sacred Shield is probably incorrect (and our formula undervalues Sacred Shield, if you can believe that!). It may be worth doing a re-test of the AP/SP scaling of all of our abilities.

Test #55: Ability damage/healing formulas
  • Gear : Various, take note of AP/SP for each gear set.
  • Seal : Insight.
  • Buffs : none.
  • Target : any target dummy, but note level. No stray debuffs from other players.
  • Glyphs: Focused Wrath glyph preferred, no other damage-affecting glyphs (i.e. no Focused Shield, Final Wrath, etc.)
  • Attack sequence : Any, but use all relevant abilities - CS, HotR, J, AS, HW, Cons, SotR, WoG, EF.
  • Methodology : Spend ~15 minutes on a dummy, producing as many casts as you can of each of these abilities.
  • Goal : ~15 minutes of data for each of 5-6 gear sets at varying levels of AP/SP.

Test #56: Sacred Shield formula
  • Gear :Any, but take note of AP/SP
  • Seal : Insight.
  • Buffs : none.
  • Target : World mob that does enough damage to break your Sacred Shield in one melee attack (i.e., gear-appropriate)
  • Glyphs/Talents: Any
  • Methodology: Use Sacred Shield before engaging (at 0 Vengeance, in other words). Then engage mob and log combat. Once SS falls off, feel free to stop logging and just kill the mob. Do not refresh SS at any point - we just want one cast pre-pull.
  • Goal : Several logs like this for a variety of AP/SP levels (i.e. naked up to fully geared). I suggest finding easier mobs for the naked sets just to be safe.

Note that any one person need only do one test in one or two gear sets; if a couple people submit data, then each one only needs to spend ~15 minutes (rather than one person spending hours on this).
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Sun Mar 24, 2013 3:09 pm

Found an easier way to do #56. Using the following lua code:
Code: Select all
name, rank, icon, count,dispelType, duration, expires, caster, isStealable, shouldConsolidate, spellID, canApplyAura, isBossDebuff, unk, value1, value2, value3 = UnitBuff("player", "Sacred Shield")
base, posbuff, negbuff = UnitAttackPower("player")
DEFAULT_CHAT_FRAME:AddMessage("-------------------------")
DEFAULT_CHAT_FRAME:AddMessage("AP = "..base)
if name then
    DEFAULT_CHAT_FRAME:AddMessage("value1 = "..value1)
end
DEFAULT_CHAT_FRAME:AddMessage("-------------------------")

I can just extract the absorb value directly from the buff (and AP from character sheet). I confirmed via logs that this method is accurate (i.e. the absorb observed is exactly equal to the number returned by UnitBuff).

Data:
Code: Select all
          AP      Absorb
         608         698
        1904        1456
        3456        2364
        6092        3906
        8384        5247
        9870        6116
       11908        7309
       13774        8400
       15392        9347
       18864       11378
       22674       13607
       26448       15815
       27728       16563



Fit:
Code: Select all
Linear model Poly1:
     f(x) = p1*x + p2
Coefficients (with 95% confidence bounds):
       p1 =       0.585  (0.585, 0.585)
       p2 =       342.2  (341.9, 342.5)

Goodness of fit:
  SSE: 0.7965
  R-square: 1
  Adjusted R-square: 1
  RMSE: 0.2691


So it looks like the formula is 342.5+0.585*AP, slightly different from what we had (5879 + 0.78*SP, or 5879+0.39*AP). Note that this means SS is actually stronger than we've been giving it credit for.

Note: round(342.5+0.585*AP) gives exact agreement, down to the last point of absorption, for all values tested.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Wed Aug 07, 2013 3:23 pm

Posting this here so I can reference it later.

Testing the T16 2-piece, I ran into an oddity. First, it's only giving half of the advertized healing. If I take X damage, each tick ends up being 0.75*X/20 rather than 0.75*X/10.

The other oddity is that it ignores crits. For example, I took the following damage during DP:
1100 Physical
1045 Physical
1987 Physical (crit)
1187 Physical

And received 1250 healing (10 ticks of 125).

If I use the sum of those values, I should expect ticks of 199.46 (too high).
Code: Select all
>> 0.75/20*(1100+1045+1987+1187)

ans =

  199.4625


If I use the normal hit size instead of the crit, I get 162.2 (still too high)
Code: Select all
>> 0.75/20*(1100+1045+1987/2+1187)

ans =

  162.2062


Omitting the last hit gives 117.7, which is too low. Plus I'm absolutely sure the attacker died before DP fell off.

Omitting the crit though....
Code: Select all
>> 0.75/20*(1100+1045+1187)

ans =

  124.9500
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Wed Aug 07, 2013 3:49 pm

Cannot crit, not affected by SoI.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
User avatar
theckhd
Moderator
 
Posts: 7747
Joined: Thu Jul 31, 2008 3:06 pm
Location: Harrisburg, PA

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