A Call to Arms  MoP Mechanics Testing
Moderators: Fridmarr, Worldie, Aergis, theckhd
Re: A Call to Arms  MoP Mechanics Testing
Thx for the info.
I'm not sure how to calculate in the 3 sec cd on Colossus but considering our 3.6 speed data worked out to 3.6speed 2H axe: 15.27% +/ 0.69%, ~2.55 PPM, the logs that I did for that had no haste so couldn't of dropped under the 3 sec cd. Just doesn't look to be 3PPM from our data.
Elemental Force at 5PPM, unless they've changed it in the last month that's just not even close to the 3PPM that ppl here have reported.
I'm not sure how to calculate in the 3 sec cd on Colossus but considering our 3.6 speed data worked out to 3.6speed 2H axe: 15.27% +/ 0.69%, ~2.55 PPM, the logs that I did for that had no haste so couldn't of dropped under the 3 sec cd. Just doesn't look to be 3PPM from our data.
Elemental Force at 5PPM, unless they've changed it in the last month that's just not even close to the 3PPM that ppl here have reported.
Daishan
"I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it."  Terry Pratchett
"I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it."  Terry Pratchett

daishan  Maintankadonor
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Re: A Call to Arms  MoP Mechanics Testing
I suspect they have changed in the past month; we know that Windsong did at least (it went from 3PPM to 1PPM).
I'll have to take a look at our data and see if it agrees with those descriptions. I share daishan's skepticism, but it's also possible that they changed very recently.
I'll have to take a look at our data and see if it agrees with those descriptions. I share daishan's skepticism, but it's also possible that they changed very recently.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of GrehnSkipjack.
Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 6.x, Blog: Sacred Duty
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theckhd  Moderator
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Re: A Call to Arms  MoP Mechanics Testing
I am trying to match the paladin avoidance values from this thread with prot warriors, and they all fit pretty good. Thanks for all the work, that makes me feel more confident about my own values.
The only thing that is different is block, for warriors there is a hefty reduction factor.
On the upside, critblock chance = mastery
Naked 85 prot warrior:
The only thing that is different is block, for warriors there is a hefty reduction factor.
On the upside, critblock chance = mastery
Naked 85 prot warrior:
 Code: Select all
block DR = baseBlock + BoD + 1 / (1 / 149.1 + 0.885 / (mastery * 1 / 4.75 ))
block DR = 3 + 10 + 1 / (1 / 149.1 + 0.885 / (17.6 * 1 / 4.75 ))
block DR = 17.07
 mythor
 Posts: 24
 Joined: Sat Aug 25, 2012 4:21 pm
Re: A Call to Arms  MoP Mechanics Testing
mythor wrote:I am trying to match the paladin avoidance values from this thread with prot warriors, and they all fit pretty good. Thanks for all the work, that makes me feel more confident about my own values.
The only thing that is different is block, for warriors there is a hefty reduction factor.
On the upside, critblock chance = mastery
What is the Mastery rating conversion for Prot Warriors for Block, like for Paladins its 600 Rating per 1% Mastery (and Mastery = Block as well), knowing that would help me make my addon much more accurate. (Your code looks like Warrior Mastery > Block is Mastery%/4.75 or Mastery% * 0.2105, which matches my ~0.2 modifier)
 xstratax
 Maintankadonor
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Re: A Call to Arms  MoP Mechanics Testing
mythor wrote:I am trying to match the paladin avoidance values from this thread with prot warriors, and they all fit pretty good. Thanks for all the work, that makes me feel more confident about my own values.
The only thing that is different is block, for warriors there is a hefty reduction factor.
Your DR equation is exactly the same (postDR=1/(1/149.1+0.885/preDR)). You just have a much worse mastery>block conversion factor than we do.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of GrehnSkipjack.
Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 6.x, Blog: Sacred Duty
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theckhd  Moderator
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Re: A Call to Arms  MoP Mechanics Testing
Still want parry/dodge rating/percentage info or are the DR coefficients pretty well sorted now?
 benebarba
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 Joined: Tue Oct 19, 2010 7:30 am
Re: A Call to Arms  MoP Mechanics Testing
benebarba wrote:Still want parry/dodge rating/percentage info or are the DR coefficients pretty well sorted now?
I was hoping to collect more data to refine the coefficient values, in particular the Parry one (Dodge seems identical to Cata, and we know that fairly exactly).
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of GrehnSkipjack.
Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 6.x, Blog: Sacred Duty
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theckhd  Moderator
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Re: A Call to Arms  MoP Mechanics Testing
It shows how sleepy I was yesterday, I used dodge/parry data gathered from my paladin instead of warrior. Now that I do use my warrior data I see that both parry and dodge grow slower compared to the paladin data.
https://docs.google.com/spreadsheet/ccc ... ZOVE#gid=0
https://docs.google.com/spreadsheet/ccc ... ZOVE#gid=0
 mythor
 Posts: 24
 Joined: Sat Aug 25, 2012 4:21 pm
Re: A Call to Arms  MoP Mechanics Testing
theckhd wrote:benebarba wrote:Still want parry/dodge rating/percentage info or are the DR coefficients pretty well sorted now?
I was hoping to collect more data to refine the coefficient values, in particular the Parry one (Dodge seems identical to Cata, and we know that fairly exactly).
to the beta!
Here's what I have at the moment, I'll get some more focused on only different values of parry rating:
All are for a level 85 human protection paladin with no buffs. % shown is the character sheet number (unless a '+' is shown, then it is from the tooltip for the rating conversion)
Naked:
Strength: 164
Mastery: 0 (+0%)
Stam: 317
Dodge: 0 rating, 5.01 %
Parry: 0 rating, 3.67 %
Block: 21.52%
Ret Geared (strength plate and 2hander, no dodge/parry):
Strength: 6287
Mastery: 1988 (+11.09%)
Stam: 9034
Dodge: 0 rating, 5.01%
Parry: 0 rating, 29.01%
Block: 31.84%
Prot Geared(hit/exp soft cap, stam/mastery gemmed):
Strength: 4077
Mastery: 1980 (+11.04%)
Stam: 12,240
Dodge: 1785 rating, 11.83%
Parry: 1469 rating, 25.78%
Block: 31.81%
Prot Geared (all gear reforged to have parry, stam/mastery gemmed):
Strength: 4077
Mastery: 2449 (+13.66%)
Stam: 12,240
Dodge: 1219 rating, 9.82%
Parry: 2588 rating, 29.63%
Block: 34.03%
Above gear, removing pieces to get each of the following:
Strength: 3129
Stam: 9944
Dodge: 913 rating, 8.68%
Parry: 2016 rating, 24.07%
Strength: 2061
Stam: 6572
Dodge: 666 rating, 7.73%
Parry: 1465 rating, 17.80%
Strength: 963
Stam: 3535
Dodge: 445 rating, 6.85%
Parry: 609 rating, 9.81%
Let me know if that helps, or if I need to do it at a constant strength value.
 benebarba
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Re: A Call to Arms  MoP Mechanics Testing
Unfortunately, I was hoping for L90 values... :/
I can use the L85 ones, but I don't know the rating>pct conversion off the top of my head. I want to say it's 256 @ L85, but I honestly don't remember.
<edit> it's 265. Updated the spreadsheet, now there's an 85 version and a 90 version:
85: https://docs.google.com/spreadsheet/ccc ... vSlE#gid=3
90: https://docs.google.com/spreadsheet/ccc ... vSlE#gid=2
I can use the L85 ones, but I don't know the rating>pct conversion off the top of my head. I want to say it's 256 @ L85, but I honestly don't remember.
<edit> it's 265. Updated the spreadsheet, now there's an 85 version and a 90 version:
85: https://docs.google.com/spreadsheet/ccc ... vSlE#gid=3
90: https://docs.google.com/spreadsheet/ccc ... vSlE#gid=2
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of GrehnSkipjack.
Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 6.x, Blog: Sacred Duty
Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 6.x, Blog: Sacred Duty

theckhd  Moderator
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Re: A Call to Arms  MoP Mechanics Testing
theckhd wrote:Unfortunately, I was hoping for L90 values... :/
I can use the L85 ones, but I don't know the rating>pct conversion off the top of my head. I want to say it's 256 @ L85, but I honestly don't remember.
<edit> it's 265. Updated the spreadsheet, now there's an 85 version and a 90 version:
85: https://docs.google.com/spreadsheet/ccc ... vSlE#gid=3
90: https://docs.google.com/spreadsheet/ccc ... vSlE#gid=2
Sorry about that  I'd have figured out the conversion and posted it, but I just caught your edit.
 benebarba
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 Joined: Tue Oct 19, 2010 7:30 am
Re: A Call to Arms  MoP Mechanics Testing
Playing around with matlab files provided by Theck I find the following for 85 prot war to make the results fit:
k still seems to be the cataclysm value. Cp is not that far off but Cd seems to be pretty different. I think I need more data. Is there more warrior data available somewhere?
 Code: Select all
k = 0.956
Cp = 238.7
Cd = 91
k still seems to be the cataclysm value. Cp is not that far off but Cd seems to be pretty different. I think I need more data. Is there more warrior data available somewhere?
 mythor
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Re: A Call to Arms  MoP Mechanics Testing
Mythor, where is that data from? L85 on beta?
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of GrehnSkipjack.
Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 6.x, Blog: Sacred Duty
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theckhd  Moderator
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Re: A Call to Arms  MoP Mechanics Testing
Using the L85 dodge data for paladins:
So dodge cap is unchanged, and the formula definitely uses k=0.885.
Parry data is giving me:
That doesn't really narrow down C much better than our earlier data sets though. If we knew a exactly that would help  didn't GC give us that number?
 Code: Select all
General model:
f(x) = 1/(1/C+0.885/x)
Coefficients (with 95% confidence bounds):
C = 65.45 (65.17, 65.72)
Goodness of fit:
SSE: 0.0006356
Rsquare: 1
Adjusted Rsquare: 1
RMSE: 0.00389
So dodge cap is unchanged, and the formula definitely uses k=0.885.
Parry data is giving me:
 Code: Select all
General model:
f(x,y) = 1/(1/C+0.885/(x/a+y))
Coefficients (with 95% confidence bounds):
C = 237.2 (234, 240.4)
a = 243.8 (243.3, 244.3)
Goodness of fit:
SSE: 0.0546
Rsquare: 1
Adjusted Rsquare: 1
RMSE: 0.03649
That doesn't really narrow down C much better than our earlier data sets though. If we knew a exactly that would help  didn't GC give us that number?
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of GrehnSkipjack.
Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 6.x, Blog: Sacred Duty
Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 6.x, Blog: Sacred Duty

theckhd  Moderator
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Re: A Call to Arms  MoP Mechanics Testing
when using warrior 85 beta dodge data:
That gave me the feeling k was still 0.956. So with k fixed:
Parry with k = 0.956
 Code: Select all
d2_try1_fit =
General model:
d2_try1_fit(x) = 1./(1./C+k./x)
Coefficients (with 95% confidence bounds):
C = 88.64 (86.4, 90.87)
k = 0.9541 (0.9524, 0.9558)
d2_try1_gof =
sse: 7.1744e05
rsquare: 1.0000
dfe: 9
adjrsquare: 1.0000
rmse: 0.0028
That gave me the feeling k was still 0.956. So with k fixed:
 Code: Select all
d2_try2_fit =
General model:
d2_try2_fit(x) = 1./(1./C+0.956./x)
Coefficients (with 95% confidence bounds):
C = 91.09 (90.31, 91.86)
d2_try2_gof =
sse: 1.2137e04
rsquare: 1.0000
dfe: 10
adjrsquare: 1.0000
rmse: 0.0035
Parry with k = 0.956
 Code: Select all
p1_try3_fit =
General model:
p1_try3_fit(x) = 1./(1./C+0.956./(x./243.7))
Coefficients (with 95% confidence bounds):
C = 238.7 (238.5, 239)
p1_try3_gof =
sse: 1.3492e05
rsquare: 1.0000
dfe: 14
adjrsquare: 1.0000
rmse: 9.8169e04
 mythor
 Posts: 24
 Joined: Sat Aug 25, 2012 4:21 pm
Re: A Call to Arms  MoP Mechanics Testing
mythor wrote:Playing around with matlab files provided by Theck I find the following for 85 prot war to make the results fit:
 Code: Select all
k = 0.956
Cp = 238.7
Cd = 91
k still seems to be the cataclysm value. Cp is not that far off but Cd seems to be pretty different. I think I need more data. Is there more warrior data available somewhere?
Just took some of my own data on beta with a L85 premade warrior:
https://docs.google.com/spreadsheet/ccc ... vSlE#gid=4
Confirmed that your dodge formula is different, and still using the cataclysm k coefficient:
 Code: Select all
General model:
f(x) = 1/(1/C+0.956/x)
Coefficients (with 95% confidence bounds):
C = 91.57 (91.06, 92.07)
Goodness of fit:
SSE: 0.0001821
Rsquare: 1
Adjusted Rsquare: 1
RMSE: 0.003606
Parry data shows the same k discrepancy, given the known value of str>parry conversion factor. It's not clear if the parry cap is subtly different than the paladin one, or if we're just limited by noise and a small data set.
 Code: Select all
General model:
f(x,y) = 1/(1/C+k/(x/243.9+y))
Coefficients (with 95% confidence bounds):
C = 238.4 (236.8, 239.9)
k = 0.9556 (0.9551, 0.9562)
Goodness of fit:
SSE: 0.0001639
Rsquare: 1
Adjusted Rsquare: 1
RMSE: 0.003551
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of GrehnSkipjack.
Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 6.x, Blog: Sacred Duty
Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 6.x, Blog: Sacred Duty

theckhd  Moderator
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Re: A Call to Arms  MoP Mechanics Testing
theckhd wrote:Parry data is giving me:
 Code: Select all
General model:
f(x,y) = 1/(1/C+0.885/(x/a+y))
Coefficients (with 95% confidence bounds):
C = 237.2 (234, 240.4)
a = 243.8 (243.3, 244.3)
Goodness of fit:
SSE: 0.0546
Rsquare: 1
Adjusted Rsquare: 1
RMSE: 0.03649
That doesn't really narrow down C much better than our earlier data sets though. If we knew a exactly that would help  didn't GC give us that number?
Not sure when they'll be shutting down the beta (assuming tuesday), but I can try to get some more data, if you think it'll help. Not sure what kind of spread I can get, or if you have a particular area that's poorly fit I can try to construct sets with numbers in that range.
 benebarba
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 Joined: Tue Oct 19, 2010 7:30 am
Re: A Call to Arms  MoP Mechanics Testing
sept 11, if I recall correctly
The Element of Forum Hyperbole

Flüttershy  Draenei Protection Paladin, Aerie Peak
Klaudandus  BE Protection Paladin, Feathermoon (Semiretired)

Flüttershy  Draenei Protection Paladin, Aerie Peak
Klaudandus  BE Protection Paladin, Feathermoon (Semiretired)

Klaudandus  Posts: 9501
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Re: A Call to Arms  MoP Mechanics Testing
Klaudandus wrote:sept 11, if I recall correctly
That is indeed the date they've announced as their expected shutdown (subject to change)

Nooska  Posts: 1599
 Joined: Sun Nov 27, 2011 10:55 am
Re: A Call to Arms  MoP Mechanics Testing
benebarba wrote:theckhd wrote:Parry data is giving me:
 Code: Select all
General model:
f(x,y) = 1/(1/C+0.885/(x/a+y))
Coefficients (with 95% confidence bounds):
C = 237.2 (234, 240.4)
a = 243.8 (243.3, 244.3)
Goodness of fit:
SSE: 0.0546
Rsquare: 1
Adjusted Rsquare: 1
RMSE: 0.03649
That doesn't really narrow down C much better than our earlier data sets though. If we knew a exactly that would help  didn't GC give us that number?
Not sure when they'll be shutting down the beta (assuming tuesday), but I can try to get some more data, if you think it'll help. Not sure what kind of spread I can get, or if you have a particular area that's poorly fit I can try to construct sets with numbers in that range.
The more data at the extremes, the better. Here's the surface fit plot I have right now:
The places for improvement would be:
1) high parry rating, low str (i.e. 9%+ parry from rating, <2k str, maybe holy gear reforged/gemmed for parry)  basically to fill out the predrparry axis
2) high parry rating, increasing STR (i.e. take the above gear set and start swapping in prot/ret pieces)  fills out the last side of the square
3) push for maximum parry  get as much highparry, highstr gear as possible to try and push your overall parry% as high as possible. This could include using the Deathwing stacking STR trinket and parry onuse trinkets. I may try and do a little of this today, if I can find a parry onuse trinket.
4) fill in more data points in the center  not as useful, but every little bit helps
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of GrehnSkipjack.
Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 6.x, Blog: Sacred Duty
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theckhd  Moderator
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Re: A Call to Arms  MoP Mechanics Testing
My googlefu is failing me this morning... Can anyone find the blue post that gave us the exact STR>Parry conversion at L85? Or am I misremembering, and there was never such a post?
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of GrehnSkipjack.
Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 6.x, Blog: Sacred Duty
Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 6.x, Blog: Sacred Duty

theckhd  Moderator
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Re: A Call to Arms  MoP Mechanics Testing
theckhd wrote:My googlefu is failing me this morning... Can anyone find the blue post that gave us the exact STR>Parry conversion at L85? Or am I misremembering, and there was never such a post?
I'm only finding the 4.2 change to 27% (up from 25) of strength to parry rating.
 benebarba
 Posts: 2222
 Joined: Tue Oct 19, 2010 7:30 am
Re: A Call to Arms  MoP Mechanics Testing
Level 85 Draenei Paladin premade
Holy Gear (all gear reforged to parry, parry gemmed):
Strength: 165
Mastery: 1139 (+6.35%)
Stam: 7380
Dodge: 0 rating, 5.01%
Parry: 1839 rating, 11.26%
Block: 27.62%
Half Holy half Prot gear (all gear reforged to parry, parry gemmed):
Strength: 1738
Mastery: 1112 (+6.20%)
Stam: 7380
Dodge: 547 rating, 7.26%
Parry: 2643 rating, 20.87%
Block: 27.62%
Adding in some Ret gear (all gear reforged to parry, parry gemmed):
Strength: 2760
Mastery: 921 (+5.14%)
Stam: 7380
Dodge: 623 rating, 7.56%
Parry: 2549 rating, 24.54%
Block: 26.50%
More Ret gear (all gear reforged to parry, parry gemmed):
Strength: 3461
Mastery: 1260 (+7.03%)
Stam: 7380
Dodge: 920 rating, 8.71%
Parry: 2587 rating, 27.34%
Block: 28.25%
Ret/Prot gear (all gear reforged to parry, parry gemmed):
Strength: 4234
Mastery: 1146 (+6.39%)
Stam: 7380
Dodge: 920 rating, 8.71%
Parry: 2594 rating, 30.23%
Block: 27.66%
<edit> I was going to copy my Pally over again so I could have it at level 85 with all the DS hm gear but the character copy looks to be broken atm.
Want we to use the level 86 copy I have already for the high strength gear sets or will doing it with a Level 86 just make it over complicated?
Holy Gear (all gear reforged to parry, parry gemmed):
Strength: 165
Mastery: 1139 (+6.35%)
Stam: 7380
Dodge: 0 rating, 5.01%
Parry: 1839 rating, 11.26%
Block: 27.62%
Half Holy half Prot gear (all gear reforged to parry, parry gemmed):
Strength: 1738
Mastery: 1112 (+6.20%)
Stam: 7380
Dodge: 547 rating, 7.26%
Parry: 2643 rating, 20.87%
Block: 27.62%
Adding in some Ret gear (all gear reforged to parry, parry gemmed):
Strength: 2760
Mastery: 921 (+5.14%)
Stam: 7380
Dodge: 623 rating, 7.56%
Parry: 2549 rating, 24.54%
Block: 26.50%
More Ret gear (all gear reforged to parry, parry gemmed):
Strength: 3461
Mastery: 1260 (+7.03%)
Stam: 7380
Dodge: 920 rating, 8.71%
Parry: 2587 rating, 27.34%
Block: 28.25%
Ret/Prot gear (all gear reforged to parry, parry gemmed):
Strength: 4234
Mastery: 1146 (+6.39%)
Stam: 7380
Dodge: 920 rating, 8.71%
Parry: 2594 rating, 30.23%
Block: 27.66%
<edit> I was going to copy my Pally over again so I could have it at level 85 with all the DS hm gear but the character copy looks to be broken atm.
Want we to use the level 86 copy I have already for the high strength gear sets or will doing it with a Level 86 just make it over complicated?
Daishan
"I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it."  Terry Pratchett
"I'll be more enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it."  Terry Pratchett

daishan  Maintankadonor
 Posts: 433
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 Location: UK
Re: A Call to Arms  MoP Mechanics Testing
daishan wrote:<edit> I was going to copy my Pally over again so I could have it at level 85 with all the DS hm gear but the character copy looks to be broken atm.
Want we to use the level 86 copy I have already for the high strength gear sets or will doing it with a Level 86 just make it over complicated?
Can't use 86 data  the STR>Parry conversion will be different, and I don't know the ratio.
Could you give me the naked info for that Dranei paladin though?
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of GrehnSkipjack.
Simcraft 6.x, Call to Arms 6.0, Talent Spec & Glyph Guide 6.x, Blog: Sacred Duty
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