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A Call to Arms - MoP Mechanics Testing

Warning: Theorycraft inside.

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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Wed Aug 15, 2012 4:04 pm


Do you have any idea if Avenger's Shield was benefiting from the 30% extra damage? Easy way to test it is to cast it on a dummy a few times, then use HA and cast it on the dummy a few more times. 30% extra damage should be pretty easy to see.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Wed Aug 15, 2012 4:05 pm

Klaudandus wrote:I believe the tooltips are not considering the extra boost healing spells get from PVP power.

They aren't, but that's not really the issue. WoG's tooltip is wrong even after correcting for PvP power. And the typo is still a typo. :)
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Wed Aug 15, 2012 4:12 pm

theckhd wrote:
Klaudandus wrote:I believe the tooltips are not considering the extra boost healing spells get from PVP power.

They aren't, but that's not really the issue. WoG's tooltip is wrong even after correcting for PvP power. And the typo is still a typo. :)


Typo fixed.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Wed Aug 15, 2012 6:02 pm

AS casts w/o HA: http://www.worldoflogs.com/reports/rt-r ... details/9/
AS casts w/ HA: http://www.worldoflogs.com/reports/rt-r ... details/0/

Confirmed that AS only gets the damage buff from Holy Avenger if Grand Crusader is active.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Thu Aug 16, 2012 4:06 pm

Confirming that the new Crusader Strike's mana cost is Holy spec only
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Thu Aug 16, 2012 4:07 pm

Klaudandus wrote:Confirming that the new Crusader Strike's mana cost is Holy spec only


Great, thanks. Also report back on whether EF is now off-GCD, if you can. And if you have time, I would like WoG and EF data from this build as well (100 1-HP casts of each, again)
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Re: A Call to Arms - MoP Mechanics Testing

Postby daishan » Thu Aug 16, 2012 4:16 pm

EF is off-GCD, is WoG and EF data ok from a lvl 86 or need a 90?
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Thu Aug 16, 2012 4:22 pm

There were no changes to EF and WoG in this build. But I think Theck wants lvl 90 data for all the abilities.
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Re: A Call to Arms - MoP Mechanics Testing

Postby daishan » Thu Aug 16, 2012 4:25 pm

kk thought that might be the case, starting to wish I'd levelled on the beta now.

Oh well bit late this side of the pond, hope your testing goes well.
Just let me know if there's anything useful a slacker like me can do.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Thu Aug 16, 2012 4:35 pm

Lvl 85 pre-made, naked except for white sword/shield, against a boss-level dummy:
http://www.worldoflogs.com/reports/rt-w ... details/2/
32 hits, 0 crits, 4 blocks
16 miss, 11 dodge, 8 parry. 49.3% avoid rate, roughly in line with the ~43% avoided rate of melee/CS
71 total casts

I didn't observe a single case where SotR did not grant the defensive buff. WoL reports 54 applications of the buff, which is already greater than the number of hits+blocks, and doesn't line up with any combination of (hit+block)+(miss, dodge, or parry).

The combat log doesn't seem to report the buff being refreshed, probably because of the "adds to the remaining duration" nature of the mechanic. However, it does report 215.6 seconds of uptime, which is far more than 32*3=96 seconds. It's actually a little higher than expected (71*3=213s), but I attribute that to combat log error.

Also, EF is definitely off-GCD now.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Thu Aug 16, 2012 4:36 pm

daishan wrote:EF is off-GCD, is WoG and EF data ok from a lvl 86 or need a 90?

Need a level 90 for the ability damage scaling tests. In theory the SP scaling doesn't change with level, just the base value. But I'd rather just confirm the formulas at 90.

<edit> actually, a level 86 could do the WoG/EF components of test #38. I'm just looking for the presence/absence of the 5% SoI bonus, so level is sort of irrelevant for that.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Thu Aug 16, 2012 4:40 pm

Should I redo WoG/EF? I saw you added them to the latest build section
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Thu Aug 16, 2012 4:41 pm

Yes, I want to see if WoG's tooltip is still wrong.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Thu Aug 16, 2012 4:42 pm

theckhd wrote:Yes, I want to see if WoG's tooltip is still wrong.

Ok

Done with how

Almost done with j, cs and sotr
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Thu Aug 16, 2012 4:48 pm

Take your time. I need to spend the rest of the night writing a blog post and troubleshooting these haste sims. Getting a weird spike at ~11.64% haste that I don't quite understand yet.
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