A Call to Arms - MoP Mechanics Testing

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Re: A Call to Arms - MoP Mechanics Testing

Postby Fetzie » Mon Aug 13, 2012 9:31 am

I'll be on the beta from about 8 pm CEST if you are around.

battlenet id on request :)
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Mon Aug 13, 2012 2:53 pm

Klaudandus wrote:Justto make sure, what exactly do i need?

A ret spec, mostly.

I just logged on to Lost Isles horde, in maintankadin channel. Look for Deadtheck.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Mon Aug 13, 2012 4:34 pm

#27: HoW testing
http://www.worldoflogs.com/reports/s7u1h6ixicfqskna/#

Fetzie and Klaud were alternating AW/HoW casts on my pre-made DK. Fetzie was level 86, Klaud 85. At first, I was keeping DRW up for most of each AW period, but we observed no parries whatsoever, so I stopped bothering.

Stats:
11.52% dodge
28.91% parry (48.91 during DRW)

-1.5% dodge/parry for Fetzie's attacks.

Fetzie:
80 hits, 3 crits, 7 dodges, 1 miss (91 total); 7.69% dodged, 1.1% missed

Klaud:
53 hits, 7 dodges, 3 miss (63 total); 11.1% dodged, 4.76% missed

Seems like HoW is a ranged attack (miss/dodge, cannot be parried).
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Tue Aug 14, 2012 6:27 pm

Added two more fairly simple/short tests, #39 and #40.


Test #39: Harsh Words interactions
  • Level: any
  • Gear: full gear, high AP/SP
  • Target: low level dummy
  • Attack Sequence: With no seal, cast a 1-power WoG on the dummy 100 times (normal rotation CS>J>AS to generate HP is fine). Then cast Seal of Insight and repeat (another 100 WoGs). Finally, to test Bastion of Glory interactions, stack Bastion up to 5 before using a 1-power WoG; repeat this last one 10 times (so 30 SotR and 10 WoGs total).
  • Goal: 210 WoG casts (100 in each of the first two configurations, 10 in the last).
  • Report: AP, SP, upload log.

Test #40: Holy Avenger and Grand Crusader
  • Level: any (must have GrCr skill though)
  • Gear: any
  • Target: low level dummy
  • Attack sequence: Cast Crusader Strike until you get a Grand Crusader Proc. Then dump all Holy Power, cast Holy Avenger, and cast Avenger's Shield. Note how many Holy Power you gain from AS.
  • Goal: 1 AS cast with Holy Avenger active.
  • Report: HP gained from AS, upload log.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Tue Aug 14, 2012 6:33 pm

i got raid night tomorrow, and the new build isnt up yet, i'll try to have as much as possible done during the time prior to the raid, but most likely i wont have everything till late thursday...
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Tue Aug 14, 2012 9:27 pm

WoG, EF, J and CS data up in the spreadsheet. Since I believe you're just confirming tooltips, I decided to forego extensive testing for those and just did every other set.

Will work on the harsh words one tomorrow.
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Re: A Call to Arms - MoP Mechanics Testing

Postby daishan » Tue Aug 14, 2012 11:40 pm

I should be able to do #39 and #40 as they don't need max level, going to work now so will be late ish tonight.
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Re: A Call to Arms - MoP Mechanics Testing

Postby daishan » Wed Aug 15, 2012 11:22 am

http://www.worldoflogs.com/reports/w8c0llj0nkmmcazn/

Lvl 86

AP 9212
SP 4606

The WoG only casts should be fine but I think I've screwed up the BoG bit at the end of the log, will try to redo that after my raid, along with #40.
If there's anything else I can test on a level 86 let me know.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Wed Aug 15, 2012 12:25 pm

daishan wrote:http://www.worldoflogs.com/reports/w8c0llj0nkmmcazn/

Lvl 86

AP 9212
SP 4606

The WoG only casts should be fine but I think I've screwed up the BoG bit at the end of the log, will try to redo that after my raid, along with #40.
If there's anything else I can test on a level 86 let me know.

The BoG section is fine, it's clear that Harsh Word doesn't consume BoG stacks, nor does it benefit from them.
Log also confirms that SoI has no effect on Harsh Word.

Consider #39 finished.
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Re: A Call to Arms - MoP Mechanics Testing

Postby daishan » Wed Aug 15, 2012 12:32 pm

Ah that's what was confusing me I thought you where expecting the BoG stacks to be consumed.
Our buyer cancelled >.< so we called the raid, should have #40 up in a little while.
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Re: A Call to Arms - MoP Mechanics Testing

Postby daishan » Wed Aug 15, 2012 1:01 pm

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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Wed Aug 15, 2012 2:33 pm

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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Wed Aug 15, 2012 3:19 pm

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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Wed Aug 15, 2012 3:40 pm

I'm pretty sure there's a typo in the WoG data. The minimum value for set #2 should be ~7200, not 7800.

Interestingly, WoG is fitting quite well except for the base value, which is higher than the tooltip claims by a good bit. It looks like it matches EF's base heal value again.

Otherwise, CS, J, and EF all match their tooltips. WoG is the only one that's wrong, and only insofar as its base value is identical to EF's tooltip base value.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Wed Aug 15, 2012 3:46 pm

I believe the tooltips are not considering the extra boost healing spells get from PVP power.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Wed Aug 15, 2012 4:04 pm


Do you have any idea if Avenger's Shield was benefiting from the 30% extra damage? Easy way to test it is to cast it on a dummy a few times, then use HA and cast it on the dummy a few more times. 30% extra damage should be pretty easy to see.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Wed Aug 15, 2012 4:05 pm

Klaudandus wrote:I believe the tooltips are not considering the extra boost healing spells get from PVP power.

They aren't, but that's not really the issue. WoG's tooltip is wrong even after correcting for PvP power. And the typo is still a typo. :)
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Wed Aug 15, 2012 4:12 pm

theckhd wrote:
Klaudandus wrote:I believe the tooltips are not considering the extra boost healing spells get from PVP power.

They aren't, but that's not really the issue. WoG's tooltip is wrong even after correcting for PvP power. And the typo is still a typo. :)


Typo fixed.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Wed Aug 15, 2012 6:02 pm

AS casts w/o HA: http://www.worldoflogs.com/reports/rt-r ... details/9/
AS casts w/ HA: http://www.worldoflogs.com/reports/rt-r ... details/0/

Confirmed that AS only gets the damage buff from Holy Avenger if Grand Crusader is active.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Thu Aug 16, 2012 4:06 pm

Confirming that the new Crusader Strike's mana cost is Holy spec only
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Thu Aug 16, 2012 4:07 pm

Klaudandus wrote:Confirming that the new Crusader Strike's mana cost is Holy spec only


Great, thanks. Also report back on whether EF is now off-GCD, if you can. And if you have time, I would like WoG and EF data from this build as well (100 1-HP casts of each, again)
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Re: A Call to Arms - MoP Mechanics Testing

Postby daishan » Thu Aug 16, 2012 4:16 pm

EF is off-GCD, is WoG and EF data ok from a lvl 86 or need a 90?
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Thu Aug 16, 2012 4:22 pm

There were no changes to EF and WoG in this build. But I think Theck wants lvl 90 data for all the abilities.
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Re: A Call to Arms - MoP Mechanics Testing

Postby daishan » Thu Aug 16, 2012 4:25 pm

kk thought that might be the case, starting to wish I'd levelled on the beta now.

Oh well bit late this side of the pond, hope your testing goes well.
Just let me know if there's anything useful a slacker like me can do.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Thu Aug 16, 2012 4:35 pm

Lvl 85 pre-made, naked except for white sword/shield, against a boss-level dummy:
http://www.worldoflogs.com/reports/rt-w ... details/2/
32 hits, 0 crits, 4 blocks
16 miss, 11 dodge, 8 parry. 49.3% avoid rate, roughly in line with the ~43% avoided rate of melee/CS
71 total casts

I didn't observe a single case where SotR did not grant the defensive buff. WoL reports 54 applications of the buff, which is already greater than the number of hits+blocks, and doesn't line up with any combination of (hit+block)+(miss, dodge, or parry).

The combat log doesn't seem to report the buff being refreshed, probably because of the "adds to the remaining duration" nature of the mechanic. However, it does report 215.6 seconds of uptime, which is far more than 32*3=96 seconds. It's actually a little higher than expected (71*3=213s), but I attribute that to combat log error.

Also, EF is definitely off-GCD now.
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