A Call to Arms - MoP Mechanics Testing

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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Fri Aug 03, 2012 6:07 am

Well, if the damage is based on weapon damage
http://www.wowhead.com/item=2130

Wouldn't you say the tooltip is as advertised? I'll do a HotR using an epic, to see if HotR actually does damage.

But yeah, the nova part of HotR was not doing anything to other dummies within 8 yds of my target...
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Fri Aug 03, 2012 6:20 am

Klaudandus wrote:Well, if the damage is based on weapon damage
http://www.wowhead.com/item=2130

Wouldn't you say the tooltip is as advertised?


It depends on which part you mean. The tooltip doesn't specify normalized vs. un-normalized damage, which refers to the AP scaling. In other words, is it:
net_weapon_damage = base_weapon_damage + 2.4*AP/14 (normalized, 1h weapon)
or
net_weapon_damage = base_weapon_damage + base_weapon_speed*AP/14 (un-normalized)

HotR used to use un-normalized, but this new version is using normalized. That's almost certainly an intentional change, as normalized is more common (CS, TV are both normalized). Oddly, seals still use un-normalized damage.

If you're talking about the nova, then no - weapon damage has an AP component, so the damage should go up with AP. The fact that it doesn't means that the ability is bugged (as does the 0-range issue). It was probably only half-implemented by the time this beta patch was applied.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Fri Aug 03, 2012 6:37 am

i see~
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Re: A Call to Arms - MoP Mechanics Testing

Postby Fetzie » Fri Aug 03, 2012 1:42 pm

Was watching olympics so I set a character on test #29

Test #29

Used level 1 blood elf paladin versus level 3 training dummy in starting area


Damage 10-14
damage per second 4.05
Speed 2.90
crit% 5
haste% 0
hit% 0
exp% 0

weapon:
Battleworn Claymore
2h Sword
2.90 speed
5-9 damage (2.56 damage per second)

Test duration 1-2 hours not exactly sure.

Uploaded Combat log:
WoWCombatLog_#29.zip
(40.51 KiB) Downloaded 62 times


WoL link: http://www.worldoflogs.com/reports/ja30 ... details/0/
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Fri Aug 03, 2012 2:23 pm

Q:Latest finds from doing hitting dummies for an hour.

* Judgment can be dodge/parried from 30 yds away
* Hammer of the Righteous is really bugged.
---- Nova is doing only 1-2 damage at several AP levels
---- It really only hits for 0 yds.

So, blues might want to check this... if that's ok with you... that is...

A:These are simple bugs, and are fixed for the next build. Also, a clarification on the previous update about Judgment and its interaction with seals: Seal of Truth will affect Judgment (both damage and Censure application). The other seals will not.

http://us.battle.net/wow/en/forum/topic ... e=174#3470
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Re: A Call to Arms - MoP Mechanics Testing

Postby daishan » Fri Aug 03, 2012 2:50 pm

Test #3

Windsong enchant followed by Elemental Force
both on a Souldrinker normal
speed 2.6
2353-4710 dmg(1393 dps)
AP 7070
SP 3535

http://www.worldoflogs.com/reports/h2oyt08lhmytzcg0/


I'll try to upload the SotR test later

Been trying to get hold of a Dancing Steel enchant for the last week but just can't get one even with over 1 mil gold -.-

edit sry forgot AP and SP (getting late...)
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Fri Aug 03, 2012 5:23 pm

Klaudandus wrote:
Q:Latest finds from doing hitting dummies for an hour.

* Judgment can be dodge/parried from 30 yds away
* Hammer of the Righteous is really bugged.
---- Nova is doing only 1-2 damage at several AP levels
---- It really only hits for 0 yds.

So, blues might want to check this... if that's ok with you... that is...

A:These are simple bugs, and are fixed for the next build. Also, a clarification on the previous update about Judgment and its interaction with seals: Seal of Truth will affect Judgment (both damage and Censure application). The other seals will not.

http://us.battle.net/wow/en/forum/topic ... e=174#3470


We'll have to double-check them anyway once they go live, but I'm assuming he's including J being dodged/parried in the list of bugs. Should be easy to test again once we get a new build - L93 dummy, 0 expertise, wail away with J until you see a dodge/parry (or 0 in 100 casts).
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Fri Aug 03, 2012 7:19 pm

sure thing.
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Re: A Call to Arms - MoP Mechanics Testing

Postby tlitp » Fri Aug 03, 2012 11:09 pm

Daishan : filtered log; WoG/HaWord doesn't trigger DEs (WS/EF).
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Re: A Call to Arms - MoP Mechanics Testing

Postby daishan » Sat Aug 04, 2012 12:30 am

Test #3

SotR casts

Windsong enchant followed by Elemental Force
both on a Souldrinker normal
speed 2.6
2353-4710 dmg(1393 dps)
AP 7070
SP 3535


http://www.worldoflogs.com/reports/99of4wtqmtf7nzhp/

hmm might not be enough Elemental Force data let me know if you need more of that.
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Re: A Call to Arms - MoP Mechanics Testing

Postby daishan » Sat Aug 04, 2012 1:06 am

I've finally found a Dancing Steel enchant, I'll use it for test #3.
Just wanted to check that you don't have any other tests for Dancing Steel that need a specific weapon speed? (I'm only level 86)
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Re: A Call to Arms - MoP Mechanics Testing

Postby daishan » Sat Aug 04, 2012 2:06 am

Test #6:

Spell vulnerability, couldn't find willing lock so did a few auto attacks on the pally then re-logged onto a lock applied curse of elements then logged back, I did this twice re starting logs after each re-log

Obsidium Cleaver normal
speed 2.6
2008-3731 dmg(1103 dps)
AP 6980
SP 3490

http://www.worldoflogs.com/reports/v48pj9i64t8anoac/
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Re: A Call to Arms - MoP Mechanics Testing

Postby tlitp » Sat Aug 04, 2012 3:33 am

Daishan : filtered log; SotR doesn't trigger DEs.

Daishan : filtered log; the observed maximum is ~4.6% higher than EF's default-state maximum.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Sat Aug 04, 2012 8:18 am

tlitp: do you need glancing data (#29) from an 88 vs. a 90 dummy, or is Pyrea's data set (lvl 1 vs. lvl 3) sufficient?
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Re: A Call to Arms - MoP Mechanics Testing

Postby tlitp » Sat Aug 04, 2012 9:20 am

Pyrea : glancing blows are reconfirmed to be functionally identical to 4.0 (vs +2 : 18% chance, 10-20% damage reduction averaging at 15%).


EDIT : In order to finish tackling DEs for good we need some parses for River's Song and Colossus. The methodology is identical to #4 : only AAs, low-level dummy, at least 1h duration.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Tue Aug 07, 2012 10:29 am

It seems that something is up with the str->parry conversion. I'd like some data sets from beta. Required:

Strength
Agility
Dodge
Parry
Dodge rating and pre-DR dodge from the tooltip
Parry rating and pre-DR parry from the tooltip

I need values while naked, and at various gear levels (the more dodge/parry/str the better). Multiple people can perform these tests, as long as they each give individual naked values (so I can adjust for varying base STR).

I'd also like a few data sets wearing agility gear, if possible. I.e. naked, and then only wearing leather agi gear (no str or avoidance rating). A commenter on my blog pointed out that we seem to be getting a small amount of dodge from agility still.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Tue Aug 07, 2012 10:34 am

I'll see what I can do...

nvm... read the rest of the post.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Tue Aug 07, 2012 12:14 pm

Agility data isn't all that important, it's just something I'm curious about. The parry/str data is more imperative.
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Re: A Call to Arms - MoP Mechanics Testing

Postby daishan » Tue Aug 07, 2012 12:26 pm

Does it need to be on a level 90 or would a level 85 or 86 be ok?
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Tue Aug 07, 2012 12:36 pm

Level 90. I'm not really interested in determining the exact conversion rate at 85.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Tue Aug 07, 2012 3:58 pm

Doing the parry data right now, as you can prolly see
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Tue Aug 07, 2012 4:57 pm

Done, and confirmed dodge out of agi.

Theck, you should see the spreadsheet now.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Tue Aug 07, 2012 5:12 pm

Thanks, I do see it. I'll take a look at it by tomorrow morning at the latest, depending on how busy I am tonight.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Tue Aug 07, 2012 5:17 pm

Sure, no prob, just give it a quick glance in case you want me to do a different gearing set.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Tue Aug 07, 2012 5:56 pm

oh... FFS, new build...
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Nerfs, Nerfs everywhere.

Censure Deals ((126 + 11.0% Deals ((107 + 9.4% of SP) * 5) additional Holy damage over 15 sec.
Hammer of Wrath (Holy, Protection) Hurls a magical hammer that strikes an enemy for (1,838 + 161.0% of SP) Holy damage. 1,470 + 128.8% of SP) Holy damage.
Judgment (Protection) A magic attack that unleashes the energy of a Seal to cause (702 + 63.5% 562 + 50.8% of SP) Holy damage and generates one charge of Holy Power.
Seal of Truth Fills you with Holy Light, causing melee attacks to deal 14% 12% additional Holy damage and apply Censure to the target. Censure Deals ((126 + 11.0% 107 + 9.4% of SP) * 5) additional Holy damage over 15 sec.

Eternal Flame Consumes up to 3 Holy Power to place a protective Holy flame on a friendly target, which heals them for (4,260 + 37.7% of SP) and an additional (1,393 + 16.0% 391 + 4.5% of SP) every 3 sec for 30 sec.

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Forgive me if I withhold my enthusiasm



These are the only ones that are buffs of sorts.
Sanctity of Battle (Protection) Spell Melee haste effects lower the cooldown and global cooldown of your Judgment, Crusader Strike, Hammer of the Righteous, Consecration, Holy Wrath, and Hammer of Wrath.
Divine Purpose Abilities that cost Holy Power have a 20% 25% chance to cause the Divine Purpose effect. Divine Purpose - Your next Holy Power ability will consume no Holy Power and cast as if 3 Holy Power were consumed. Divine Purpose Your next Holy Power ability will consume no Holy Power and will cast as if 3 Holy Power were consumed. Lasts 8 sec.
Holy Avenger Abilities that generate Holy Power will deal 30% additional damage and healing, and generate 3 charges of Holy Power for the next 15 sec.
Sanctified Wrath Avenging Wrath also increases healing received by 20%.


Will start testing new stuff as soon as the new build is up...
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