A Call to Arms - MoP Mechanics Testing
Moderators: Fridmarr, Worldie, Aergis, theckhd
Re: A Call to Arms - MoP Mechanics Testing
Did I do something wrong? Damage from SoR is risible. Has it always been this bad?
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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9062
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Re: A Call to Arms - MoP Mechanics Testing
Finished -- I think, unless there's something extra that I forgot.
The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9062
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Re: A Call to Arms - MoP Mechanics Testing
Hello,
I can offer an Lvl 90 human Paladin on Mekkatorque for tests.
Please tell me how I can help
Greets
Tengri
I can offer an Lvl 90 human Paladin on Mekkatorque for tests.
Please tell me how I can help
Greets
Tengri
- Tengrilethos
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Re: A Call to Arms - MoP Mechanics Testing
So, I'm back from vacation, but I probably will not get a chance to comb through logs and do more fitting until tomorrow. However, I plan on catching up on all of the testing tomorrow, and hopefully I'll have some preliminary DPS numbers for the thread that GC posted in (my earlier estimates were about 40k DPS in 450-ilvl gear, iirc, but that's not accounting for the censure/CS nerfs).
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A Call to Arms - MoP Mechanics Testing
Tengrilethos wrote:Hello,
I can offer an Lvl 90 human Paladin on Mekkatorque for tests.
Please tell me how I can help
Greets
Tengri
Check the first page of this thread. I'll clean it up tomorrow, but tests #3-6, 21, and 27 are still needed. I think the rest are already covered.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A Call to Arms - MoP Mechanics Testing
theckhd wrote:So, I'm back from vacation, but I probably will not get a chance to comb through logs and do more fitting until tomorrow. However, I plan on catching up on all of the testing tomorrow, and hopefully I'll have some preliminary DPS numbers for the thread that GC posted in (my earlier estimates were about 40k DPS in 450-ilvl gear, iirc, but that's not accounting for the censure/CS nerfs).
Well, Censure lost 1.7k dps per tick, and CS is down 0.9k dps not considering the weapon damage modifier.
Also, I need to shut up and stop prodding GC... I think i've done more harm than good on those threads...
The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9062
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Re: A Call to Arms - MoP Mechanics Testing
I'll dive in tomorrow to see if I can help.
Here's the latest (simple) single-target rotation comparison calculations. I say "simple" because this is obviously not an exhaustive list, doesn't include L90 talents, etc. All of that is working, but my first goal is to get the underlying mechanical stuff fixed and get all the calculation files updated (for example, the ability damage calculation might be useful for that thread, to compare average hit size from different abilities).
The gear set for these simulations is a 450-ilvl set of blues.
Here's the latest (simple) single-target rotation comparison calculations. I say "simple" because this is obviously not an exhaustive list, doesn't include L90 talents, etc. All of that is working, but my first goal is to get the underlying mechanical stuff fixed and get all the calculation files updated (for example, the ability damage calculation might be useful for that thread, to compare average hit size from different abilities).
The gear set for these simulations is a 450-ilvl set of blues.
- Code: Select all
2.00% hit, 5.00% exp
| | | DPS | SHPS | SS/EF | Empty | HPG |
| Q# | Priority | V=100% | V=100% | Uptime% | GCD% | /s |
| 1 | SotR5>CS>J>AS>Cons>HW | 37704 | 0 | 0.0 | 7.4 | 0.3797 |
| 2 | SotR5>CS>AS>J>Cons>HW | 37496 | 0 | 0.0 | 7.4 | 0.3701 |
| 3 | SotR5>HotR>J>AS>Cons>HW | 38252 | 0 | 0.0 | 7.4 | 0.3797 |
| 4 | SotR5>J>CS>AS>Cons>HW | 36513 | 0 | 0.0 | 15.1 | 0.3384 |
| 5 | SotR5>CS>AS+>J>AS>Cons>HW | 37611 | 0 | 0.0 | 7.4 | 0.3754 |
| 6 | ^WB>^SS>SotR5>CS>J>AS>Cons>HW | 36994 | 4875 | 1.0 | 5.9 | 0.3735 |
| 7 | WoG5>CS>J>AS>HW | 30205 | 6628 | 0.0 | 20.4 | 0.3770 |
| 8 | WoG5>CS>J>AS>Cons>HW | 33554 | 6676 | 0.0 | 7.4 | 0.3797 |
| 9 | WoG5>CS>AS+>J>AS>Cons>HW | 33508 | 6600 | 0.0 | 7.4 | 0.3754 |
2.00% hit, 5.00% exp
| | | DPS | SHPS | SS/EF | Empty | HPG |
| Q# | Priority | V=100% | V=100% | Uptime% | GCD% | /s |
| 1 | SotR5>CS>J>AS>Cons>HW | 35853 | 6560 | 0.0 | 7.4 | 0.3797 |
| 2 | SotR5>CS>AS>J>Cons>HW | 35652 | 6534 | 0.0 | 7.4 | 0.3701 |
| 3 | SotR5>HotR>J>AS>Cons>HW | 36402 | 6560 | 0.0 | 7.4 | 0.3797 |
| 4 | SotR5>J>CS>AS>Cons>HW | 34826 | 5977 | 0.0 | 15.1 | 0.3384 |
| 5 | SotR5>CS>AS+>J>AS>Cons>HW | 35764 | 6548 | 0.0 | 7.4 | 0.3754 |
| 6 | ^WB>^SS>SotR5>CS>J>AS>Cons>HW | 35152 | 11404 | 1.0 | 5.9 | 0.3735 |
| 7 | WoG5>CS>J>AS>HW | 28646 | 12482 | 0.0 | 20.4 | 0.3770 |
| 8 | WoG5>CS>J>AS>Cons>HW | 31992 | 12545 | 0.0 | 7.4 | 0.3797 |
| 9 | WoG5>CS>AS+>J>AS>Cons>HW | 31946 | 12466 | 0.0 | 7.4 | 0.3754 |
7.50% hit, 7.50% exp
| | | DPS | SHPS | SS/EF | Empty | HPG |
| Q# | Priority | V=100% | V=100% | Uptime% | GCD% | /s |
| 1 | SotR5>CS>J>AS>Cons>HW | 41014 | 0 | 0.0 | 7.3 | 0.4146 |
| 2 | SotR5>CS>AS>J>Cons>HW | 40774 | 0 | 0.0 | 7.3 | 0.4040 |
| 3 | SotR5>HotR>J>AS>Cons>HW | 41614 | 0 | 0.0 | 7.3 | 0.4146 |
| 4 | SotR5>J>CS>AS>Cons>HW | 39658 | 0 | 0.0 | 14.9 | 0.3692 |
| 5 | SotR5>CS>AS+>J>AS>Cons>HW | 40898 | 0 | 0.0 | 7.3 | 0.4094 |
| 6 | ^WB>^SS>SotR5>CS>J>AS>Cons>HW | 40221 | 4889 | 1.0 | 5.8 | 0.4077 |
| 7 | WoG5>CS>J>AS>HW | 32449 | 7237 | 0.0 | 20.2 | 0.4116 |
| 8 | WoG5>CS>J>AS>Cons>HW | 36054 | 7288 | 0.0 | 7.3 | 0.4146 |
| 9 | WoG5>CS>AS+>J>AS>Cons>HW | 35999 | 7198 | 0.0 | 7.3 | 0.4094 |
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A Call to Arms - MoP Mechanics Testing
mh... comparing the first 3
3>2>1
3 and 1 are almost identical, except that you replace HotR with CS.
does this mean that HotR does more damage than CS even on single target? WoW. I don't think this is intended tho... I guess GC will fix that, probably, knowing GC, by nerfing HotR instead of buffing CS back up ^^
3>2>1
3 and 1 are almost identical, except that you replace HotR with CS.
does this mean that HotR does more damage than CS even on single target? WoW. I don't think this is intended tho... I guess GC will fix that, probably, knowing GC, by nerfing HotR instead of buffing CS back up ^^
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Schroom - Posts: 290
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Re: A Call to Arms - MoP Mechanics Testing
I see you're working on Eternal Flame, do you need me to get EF data for the other gearsets? (#2 and #4), specially considering that EF seems to be all over the place.
Also, apparently there is a bug with EF where it doesnt consume BoG stacks
Also, apparently there is a bug with EF where it doesnt consume BoG stacks
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Klaudandus - Posts: 9062
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Re: A Call to Arms - MoP Mechanics Testing
It has been written in blue post that EF right now is not affected by BoG but it will be in the next beta build.
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Worldie - Global Mod
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Re: A Call to Arms - MoP Mechanics Testing
Its not affected by BoG but it still ticks for 50k with full vengeance?
Sacred shield "caps" at about 42k for me, but on the plus side you have huge WoGs aswell, however very holypower heavy.
Sacred shield "caps" at about 42k for me, but on the plus side you have huge WoGs aswell, however very holypower heavy.
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Treck - Posts: 2059
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Re: A Call to Arms - MoP Mechanics Testing
Klaudandus wrote:I see you're working on Eternal Flame, do you need me to get EF data for the other gearsets? (#2 and #4), specially considering that EF seems to be all over the place.
Also, apparently there is a bug with EF where it doesnt consume BoG stacks
No, it's fine. The data fits the tooltip more or less perfectly already. I did have to correct some of your Censure data and extract the Holy Prism AoE heal information. Interesting conclusions from that, by the way. More soon-ish (probably after lunch).
Worldie wrote:It has been written in blue post that EF right now is not affected by BoG but it will be in the next beta build.
It's the other way around - it's affected by BoG but isn't consuming the stacks when it's cast. I have evidence of this in Klaud's data set. If I had mastery values for the 9 gear sets, I'd be able to confirm that it's getting the full linear scaling (it's definitely getting more than 10% per stack, at least).
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A Call to Arms - MoP Mechanics Testing
By the way, did we ever confirm WoG's formula? I can't even remember. If you have time, another test I could use is chain WoGs (1HP is fine) and self-cast Holy Prisms (i.e, cast HP on yourself rather than the dummy). They could be done together. Preferably without SoI active.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: A Call to Arms - MoP Mechanics Testing
i dont think so, i'll work on that later, i got a good two hrs to mess with things before raid
Also, I really can't tell where I messed up with censure on the spreadsheet, WoL lists censure at 6424.9, but you have it at 6510.
Also, I really can't tell where I messed up with censure on the spreadsheet, WoL lists censure at 6424.9, but you have it at 6510.
The Element of Forum Hyperbole

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)

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Flüttershy - Draenei Protection Paladin, Aerie Peak
Klaudandus - BE Protection Paladin, Feathermoon (Semi-retired)
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Klaudandus - Posts: 9062
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Re: A Call to Arms - MoP Mechanics Testing
The numbers were way off before I fixed them - take a look at the 6:29 AM revision, which is before I fixed things. The damage values actually went down with increasing AP in a few cases.
Also note that for Censure, WoL is averaging in the ticks that occur before you complete the 5-stack, which brings the average down. For Censure, you have to go to the log browser and pick out the steady-state 5-stack value (which is easy, since the damage only varies by one at most).
Also note that for Censure, WoL is averaging in the ticks that occur before you complete the 5-stack, which brings the average down. For Censure, you have to go to the log browser and pick out the steady-state 5-stack value (which is easy, since the damage only varies by one at most).
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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