A Call to Arms - MoP Mechanics Testing

Warning: Theorycraft inside.

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Re: A Call to Arms - MoP Mechanics Testing

Postby Nitro » Thu Jul 12, 2012 1:58 pm

Though I posted this as a response on your recent blog already Theck, I figured I might as well spread the word here too.
In this post: http://us.battle.net/wow/en/forum/topic ... ge=90#1785, GC gives us the value a for agi to dodge, and likely strength to parry as well.
The value in question would be 951.158596 to 1%(see bottom of the post).
Hope this helps and keep up the good work.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Thu Jul 12, 2012 2:05 pm

Thanks. The really impressive part is that 951.2 was my best fit to the monk data in today's blog post. So it's nice to see a confirmation that I was homing in on the correct number. I think it's a reasonable assumption that 951.158596 is the exact conversion for str->parry as well.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Thu Jul 12, 2012 2:14 pm

Klaud, if you find time, a similar diminishing returns data set would be useful for block/mastery. Naked values as well as pre- and post-DR values (mastery for pre-DR, char sheet block % for post-DR) at a variety of gear levels. The higher you can push mastery, the better, of course.

<edit> also, if you don't mind, rather than typing everything into a post here, just put it in a google docs spreadsheet. Shouldn't take you any more time (probably less) and saves me time, since I can import it into matlab instead of retyping.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Thu Jul 12, 2012 2:18 pm

Understood. I'll start working on it as soon as I get home.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Thu Jul 12, 2012 5:32 pm

https://docs.google.com/document/d/1UpO ... --Z_g/edit

I'll be editing as I go -- right now I got the mastery stuff done, but the block% tooltip is borked - it says block of 0 adds 0.00% to block, regardless of how much mastery you have.

Also, currently doing the HoW parses, noticed something weird, its proccing divine purpose
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Thu Jul 12, 2012 6:08 pm

You can probably ignore the block tooltip. We should be getting 1% block from 1% mastery, and unless I'm forgetting something there's no other source of block chance.

HoW must be a bug, one of us should probably report it.

<edit> also, lol @ using a google word document for the block data. You're killin' me here Klaud. I can export spreadsheets as excel documents and import those into matlab directly. Word documents, not so much. :P
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Thu Jul 12, 2012 6:11 pm

it was not always proccing on cast, but it would proc every now and then
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Thu Jul 12, 2012 6:13 pm

Klaudandus wrote:it was not always proccing on cast, but it would proc every now and then

Yeah, I'd assume it follows the standard 15% proc rate of Divine Purpose. The fact that it procs it at all is a bug though.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Thu Jul 12, 2012 6:19 pm

Here's the block data in spreadsheet form:
https://docs.google.com/spreadsheet/ccc ... yYmc#gid=0

If you PM me your gmail address, I'll give you edit access (unless you're done, in which case don't worry about it).
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Thu Jul 12, 2012 6:28 pm

i can tell u got an error in that spreadsheet, its 6646 mastery (the one below the BoM)

also, why the hell did I go with a document and a spreadsheet? oh well, c'est la vie~
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Thu Jul 12, 2012 7:22 pm

Well, that's interesting. As far as I can tell, there's no DR on block at all:

Code: Select all
Linear model Poly1:
     f(x) = p1*x + p2
Coefficients (with 95% confidence bounds):
       p1 =      0.9999  (0.9991, 1.001)
       p2 =          13  (12.99, 13.01)

Goodness of fit:
  SSE: 0.0001973
  R-square: 1
  Adjusted R-square: 1
  RMSE: 0.004966

13% from base+spec, and perfectly linear scaling with mastery. Maybe they decided to remove it, or maybe the character sheet isn't reporting it correctly. Hopping on beta, I see the same behavior on my level 87 (30% block, 17% mastery).
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Thu Jul 12, 2012 7:56 pm

Ok, finished Naked thru 7 sets for HoW, also Light's Hammer and Execution Sentence - lvl 80 dummy from Argent Tournament. (The Str/AP/SP is the same as the previous sets, but still wrote it down on the google doc to verify)

I should have the seal information in about 20 minutes or so -- i'll think of something for the prism, eternal flame and sacred shield, if it works, expect the data by noon at the earliest.

Doing seals, noticed something -- SoR has to be pure spell damage, i was hitting a lvl 80 next to the raiding dummy and both were getting the same damage practically.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Thu Jul 12, 2012 9:04 pm

Seals data - same gear sets as before.

Also added extra entries to the mastery spreadsheet -- managed to squeeze a couple of extra hundred mastery from gems and enchants, for some reason, the mastery enchant for bracers doesn't work.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Fri Jul 13, 2012 8:17 am

Prism data - skipped gear sets #2 and #5 for sake of brevity -- will do those if needed later today.

Still trying to think how I can test flame and sacred shield -- will prolly work on them more seriously once I come back from grocery shopping (hooray for fridays off)
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Fri Jul 13, 2012 8:30 am

Easiest thing is probably to get someone else to attack you with something that does more damage than the shield absorbs. Do that for a few different AP levels just so we can check the scaling. I'd offer, but I'll be traveling for the next week.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Fri Jul 13, 2012 8:37 am

theckhd wrote:Easiest thing is probably to get someone else to attack you with something that does more damage than the shield absorbs. Do that for a few different AP levels just so we can check the scaling. I'd offer, but I'll be traveling for the next week.


Currently have a lvl 84 camel hitting me, everything is getting absorbed - cept when the shield drops
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Fri Jul 13, 2012 8:43 am

One big attack would be better though, since it would consume the entire shield at once (and thus every absorb would be the full amount of the shield, rather than having to sum over several attacks).
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Fri Jul 13, 2012 8:48 am

the only way I can see that happening, in a controlled situation, is in a duel.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Fri Jul 13, 2012 8:59 am

Yeah, I was thinking a duel with a 2H-wielding class (Ret, UH DK, Arms Warr) would do the trick.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Fri Jul 13, 2012 4:27 pm

Q:Is it still intended for block to have diminishing returns? I'm looking at some data this evening, and as far as I can tell we're getting exactly 1% block for every 1% mastery all the way up to around 38% block (which is as high as my data set goes). If there were any meaningful DR on block (i.e., a cap lower than 1000 or so), I should have seen some nonlinearity by that point. But it's perfectly linear.

The data set is gathered from the character sheet, so it's possible (though unlikely, in my mind) that the character sheet block percentage just isn't updating properly.

A:Nope, Block chance does not DR.

http://us.battle.net/wow/en/forum/topic ... ge=97#1930

Well, that solves that.

No mention on whether Hammer of Wrath proccing Divine Purpose is a bug or not.
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Re: A Call to Arms - MoP Mechanics Testing

Postby KysenMurrin » Sat Jul 14, 2012 7:15 am

He posted that it was a bug left over from the Cataclysm version of Divine Purpose and will be fixed.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Sat Jul 14, 2012 7:17 am

Yeah, I was the one that asked him =P
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Re: A Call to Arms - MoP Mechanics Testing

Postby KysenMurrin » Sat Jul 14, 2012 7:22 am

Haha. The posts he quotes never include the name of the original posters. (Though I correctly guessed Theck as the one asking about DR on block.)
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Re: A Call to Arms - MoP Mechanics Testing

Postby Klaudandus » Sat Jul 14, 2012 7:24 am

KysenMurrin wrote:Haha. The posts he quotes never include the name of the original posters. (Though I correctly guessed Theck as the one asking about DR on block.)


Yeah, I had to ask twice -- the first time around, the question went unanswered =P
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Re: A Call to Arms - MoP Mechanics Testing

Postby Ophilil » Tue Jul 17, 2012 9:58 am

Hello.
So I hit level 88 and was going to hit a dummy for a while for #29 but I cannot find a level 90 Dummy. Been through Org/Undercity/TB, but havent been to the new Mists capital, and all I find level 85 and ?? dummies but not level 90. Maybe I'm blind (or they arent in the old world) but can you point me to them? Or does the dummy even matter at this point?
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