A Call to Arms - MoP Mechanics Testing

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Re: A Call to Arms - MoP Mechanics Testing

Postby tlitp » Wed Apr 25, 2012 7:28 am

Hammer of Wrath is usable by Protection, starting from b15640. Before designing any test, I'd like to know if execute-type abilities (i.e. HoW) can be used on the boss-level dummies at all. If yes, testing HoW will be very straightforward. If not, we'll be forced to improvise.
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Re: A Call to Arms - MoP Mechanics Testing

Postby lakhesis » Wed Apr 25, 2012 10:42 am

Not absolutely 100%, but 95% sure we can't. All the main city boss dummys I know of have 750 million HP at present, all the non-boss level dummies I know of have 1 (level 85s I saw prior to crashing) or 2 hp (the level 60s I was standing by).
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Re: A Call to Arms - MoP Mechanics Testing

Postby KysenMurrin » Wed Apr 25, 2012 10:49 am

Don't think I've seen a dummy reach low health since WotLK (it used to be not too difficult to take them down and keep them at 1HP).
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Re: A Call to Arms - MoP Mechanics Testing

Postby tlitp » Wed Apr 25, 2012 10:54 pm

It would have been too easy. Bleh. Anyway, the issues that must be addressed are :
1. Is HoW still a (ranged) physical attack ?
2. Can it be parried in 5.x ?

It seems like a good idea to tackle #2 first. If the answer is affirmative, then the first test becomes redundant. However, testing #2 is a royal pain in the arse. I think (i.e. I'm open to suggestions, if anyone comes up with a better design) that the best bet would be to duel a Blood DK.

Requirements :
1. A Ret Paladin. Must have the Sanctified Wrath talent. Must have 0 hit/exp; equipping Holy-oriented gear with a lot of haste would be excellent.
2. A Blood DK. Must have Rune of Swordshattering as runeforging option. Must use a tanking-oriented gear with a lot of Parry (preferably closer to 20% before RoS).

The methodology, step-by-step :
1. Find an isolated area/spot to reduce the noise from the CL and to avoid lagging.
2. Ask the DK the current value of Parry (character panel).
3. Initiate the duel (stay at distance, HoW will be the only source of damage).
4. The Paladin casts Avenging Wrath, then keeps queuing HoW GCD after GCD..
5. The DK casts Dancing Rune Weapon immediately after AW.
6. DRW ends.
7. The Paladin stops casting HoW, duel ends.
8. Upload the CL, report DK's Parry (pre-DRW).
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Re: A Call to Arms - MoP Mechanics Testing

Postby Rhiannon » Thu Apr 26, 2012 3:29 am

Unless they've changed their behaviour in beta, the level 80 melee targets at the Argent Tournament grounds should still allow you to test execute range abilities. If someone has a 77ish paladin they ought to be able to test #2 fairly quickly.
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Re: A Call to Arms - MoP Mechanics Testing

Postby benebarba » Fri May 11, 2012 7:08 am

What's the status on required tests/datamining from the first page?
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Fri May 11, 2012 9:54 am

Everything still listed is still needed, though #1 is basically waiting on level 90 since there's no level 88-92 dummies to work with.
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Re: A Call to Arms - MoP Mechanics Testing

Postby benebarba » Sat May 19, 2012 4:10 pm

For the tests which are looking to see if an ability can trigger an enchant (such as 5 & 21) - would an older enchant such as landslide work? (I haven't logged into the beta recently to see what the new enchants are going for - I assume absurd amounts).
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Sun May 20, 2012 6:06 am

No, unless otherwise specified, it needs to be the new enchant. If you're on Lost Isles though, I can arrange to log on and either give you the cash you need (I transferred about a million gold over) or grind enchanting up until I can perform the enchant myself.
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Re: A Call to Arms - MoP Mechanics Testing

Postby benebarba » Sun May 20, 2012 8:31 am

theckhd wrote:No, unless otherwise specified, it needs to be the new enchant. If you're on Lost Isles though, I can arrange to log on and either give you the cash you need (I transferred about a million gold over) or grind enchanting up until I can perform the enchant myself.


I am, just haven't been on in a long while so don't think I have a weapon of sufficiently high level to be able to apply the enchant to (unless the lower bound goes down to 378), since I haven't leveled my character at all.
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Re: A Call to Arms - MoP Mechanics Testing

Postby benebarba » Sun May 20, 2012 10:02 am

yeah... on lost isles as of this morning, the enchants for the enchant proc tests were in the AH for 58-60 K a pop.
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Re: A Call to Arms - MoP Mechanics Testing

Postby Skye1013 » Sun May 20, 2012 5:35 pm

If they haven't fixed it... there is a bug with vendoring stacks of items that gives you the stack price for each individual item. Use at your own risk (I think it caps at a max of 300g, which is what a stack of Elemental Flux will give you.)
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Mon May 21, 2012 5:02 am

benebarba wrote:yeah... on lost isles as of this morning, the enchants for the enchant proc tests were in the AH for 58-60 K a pop.

That's not a problem at all. If your character name on beta is the same as on live, I'll just mail it to you.
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Re: A Call to Arms - MoP Mechanics Testing

Postby benebarba » Mon May 21, 2012 7:10 am

theckhd wrote:
benebarba wrote:yeah... on lost isles as of this morning, the enchants for the enchant proc tests were in the AH for 58-60 K a pop.

That's not a problem at all. If your character name on beta is the same as on live, I'll just mail it to you.


Yep - bene is the only one I copied over. I can try to hop on this evening to see where things are at. If I can't enchant a weapon at the moment (say ilvl limit), I can hold em until someone (or I) can.
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Re: A Call to Arms - MoP Mechanics Testing

Postby benebarba » Tue May 22, 2012 1:20 pm

Test #3:
(Colossus)
AP/SP: 7571/3786, no glyphs affecting abilities (2 pc T-13 bonus bubble though), SoT. lvl 85
dummy level (60 primary)
Ranged test: no procs observed in ~9 mins worth of casting (J, Cons and AS on cooldown - AS hit 2 other dummies, though)
Melee cast test (CS, SotR as available): no procs in ~7 mins worth of casts
I then went and Autoattacked the target for ~2 mins. I saw no procs then either. So I tried a raid dummy from behind for ~3 mins and saw no procs either.

I'm not going to over-write the enchant or try any other similar proc tests until I can get this part sorted out. Any ideas what could be happening? I enchanted an ilvl 378 weapon with the enchant (yeah, I checked to make sure).
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Re: A Call to Arms - MoP Mechanics Testing

Postby benebarba » Tue May 22, 2012 1:30 pm

Mastery SoTR/BoG check: stripped off all my gear and took a weapon with no mastery, ended up with a 9.60% mastery according to my character sheet. the damage done by SoTR in the tooltip and buff definitely decreased from my full gear set, as did the BoG stacking buff amount.

9.6% mastery naked w/dalaran sword: SoTR: 860 holy damage, 30% physical DR, BoG - 19% (single stack)
31.47% mastery (full gearset with Gavel of Paroth'arn): SoTR: 4644 holy damage, 30% physical DR, BoG - 41% single stack.
30.87% mastery (full gearset with dalaran sword): SoTR: 4456 holy damage, 30% physical DR, BoG - 40% single stack.

I tested the BoG at 5 stacks, definitely got the advertised boost to WoG, and SoTR definitely had the advertised damage.

this and the above post are from beta build 15699 (current as of posting)
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Re: A Call to Arms - MoP Mechanics Testing

Postby benebarba » Tue May 22, 2012 1:54 pm

OK, for some reason my combat log file isn't being written anymore, even if I place an empty file in the Logs directory and issue the /combatlog command... anyone ever have that happen? I previously moved the file to rename it for one test. Moving it back doesn't seem to help.

edited to add: problem fixed. echo -n > WoWCombatLog.txt rather than touching to create a blank file on my mac seemed to work fine.

Now, to AFK while melee'ing
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Re: A Call to Arms - MoP Mechanics Testing

Postby benebarba » Tue May 22, 2012 2:52 pm

Melee'd a lvl 80 training dummy from behind for about 45 mins with the gavel with Colossus on it - not a single proc in the logs. I swapped to my gurth with landslide and saw a proc within a few seconds - so I'm thinking there's something up with the new enchant.
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Wed May 23, 2012 5:00 am

benebarba wrote:Mastery SoTR/BoG check: stripped off all my gear and took a weapon with no mastery, ended up with a 9.60% mastery according to my character sheet. the damage done by SoTR in the tooltip and buff definitely decreased from my full gear set, as did the BoG stacking buff amount.

9.6% mastery naked w/dalaran sword: SoTR: 860 holy damage, 30% physical DR, BoG - 19% (single stack)
31.47% mastery (full gearset with Gavel of Paroth'arn): SoTR: 4644 holy damage, 30% physical DR, BoG - 41% single stack.
30.87% mastery (full gearset with dalaran sword): SoTR: 4456 holy damage, 30% physical DR, BoG - 40% single stack.

I tested the BoG at 5 stacks, definitely got the advertised boost to WoG, and SoTR definitely had the advertised damage.

this and the above post are from beta build 15699 (current as of posting)


This confirms that one point of mastery gives 1.2% "stuff" (BoG stacks), but it doesn't tell us much about SotR damage because I assume your AP/SP changed going from one gear set to another?

Easiest way to test is to use SotR with full gear on but with two mastery trinkets. Then take off both trinkets, which should not affect your AP/SP, and test the damage again. If it changes, mastery affects the damage. Report AP/SP/Mastery/damage (before and after)
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Re: A Call to Arms - MoP Mechanics Testing

Postby benebarba » Wed May 23, 2012 5:04 am

theckhd wrote:
benebarba wrote:Mastery SoTR/BoG check: stripped off all my gear and took a weapon with no mastery, ended up with a 9.60% mastery according to my character sheet. the damage done by SoTR in the tooltip and buff definitely decreased from my full gear set, as did the BoG stacking buff amount.

9.6% mastery naked w/dalaran sword: SoTR: 860 holy damage, 30% physical DR, BoG - 19% (single stack)
31.47% mastery (full gearset with Gavel of Paroth'arn): SoTR: 4644 holy damage, 30% physical DR, BoG - 41% single stack.
30.87% mastery (full gearset with dalaran sword): SoTR: 4456 holy damage, 30% physical DR, BoG - 40% single stack.

I tested the BoG at 5 stacks, definitely got the advertised boost to WoG, and SoTR definitely had the advertised damage.

this and the above post are from beta build 15699 (current as of posting)


This confirms that one point of mastery gives 1.2% "stuff" (BoG stacks), but it doesn't tell us much about SotR damage because I assume your AP/SP changed going from one gear set to another?

Easiest way to test is to use SotR with full gear on but with two mastery trinkets. Then take off both trinkets, which should not affect your AP/SP, and test the damage again. If it changes, mastery affects the damage. Report AP/SP/Mastery/damage (before and after)


yeah, sorry - I just kind of tossed this little test in there, I didn't isolate it very well (AP definitely changed). I can do another check easily enough today.
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Re: A Call to Arms - MoP Mechanics Testing

Postby benebarba » Thu May 24, 2012 6:18 am

Wasn't able to log into beta last night due to server being down - will try again this evening. Also was able to find a bug report about the colossus enchant never proc'ing. Hopefully if the downtime was for a patch, it'll be fixed.
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Re: A Call to Arms - MoP Mechanics Testing

Postby benebarba » Thu May 24, 2012 5:00 pm

Got into the new beta patch just a few minutes ago. Colossus is still broken.

It appears that mastery *does not* affect the SoTR damage component. I tested this out by removing a mastery trinket (mirror) - the bastion of glory percentage decreased but the SoTR damage and DR did not.

windsong is not broken however, so I'm working on tests 4 and 5.
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Re: A Call to Arms - MoP Mechanics Testing

Postby benebarba » Thu May 24, 2012 5:38 pm

So - not sure if this is intended or expected, but windsong is giving me seemingly random buffs (Haste, Crit or Mastery) with each proc, sometimes stacking 2 different buffs at the same time. I'll update this post once I've finished and uploaded my log.


Edit: due to a server restart, I was only able to get ~30 mins of auto-attacks. I've uploaded my log to the maintankadin WOL guild.
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Re: A Call to Arms - MoP Mechanics Testing

Postby benebarba » Fri May 25, 2012 4:07 am

Uploaded a log for test 5 - HW as a windsong proc trigger. I only got 78 casts in, but did see procs that corresponded with HW hits. For example:

Code: Select all
5/25 06:53:54.996  SPELL_ENERGIZE,0x01000000001A36B9,"Benebarba",0x511,0x0,0x01000000001A36B9,"Benebarba",0x511,0x0,20167,"Seal of Insight",0x2,800,0
5/25 06:53:56.157  SPELL_CAST_SUCCESS,0x01000000001A36B9,"Benebarba",0x511,0x0,0x0000000000000000,nil,0x80000000,0x80000000,119072,"Holy Wrath",0x2
5/25 06:53:56.158  SPELL_DAMAGE,0x01000000001A36B9,"Benebarba",0x511,0x0,0xF13079A80000137A,"Training Dummy",0x10a28,0x0,119072,"Holy Wrath",0x2,4882,4881,2,0,0,0,1,nil,nil
5/25 06:53:56.393  SPELL_DAMAGE,0x01000000001A36B9,"Benebarba",0x511,0x0,0xF1307F9B00001378,"Training Dummy",0xa28,0x0,119072,"Holy Wrath",0x2,2441,2440,2,0,0,0,nil,nil,nil
5/25 06:53:56.394  SPELL_DAMAGE,0x01000000001A36B9,"Benebarba",0x511,0x0,0xF13079A800001373,"Training Dummy",0xa28,0x0,119072,"Holy Wrath",0x2,2441,2440,2,0,0,0,nil,nil,nil
5/25 06:53:56.544  SPELL_AURA_REFRESH,0x01000000001A36B9,"Benebarba",0x511,0x0,0x01000000001A36B9,"Benebarba",0x511,0x0,104509,"Windsong",0x20,BUFF
5/25 06:53:58.830  SWING_DAMAGE,0x01000000001A36B9,"Benebarba",0x511,0x0,0xF13079A80000137A,"Training Dummy",0x10a28,0x0,2703,2702,1,0,0,0,nil,nil,nil
5/25 06:53:59.333  SPELL_AURA_REFRESH,0x01000000001A36B9,"Benebarba",0x511,0x0,0x01000000001A36B9,"Benebarba",0x511,0x0,96881,"Weight of a Feather",0x1,BUFF
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Re: A Call to Arms - MoP Mechanics Testing

Postby theckhd » Fri May 25, 2012 4:55 am

benebarba wrote:So - not sure if this is intended or expected, but windsong is giving me seemingly random buffs (Haste, Crit or Mastery) with each proc, sometimes stacking 2 different buffs at the same time. I'll update this post once I've finished and uploaded my log.


Edit: due to a server restart, I was only able to get ~30 mins of auto-attacks. I've uploaded my log to the maintankadin WOL guild.

Parse: http://www.worldoflogs.com/reports/f1am ... details/0/
726 melees, 87 procs (39, 24, and 24 of the different types). 11.98% +/- 2.36% proc rate.

I wasn't able to find any information about whether the proc is a PPM effect or a flat chance-per-cast. 1 PPM with a 2.6-speed weapon is 4.33%, so 3 PPM falls within the [9.62% 14.35%] 95% confidence interval. Or it could just be a flat ~12% proc rate. Easiest way to test this is to use either a slow 2-hander or a fast 1-hander (Dalaran Sword). If it's 3 PPM, the proc rate should drop to around 7% with a Dalaran Sword, or go up to 19% with a 3.8-speed weapon.
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