A new protection rotation
Moderators: Fridmarr, Worldie, Aergis, theckhd
33 posts
• Page 1 of 3 • 1, 2, 3
A new protection rotation
Damn, it's been a long time since I posted here.
Anyway, after much math and other things, I think I've come up with a rotation superior to CS-Judge-CS-Filler-CS-HotR.
The rotation would be
HotR - Filler - HotR - Judge - HotR - Inquisition
HotR - Filler - HotR - Judge - HotR - SotR
Repeat.
Filler is, of coure, Avenger's Shield if possible, Holy Wrath or Consecration otherwise.
Two things to note is that the SotR is boosted by Inquisition, and that the chance of having a Sacred Duty proc for the SotR is 75% due to the Judgement position in the rotation. According to my numbers, it's about 8% more threat than the base rotation.
I think it can be improved even further by using SotR if you have Inquisition or Sacred Duty up, and Inquisition otherwise, but I haven't figured out how to model that yet.
Opinions?
Anyway, after much math and other things, I think I've come up with a rotation superior to CS-Judge-CS-Filler-CS-HotR.
The rotation would be
HotR - Filler - HotR - Judge - HotR - Inquisition
HotR - Filler - HotR - Judge - HotR - SotR
Repeat.
Filler is, of coure, Avenger's Shield if possible, Holy Wrath or Consecration otherwise.
Two things to note is that the SotR is boosted by Inquisition, and that the chance of having a Sacred Duty proc for the SotR is 75% due to the Judgement position in the rotation. According to my numbers, it's about 8% more threat than the base rotation.
I think it can be improved even further by using SotR if you have Inquisition or Sacred Duty up, and Inquisition otherwise, but I haven't figured out how to model that yet.
Opinions?
I'm about to drop the hammer...
...and dispense some indiscriminate justice!
This is my armory profile
...and dispense some indiscriminate justice!
This is my armory profile
- Martie
- Posts: 246
- Joined: Tue Jul 29, 2008 9:27 pm
Re: A new protection rotation
The shorthand for this rotation in Theck's calculations is ISH9, I think.
I suggest looking up all the modelling he did on it.
I suggest looking up all the modelling he did on it.
- Meloree
- Maintankadonor
- Posts: 1409
- Joined: Wed Mar 12, 2008 10:15 am
Re: A new protection rotation
I don't understand this rotation though - how can inquisition last long enough to get into a new cycle of the rotation, let alone affect ShoR? I have set up Power Auras to show me when it is active and it only seems to have about a second or so left by the time I am starting a new 939 cycle. Maybe I am just slow to go through my rotation. Can someone spell it out a little more?
- econ21
- Posts: 1261
- Joined: Tue Apr 01, 2008 8:53 am
Re: A new protection rotation
Inquisition lasts for 4 seconds per holy power, or 12 seconds total. The 939 cycle is only 9 seconds long. So if you alternate between Inquisition and SotR as your finishers, you'll get the Inq effect for each SotR.
I've already modeled this rotation pretty extensively though. It's rotation #12 in the Single-Target Rotation Simulations post. ISH9, as we called it, is a theoretical increase if you have:
If either of those conditions fails, it falls behind 939. Admittedly, a lot of us are tanking bosses under those conditions right now. However, we're also casting considerably more WoGs in those conditions, which makes the whole argument pretty moot. For your "average Joe" tank who's grinding heroics, or tanks who still thinks it's worth aiming for hit-cap and expertise soft-cap, ISH9 is completely irrelevant.
I've already modeled this rotation pretty extensively though. It's rotation #12 in the Single-Target Rotation Simulations post. ISH9, as we called it, is a theoretical increase if you have:
- Very low hit & expertise (~2% hit and 16 total expertise in those simulations)
- High stack of Vengeance (>70%)
If either of those conditions fails, it falls behind 939. Admittedly, a lot of us are tanking bosses under those conditions right now. However, we're also casting considerably more WoGs in those conditions, which makes the whole argument pretty moot. For your "average Joe" tank who's grinding heroics, or tanks who still thinks it's worth aiming for hit-cap and expertise soft-cap, ISH9 is completely irrelevant.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
-

theckhd - Moderator
- Posts: 7457
- Joined: Thu Jul 31, 2008 3:06 pm
- Location: Harrisburg, PA
Re: A new protection rotation
Thanks - but is the rotation any relevance for "cleave tanking" while grinding heroics? Often you start off with say three mobs on you, but they quickly get thinned out, so you'd want to switch from Inquistion to SotR sooner or later. More generally, should we be using Inq rather than SotR when fighting more than one mob or is there a higher cut-off point for the number of mobs? Reading the AOE rotation post in your matlab thread, I was a little unclear on this - you mentioned prioritising SotR for cleaving tanking, so is inquisition only recommended for "real AOE fights" of more than 3 mobs?
- econ21
- Posts: 1261
- Joined: Tue Apr 01, 2008 8:53 am
Re: A new protection rotation
The AoE rotation post hasn't been updated for level 85 yet. I want to go through and fine-tune the queues that it's using, and just haven't had time.
For heroics, your rotation choice will likely be more dependent on what you're trying to do. If you just want maximum damage on 3+ mobs, then use Inq, HotR, and AoE abilities. If you're trying to minimize damage taken or burn down a particularly dangerous mob, then use SotR on the burn target (or WoG if you're in danger).
I find that I'm rarely in the first position. I'm usually either burning down the kill target, or have pulled enough crap that I need to WoG-spam.
@Martie: Also, I'm running the simulations again with the SDSotR*>Inq>HotR>J2>AS>Cons>HW queue right now. The results are as I remembered them in my PM to you last night. I've also changed the notation so that it's a little clearer that SotR* takes precedence over Inquisition:
Trying to use SotR only when Inq is up and you have a Sacred Duty procs is a DPS loss compared to just alternating Inq and SotR (#13 vs. #12). This isn't all that surprising. You have a 75% chance of each SotR being a crit in the ISH9 queue. You have a 100% chance of SotR critting if you only cast while under SD, but you cast fewer of them. You also lose some of them due to avoided SotR's, which is less noticeable in this sim due to the inflated hit/exp stats. It should cause a much larger difference in the low-hit, low-expertise region where you'd be considering ISH9 in the first place.
You'll also run into situations where Inq is up, SD didn't proc, and you're sitting on 3 Holy Power. In this situation, the sim just skips both and goes on to other fillers to make use of Inq. A more realistic model might be to refresh Inq in that GCD despite the overlap in uptime. I.e. SDSotR*>Inq*>else. I'm adding that to the list of queues now, I'll let you know if it's any better.
For heroics, your rotation choice will likely be more dependent on what you're trying to do. If you just want maximum damage on 3+ mobs, then use Inq, HotR, and AoE abilities. If you're trying to minimize damage taken or burn down a particularly dangerous mob, then use SotR on the burn target (or WoG if you're in danger).
I find that I'm rarely in the first position. I'm usually either burning down the kill target, or have pulled enough crap that I need to WoG-spam.
@Martie: Also, I'm running the simulations again with the SDSotR*>Inq>HotR>J2>AS>Cons>HW queue right now. The results are as I remembered them in my PM to you last night. I've also changed the notation so that it's a little clearer that SotR* takes precedence over Inquisition:
- Code: Select all
8% hit, 26 expertise
1 SotR>CS>J>AS>HW 18307 11117 0 0.0 424 3191
2 SotR>HotR>J>AS>HW 17408 10439 0 0.0 399 3292
3 SotR>CS>J>AS>Cons>HW 18500 11185 0 0.0 401 3202
4 SotR>CS>AS>J>Cons>HW 18272 11071 51 0.2 377 3724
5 SotR>AS>CS>J>Cons>HW 17936 10893 493 1.6 412 4079
6 AS>SotR>CS>J>Cons>HW 17945 10904 583 1.9 339 4184
7 SD>SotR>CS>J>AS>Cons>HW 18373 11111 173 0.6 399 3183
8 Inq>CS>J>AS>Cons>HW 15243 9287 2353 7.8 0 3244
9 2SotR*>Inq>CS>AS>J>Cons>HW 16363 9943 0 0.0 250 3993
10 SotR*>Inq>CS>J>AS>Cons>HW 18133 10956 0 0.0 190 3236
11 SotR*>Inq>CS>J2>AS>Cons>HW 18571 11220 0 0.0 195 3228
12 SotR*>Inq>HotR>J2>AS>Cons>HW 18176 10831 0 0.0 201 3270
13 SDSotR*>Inq>HotR>J2>AS>Cons>HW 17938 10709 224 0.7 141 3420
14 SotR*>Inq>CS>AS>J>Cons>HW 18357 11119 53 0.2 202 3686
15 SotR*>Inq>CS>AS*>J>Cons>HW 18292 11080 1 0.0 208 2947
16 SotR*>Inq>HotR>AS>J>Cons>HW 17961 10732 51 0.2 209 3883
17 Inq>SotR>2SDSotR>CS>J>AS>Cons>HW 16512 9999 297 1.0 244 3041
18 SotR>CS>J>AS>HoW>Cons>HW 19057 11528 0 0.0 393 3204
19 SotR>CS>J>HoW>AS 18965 11506 0 0.0 425 0
20 SotR>CS>HoW>J>AS 18969 11508 0 0.0 390 0
21 SotR>CS>HoW>AS>J>Cons>HW 18569 11338 0 0.0 405 3182
22 Inq>SotR*>CS>HoW>J2>AS 19114 11595 0 0.0 176 0
23 Inq>SotR*>HotR>HoW>J2>AS 18739 11219 0 0.0 198 0
24 SotR>HoW>CS>J>AS>Cons>HW 18807 11505 0 0.0 383 2008
25 HoW>SotR>CS>J>AS>Cons>HW 18981 11629 0 0.0 324 2287
26 HoW>Inq>SotR*>CS>J>AS>Cons>HW 18567 11431 0 0.0 0 2425
27 HoW>CS>SotR>J>AS 18675 11407 0 0.0 303 0
Trying to use SotR only when Inq is up and you have a Sacred Duty procs is a DPS loss compared to just alternating Inq and SotR (#13 vs. #12). This isn't all that surprising. You have a 75% chance of each SotR being a crit in the ISH9 queue. You have a 100% chance of SotR critting if you only cast while under SD, but you cast fewer of them. You also lose some of them due to avoided SotR's, which is less noticeable in this sim due to the inflated hit/exp stats. It should cause a much larger difference in the low-hit, low-expertise region where you'd be considering ISH9 in the first place.
You'll also run into situations where Inq is up, SD didn't proc, and you're sitting on 3 Holy Power. In this situation, the sim just skips both and goes on to other fillers to make use of Inq. A more realistic model might be to refresh Inq in that GCD despite the overlap in uptime. I.e. SDSotR*>Inq*>else. I'm adding that to the list of queues now, I'll let you know if it's any better.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
-

theckhd - Moderator
- Posts: 7457
- Joined: Thu Jul 31, 2008 3:06 pm
- Location: Harrisburg, PA
Re: A new protection rotation
Looks like utilizing that Holy Power to refresh Inq is a slight DPS gain, as expected. However, still not enough to catch up to the alternating rotation:
And again, at these hit and expertise levels, regular old 939 is in the 18.5k/11.2k region, neck and neck with #11.
- Code: Select all
8% hit, 26 expertise:
11 SotR*>Inq>CS>J2>AS>Cons>HW 18554 11211 0 0.0 200 3215
12 SotR*>Inq>HotR>J2>AS>Cons>HW 18210 10851 0 0.0 212 3259
13 SDSotR*>Inq>HotR>J2>AS>Cons>HW 17980 10734 212 0.7 125 3414
14 SDSotR*>Inq*>HotR>J2>AS>Cons>HW 18141 10807 0 0.0 153 3296
And again, at these hit and expertise levels, regular old 939 is in the 18.5k/11.2k region, neck and neck with #11.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
-

theckhd - Moderator
- Posts: 7457
- Joined: Thu Jul 31, 2008 3:06 pm
- Location: Harrisburg, PA
Re: A new protection rotation
I might be looking at my buffs wrong, but I was finding that if I use 3 HoPos to refresh Inquisition BEFORE Inquisition has actually fallen off, it doesn't actually refresh it but instead continues to countdown from the same seconds it was at before. I only noticed this a few times and stopped paying attention to this afterwards, but does anyone know if this is accurate? If it is, it doesn't make much sense to me.
-

Nikachelle - Maintankadonor
- Posts: 10659
- Joined: Mon Mar 23, 2009 10:39 am
- Location: Toronto, Canada
Re: A new protection rotation
How about the Sotr*>SD>Inquistion>HotR>J2>AS>Cons>HW rotation?
It should be more HotR's thant the alternating rotation, but they'd all be boosted by something.
(If I suggested you ever don't use your holy power, I made a mistake - when you have 3 holy power, you should spend it.)
It should be more HotR's thant the alternating rotation, but they'd all be boosted by something.
(If I suggested you ever don't use your holy power, I made a mistake - when you have 3 holy power, you should spend it.)
- Martie
- Posts: 246
- Joined: Tue Jul 29, 2008 9:27 pm
Re: A new protection rotation
Not that it is terribly relevant (not to a bunch of WoG-happy snowflakes, anyway), but the formulation approach gives fairly* similar results. 
* unlike the sim, the analytical model has the HoW conditional already baked in; getting a perfect match is therefore impossible.
* unlike the sim, the analytical model has the HoW conditional already baked in; getting a perfect match is therefore impossible.
-

tlitp - Posts: 552
- Joined: Mon Jul 27, 2009 3:25 pm
Re: A new protection rotation
Nikachelle wrote:I might be looking at my buffs wrong, but I was finding that if I use 3 HoPos to refresh Inquisition BEFORE Inquisition has actually fallen off, it doesn't actually refresh it but instead continues to countdown from the same seconds it was at before. I only noticed this a few times and stopped paying attention to this afterwards, but does anyone know if this is accurate? If it is, it doesn't make much sense to me.
I haven't noticed this myself, but I admittedly haven't been looking that closely. I'll check this when I get home.
Martie wrote:How about the Sotr*>SD>Inquistion>HotR>J2>AS>Cons>HW rotation?
It should be more HotR's thant the alternating rotation, but they'd all be boosted by something.
I don't understand what you mean here. Is that SotR*>SDSotR>Inq(*?)>HotR>else? (I've usually used "SD" alone to stand for Judgement iff !SacredDuty).
In other words:
SotR if Inq is up && 3 Hopo
SotR if Sacred Duty is up && 3 Hopo
Inq if 3 Hopo
and so on?
I can throw that into the mix and see what happens.
tlitp wrote:Not that it is terribly relevant (not to a bunch of WoG-happy snowflakes, anyway), but the formulation approach gives fairly* similar results.
* unlike the sim, the analytical model has the HoW conditional already baked in; getting a perfect match is therefore impossible.
Argh, I knew we had this discussion at some point in the past. But I haven't had more than 4 hours of sleep a night for almost a week now, so I couldn't remember where the hell it was.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
-

theckhd - Moderator
- Posts: 7457
- Joined: Thu Jul 31, 2008 3:06 pm
- Location: Harrisburg, PA
Re: A new protection rotation
Martie wrote:*filler*
Opinions?
Show your work?
-

Malthrax - Posts: 724
- Joined: Tue Feb 03, 2009 11:23 am
Re: A new protection rotation
theckhd wrote:I don't understand what you mean here. Is that SotR*>SDSotR>Inq(*?)>HotR>else? (I've usually used "SD" alone to stand for Judgement iff !SacredDuty).
I'll put it in other terms. (It's possible that I misunderstood the method you used or did something wrong.)
Every other cooldown is HotR.
The first open spot is the filler.
The second open spot is Judgement.
The third open spot changes based on what buffs you have. If Sacred Duty and/or Inquisition are active, it's SotR, otherwise, it's Inquisition.
- Martie
- Posts: 246
- Joined: Tue Jul 29, 2008 9:27 pm
Re: A new protection rotation
Malthrax wrote:Martie wrote:*filler*
Opinions?
Show your work?
HotR rotation.
Skill, damage, seal damage
- Code: Select all
HotR 15614,5 1700,4
AS/HW 18248,13
HotR 12595 1308
Judge 16787
HotR 12595 1308
Inquisition 0
HotR 15614,5 1700,4
AS/HW 23722,57
HotR 15614,5 1700,4
Judge 21823,1
HotR 15614,5 1700,4
Shor 50541,4 1700,4
Censure 28085,76
Melee seal 12842,18
total 270816,14
Standard CS
- Code: Select all
CS 13369 1308
AS 18248,13
CS 13369 1308
Judge 16787
CS 13369 1308
ShoR 22216 1308
CS 13369 1308
AS/HW 18248,13
CS 13369 1308
Judge 16787
CS 13369 1308
Shor 33324 1308
Censure 23404,8
Melee seal 10701,82
Total 250394,88
Note that these are the results of the spreadsheet. I'm quite sure about most of the math behind it, except for the AS/HW thing. I used 75% of AS damage + 25% HW damage. (Half of them will be AS no matter what, the proc works out to about 50% as well.)
I'm about to drop the hammer...
...and dispense some indiscriminate justice!
This is my armory profile
...and dispense some indiscriminate justice!
This is my armory profile
- Martie
- Posts: 246
- Joined: Tue Jul 29, 2008 9:27 pm
Re: A new protection rotation
Martie wrote:Every other cooldown is HotR.
The first open spot is the filler.
The second open spot is Judgement.
The third open spot changes based on what buffs you have. If Sacred Duty and/or Inquisition are active, it's SotR, otherwise, it's Inquisition.
Yep, that's SotR*>SDSotR>Inq>HotR>(fillers).
- Code: Select all
~2.8% hit, ~16.7 expertise
10 SotR*>Inq>CS>J>AS>Cons>HW 16661 10060 0 0.0 461 3090
11 SotR*>Inq>CS>J2>AS>Cons>HW 17011 10270 0 0.0 496 3099
12 SotR*>Inq>HotR>J2>AS>Cons>HW 16986 10116 0 0.0 534 3211
13 SDSotR*>Inq>HotR>J2>AS>Cons>HW 16748 9992 222 0.7 353 3401
14 SDSotR*>Inq*>HotR>J2>AS>Cons>HW 16979 10107 0 0.0 317 3270
15 SotR*>SDSotR>Inq*>HotR>J2>AS>Cons>HW 17010 10135 0 0.0 582 3267
This is the low-hit/expertise gear set. So at high Vengeance (first column) this is roughly equivalent to ISH9 in this particular gear set. The differences between 12, 14, and 15 are all small enough to be fairly meaningless. I'd have to work out the analytical solution to get anything more accurate, though for <30 DPS it's probably not worth it.
Also:
Martie wrote:Note that these are the results of the spreadsheet. I'm quite sure about most of the math behind it, except for the AS/HW thing. I used 75% of AS damage + 25% HW damage. (Half of them will be AS no matter what, the proc works out to about 50% as well.)
This isn't correct. If you're ignoring Cons, it'll end up being closer to 66% AS, 33% HW, and will vary significantly with your hit and expertise. See the Analytical Model of 939 post in the MATLAB thread if you're curious about the details.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
-

theckhd - Moderator
- Posts: 7457
- Joined: Thu Jul 31, 2008 3:06 pm
- Location: Harrisburg, PA
33 posts
• Page 1 of 3 • 1, 2, 3
Return to Advanced Theorycraft and Calculations
Who is online
Users browsing this forum: No registered users and 2 guests
