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Postby 2Cute2BeStr8 » Tue Nov 02, 2010 7:37 pm

Last edited by 2Cute2BeStr8 on Wed Nov 03, 2010 4:24 am, edited 1 time in total.
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Re: 4.01 Judgements of the Pure TPS vs Crusade

Postby Metherlance » Tue Nov 02, 2010 11:49 pm

2Cute2BeStr8 wrote:I know this is a spec question, but I had wanted to post a log and see what you guys thought. I also wanted it in the advanced theorycraft/ calculations because I figured someone would do some math. I don't know I'm sure I'm capable of doing it but others like math more than me.

Here is my log for just one encounter, but I'd say my rational is pretty accurate.

http://worldoflogs.com/reports/rt-u5e53 ... 870&e=2022

Melee is clearly doing overall higher damage than my crusader strike,and judgement is very close to crusader strike. ( judgement would be closer but I use GC procs in place of judgment/holy wrath only if i have judgement of teh just and sacred duty procced already.

I almost feel like the 9 percent haste would be a clear threat increase.

Also with judgment being so close would it be more pracitcal to use the 10 percent damage increase all the the time over Crusader strike/ HoTR. My thought process is that they are so close on threat that it is better to use crusader strike for bosses ( for higher burst threat at the start the crit would be greater to have anyways).

They all are included in the 4.0 Matlab topic.

http://maintankadin.failsafedesign.com/ ... ic#p593311

and for a slow weapon: http://maintankadin.failsafedesign.com/ ... ic#p621279

ability damage: http://maintankadin.failsafedesign.com/ ... ic#p593307

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Re: a

Postby theckhd » Wed Nov 03, 2010 7:35 am

I'm not sure why you deleted your original post (especially since it was quoted). Do you want me to delete this topic?
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