Theck's MATLAB thread - Cataclysm/4.x
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Re: Theck's MATLAB thread - Cataclysm/4.x
I beg your pardon Theck, my suggestion was kind of improvised. The whole point was: prioritizing Avenger's Shield would not be completely a bad idea.
As the first page says, in fact, glyphed AS does similar damage to ShoR, also due to the fact it can't be dodged/parried. It's not total bullshit to prioritize it if low on hit/expertise.
If you take in exam rotations #1 and #6 they're totally similar.
However #6 is AS>ShoR>CS>J>etc so it puts J (=mana regen) on the lower end, there may be trouble in mana management.
I would like to test it live as it seems to be more suited for pull/burst aggro: AS doesn't need any Holy Power, any HoPo generator random misses, it's just ready for use and can't be parried.
I had several issues these days of 2-3 ShoR misses/parries in a row during the pull, so now I'm just not confident about it.
About my whining: I guess everyone of you has thought "why the hell they had PTR for up a month if they suddenly hotfixes on the release day with no notice at all?"
As the first page says, in fact, glyphed AS does similar damage to ShoR, also due to the fact it can't be dodged/parried. It's not total bullshit to prioritize it if low on hit/expertise.
If you take in exam rotations #1 and #6 they're totally similar.
However #6 is AS>ShoR>CS>J>etc so it puts J (=mana regen) on the lower end, there may be trouble in mana management.
I would like to test it live as it seems to be more suited for pull/burst aggro: AS doesn't need any Holy Power, any HoPo generator random misses, it's just ready for use and can't be parried.
I had several issues these days of 2-3 ShoR misses/parries in a row during the pull, so now I'm just not confident about it.
About my whining: I guess everyone of you has thought "why the hell they had PTR for up a month if they suddenly hotfixes on the release day with no notice at all?"
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Re: Theck's MATLAB thread - Cataclysm/4.x
Dwarfadin wrote:If you take in exam rotations #1 and #6 they're totally similar.
However #6 is AS>ShoR>CS>J>etc so it puts J (=mana regen) on the lower end, there may be trouble in mana management.
That's not a fair comparsion. #1 is SotR>CS>J>AS>HW, #6 is AS>SotR>CS>J>Cons>HW. #1 will necessarily be worse, because it makes no attempt to utilize a high-damage spell (Cons) even though we have empty GCDs in which to cast it.
The relevant comparison would be #3, SotR>CS>J>AS>Cons>HW. And you can see that #3 outperforms #6 by a fair margin.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - Cataclysm/4.x
Just a reminder that this is not the thread for discussing how your threat is post-patch. If your question/comment doesn't have direct relevance to the MATLAB code, it doesn't belong here. I've moved a few posts over to the CS/HotR thread that were off-topic.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - Cataclysm/4.x
Hotfix for HotR went in today to make it so that the secondary holy nova damage will no longer miss as long as the primary target is hit.
source
The area-of-effect attack of Hammer of the Righteous no longer has a chance to miss secondary targets when the primary attack hits the paladin's target. If the primary attack of Hammer of the Righteous fails to hit the target due to miss/dodge/parry/block, no enemies will be affected by the area-of-effect attack. Rogues who are under Cloak of Shadows, however, are able to resist this damage.
source
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Arees - Posts: 546
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Re: Theck's MATLAB thread - Cataclysm/4.x
Yup. I've already updated my personal build. I should have an update for the rotation simulations this afternoon.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - Cataclysm/4.x
Rotation sim updated for 4.0.6a.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - Cataclysm/4.x
Question for Theck,
I've been looking into enchants and it was quoted on here somewhere (really sorry) that avoidence/hp gains from the weapon enchants seem to go as follows:
Wind Walk > Blade Ward > Mending > others ???
(I'm looking on Eliteist Jerks for the source)
I tank with Mending, but I'm off to farm the sexy 2.8 speed Cookies Tenderiser, when I get it again (DE so many times) I'd like to get a Blade Ward on it.
Can you possibly find time, to code in the DPS conponent of Blade Ward and have the graph updated so we can weigh up it's DPS/Avoidence against things like Hurricane etc.
PS: I like different weapons for different jobs, with differen't enchants to enforce those jobs.
I'd like to save WW for a Raid Tank drop.
I've been looking into enchants and it was quoted on here somewhere (really sorry) that avoidence/hp gains from the weapon enchants seem to go as follows:
Wind Walk > Blade Ward > Mending > others ???
(I'm looking on Eliteist Jerks for the source)
I tank with Mending, but I'm off to farm the sexy 2.8 speed Cookies Tenderiser, when I get it again (DE so many times) I'd like to get a Blade Ward on it.
Can you possibly find time, to code in the DPS conponent of Blade Ward and have the graph updated so we can weigh up it's DPS/Avoidence against things like Hurricane etc.
PS: I like different weapons for different jobs, with differen't enchants to enforce those jobs.
I'd like to save WW for a Raid Tank drop.
Kurtizzle lvl 80 Tankadin T7/7.5/Badgeloot/roic drops
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Re: Theck's MATLAB thread - Cataclysm/4.x
Yes, this is something I've been planning on doing for the next round of enchanting sims. We already have old code to handle Blade Ward, it's just a matter of confirming that the proc rate has not changed appreciably.
If you could find the link to the EJ discussion, it would be very helpful.
If you could find the link to the EJ discussion, it would be very helpful.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - Cataclysm/4.x
Might not be the best place for this question or it might have been answered already, so I apologize if either are the case. I have tried to search the forums but couldn't find anything.
Grand Crusader reads: "When your Crusader Strike or Hammer of the Righteous deal damage to your primary target, they have 10/20% chance of refreshing the cooldown on your next Avenger's Shield."
So does HotR have two chances to proc GC? One from the physical portion and one from the holy portion? Or is it just the physical portion that can proc GC?
Grand Crusader reads: "When your Crusader Strike or Hammer of the Righteous deal damage to your primary target, they have 10/20% chance of refreshing the cooldown on your next Avenger's Shield."
So does HotR have two chances to proc GC? One from the physical portion and one from the holy portion? Or is it just the physical portion that can proc GC?
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Gab - Posts: 672
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Re: Theck's MATLAB thread - Cataclysm/4.x
Gab wrote:So does HotR have two chances to proc GC? One from the physical portion and one from the holy portion? Or is it just the physical portion that can proc GC?
I think it's just the physical portion. I'll have to look at some logs to confirm, but I'm fairly certain it is given the way the ability works. If it were 20% chance on both phys and holy, then in a log you should see a proc rate closer to 36% rather than 20%.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - Cataclysm/4.x
Plus if the holy portion would have a chance to proc it you'd see a lot more procs in an AoE situation than in a single target situation; it'd only be a 36% average rate on a single target. From there you can also fairly easily conclude the holy portion isn't a trigger, as you don't get noticeably more procs when in an AoE situation.theckhd wrote:Gab wrote:So does HotR have two chances to proc GC? One from the physical portion and one from the holy portion? Or is it just the physical portion that can proc GC?
I think it's just the physical portion. I'll have to look at some logs to confirm, but I'm fairly certain it is given the way the ability works. If it were 20% chance on both phys and holy, then in a log you should see a proc rate closer to 36% rather than 20%.

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Chicken - Posts: 1597
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Re: Theck's MATLAB thread - Cataclysm/4.x
Chicken wrote:Plus if the holy portion would have a chance to proc it you'd see a lot more procs in an AoE situation than in a single target situation; it'd only be a 36% average rate on a single target. From there you can also fairly easily conclude the holy portion isn't a trigger, as you don't get noticeably more procs when in an AoE situation.theckhd wrote:Gab wrote:So does HotR have two chances to proc GC? One from the physical portion and one from the holy portion? Or is it just the physical portion that can proc GC?
I think it's just the physical portion. I'll have to look at some logs to confirm, but I'm fairly certain it is given the way the ability works. If it were 20% chance on both phys and holy, then in a log you should see a proc rate closer to 36% rather than 20%.
Unless the AoE portion was coded to only test once per cast rather than once per target. If it could proc once per every target we should have seen instances of multiple procs in some of the logs we've investigated already. I think both are pretty unlikely for us to have overlooked, which is why I'm pretty sure it's just the physical portion.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
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theckhd - Moderator
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Re: Theck's MATLAB thread - Cataclysm/4.x
theckhd wrote:Chicken wrote:Plus if the holy portion would have a chance to proc it you'd see a lot more procs in an AoE situation than in a single target situation; it'd only be a 36% average rate on a single target. From there you can also fairly easily conclude the holy portion isn't a trigger, as you don't get noticeably more procs when in an AoE situation.
Unless the AoE portion was coded to only test once per cast rather than once per target. If it could proc once per every target we should have seen instances of multiple procs in some of the logs we've investigated already. I think both are pretty unlikely for us to have overlooked, which is why I'm pretty sure it's just the physical portion.
Right, the wording from the talent makes it sound like it's only the "primary" target, so I don't think it would proc more in an AoE situation. The wording is just kind of vague, I looked over some of my recent logs, and I can't tell if it's procing from the physical or the holy portion. Although maybe there would be some double procs if both portions could proc it?
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Gab - Posts: 672
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Re: Theck's MATLAB thread - Cataclysm/4.x
It's a bit of a moot point now that they hit or miss together. Whether it triggers off of the physical or nova components is irrelevant unless you see multiple procs (which I'm fairly certain can't happen) or a mutually exclusive double-chance to proc (again, fairly certain it's not the case, but this is the extra 16% proc rate we'd look for).
Given that the Nova seemed to be coded like a seal proc off of the physical component, it's logical to assume that the physical part is the trigger.
Given that the Nova seemed to be coded like a seal proc off of the physical component, it's logical to assume that the physical part is the trigger.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - Cataclysm/4.x
Theck, I went ahead and did a lot of testing/retesting today. I *think* I covered everything in my post at TS. Somethings of interest:
HP generates 0.5 threat per charge and is unaffected by RF. I previously thought DP buff was generating 1.5 threat, but when I was testing CS I noticed a phantom 0.5 threat. After a few tests in a couple different specs, I figured out it was the HP generated that was causing the threat. It threw me off cause when I tested with RF up my results weren't dividing by 3 correctly. I finally figured out the 0.5 threat wasn't affected by RF.
Consecration generates an additional 12.0 threat (before RF) per tick of damage (prior to Cata but in 4.0.3a it only generated the extra 12 threat on the first tick. Giving a threat equation of Th = (dmg+12)*(RF)
I did some testing on various sources of healing/mana/hp gain
Healing / Energy Gain Threat Modifiers
HP generates 0.5 threat per charge and is unaffected by RF. I previously thought DP buff was generating 1.5 threat, but when I was testing CS I noticed a phantom 0.5 threat. After a few tests in a couple different specs, I figured out it was the HP generated that was causing the threat. It threw me off cause when I tested with RF up my results weren't dividing by 3 correctly. I finally figured out the 0.5 threat wasn't affected by RF.
Consecration generates an additional 12.0 threat (before RF) per tick of damage (prior to Cata but in 4.0.3a it only generated the extra 12 threat on the first tick. Giving a threat equation of Th = (dmg+12)*(RF)
I did some testing on various sources of healing/mana/hp gain
Healing / Energy Gain Threat Modifiers
- Code: Select all
Energy Gain w/RF (3x) without
----------------------------------------
Holy Power (per) 0.5 0.5 (RF does not affect threat)
FoL Healing heal*1.50 heal*0.50
HL Healing heal*1.50 heal*0.50
DL Healing heal*1.50 heal*0.50
LoH Healing heal*1.50 heal*0.50
SoI Healing heal*1.50 heal*0.50
Mending heal*1.50 heal*0.50
WoG Healing 0 0
Overhealing 0 0
DP mana mana*1.50 mana*0.50
JoW mana mana*1.50 mana*0.50
SoI mana 0 0
Sanc mana 0 0
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