Theck's MATLAB thread - Cataclysm/4.x

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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby theckhd » Sat Nov 26, 2011 6:55 pm

OK, everything updated, including stat scalings. Ret 2-piece sims to come later.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby Jeremoot » Sat Nov 26, 2011 7:48 pm

Really disappointed to see no gains from watching CS / Judgement CDs.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby daiceman » Tue Nov 29, 2011 1:04 am

Nice work Theck, I do see you had a small typo in post #593311 on the first talent comparison you have "-0 expertise" instead of "10 expertise"

Also, your single target rotational highlights #8 talks about the over healing that WoG will do, for most people this is a non issue as 2/2 guarded by the light automatically converts any over healing into a shield that lasts longer then WoGs cooldown.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby Marblehead » Tue Nov 29, 2011 2:29 am

It seems like, in the calculations, the glyph of judgement is erroneously at 5% damage increase rather than 10%.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby theckhd » Tue Nov 29, 2011 6:10 am

Marblehead wrote:It seems like, in the calculations, the glyph of judgement is erroneously at 5% damage increase rather than 10%.


It's coded properly at 10%, but it's additive with WotL.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby theckhd » Tue Nov 29, 2011 6:13 am

daiceman wrote:Nice work Theck, I do see you had a small typo in post #593311 on the first talent comparison you have "-0 expertise" instead of "10 expertise"

Also, your single target rotational highlights #8 talks about the over healing that WoG will do, for most people this is a non issue as 2/2 guarded by the light automatically converts any over healing into a shield that lasts longer then WoGs cooldown.


That's not a typo, actually, that's a bug. The SoI config has 0 expertise. I'll try and find time to fix that tonight.

The WoG overheal shield only lasts 6 seconds, not 20. And your WoG can turn real healers' heals into overheal, which negates the effectiveness of your WoG in an indirect manner.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby Jeremoot » Tue Nov 29, 2011 6:08 pm

Theck, would you consider adding a section to the index detailing "What changed this patch?"
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby theckhd » Thu Dec 01, 2011 11:06 am

Jeremoot wrote:Theck, would you consider adding a section to the index detailing "What changed this patch?"

Sure, I've added it after the table of contents. I just rattled off the changes I could think of off of the top of my head, if I missed any let me know and I'll add them.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby theckhd » Fri Dec 02, 2011 6:52 pm

I've moved several posts asking gear questions to a different forum. This is a reminder that
A) This isn't the gear forum. If your question doesn't have anything to do with the simulations, it doesn't belong in this thread.
B) At least read the last page of the thread before posing. Earlier this page I mentioned that I'd be simming out 2-piece Ret some time this weekend. Asking "have you thought of simming 2-piece ret" is more than a little rude when the answer is already staring you in the face.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby Awyndel » Mon Dec 05, 2011 9:41 am

Really nice work on 4.3 Theck. Don't know what we would do without these sims. I am certainly going to prio J over AS for 2set.

Waiting patiently for the ret 2p and souldrinker sims :) .

I hope somebody who was lucky enough to have it drop was able to run some logs for you.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby Kihra » Mon Dec 05, 2011 12:51 pm

Awyndel wrote:Really nice work on 4.3 Theck. Don't know what we would do without these sims. I am certainly going to prio J over AS for 2set.

Waiting patiently for the ret 2p and souldrinker sims :) .


I had a Souldrinker on the PTR for a couple of weeks and so was able to raid with it. Although I didn't get a chance to do rigorous log testing, I could see from our normal mode raid logs that 403 Souldrinker will easily outdps 410 Hand of Morchok. It was doing 6% of my DPS or so on most fights, which amounted to more than a 1k+ DPS gain from the proc alone.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby theckhd » Mon Dec 05, 2011 10:29 pm

We had one drop from Deathwing this week, but my co-tank took it. So unless I can convince him to do some mechanics testing (unlikely), we'll have to wait until someone submits a log in the CtA thread.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby econ21 » Tue Dec 06, 2011 7:36 am

theckhd wrote:I just rattled off the changes I could think of off of the top of my head, if I missed any let me know and I'll add them.


I wonder if Jeremoot was asking for a brief summary of what has changed in your results rather than of the mechanics changes? If so, is it that we now should prioritise judgement above (non-Grand Crusader proc) avenger shield in our rotation?

At least, that's what I took as the practical implication of your work for 4.3:

theckhd wrote:The buff to Judgement has shifted filler priorities around. AS+>J>AS has pulled ahead, leading J>AS by about 10 DPS. AS>J hsa fallen another 10 DPS behind. In general, the order of these two fillers won't make much difference for DPS. You do get a slight increase in absorb bubble effectiveness by prioritizing J though.


Reading it again, I think you are right 10 dps does not amount to much. But prioritising judgement over AS seems smart for the bubble, as you say, and for the mana (did we lose the mana refresh from SoI? If so, it will be a little harder to get juice back if one gets over-enthusiastic with cons/HW).
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby theckhd » Tue Dec 06, 2011 8:15 am

econ21 wrote:I wonder if Jeremoot was asking for a brief summary of what has changed in your results rather than of the mechanics changes? If so, is it that we now should prioritise judgement above (non-Grand Crusader proc) avenger shield in our rotation?


That's not a bad idea either. And yeah, I think that's the only significant change in 4.3. And it's arguable whether it's even fair to call it significant, given that it's such a tiny margin.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby Nioknight » Tue Dec 06, 2011 9:27 am

Alright, this is my first time posting but I love the calculations and everything
First point:
I got Souldrinker on my Protection Paladin last night, it's amazing. (I could do logs for you guys but I'm not sure how)

EDIT:
Also the heals seem to definitely be more than 3% healing done from the proc off Souldrinker (1.5% doubled). I had 201,000 hp with flask and my own buffs, and it healed me for about 6700 hp a proc (instead of 6k hp if 3%). Divinity might be effecting it?
And overheals from Souldrinker do NOT count towards Scales of Life effect
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby Kihra » Tue Dec 06, 2011 11:00 am

Nioknight wrote:Any help/advice would be really appreciated. It goes against my intuition to not use Resolve because it's higher, but I think it might be worse for me.


This is the wrong forum for gear questions. You should take this to the Gear Discussions and Advice forum.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby Nioknight » Tue Dec 06, 2011 5:28 pm

Kihra wrote:
Nioknight wrote:Any help/advice would be really appreciated. It goes against my intuition to not use Resolve because it's higher, but I think it might be worse for me.


This is the wrong forum for gear questions. You should take this to the Gear Discussions and Advice forum.


Thanks, fixed it.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby theckhd » Wed Dec 07, 2011 6:14 am

Nioknight wrote:Alright, this is my first time posting but I love the calculations and everything
First point:
I got Souldrinker on my Protection Paladin last night, it's amazing. (I could do logs for you guys but I'm not sure how)

EDIT:
Also the heals seem to definitely be more than 3% healing done from the proc off Souldrinker (1.5% doubled). I had 201,000 hp with flask and my own buffs, and it healed me for about 6700 hp a proc (instead of 6k hp if 3%). Divinity might be effecting it?
And overheals from Souldrinker do NOT count towards Scales of Life effect


If you have time, there's a list of tests that need to be performed in the Call to Arms thread. That post also has instructions for how to record and upload a combat log to WoL.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby theckhd » Sat Dec 10, 2011 7:57 am

Ret 2-piece sims are posted, see table of contents.

<edit> I also stumbled across a bug regarding the prot 2-piece. Judgement's absorb bubble isn't being modified by Inquisition properly. It's a simple fix, but I won't be able to get around to it until later today or tonight; I'll update the code and results at that point. This should only affect the rotation sims, as all of the others use a standard 969 rather than the Inq rotation.

<edit 2> Fixed, posts updated.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby Jeremoot » Sat Dec 10, 2011 1:47 pm

Thanks for all the hard work Theck (as well as tlitp0, iminmmnni and anybody else involved with the matlabadin project), you've really been doing the community a great favor for years.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby madmessias » Sat Dec 24, 2011 4:41 pm

If you have less then 1.5s left on Inquisition, and you have time to do crus strike+AS(grand crusader) (but the AS won't benefit from the inq this way) is it worth doing AS first? What about without GS procc? I assume it's CS this way, but not really sure what you should do in the situation of AS(GS+INQ) or just AS and go without inq (but still keep the GS procc)
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby theckhd » Sat Dec 24, 2011 6:27 pm

I think that entirely depends on what you're trying to optimize. If you want the most damage within those two GCDs, you'd use AS first. If you want the highest stochastic DPS, you'd use CS first, because otherwise you might be reducing your holy power generation rate. The answer will change slightly whether you start that scenario at 0, 1 or 2 holy power and how much time is left on Grand Crusader, and what time scale you're looking to optimize over.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby madmessias » Sat Dec 24, 2011 7:03 pm

theckhd wrote:I think that entirely depends on what you're trying to optimize. If you want the most damage within those two GCDs, you'd use AS first. If you want the highest stochastic DPS, you'd use CS first, because otherwise you might be reducing your holy power generation rate. The answer will change slightly whether you start that scenario at 0, 1 or 2 holy power and how much time is left on Grand Crusader, and what time scale you're looking to optimize over.

Ah forgot to say, i want optimized dmg overall on a fight. This is after a SHOTR btw incase it matters. So just do crus strike i suppose then, or did i get it wrong?

Merry christmas btw :)
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby theckhd » Sat Dec 24, 2011 7:22 pm

If it's immediately following a SotR, then yes, I suspect that CS first would be better simply because of Holy Power Generation. If you lead with AS, it takes you at least 4 GCDs to get to the next finisher (SotR-AS+-CS-X-CS-F). Leading with CS shortens that to a potential 3-GCD span (SotR-CS-AS+-CS-F). Increasing HPG almost always leads to a DPS increase.

I think the queue that would best test for this would be something like SDSotR>ISotR>Inq>AS+[buffInq<1.5]>CS>AS+>J>AS>Cons>HW. I can certainly throw that in the sims, but in all honesty it'll be such a rare event that I doubt it will make any difference in overall DPS.
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Re: Theck's MATLAB thread - Cataclysm/4.x

Postby madmessias » Sat Dec 24, 2011 7:28 pm

theckhd wrote:If it's immediately following a SotR, then yes, I suspect that CS first would be better simply because of Holy Power Generation. If you lead with AS, it takes you at least 4 GCDs to get to the next finisher (SotR-AS+-CS-X-CS-F). Leading with CS shortens that to a potential 3-GCD span (SotR-CS-AS+-CS-F). Increasing HPG almost always leads to a DPS increase.

I think the queue that would best test for this would be something like SDSotR>ISotR>Inq>AS+[buffInq<1.5]>CS>AS+>J>AS>Cons>HW. I can certainly throw that in the sims, but in all honesty it'll be such a rare event that I doubt it will make any difference in overall DPS.

If you dont mind putting it in the sim i'd be very greatful, i just hate making choices that decreases your dps, or getting to "waypoints" in your rotation where you just randomize what you do ^^
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