Theck's MATLAB thread - Cataclysm/4.x
Moderators: Fridmarr, Worldie, Aergis, theckhd
Re: Theck's MATLAB thread - Cataclysm/4.x
OK, everything updated, including stat scalings. Ret 2-piece sims to come later.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - Cataclysm/4.x
Really disappointed to see no gains from watching CS / Judgement CDs.
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Jeremoot - Posts: 434
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Re: Theck's MATLAB thread - Cataclysm/4.x
Nice work Theck, I do see you had a small typo in post #593311 on the first talent comparison you have "-0 expertise" instead of "10 expertise"
Also, your single target rotational highlights #8 talks about the over healing that WoG will do, for most people this is a non issue as 2/2 guarded by the light automatically converts any over healing into a shield that lasts longer then WoGs cooldown.
Also, your single target rotational highlights #8 talks about the over healing that WoG will do, for most people this is a non issue as 2/2 guarded by the light automatically converts any over healing into a shield that lasts longer then WoGs cooldown.
- daiceman
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Re: Theck's MATLAB thread - Cataclysm/4.x
It seems like, in the calculations, the glyph of judgement is erroneously at 5% damage increase rather than 10%.
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Marblehead - Posts: 202
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Re: Theck's MATLAB thread - Cataclysm/4.x
Marblehead wrote:It seems like, in the calculations, the glyph of judgement is erroneously at 5% damage increase rather than 10%.
It's coded properly at 10%, but it's additive with WotL.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - Cataclysm/4.x
daiceman wrote:Nice work Theck, I do see you had a small typo in post #593311 on the first talent comparison you have "-0 expertise" instead of "10 expertise"
Also, your single target rotational highlights #8 talks about the over healing that WoG will do, for most people this is a non issue as 2/2 guarded by the light automatically converts any over healing into a shield that lasts longer then WoGs cooldown.
That's not a typo, actually, that's a bug. The SoI config has 0 expertise. I'll try and find time to fix that tonight.
The WoG overheal shield only lasts 6 seconds, not 20. And your WoG can turn real healers' heals into overheal, which negates the effectiveness of your WoG in an indirect manner.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - Cataclysm/4.x
Theck, would you consider adding a section to the index detailing "What changed this patch?"
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Jeremoot - Posts: 434
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Re: Theck's MATLAB thread - Cataclysm/4.x
Jeremoot wrote:Theck, would you consider adding a section to the index detailing "What changed this patch?"
Sure, I've added it after the table of contents. I just rattled off the changes I could think of off of the top of my head, if I missed any let me know and I'll add them.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - Cataclysm/4.x
I've moved several posts asking gear questions to a different forum. This is a reminder that
A) This isn't the gear forum. If your question doesn't have anything to do with the simulations, it doesn't belong in this thread.
B) At least read the last page of the thread before posing. Earlier this page I mentioned that I'd be simming out 2-piece Ret some time this weekend. Asking "have you thought of simming 2-piece ret" is more than a little rude when the answer is already staring you in the face.
A) This isn't the gear forum. If your question doesn't have anything to do with the simulations, it doesn't belong in this thread.
B) At least read the last page of the thread before posing. Earlier this page I mentioned that I'd be simming out 2-piece Ret some time this weekend. Asking "have you thought of simming 2-piece ret" is more than a little rude when the answer is already staring you in the face.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - Cataclysm/4.x
Really nice work on 4.3 Theck. Don't know what we would do without these sims. I am certainly going to prio J over AS for 2set.
Waiting patiently for the ret 2p and souldrinker sims
.
I hope somebody who was lucky enough to have it drop was able to run some logs for you.
Waiting patiently for the ret 2p and souldrinker sims
I hope somebody who was lucky enough to have it drop was able to run some logs for you.
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Awyndel - Posts: 672
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Re: Theck's MATLAB thread - Cataclysm/4.x
Awyndel wrote:Really nice work on 4.3 Theck. Don't know what we would do without these sims. I am certainly going to prio J over AS for 2set.
Waiting patiently for the ret 2p and souldrinker sims.
I had a Souldrinker on the PTR for a couple of weeks and so was able to raid with it. Although I didn't get a chance to do rigorous log testing, I could see from our normal mode raid logs that 403 Souldrinker will easily outdps 410 Hand of Morchok. It was doing 6% of my DPS or so on most fights, which amounted to more than a 1k+ DPS gain from the proc alone.
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Re: Theck's MATLAB thread - Cataclysm/4.x
We had one drop from Deathwing this week, but my co-tank took it. So unless I can convince him to do some mechanics testing (unlikely), we'll have to wait until someone submits a log in the CtA thread.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - Cataclysm/4.x
theckhd wrote:I just rattled off the changes I could think of off of the top of my head, if I missed any let me know and I'll add them.
I wonder if Jeremoot was asking for a brief summary of what has changed in your results rather than of the mechanics changes? If so, is it that we now should prioritise judgement above (non-Grand Crusader proc) avenger shield in our rotation?
At least, that's what I took as the practical implication of your work for 4.3:
theckhd wrote:The buff to Judgement has shifted filler priorities around. AS+>J>AS has pulled ahead, leading J>AS by about 10 DPS. AS>J hsa fallen another 10 DPS behind. In general, the order of these two fillers won't make much difference for DPS. You do get a slight increase in absorb bubble effectiveness by prioritizing J though.
Reading it again, I think you are right 10 dps does not amount to much. But prioritising judgement over AS seems smart for the bubble, as you say, and for the mana (did we lose the mana refresh from SoI? If so, it will be a little harder to get juice back if one gets over-enthusiastic with cons/HW).
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Re: Theck's MATLAB thread - Cataclysm/4.x
econ21 wrote:I wonder if Jeremoot was asking for a brief summary of what has changed in your results rather than of the mechanics changes? If so, is it that we now should prioritise judgement above (non-Grand Crusader proc) avenger shield in our rotation?
That's not a bad idea either. And yeah, I think that's the only significant change in 4.3. And it's arguable whether it's even fair to call it significant, given that it's such a tiny margin.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - Cataclysm/4.x
Alright, this is my first time posting but I love the calculations and everything
First point:
I got Souldrinker on my Protection Paladin last night, it's amazing. (I could do logs for you guys but I'm not sure how)
EDIT:
Also the heals seem to definitely be more than 3% healing done from the proc off Souldrinker (1.5% doubled). I had 201,000 hp with flask and my own buffs, and it healed me for about 6700 hp a proc (instead of 6k hp if 3%). Divinity might be effecting it?
And overheals from Souldrinker do NOT count towards Scales of Life effect
First point:
I got Souldrinker on my Protection Paladin last night, it's amazing. (I could do logs for you guys but I'm not sure how)
EDIT:
Also the heals seem to definitely be more than 3% healing done from the proc off Souldrinker (1.5% doubled). I had 201,000 hp with flask and my own buffs, and it healed me for about 6700 hp a proc (instead of 6k hp if 3%). Divinity might be effecting it?
And overheals from Souldrinker do NOT count towards Scales of Life effect
Last edited by Nioknight on Tue Dec 06, 2011 6:04 pm, edited 2 times in total.
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