Theck's MATLAB thread - Cataclysm/4.x
Moderators: Fridmarr, Worldie, Aergis, theckhd
Re: Theck's MATLAB thread - Cataclysm/4.x
The pvp glove bonus is additive with Crusade and WotL, so it's not going to be a very large effect (~2.2% increase to CS damage). There are more efficient ways to trade rating for stamina, so from a survivability standpoint it's not an attractive choice. Maybe it'd be useful for a 2pT13(ret)+2pT12 parse-hunting set.
Your question was already answered in the section you quoted (bolding mine).
Durability wrote:The Vengeance->AP conversion brings Stamina up into fifth place, barely trailing AP. Note that this is true only at 100% vengeance, and Stamina's value as a DPS stat scales down linearly at lower vengeance levels.
Doesn't the value of Stamina drop quickly to zero as soon as you're not capping vengeance?
Your question was already answered in the section you quoted (bolding mine).
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
-

theckhd - Moderator
- Posts: 7457
- Joined: Thu Jul 31, 2008 3:06 pm
- Location: Harrisburg, PA
Re: Theck's MATLAB thread - Cataclysm/4.x
Long-time reader, first-time poster.
4.3 Patch Notes: Seal of Truth, when Judged, now benefits from a multiplier of 20% per stack of Censure, up from 10%.
Three quick questions: How much impact does this actually have on the damage done by Judging? Would this change the priority order in any way? Does this change the amount of threat gained by speccing into SotP?
Edit: Wrote Seal of Truth instead of SotP.
4.3 Patch Notes: Seal of Truth, when Judged, now benefits from a multiplier of 20% per stack of Censure, up from 10%.
Three quick questions: How much impact does this actually have on the damage done by Judging? Would this change the priority order in any way? Does this change the amount of threat gained by speccing into SotP?
Edit: Wrote Seal of Truth instead of SotP.
Last edited by danpaladin on Tue Oct 04, 2011 7:31 pm, edited 1 time in total.
- danpaladin
- Posts: 34
- Joined: Tue Oct 04, 2011 4:03 pm
Re: Theck's MATLAB thread - Cataclysm/4.x
danpaladin wrote:Long-time reader, first-time poster.
4.3 Patch Notes: Seal of Truth, when Judged, now benefits from a multiplier of 20% per stack of Censure, up from 10%.
Three quick questions: How much impact does this actually have on the damage done by Judging? Would this change the priority order in any way? Does this change the amount of threat gained by speccing into Seal of Truth?
It increases the damage of Judgement by 33%. It increases the multiplier on the damage from censure stacks from 1.5 to 2.0.
I'm guessing it would change the priority to AV+ > J > AV, but I'd wait for the rest of the changes to appear. With the T13p2, we might want to be J > AV anyway for more shields.
Seals of the Pure? AFAIK, SotP doesn't effect Judgement damage.
- matthewseidl
- Posts: 8
- Joined: Fri Nov 06, 2009 11:12 am
Re: Theck's MATLAB thread - Cataclysm/4.x
Durability wrote:Has any math been done on the PvP glove effect (+5% CS damage)? The current gloves are so well-itemized we want to use them, but if we ended up with a poorly itemized pair of T13 gloves (say, hit/parry), we'd be comparing ~30 stam, ~20 str, ~45 armor, and the 5% CS damage to 200 rating, which I would think might compare pretty favorably.
If Wowhead's PTR data is correct and not subject to change, the Prot gloves are Dodge/Hit. See http://ptr.wowhead.com/item=77004 or the full set at http://ptr.wowhead.com/itemset=1065 .
The Ret set has three pieces that aren't totally crappy for us, those being the Mastery/Crit legs, Mastery/Haste chest, and Expertise/Hit helm. If we wanted to make full use of our increased DPS from 2p Ret and PVP gloves, I'd personally go with Ret's legs and helm, and Prot's shoulders and chest.
2p Prot puts us in an interesting situation. In effect, Inquisition becomes something of a survival CD thanks to Judgement being Holy. Add in the increased HoPo from Ret's 2p and we might actually be in a situation where it's better mitigation and damage to use Inq regularly. It's not much, but it's worth noting.
- Jackinthegreen
- Posts: 21
- Joined: Thu Aug 27, 2009 4:22 pm
Re: Theck's MATLAB thread - Cataclysm/4.x
With the recent buff to judgement damage and our t13 2pc I would be very curious to see how Arbiter of the Light's threat stats have changed. I'm pretty sure I will end up specing this as we really aren't that pressed for threat, but it would be academic to see just how much threat is lost by specing into it.
- daiceman
- Posts: 43
- Joined: Tue Apr 22, 2008 1:53 pm
Re: Theck's MATLAB thread - Cataclysm/4.x
theckhd wrote:Durability wrote:The Vengeance->AP conversion brings Stamina up into fifth place, barely trailing AP. Note that this is true only at 100% vengeance, and Stamina's value as a DPS stat scales down linearly at lower vengeance levels.
Doesn't the value of Stamina drop quickly to zero as soon as you're not capping vengeance?
Your question was already answered in the section you quoted (bolding mine).
No, it wasn't. An example of what I mean: suppose you have 1000 stamina (neglecting base health for the moment), and take three boss fights: one with exactly enough incoming damage to keep you capped at 1000 AP, one with twice that, and one with half. Now add 1 stamina: in the first and third cases, the stam increase nets you nothing whatsoever, and in the second, it has full value. Of course this is an ideal case and in a real fight near the borderline stamina would have some value thanks to varying incoming damage, but on a fight where you are at, say, 50% vengeance, the value of stam is not 50% of what it was at 100% vengeance, it's 0 or very close to it. Unless that's what you meant by the bolded part, but that's certainly not how I read it.
- Durability
- Posts: 44
- Joined: Wed Jun 16, 2010 11:15 am
Re: Theck's MATLAB thread - Cataclysm/4.x
- Code: Select all
V from V (Cap V (Cap
dmg @100) @105)
140 100 105 DPS increase
130 100 105 DPS increase
120 100 105 DPS increase
110 100 105 DPS increase
100 100 100
090 090 090
080 080 080
070 070 070
Do you mean this? Increasing your stamina and your Vengeance cap only has an effect if your Vengeance is being limited by being at cap. Being below cap adding extra sta doesn't give you any more vengeance, it only increases your cap which isn't a gain to DPS.
-

lythac - Moderator
- Posts: 2577
- Joined: Wed Sep 24, 2008 8:10 am
Re: Theck's MATLAB thread - Cataclysm/4.x
Durability wrote:No, it wasn't. An example of what I mean: suppose you have 1000 stamina (neglecting base health for the moment), and take three boss fights: one with exactly enough incoming damage to keep you capped at 1000 AP, one with twice that, and one with half. Now add 1 stamina: in the first and third cases, the stam increase nets you nothing whatsoever, and in the second, it has full value. Of course this is an ideal case and in a real fight near the borderline stamina would have some value thanks to varying incoming damage, but on a fight where you are at, say, 50% vengeance, the value of stam is not 50% of what it was at 100% vengeance, it's 0 or very close to it. Unless that's what you meant by the bolded part, but that's certainly not how I read it.
In 4.3 it won't matter. Vengeance will basically always be capped.
In the current environment it's rare to find a fight that will keep you hovering at some value of Vengeance below 100% without ever capping it. At those moments that you cap, the additional stamina has some value. The lower your average vengeance, the less value the extra stamina will be because the less often you'll be getting to cap, in general. But in most content you *will* be capping at least once in a while, so the marginal value isn't zero. If you aren't ever capping - then the content is trivial, wear more DPS gear.
So a linear decrease is an approximation, but a fairly reasonable one, I think. It's certainly not a step-function from 100% value to 0%.
- Meloree
- Maintankadonor
- Posts: 1409
- Joined: Wed Mar 12, 2008 10:15 am
Re: Theck's MATLAB thread - Cataclysm/4.x
Meloree wrote:If you aren't ever capping - then the content is trivial, wear more DPS gear.
I think this sums it up, really. If you're not capping vengeance in a fight, more stamina isn't going to do anything in the way of survival and there are better alternatives for damage.
-

Jeremoot - Posts: 434
- Joined: Tue Feb 08, 2011 5:36 pm
Re: Theck's MATLAB thread - Cataclysm/4.x
Running some numbers as I update the code for 4.3. This is from my local copy, which has the 20% AP buff on Might as well as the new Judgement scaling (2x damage at 5 stacks of Censure). It's still using a T12H gear set though:
So the increased Judgement damage brings it up ahead of unglyphed AS, but slightly trailing glyphed AS. The Judgement glyph is still pretty weak.
I haven't implemented T13 set bonuses yet. Prot will be easy, because I can calculate the shield amounts in post-processing. Ret will be trickier, because we'll have to edit the FSM code to accept Holy Power gains on Judgement.
- Code: Select all
SoT, 2%/10 SoI, 2%/10
Damage/Healing Damage/Healing
Ability Raw Dmg Net Glyph Raw Dmg Glyph
SotR 25127 24479 25952 26926 25127 22889 25178
WoG 33536 41419 41419 45561 33536 41419 47632
CS 16676 15464 16621 16106 16676 14460 15060
HotR 2229 2067 3224 2226 2229 1933 2081
AS 18897 18728 20113 24347 18897 18728 24347
Cons 11319 11169 11169 13402 11319 11169 13402
Exor 15120 14919 16294 17903 15120 14919 17903
HoW 18559 23250 24635 23250 18559 23250 23250
HW 4797 5405 5405 5405 4797 5405 5405
Jud 23054 22848 24233 23991 12972 12856 13499
HaNova 9265 7686 7686 8277 9265 7196 7750
SoI 5844 3799 0 3799 5844 3799 3799
SoJ 612 604 0 604 612 604 604
SoR 1347 1420 0 1420 1347 1420 1420
SoT 1397 1473 0 1473 1397 1473 1473
Melee 5715 4368 5525 4368 5715 4082 4082
Cens 27895 29410 29410 29410 27895 29410 29410
- Code: Select all
DPS SHPS E I mps
Q# Priority V=100% V=30% V=100% V=30% % %
1 SotR>CS>AS>J 20036 12665 0 0 0.0 0.0 108
6 SotR>CS>AS+>J>AS 20053 12669 0 0 0.0 0.0 154
9 SotR>CS>AS>J>HW 20281 12910 0 0 0.0 0.0 -104
10 SotR>CS>AS>J>Cons>HW 20523 13039 0 0 0.0 0.0 -342
20 SDSotR>ISotR>Inq>CS>AS>J 20209 12768 0 0 0.0 40.5 102
21 SDSotR>ISotR>Inq>CS>AS+>J>AS 20221 12770 0 0 0.0 40.3 147
27 SDSotR>ISotR>Inq>CS>AS>J>Cons>HW 20743 13180 0 0 0.0 40.5 -353
28 SDSotR>ISotR>Inq>CS>AS+>J>AS>Cons>HW 20755 13179 0 0 0.0 40.3 -306
30 WoG>CS>AS>J 15810 10041 1971 1357 0.0 0.0 127
31 WoG>SotR>CS>AS>J 18190 11516 1629 1122 0.0 0.0 100
35 WoG>SotR>CS>AS>J>Cons>HW 18683 11896 1629 1122 0.0 0.0 -355
42 SotR>CS>AS>HoW>J 21642 13779 0 0 0.0 0.0 -327
48 ISotR>SDSotR>Inq>CS>AS>HoW>J>Cons>HW 22044 14041 0 0 0.0 43.0 -375
49 WoG>SotR>CS>AS>HoW>J>Cons>HW 19920 12710 1629 1122 0.0 0.0 -376
- Code: Select all
seal SoI SoT SoT SoT SoT
rotation W39 939 939 W39 939
hit/exp 2%/10 2%/10 8%/26 2%/10 2%/10
Veng 100% 100% 100% 100% 30%
CS 204.3 215.9 251.1 218.5 141.1
HotR 238.7 252.1 309.0 255.0 154.0
J 50.1 86.9 90.6 87.8 53.1
SoT 0.0 991.8 506.5 916.6 633.6
SotR 281.9 490.4 574.7 311.4 305.4
WoG 0.0 0.0 0.0 0.0 0.0
SoI 0.0 0.0 0.0 0.0 0.0
Cons 18.0 19.5 23.7 19.5 17.3
AS 451.9 567.8 636.8 572.9 368.7
So the increased Judgement damage brings it up ahead of unglyphed AS, but slightly trailing glyphed AS. The Judgement glyph is still pretty weak.
I haven't implemented T13 set bonuses yet. Prot will be easy, because I can calculate the shield amounts in post-processing. Ret will be trickier, because we'll have to edit the FSM code to accept Holy Power gains on Judgement.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
-

theckhd - Moderator
- Posts: 7457
- Joined: Thu Jul 31, 2008 3:06 pm
- Location: Harrisburg, PA
Re: Theck's MATLAB thread - Cataclysm/4.x
I think it would be handy if the labadin output was rewritten to order the rotations from highest DPS to lowest at 100% Vengeance.
-

Jeremoot - Posts: 434
- Joined: Tue Feb 08, 2011 5:36 pm
Re: Theck's MATLAB thread - Cataclysm/4.x
That also has the side effect of making it much, much harder to compare tweaks to the rotation (i.e. "is AS+>J>AS better than AS>J"). The list is currently ordered to make those comparisons easy to make, since that's where most of the insight comes from.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
-

theckhd - Moderator
- Posts: 7457
- Joined: Thu Jul 31, 2008 3:06 pm
- Location: Harrisburg, PA
Re: Theck's MATLAB thread - Cataclysm/4.x
Okay, that makes more sense, and the summary at the end of your post is really all that's needed to point out the optimal rotation.
I assume these changes aren't enough to make the Glyph of Judgement appealing are they?
I assume these changes aren't enough to make the Glyph of Judgement appealing are they?
-

Jeremoot - Posts: 434
- Joined: Tue Feb 08, 2011 5:36 pm
Re: Theck's MATLAB thread - Cataclysm/4.x
Nope, that last code block is the glyph simulation. Judgement glyph is still weak.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
-

theckhd - Moderator
- Posts: 7457
- Joined: Thu Jul 31, 2008 3:06 pm
- Location: Harrisburg, PA
Re: Theck's MATLAB thread - Cataclysm/4.x
The thing is though, once we get 2pT13 the Judgement glyph will give us a bit of mitigation. Sure it'll be weak, but every other prime glyph is just DPS/TPS, not survivability. Adding in the Ret 2p would make it more attractive and give us some extra HoPo, which definitely raises the possibility of weaving in Inq. With Inq up Judgement will hit harder and thus grant a larger shield.
Admittedly though, perhaps using the Ret 2p might set us back more. The two Ret pieces we'd use are the legs and helm, which would exempt using the Prot pieces that are dodge/mastery and dodge/parry respectively. The sheer CTC on those most would most likely outweigh the little gain we get from the 2p bonus.
If the quick napkin math I did on EJ is any indication, Prot's 2p probably won't do much. The Judgement glyph was worth less than 50 mastery rating in terms of mitigation, which means it's only worth a similar amount of avoidance too. Avoiding a 50k hit for example means we just negated 166 boss DPS during a 5 minute fight. If we assume Judgement does 20k average (which is probably high) and used every 8 seconds (definitely not happening) then the 2p is a 5k shield every 8 seconds, or 625 DPS.
Gah, heck of a time for my handheld calculator to die. Suffice to say, now that I look at it I'm pretty sure the sheer CTC of the prot pieces outweigh any gains we might get from using 2p Ret.
Admittedly though, perhaps using the Ret 2p might set us back more. The two Ret pieces we'd use are the legs and helm, which would exempt using the Prot pieces that are dodge/mastery and dodge/parry respectively. The sheer CTC on those most would most likely outweigh the little gain we get from the 2p bonus.
If the quick napkin math I did on EJ is any indication, Prot's 2p probably won't do much. The Judgement glyph was worth less than 50 mastery rating in terms of mitigation, which means it's only worth a similar amount of avoidance too. Avoiding a 50k hit for example means we just negated 166 boss DPS during a 5 minute fight. If we assume Judgement does 20k average (which is probably high) and used every 8 seconds (definitely not happening) then the 2p is a 5k shield every 8 seconds, or 625 DPS.
Gah, heck of a time for my handheld calculator to die. Suffice to say, now that I look at it I'm pretty sure the sheer CTC of the prot pieces outweigh any gains we might get from using 2p Ret.
- Jackinthegreen
- Posts: 21
- Joined: Thu Aug 27, 2009 4:22 pm
Return to Advanced Theorycraft and Calculations
Who is online
Users browsing this forum: No registered users and 3 guests