Theck's MATLAB thread - Cataclysm/4.x
Moderators: Fridmarr, Worldie, Aergis, theckhd
Re: Theck's MATLAB thread - Cataclysm/4.x
Meloree wrote:Unless I'm misunderstanding something, shouldn't it be "Buff < 1.5"?
I think I know what might be happening. There is a small time displacement on the acquisition of Grand Crusader. Typically you gain the aura around 0.3 seconds after a successful Crusader Strike. The queue I brought up is not GCBuff < 2. It's GCBuff < 0.3.
With GCBuff < 2, AS is being used here:
CS (GC Proc)
SotR (miss)
SOtR(hit)
AS <-- Oops! Technically at the time you are able to hit AS, the proc only has ~1.8 seconds left.
This is wrong of course, since you could do this instead:
CS (GC Proc)
SotR (Dodge)
SotR (hit)
CS
AS <-- still caught the proc
But below is the case I was really talking about. It's perfectly feasible to do this:
CS (GC Proc)
SotR (dodge)
SotR (parry)
SotR (hit)
AS <----- still caught the proc
But I suspect the current model sees the above as "time left = 0" and assumes you can't catch a GC proc from that. You can though.
- Kihra
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Re: Theck's MATLAB thread - Cataclysm/4.x
Chicken wrote:Does it result in similar lower DPS on the rotation without Inq, and/or the rotations with HW and Cons included as filler?
Yup:
- Code: Select all
DPS TPS SHPS E I
Q# Priority V=100% V=30% V=100% V=30% V=100% V=30% % %
1 SotR>CS>AS>J 15630 10149 46891 30447 0 0 7.4 0.0
4 SotR>AS>CS>J 15446 10028 46339 30084 0 0 8.6 0.0
11 SotR>CS>AS>J>Cons>HW 16084 10508 48253 31525 0 0 1.6 0.0
12 SotR>AS+>CS>AS>J>Cons>HW 16069 10499 48208 31499 0 0 1.8 0.0
20 SDSotR>ISotR>Inq>CS>AS>J 15771 10238 47314 30713 0 0 7.5 40.2
22 SDSotR>ISotR>Inq>AS[buffGC<2]>CS>AS>J 15632 10148 46897 30443 0 0 8.3 39.5
23 SDSotR>ISotR>Inq>AS[buffGC<=1.5]>CS>AS>J 15632 10148 46897 30443 0 0 8.3 39.5
24 SDSotR>ISotR>Inq>AS[buffGC<1.5]>CS>AS>J 15623 10142 46868 30425 0 0 8.3 39.4
29 SDSotR>ISotR>Inq>CS>AS>J>Cons>HW 16269 10632 48807 31897 0 0 1.7 40.2
30 SDSotR>ISotR>Inq>AS[buffGC<2]>CS>AS>J>Cons>HW 16143 10553 48430 31661 0 0 2.4 39.5
31 SDSotR>ISotR>Inq>AS[buffGC<=1.5]>CS>AS>J>Cons>HW 16143 10553 48430 31661 0 0 2.4 39.5
32 SDSotR>ISotR>Inq>AS[buffGC<1.5]>CS>AS>J>Cons>HW 16132 10546 48398 31640 0 0 2.4 39.4
These are for 2% hit and 10 expertise. It seems that the results hold with the 8% hit / 26 expertise case though:
- Code: Select all
DPS TPS SHPS E I
Q# Priority V=100% V=30% V=100% V=30% V=100% V=30% % %
1 SotR>CS>AS>J 18270 11878 54809 35635 0 0 6.0 0.0
4 SotR>AS>CS>J 18018 11713 54055 35138 0 0 7.4 0.0
11 SotR>CS>AS>J>Cons>HW 18722 12233 56168 36698 0 0 0.8 0.0
12 SotR>AS+>CS>AS>J>Cons>HW 18667 12197 56001 36592 0 0 1.1 0.0
20 SDSotR>ISotR>Inq>CS>AS>J 18448 11990 55344 35971 0 0 6.0 43.3
22 SDSotR>ISotR>Inq>AS[buffGC<2]>CS>AS>J 18303 11897 54909 35691 0 0 6.8 41.9
23 SDSotR>ISotR>Inq>AS[buffGC<=1.5]>CS>AS>J 18303 11897 54909 35691 0 0 6.8 41.9
24 SDSotR>ISotR>Inq>AS[buffGC<1.5]>CS>AS>J 18300 11895 54901 35686 0 0 6.8 41.9
29 SDSotR>ISotR>Inq>CS>AS>J>Cons>HW 18942 12377 56827 37133 0 0 0.8 43.3
30 SDSotR>ISotR>Inq>AS[buffGC<2]>CS>AS>J>Cons>HW 18813 12297 56440 36893 0 0 1.4 41.9
31 SDSotR>ISotR>Inq>AS[buffGC<=1.5]>CS>AS>J>Cons>HW 18813 12297 56440 36893 0 0 1.4 41.9
32 SDSotR>ISotR>Inq>AS[buffGC<1.5]>CS>AS>J>Cons>HW 18810 12295 56431 36887 0 0 1.4 41.9
As to it's counter-intuitiveness, I agree. I could rationalize it at low-hit/exp based on empty GCDs and filler push-back (e.g. J-CS*-SotR(miss)-SotR-AS-CS-J-CS-empty-CS-SotR vs. J-CS*-SotR(miss)-SotR-CS-AS-CS-J-CS-SotR, assuming one of those CS's misses and no additional GrCr procs happen). However, I would have expected the result to reverse itself at high-hit/exp if that were the case, which doesn't happen. In addition, Cons/HW should help mitigate those empties, which doesn't seem to be the case based on 27/28.
I've added [buffGC<=1.5] and [buffGC<1.5] to the tables above to see if there are edge effects occurring. The situation we're interested in is CS*(6s left)-SotR(4.5s left)-SotR(3s left)-?(1.5s left). I believe the sim is still working in timesteps of 1.5s, so that ? slot should always be 1.5s left on GrCr.
Thus, the difference between [<2] and [<=1.5] shouldn't matter, but [<1.5] is functionally different since it excludes the exact case we're trying to improve. This seems borne out in the results: [<2] and [<=1.5] are identical, and [<1.5] always performs worse. That at least suggests that our intuition about the specific case is correct, and AS>CS in that particular situation is probably an improvement.
Which still leaves the question of why this queue performs over 100 DPS worse than its simple CS>AS>J counterpart. The key is probably that it's causing another, more dominant effect in a different scenario that's interfering. I'm not sure what that would be though, since the condition seems pretty specific. With the old priority code, I'd just generate a string of events and browse through them to see what sorts of local sequences occur, but I don't know how to do that with the FSM code yet. I know that Iminmmnni and I discussed that functionality, but I don't think it's implemented yet - at the very least, I don't remember seeing it in the code base, but I didn't have time to look through all of the test/troubleshooting sequences, so maybe it's buried in there.
There's also the possibility that the conditional isn't working properly (example: if it's actually evaluating buffGC>2, that would obviously change the results in a way that would cause a decrease). I can take a look at the code later today and see if that's the case.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - Cataclysm/4.x
theckhd wrote:The situation we're interested in is CS*(6s left)-SotR(4.5s left)-SotR(3s left)-?(1.5s left).
That's actually not the situation I was interested in (see my previous post). I was talking about CS->SotR->SotR->SotR->? and am asserting that you can still generate HoPo on an AS used in the ? slot from a GC proc on that CS.
CS->SotR->SotR->? is not an ambiguous situation, since you do CS in the ? slot and then follow with AS and still generate HoPo from the AS.
I think that's the root of the misunderstanding... that you can still get HoPo from an AS used 6 seconds after a CS.
- Kihra
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Re: Theck's MATLAB thread - Cataclysm/4.x
Kihra wrote:Meloree wrote:Unless I'm misunderstanding something, shouldn't it be "Buff < 1.5"?
I think I know what might be happening. There is a small time displacement on the acquisition of Grand Crusader. Typically you gain the aura around 0.3 seconds after a successful Crusader Strike. The queue I brought up is not GCBuff < 2. It's GCBuff < 0.3.
So:
1) Based on what I posted above, GC duration is basically fixed at 6, 4.5, 3, 1.5, or 0 (not usable) in the sim. So buffGC<2 is the correct conditional for the sim if you want to limit it to "only cases where I won't be able to cast it on the following GC." In practice, I'd expect this to cover the CS-SotR(miss)-SotR(hit)-? situation properly.
2) However, delayed acquisition of the buff isn't in the sim, which removes CS-SotR(miss)-SotR(miss)-SotR(hit)-? from the table. Empirically, that can be "fixed" simply by setting the duration of the Grand Crusader buff to ~6.3 seconds initially, so that it overlaps into the next GCD by just enough to be used. That said, I'm not sure if this is reasonable given latency penalties on CS that also aren't modeled. CS*-SotR-CS-AS is certainly possible, but I'm not sure I've ever gotten CS*-SotR(m)-SotR-CS-AS to work (for example) because of the queuing penalty on CS. It might be confined to cases with 3 sequential SotR misses as a result, and it's clear from the results that this is such an infrequent event that it's a tiny effect (<10 DPS, even at low hit, based on 23 vs 24).
I'd also want to check and make sure that the buffGC conditional is working properly and that the buff works the way you described (6 full seconds from the application time t=0.3, rather than actually lasting 5.7 seconds from t=0.3s with display rounding making it look like it's 6 seconds) before tweaking too much.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - Cataclysm/4.x
Just a quick check:
From this it's clear that [buffGC>0] works properly, and we can surmise that [buffGC<X] is similarly working properly based on #4 and #10. Which leads me to the solution: [buffGC<2] includes buffGC=0, which is the default state of the system.
Conclusion: this was a wild goose chase, because we need to enforce that buffGC is less than 2 but also nonzero. In other words, [buffGC<2][buffGC>0] is the condition we should be using.
- Code: Select all
DPS TPS SHPS E I
Q# Priority V=100% V=30% V=100% V=30% V=100% V=30% % %
1 SotR>CS>AS>J 15630 10149 46891 30447 0 0 7.4 0.0
2 SotR>HotR>AS>J 14022 8985 42067 26956 0 0 7.4 0.0
3 SotR>CS>J>AS 15529 10071 46586 30212 0 0 7.4 0.0
4 SotR>AS>CS>J 15446 10028 46339 30084 0 0 8.6 0.0
5 AS>SotR>CS>J 15306 9939 45918 29816 0 0 9.2 0.0
6 SotR>CS>AS+>J>AS 15601 10124 46803 30372 0 0 7.3 0.0
7 SotR>AS+>CS>J>AS 15584 10112 46753 30337 0 0 7.7 0.0
8 SotR>AS+>CS>AS>J 15603 10130 46810 30389 0 0 7.8 0.0
9 SotR>AS[buffGC>0]>CS>AS>J 15603 10130 46810 30389 0 0 7.8 0.0
10 SotR>AS[buffGC<6.5]>CS>AS>J 15446 10028 46339 30084 0 0 8.6 0.0
11 SotR>AS[buffGC<2]>CS>AS>J 15484 10053 46451 30160 0 0 8.2 0.0
12 SotR>AS[buffGC<=1.5]>CS>AS>J 15484 10053 46451 30160 0 0 8.2 0.0
13 SotR>AS[buffGC<1.5]>CS>AS>J 15472 10047 46417 30140 0 0 8.2 0.0
From this it's clear that [buffGC>0] works properly, and we can surmise that [buffGC<X] is similarly working properly based on #4 and #10. Which leads me to the solution: [buffGC<2] includes buffGC=0, which is the default state of the system.
Conclusion: this was a wild goose chase, because we need to enforce that buffGC is less than 2 but also nonzero. In other words, [buffGC<2][buffGC>0] is the condition we should be using.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - Cataclysm/4.x
Updated Results:
Conclusion: AS[buffGC<2][buffGC>0] does indeed give an increase when prioritized over CS, as we initially expected. The increase is only ~10 DPS though, consistent with what we observed by comparing the [>2] and [>1.5] queues in previous posts.
Note that this still doesn't include the possibility of getting an AS off 6 seconds after the proc, but it can be inferred that this will probably also be a small DPS increase. I say small because the situation of CS*-SotR(m)-SotR(h)-AS-CS is already rare enough to only be a small DPS increase, and three-in-a-row SotR casts will be even less common. That means they're likely to be an even smaller increase as long as other factors don't interfere (possibly opening up other sequences that are more probable).
- Code: Select all
DPS TPS SHPS E I
Q# Priority V=100% V=30% V=100% V=30% V=100% V=30% % %
1 SotR>CS>AS>J 15630 10149 46891 30447 0 0 7.4 0.0
4 SotR>AS>CS>J 15446 10028 46339 30084 0 0 8.6 0.0
8 SotR>AS+>CS>AS>J 15603 10130 46810 30389 0 0 7.8 0.0
9 SotR>AS[buffGC<2][buffGC>0]>CS>AS>J 15643 10157 46929 30470 0 0 7.4 0.0
11 sdAS>SotR>CS>AS>J 15492 10058 46475 30173 0 0 8.8 0.0
22 SDSotR>ISotR>Inq>CS>AS>J 15771 10238 47314 30713 0 0 7.5 40.2
24 SDSotR>ISotR>Inq>AS[buffGC<2][buffGC>0]>CS>AS>J 15782 10244 47345 30732 0 0 7.5 40.2
29 SDSotR>ISotR>Inq>CS>AS>J>Cons>HW 16269 10632 48807 31897 0 0 1.7 40.2
30 SDSotR>ISotR>Inq>AS[buffGC<2][buffGC>0]>CS>AS>J>Cons>HW 16280 10639 48841 31918 0 0 1.7 40.2
Conclusion: AS[buffGC<2][buffGC>0] does indeed give an increase when prioritized over CS, as we initially expected. The increase is only ~10 DPS though, consistent with what we observed by comparing the [>2] and [>1.5] queues in previous posts.
Note that this still doesn't include the possibility of getting an AS off 6 seconds after the proc, but it can be inferred that this will probably also be a small DPS increase. I say small because the situation of CS*-SotR(m)-SotR(h)-AS-CS is already rare enough to only be a small DPS increase, and three-in-a-row SotR casts will be even less common. That means they're likely to be an even smaller increase as long as other factors don't interfere (possibly opening up other sequences that are more probable).
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - Cataclysm/4.x
theckhd wrote:It might be confined to cases with 3 sequential SotR misses as a result, and it's clear from the results that this is such an infrequent event that it's a tiny effect (<10 DPS, even at low hit, based on 23 vs 24).
That's the result I was expecting... that it would be a negligible DPS gain.
theckhd wrote:I'd also want to check and make sure that the buffGC conditional is working properly and that the buff works the way you described (6 full seconds from the application time t=0.3, rather than actually lasting 5.7 seconds from t=0.3s with display rounding making it look like it's 6 seconds) before tweaking too much.
You can basically use Seal of Insight and just hit a target dummy with CS->SotR over and over until you get a GC proc. At that point just use 3 consecutive abilities that are on the GCD, and then hit AS. Maybe I have really good latency, but I get the extra HoPo every time.
Anyway that clears up the confusion for me at least. I was talking about an extremely rare case, and the queue we ended up using was modeling a different case.
- Kihra
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Re: Theck's MATLAB thread - Cataclysm/4.x
Kihra wrote:It was never counter-intuitive to me that CS->SotR->SotR->AS would be a DPS loss over CS->SotR->SotR->CS, since I know I could still get HoPo from the AS that follows in the latter example.
Except it isn't, based on my results. They show CS*->SotR->SotR->AS is a (small) DPS gain over CS*->SotR->SotR->CS.
Remember, the sim doesn't handle your case, because it's impossible for the sim to generate holy power from the AS in CS*->SotR->SotR->SotR->AS unless we update the code to include that 0.3s gap between CS and GrCr.
The bug we were seeing is that [buffGC<2] includes any time when Grand Crusader isn't active. Thus, we were prioritizing AS>CS in cases where AS wasn't granting holy power.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - Cataclysm/4.x
theckhd wrote:Remember, the sim doesn't handle your case, because it's impossible for the sim to generate holy power from the AS in CS*->SotR->SotR->SotR->AS unless we update the code to include that 0.3s gap between CS and GrCr.
Empirical evidence (just smacking the target dummy) is showing my intuition to be correct (that you can pretty much always get a HoPo on AS used 6 seconds later), but the reason why isn't necessarily clear. I'm assuming it's because there's a small delay before the GC aura is acquired, but who knows if that's really the reason.
Sometimes I see the aura at about 0.25 seconds, but it's pretty consistently at 0.25-0.4 seconds if combat log timestamps can be trusted.
For example:
[23:05:29.542] Kihra Crusader Strike Sinestra *15177*
[23:05:29.799] Kihra gains Grand Crusader from Kihra
[23:05:58.004] Kihra Hammer of the Righteous Sinestra *10163*
[23:05:58.307] Kihra gains Grand Crusader from Kihra
[23:05:38.323] Kihra Crusader Strike Sinestra *16550*
[23:05:38.641] Kihra gains Grand Crusader from Kihra
It will be interesting to see the new results (assuming testing verifies my claims), since I don't think we're getting a 100% accurate picture of Grand Crusader until this is accounted for.
- Kihra
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Re: Theck's MATLAB thread - Cataclysm/4.x
theckhd wrote:Conclusion: this was a wild goose chase, because we need to enforce that buffGC is less than 2 but also nonzero. In other words, [buffGC<2][buffGC>0] is the condition we should be using.
The bug we were seeing is that [buffGC<2] includes any time when Grand Crusader isn't active. Thus, we were prioritizing AS>CS in cases where AS wasn't granting holy power.
Sorry about that: I should have thought about exactly what was intended before answering. You are correct that both conditionals are required (order won't matter) for the scenario in question.
theckhd wrote:Remember, the sim doesn't handle your case, because it's impossible for the sim to generate holy power from the AS in CS*->SotR->SotR->SotR->AS unless we update the code to include that 0.3s gap between CS and GrCr.
The simplest way to sim the above case is to increase the duration of GrCr by 0.5s (the sim is currently modelling buffs/CD to 0.5s accuracy*). Since the model also assumes zero latency any value >0 and <1.5s are equivalent.
If people can reliably get HP from CS*->SotR->SotR->CS->AS, it'd say it'd be worth modelling that.
* we use an unsigned 64-bit integer to represent a state and do some fancy state encoding to bit-pack the CD/buff durations into it and anything less than 0.5s doesn't fit into 64 bits.
- Iminmmnni
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Re: Theck's MATLAB thread - Cataclysm/4.x
Let's do that then, and I'll fool around with some queues to see what it accomplishes. If you don't beat me to it, I'll increase the default GrCr duration to 6.5 when I get some time.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - Cataclysm/4.x
By the way, all of the sims on the front page are updated for 4.1a now.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - Cataclysm/4.x
I updated my local copy to increase the Grand Crusader duration to 6.5 seconds. Here's the results:
Compare these to the last results I posted - queue #9 only went up by 1 DPS, suggesting that being able to take advantage of CS*-SotR(m)-SotR(m)-SotR(h)-(AS>CS) is a weak effect simply because of the relative infrequency of double-misses are. It's still a good thing to do, but you're unlikely to see any significant real-world DPS gain by doing so.
More interesting is that queue #1 went up by 12 DPS, and is now almost equivalent to #9. This is probably because of sequences like CS*-SotR(m)-SotR(h)-CS-AS-CS-SotR. With the old GrCr implementation that AS would not have granted HP, but now it does. Since it only requires one missed SotR to get into this scenario, this happens far more frequently than the double-miss scenario.
In any event, it looks like the double-miss situation Khira described is at best an increase of ~2 DPS over a simple CS>AS prioritization.
- Code: Select all
DPS TPS SHPS E I
Q# Priority V=100% V=30% V=100% V=30% V=100% V=30% % %
1 SotR>CS>AS>J 15642 10156 46925 30468 0 0 7.3 0.0
2 SotR>HotR>AS>J 14033 8993 42100 26978 0 0 7.3 0.0
3 SotR>CS>J>AS 15531 10072 46592 30216 0 0 7.4 0.0
4 SotR>AS>CS>J 15452 10032 46357 30096 0 0 8.6 0.0
5 AS>SotR>CS>J 15306 9939 45918 29816 0 0 9.2 0.0
6 SotR>CS>AS+>J>AS 15616 10134 46849 30403 0 0 7.2 0.0
7 SotR>AS+>CS>J>AS 15588 10114 46763 30343 0 0 7.7 0.0
8 SotR>AS+>CS>AS>J 15606 10131 46817 30393 0 0 7.8 0.0
9 SotR>AS[buffGC<2][buffGC>0]>CS>AS>J 15644 10158 46933 30473 0 0 7.3 0.0
10 sdAS>sdJ>SotR>CS>AS>J 15064 9768 45191 29304 0 0 11.5 0.0
11 sdAS>SotR>CS>AS>J 15494 10059 46483 30178 0 0 8.8 0.0
12 SotR>CS>AS>J>HW 15886 10401 47658 31202 0 0 2.8 0.0
13 SotR>CS>AS>J>Cons>HW 16094 10514 48283 31544 0 0 1.6 0.0
14 SotR>AS+>CS>AS>J>Cons>HW 16072 10501 48216 31504 0 0 1.8 0.0
15 sdAS>sdJ>SotR>CS>AS>J>Cons>HW 15588 10190 46764 30572 0 0 4.7 0.0
16 Inq>CS>AS>J 13596 8836 40788 26507 0 0 7.8 94.2
17 Inq>HotR>AS>J 12593 8041 37779 24122 0 0 7.8 94.2
18 iInq>SotR>CS>AS>J 15162 9843 45485 29530 0 0 7.6 72.6
19 Inq[buffInq<2]>SotR>CS>AS>J 15027 9757 45082 29270 0 0 7.6 75.9
20 iInq>SotR2>CS>AS>J 13843 8991 41530 26974 0 0 5.2 0.0
21 ISotR>Inq>CS>AS>J 15162 9843 45485 29530 0 0 7.6 72.6
22 SDSotR>ISotR>Inq>CS>AS>J 15780 10243 47340 30730 0 0 7.5 40.5
23 ISotR>SDSotR>Inq>CS>AS>J 15780 10243 47340 30730 0 0 7.5 40.5
24 SDSotR>ISotR>Inq>AS[buffGC<2][buffGC>0]>CS>AS>J 15782 10245 47347 30734 0 0 7.5 40.5
25 ISDSotR>Inq>CS>AS>J 15043 9767 45130 29302 0 0 7.6 78.5
26 Inq>CS>AS>J>Cons>HW 14196 9312 42588 27937 0 0 1.8 94.2
27 Inq>HotR>AS>J>Cons>HW 13193 8517 39579 25552 0 0 1.8 94.2
28 ISotR>Inq>CS>AS>J>Cons>HW 15694 10265 47083 30797 0 0 1.7 72.6
29 SDSotR>ISotR>Inq>CS>AS>J>Cons>HW 16277 10637 48833 31913 0 0 1.7 40.5
30 SDSotR>ISotR>Inq>AS[buffGC<2][buffGC>0]>CS>AS>J>Cons>HW 16279 10639 48839 31917 0 0 1.7 40.5
31 SDSotR>ISotR>Inq>CS>AS>J>ICons>HW 16197 10594 48593 31783 0 0 2.2 40.5
32 SDSotR>Inq>CS>AS>J>Cons>HW 16165 10567 48495 31703 0 0 1.7 46.5
33 ISDSotR>Inq>CS>AS>J>Cons>HW 15593 10204 46781 30613 0 0 1.7 78.5
Compare these to the last results I posted - queue #9 only went up by 1 DPS, suggesting that being able to take advantage of CS*-SotR(m)-SotR(m)-SotR(h)-(AS>CS) is a weak effect simply because of the relative infrequency of double-misses are. It's still a good thing to do, but you're unlikely to see any significant real-world DPS gain by doing so.
More interesting is that queue #1 went up by 12 DPS, and is now almost equivalent to #9. This is probably because of sequences like CS*-SotR(m)-SotR(h)-CS-AS-CS-SotR. With the old GrCr implementation that AS would not have granted HP, but now it does. Since it only requires one missed SotR to get into this scenario, this happens far more frequently than the double-miss scenario.
In any event, it looks like the double-miss situation Khira described is at best an increase of ~2 DPS over a simple CS>AS prioritization.
"Theck, Bringer of Numbers and Pounding Headaches," courtesy of Grehn|Skipjack.
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
MATLAB 5.x, Call to Arms 5.x, Talent Spec & Glyph Guide 5.x, Blog: Sacred Duty
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theckhd - Moderator
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Re: Theck's MATLAB thread - Cataclysm/4.x
theckhd wrote:In any event, it looks like the double-miss situation Khira described is at best an increase of ~2 DPS over a simple CS>AS prioritization.
Okay, Knaughty, get your laughs in. Even I'm not doing antics for a 2 dps increase.
- Meloree
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Re: Theck's MATLAB thread - Cataclysm/4.x
Meloree wrote:theckhd wrote:In any event, it looks like the double-miss situation Khira described is at best an increase of ~2 DPS over a simple CS>AS prioritization.
Okay, Knaughty, get your laughs in. Even I'm not doing antics for a 2 dps increase.
Good to know we've found your limit!
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knaughty - Maintankadonor
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