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Parry mechanic question

Warning: Theorycraft inside.

Moderators: Fridmarr, Worldie, Aergis, theckhd

Re: Parry mechanic question

Postby Venoseth » Mon Sep 07, 2009 12:03 pm

Considering it wasn't mentioned I just figured I'd point out that hard mode is a different ball-game. Worrying about parry-hasting in normal should be negligible, unless you're unsure of your tanks. ^^

I meant tanking him w/ 3 stacks up and him still meleeing, not that the DoT alone was causing AD procs.
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Re: Parry mechanic question

Postby baneoftruth » Wed Sep 09, 2009 7:09 am

In case you missed the 8/9 hotfix...
We just hotfixed the following changes to the Trial of the Grand Crusader (aka Heroic mode).

Northrend Beasts

* Fixed a bug where the flag that prevents a creature from gaining attack speed after a parry was inadvertently left off Gormok the Impaler. This bug is fixed in normal mode as well.

If I'm reading this correctly...Gormok no longer gets parry-hasted attacks, thus making it perfectly safe to stick all of your tanks right in front of him. (personally, I still plan to run to the melee and beat on some snowbolds to help kill them...)
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